PrintWarcraft Offers 10% Special Discount

Posted 7th Nov 2009 02:01 AM by Medievaldragon




Bookmark and Share
Filed under: General News, Merchandise

World of Warcraft # 25 Teaser

Posted 6th Nov 2009 11:17 PM by Medievaldragon




Bookmark and Share
Filed under: General News, Merchandise

Blizzard Micro-Transactions = Evil ?

Posted 6th Nov 2009 09:46 PM by Medievaldragon




Bookmark and Share
Filed under: General News

PTR 3.3 Build 10772 - Icecrown Citadel Testing Schedule

Posted 6th Nov 2009 07:47 PM by Medievaldragon




Bookmark and Share

Unannounced MMO Not “Direct” Sequel to WoW

Posted 6th Nov 2009 04:11 PM by Rushster




Bookmark and Share
Filed under:

Patch In Coming Weeks

Posted 6th Nov 2009 04:08 PM by Rushster




Bookmark and Share
Filed under:

Cataclysm: Deathwing, Cho’gall and the Elemental Lords

Posted 6th Nov 2009 02:12 AM by Medievaldragon




Bookmark and Share

Cataclysm: Brackenwall Village

Posted 5th Nov 2009 05:30 PM by Medievaldragon




Bookmark and Share
Filed under: Lore

UDE WoW TCG and Mini Championship Nov 14-15

Posted 4th Nov 2009 09:42 PM by Medievaldragon




Bookmark and Share
Filed under: General News, Upper Deck

Icecrown Raid Difficulty Functionality

Posted 4th Nov 2009 09:08 PM by Medievaldragon




Bookmark and Share

Blizzard Introduces the Pet Store

Posted 4th Nov 2009 08:46 PM by Medievaldragon

Pet Store FAQ

Why are you introducing this service?

The Pet Store provides a new way for players to obtain unique companion pets outside of the game, which is something that has been requested by many players who enjoy World of Warcraft's non-combat companions.

Will more companions be available for purchase in the future?

We plan to add more pets to the Pet Store in the near future. Keep an eye on the official World of Warcraft website and the online Blizzard Store for details.

Where can I go to purchase these pets?

You can purchase these in-game companions by visiting this link or heading to the online Blizzard Store, where you'll find the Pet Store pets under the Collectibles tab.

Will I be able to acquire these Pet Store pets by questing, through holidays, on in-game vendors, or by any other in-game methods?

No. Pets purchasable through the Pet Store will not be obtainable through quests or other in-game means -- they're only available through the online Blizzard Store.

How do I redeem a Pet Store pet once it's been purchased from the Blizzard Store?

After you purchase the pet, you'll receive a code that can then be redeemed on any World of Warcraft account via Battle.net Account Management. You don't need to redeem the code on the same Battle.net account that made the initial purchase – feel free to send the code to a friend as a gift.

Will these pets count toward pet-related achievements?

These Pet Store pets will count toward the total number of pets a character has for achievements like Plethora of Pets or Lil' Game Hunter.

Will these pets help me in combat?

No, these pets are strictly cosmetic. They have some fun animations and sound effects, but they will not help you in PvP or PvE.

What characters will receive the Pet Store pet that I purchase?

Once you redeem your code on an individual World of Warcraft account, every character on the account will receive the pet in their in-game mailbox (including any characters you create in the future). If you wish to purchase the pet for multiple different World of Warcraft accounts merged with the same Battle.net account, you will need to buy a separate pet for each World of Warcraft account individually.

**Please Note** If a character transfers off of the account where the pet is bound the pet will be lost.**

How long will these Pet Store pets be available?

We do not currently have any plans to remove these pets from the Pet Store. The Blizzard Store purchasing page will provide information on any changes to availability.

In what regions are these pets available?

The Pet Store pets are available only to players on realms located in North America, Europe, and Korea. A Battle.net account is required in order to redeem the pet.

Charity Pet

What charity will I be supporting when I purchase the Pandaren Monk pet?

Donations from every sale of the Pandaren Monk pet through December 31, 2009, will be given to the Make-A-Wish Foundation. To find out more about this charity, please visit http://www.wish.org.


How much of every Pandaren Monk pet sale will go to charity?

For each Pandaren Monk sale, we'll donate 50% of the $10 purchase price to the Make-A-Wish Foundation. For more information on this charity, visit http://www.wish.org.

How long will you be making this donation?

We will continue to make a donation for each Pandaren Monk pet purchased until December 31, 2009 at 11:59 p.m. PDT.

Will the pet still be available for purchase after the donation period is over?

Yes, you will still be able to purchase the pet after December 31, and we do not currently have any plans to remove this pet from the Pet Store. The Blizzard Store purchasing page will provide information on any changes to availability.


Does this mean you'll be introducing more services like this in the future? Will you be introducing the ability to buy epic weapons/etc. in the future, for example?

