The latest build comes with more class tweaks (and hopefully bug fixes, not being able to summon a ghoul as a DK was kinda annoying). Check out the changes below, continued after the break:
[druid]Druid[/druid]
Balance
- Typhoon - Max rank damage reduced to 735 Nature damage. 3 ranks added for a total of 4.
- Insect Swarm - Wording changed to “decreasing their chance to hit with melee and ranged attacks” from “decreasing their chance to hit”.
Feral
- Predatory Instincts - Now reduces the damage taken from area of effect attacks by 10/20/30%. Up from 5/10/15%.
- Dire Bear Form - Now increases armor contribution from items by 370%. Down from 400%.
Restoration
- Nourish - Mana cost reduced to 18% of base mana, down from 22%.
[dk]Death Knight[/dk]
Blood
- Blade Barrier - Changed to when you have no Blood runes. (Old No runes)
- Heart Strike - Damage increased. (Now Rank 6 60% weapon damage plus 220.8, and an additional 110.4 bonus damage per disease.) (Old Rank 6 50% weapon damage plus 184.0, and an additional 92.0 bonus damage per disease. )
Frost
- Frost Presence - Armor contribution from items increased to 65%. (Old 45%)
- Frost Strike - Now cannot be dodged, blocked, or parried.
- Black Ice - Frost and Shadow damage doubled (Now 6/12/18/24/30) (Old 3/6/9/12/15)
- Tundra Stalker Passive Icy Touch damage lowered by 25%, expertise increase doubled. (Now 5/10/15/20/25% increase to icy touch damage, and 2/4/6/8/10 expertise) (Old 20/40/60/80/100% increase to icy touch damage, and 1/2/3/4/5 expertise.)
Unholy
- Blood-Caked Blade - Chance to proc doubled, and now does an additional 12.5% damage for each of your diseases on the target. (Now 10/20/30%) (Old 5/10/15%)
[hunter]Hunter[/hunter]
Marksmanship:
[mage]Mage[/mage]
Arcane
- Missile Barrage - Gives your Arcane Blast, Arcane Barrage, Fireball, Frostbolt and Frostfire Bolt spells a 4/8/12/16/20% chance to reduce the channeled duration of the next Arcane Missiles spell by 2.5 secs and missiles will fire every .5 secs. Up from 3/6/9/12/20%.
[paladin]Paladin[/paladin]
Holy
[rogue]Rogue[/rogue]
Combat
Subtlety
[shaman]Shaman[/shaman]
Elemental
Enhancement
- Flurry - Haste increased by 5% (Now 10/15/20/25/30) (Old 5/10/15/20/25)
- Dual Wield Specialization - Chance to hit while dual wielding doubled (Now 2/4/6%) (Old 1/2/3%)
[warlock]Warlock[/warlock]
Affliction
Destruction
[warrior]Warrior[/warrior]
Arms
- Strength of Arms - Increases your total Strength and Stamina by 2/4% and your Expertise by 2/4.
Fury
- Unending Fury - Increases the damage done by your Slam, Whirlwind and Bloodthirst abilities by 2/4/6/8/10%. Changed from reducing rage cost.
Protection







* Improved Fire Nova Totem - Changed to 50/100% chance to reduce movement speed for 2 seconds. (Old 50/10% chance to stun for 2 seconds)
I think you mean 50/100% on the second one… Sorry for the annoyance.