Due to the gob-smacking reaction that the recent WoW movie 'Blind' has received from the community, the creator, Percula, has updated his blog with more info about the film.
If you're interested in finding out about how the film was make and some other cool facts, read it below and after the break. And if you haven't seen it yet... Where have you BEEN??:
If you're interested in finding out about how the film was make and some other cool facts, read it below and after the break. And if you haven't seen it yet... Where have you BEEN??:
First off I'd like to thank all of you for all of the compliments and even the criticisms. I set out to try and make something I think would be cool and hoped others would think so too. I thought I'd update this summary and give some background info in case people were interested and also address the some issues people had.
Many have been asking how the movie was created. I'm sure others have guessed that the models were exported and imported into a 3D application. The WoW model viewer has an option to export models and 3D Studio Max is the 3D app I used to create BLIND. I won't get into the details but with minimal searching you can find out how to do it yourselves. Machinima sites also have information and even tutorials. Video editing was done with a mix of Adobe AfterEffects and Sony Vegas. Minor texture work was done in Photoshop. All of the software I used have downloadable demos and I encourage people to give it a try. I'm not going to lie to you. There's no magic button that makes things look good. It takes practice and dedication. Also I'm going to respectfully decline anyone asking for aid with their movies. I put off playing WoW and other games for many months to create BLIND. It's time I started playing games again and then there's the upcoming layoff I have to worry about.
The music wasn't something I choose at random but an element that I consider to be just as important as the models, lighting, animations,...etc. It was the driving force for the pace and the inspiration for the story. Its modern sound did make me hesitant but you have other machinimas and boss kill videos to thank/blame for helping me decide to use it.Since others have used modern music versus grand orchestrated scores I thought that was enough to soften the blow and wouldn't seem a huge shock. With the feedback I've gotten consider your voices heard and it'll be something I take into account in the future. I still think I made the right decision and it's not something I'm going to go back and change so lets agree that we disagree.
There have been some comments on the animation and I totally admit that I'm not the greatest animator. When you work on something in your spare time for fun after a long while it ceases to be fun and becomes more like work. So you have to know when to call it good enough and stop and move on rather then spend countless more days,weeks, or even months on it. Try putting together a 7minute long animation by yourself while working long hours at a full time job. It's not as easy as it sounds, hehe.
Some have a problem with the style of the animations. No, my animations are not PIXAR-like or Clone Wars-like. I purposely stayed away from animations that I felt to be comedic. It would be ridiculous to have the characters animate like a Disney cartoon. I wasn't striving for realistic either. If you want realistic moves I don't know why youre playing WoW then. You should be playing Second Life or something like that. Do you even fight in Second Life? I don't know. What I tried to do was achieve something in between extreme exaggeration and reality and try and top it off with some coolness.
Some extra info:
-The rogue was the obvious choice for having someone sneeking into Stormwind but I choose a bloodelf because I didn't want to deal with the animation style of one of the other Horde races. The blood elves where the most human-like race plus I think the blood elf female the most attractive player model.
-In the tavern there were 3 extra guards the female rogue killed off. Once I started editing the fight together I realized I didn't have the time to show the other 3 guards because the song length wouldn't allow it so they were cut out. Some of the rogue fight had to be cut as well.
-Not wanting to discriminate on sex I was going to put in female guards to be killed too but saved it as a wishlist item for the very end. When the very end came I asked myself, "Do I really want to rerender these shots? Na, screw it."
-Lady Katrana Prestor wasn't going to be the final confrontation originally. It was to be an npc in the Cathedral of Light but after thinking on it more I didn't want the assasin to be considered evil and I didn't want to involve another class. Lady Prestor became the obvious choice. Also it seems like everyone wants to solo Onyxia these days. I thought it would be great to revisit WoW preBC and show just how awesome and badass the brood mother of the black dragonflight was. She doesn't even take a step the entire time shes being attacked.
-After choosing Lady Prestor the original second major encounter wasn't against another rogue but a group of black dragonflight masquerading as Lady Prestors elite gaurds. After the encounter in the tavern I wanted to see more high flying rogue action so I changed it to another rogue. A male was chosen because I wanted her to have somewhat of an opposite and they would each mark the other as a rival and equal. Make no mistake though, she views humans as the enemy and viseversa and she is merciless against any in her way. As I was working on BLIND I couldn't help but develop a past and future for the two rogues. If their story continues they won't always be enemies but they will face each other as enemies a few more times before theyre, well, not enemies.
-Two of my Alliance toons make cameos in BLIND. My Paladin has a tragic death by getting his neck broken.
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I know I can relate on some level. I put off leveling to 80 to rewrite an addon from scratch. Dinged L71 last friday and it’s still in beta.