As with the pets, mounts, and other items players can obtain through Loot cards from the World of Warcraft Trading Card Game, Pet Store pets are purely cosmetic and just for fun. Like other paid services we offer, such as Paid Name Changes, Race Changes, and Character Re-Customizations, the Pet Store service is entirely optional and intended to provide players another means to enjoy World of Warcraft in a way that isn't detrimental to the game and that doesn't detract from the gameplay experience for players who choose not to use the service.


Bookmark and Share
Filed under: General News, Merchandise

World of Warcraft: Stormrage Goes Hardcover

Posted 4th Nov 2009 01:22 PM by Medievaldragon




Bookmark and Share
Filed under: General News, Merchandise

PTR 3.3 Build 10747 Patch Notes

Posted 4th Nov 2009 02:38 AM by Medievaldragon




Bookmark and Share

Custom World of Warcraft Character Posters

Posted 3rd Nov 2009 11:30 AM by Medievaldragon




Bookmark and Share
Filed under: General News, Merchandise

IncGamers Podcast #24

Posted 3rd Nov 2009 10:16 AM by Leord




Bookmark and Share
Filed under: Site News

NetEase Announcement Regarding Statement by GAPP

Posted 2nd Nov 2009 07:40 PM by Medievaldragon




Bookmark and Share
Filed under: General News

A Tribute to Immortality World First by Ensidia

Posted 2nd Nov 2009 07:40 AM by recka




Bookmark and Share

Day of the Dead 2009

Posted 1st Nov 2009 01:10 PM by Medievaldragon




Bookmark and Share
Filed under: General News

PTR 3.3 Lore - Quel’Delar: The Sister Blade

Posted 31st Oct 2009 01:41 AM by Medievaldragon




Bookmark and Share

PTR 3.3 Icecrown Citadel: Sindragosa

Posted 31st Oct 2009 12:00 AM by Medievaldragon

RIMEFANG

Frost Aura: 506 - 1128 Frost damage per sec.

Frost Breath: Slows down attack and movement speed.

Melee Swing: 8684 - 13042 Physical damage.

Icy Blast: You will see approx three blue runes drawn on the ground. Rimefang will cast Icy Blast on these runes causing the ground to freeze in that range. Players standing on this icy ground will get their movement speed reduced and be inflicted with 1200 Frost damage per sec while the player remains standing on it. The players hit directly by Icy Blast will be hit approx by 5444 - 5691 Frost damage.



SPINESTALKER

Melee Swing: 12211 - 16076 Physical damage.

Bellowing Roar: All players run in fear for 5 sec.

Tail Sweep: Inflicts 2734 - 4133 Physical damage and knockback in a cone range behind Spinestalker.


SINDRAGOSA

Blistering Cold: Deals 35000 Frost damage to enemies within 25 yards. 5 sec cast

Cleave: Inflicts normal damage plus 50 to an enemy and its nearest allies, affecting up to 10 targets.

Frost Aura: Deals 3000 Frost damage to all nearby enemies every 3.0 sec. Instant

Frost Beacon: Marks a target for imprisonment in an Ice Tomb. 200 yd range. Instant

Frost Bomb: Fires a missile towards a random target. When this missile lands, it deals 5655 to 6345 Shadow damage to all enemies within 10 yards of that location. Unlimited range. 1 sec cast.

Frost Breath: Inflicts 27750 to 32250 Frost damage to enemies in a 60 yard cone in front of the caster. In addition, the targets' attack speed and chance to dodge are decreased by 50% for 6 sec. Melee range. 1.5 sec cast

Icy Grip: Extend tendrils of frigid wind to pull all nearby enemies to the caster. 30 yd range. Instant.

Instability: Using magic while afflicted with Unchained Magic will build up unstable energy, dealing 2000 Arcane damage to the caster per spell cast, 8 sec after spellcasting ends.
Instant

Ice Tomb: Conjures spheres of icy energy to entomb enemies in blocks of ice. Entombs the targeted foe and all enemies within 10 yards in ice, Ice Tombs have 786k HP in 25-Man Normal Mode. 200 yd range. Instant.

Permeating Chill: Causes those who attack Sindragosa with physical attacks to be chilled to the bone, reducing their movement speed by 1000% per application, for 8 sec. Instant

Tail Smash: Inflicts 11250 to 18750 damage on enemies in a cone behind the caster, knocking them back. 45 yd range. 0.859 sec cast.

Unchained Magic: Inflicts an arcane malediction on the target, causing any spells cast to result in a backlash of Arcane power after 8 sec. Multiple spellcasts by the afflicted target will intensify the backlash. Unlimited range. Instant.

QUOTES

  • You are fools to have come to this place. The icy winds of Northrend will consume your souls!

  • The flaw of mortality ...

  • Suffer, mortals, as your pathetic magic betrays you!

