Several guilds have reported that Archimonde, last boss in Mount Hyjal, is now significantly harder and a real challenge for guilds that pre-patch had the fight on farm status, which makes the fight extremely hard for progressing guilds.
Although the change was listed in the undocumented patch notes it doesn’t seem to be intended and last night a hotfix was applied to US servers:
[blue=“http://forums.worldofwarcraft.com/thread.html?topicId=6441116635”]We just implemented a hotfix for all realms that makes Archimonde’s doomfires no longer be able to move right through him after they spawn. Their movement should now be much more consistent with the previous patch’s behavior, and melee should have a bit easier time dodging the doomfires as a result of the change. There have been other reports of odd behavior in the encounter since the 2.4.2 patch, but this is the only problem we’ve been able to verify locally. We’ll continue to monitor reports of unusual behavior in this encounter, and investigate further as needed.[/blue]
Yet, no official announcements on the EU forums, but hopefully we will see the hotfix applied to EU servers very soon too.
Update: The hotfix is now also live on EU servers.







That’s an unusually useful first post, Nkara! Welcome to WorldofWar.net =)