3.2 PTR Update: Big Wintergrasp Changes

Posted 22nd Jun 2009 12:27 PM by Maticus

Blizzard has added the following changes to the upcoming test realm patch notes. See the full 3.2 PTR Patch Notes in our dedicated forum:

Wintergrasp

To provide players with a more transparent notification of when Wintergrasp battles occur, as well as better control zone population and stability, several changes have been made.

  • Players now have the option to queue for Wintergrasp from a Wintergrasp Battlemaster in any capital city or by simply entering the Wintergrasp zone.
  • Queuing will begin 15 minutes before each battle. If chosen, you will automatically be teleported to the zone. Any players in the zone who have not been chosen from the queue will be teleported out when the battle begins.
  • The queue system remains active for the entire battle. As soon as a player leaves, a new one will be chosen from the queue.
  • Trying to enter Wintergrasp during an active battle for which you have not been chosen will teleport you out. Please note that, as you are now able to fly over Wintergrasp, you will only be teleported out if you try to land and join the battle.
  • Level 80 players get higher priority in the queue than lower level players. In addition, a random selection of queued players will be taken from both the Battlemasters and the zone itself.
  • The queue will accept up to 100 players from each faction, resulting in a maximum battle of 200 players at a time.

User Interface

  • The framerate for those with Shadow Effects enabled under the Ultra Video settings has been improved.

Discuss these changes in our forums.




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SSH83
Posted 22, Jun 2009 02:42 PM
(0)
 

Interesting what they’re doing with Wintergrasp.  Counter-intuitive move for a “world” pvp map, but it would be cool if it works out.

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Maticus
Posted 22, Jun 2009 03:08 PM
(0)
 

My thoughts exactly SSH83. And flying over it is allowed now as long as you don’t fight? Weird, as surely people flying over will affect the zone lag?

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SSH83
Posted 23, Jun 2009 05:20 PM
(0)
 

haha, yeah i was thinking of interference too, but more sinister types, such as fly-by pom-pyro then getting teleported away to safety for free.  Tho that sounds too obvious of an expoit so Bliz probably has counter measures?  Maybe you can fly over wintergrasp but if you get below 40yard above ground you get dismounted, and stunned until you land then promptly teleported away?

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