  • Can you feel the cold hand of death upon your heart?

  • Sindragosa prepares to unleash a wave of blistering cold!

  • Your incursion ends here! None shall survive!

  • Perish!



Bookmark and Share

PTR 3.3 - Icecrown Citadel: Gunship Battle Video

Posted 30th Oct 2009 06:00 PM by Medievaldragon

10-Players Video (Fail)





25-Players Video (Win)




Bookmark and Share

MMO News Wrap-Up

Posted 30th Oct 2009 05:58 PM by Maticus




Bookmark and Share
Filed under: General News

BlizzCast # 11 Available

Posted 30th Oct 2009 04:56 PM by Medievaldragon




Bookmark and Share

PTR 3.3 Chill of the Throne

Posted 29th Oct 2009 06:59 PM by Medievaldragon




Bookmark and Share

PTR 3.3 Ashen Verdict Quartermaster

Posted 29th Oct 2009 04:42 PM by Medievaldragon




Bookmark and Share

PTR 3.3 Raid Schedule Oct 26-30 Change

Posted 29th Oct 2009 01:03 AM by Medievaldragon




Bookmark and Share

ATI won’t support DirectX 9 cards anymore

Posted 28th Oct 2009 08:00 PM by Medievaldragon




Bookmark and Share
Filed under: Hardware

Disenchanting in Dungeons in Patch 3.3

Posted 28th Oct 2009 07:40 PM by Medievaldragon




Bookmark and Share

Lay On Hands Nerfed?

Posted 28th Oct 2009 05:14 PM by Maticus




Bookmark and Share

World of Warcraft Race Change Service Available

Posted 27th Oct 2009 08:25 PM by Medievaldragon




Bookmark and Share
Filed under: Classes, General News

New WoW Masks For Halloween

Posted 27th Oct 2009 03:59 PM by Maticus




Bookmark and Share
Filed under: General News, Merchandise

Ken Levine Admits He’s a WoW Whore ...

Posted 27th Oct 2009 01:54 AM by Medievaldragon




Bookmark and Share
Filed under: General News

Upper Deck Announces New Naxxramas Treasure Pack Configuration

Posted 27th Oct 2009 01:08 AM by Medievaldragon




Bookmark and Share
Filed under: General News, Upper Deck

PTR 3.3 Kalu’ak Fishing Derby Preview

Posted 26th Oct 2009 08:36 PM by Medievaldragon




Bookmark and Share

PTR 3.3 - Icecrown Citadel Bosses Schedule Oct 26-30

Posted 26th Oct 2009 08:03 PM by Medievaldragon




Bookmark and Share

WoW Expansion To Launch In China Next Month?

Posted 26th Oct 2009 04:11 PM by Maticus




Bookmark and Share
Filed under: General News

WoW Comic Watch

Posted 26th Oct 2009 02:51 PM by Maticus




Bookmark and Share
Filed under: Humor

The9: Shareholder Claims Groudless

Posted 26th Oct 2009 02:47 PM by Maticus




Bookmark and Share
Filed under: General News

Blizzard: Don’t Buy WoW Gold

Posted 26th Oct 2009 02:41 PM by Maticus




Bookmark and Share
Filed under: General News

2010 MMO Calendar Goes On Sale

Posted 26th Oct 2009 01:01 PM by Maticus




Bookmark and Share
Filed under: General News

Frost, a Viable Raid Spec for Mages?

Posted 26th Oct 2009 02:07 AM by recka




Bookmark and Share

New Character Creation Screen and Tutorial

Posted 25th Oct 2009 11:49 PM by recka




Bookmark and Share
Filed under: Patches / PTR

Broken Auction Houses across all Realms

Posted 25th Oct 2009 10:39 PM by recka




Bookmark and Share
Filed under: Blue Posts, Merchandise

PTR 3.3 Ka’luak Fishing Derby: Ring Heirloom Announced

Posted 24th Oct 2009 06:47 AM by Medievaldragon




Bookmark and Share

PTR 3.3 Build 10676: LFG Tool Changes

Posted 24th Oct 2009 04:29 AM by Medievaldragon




Bookmark and Share

IncGamers: MMO News Wrap Up #7

Posted 23rd Oct 2009 02:36 PM by Maticus




Bookmark and Share
Filed under: General News

Twitter Transcript: World of Warcraft: Cataclysm Dev Q&A

Posted 23rd Oct 2009 12:26 AM by Medievaldragon



For Cross-realm LFG if the group is composed by members of other realms do they have to go on foot or will they be teleported?

The current plan is for players using the LFG system to be automatically teleported into the instance, similar to how battleground queuing works today. This is active on the PTR now, and we plan to host a community event around this feature soon!


Will there be Wintergrasp-like capturable zones in Cataclysm?

Yes, there is an island off the coast of the Eastern Kingdoms named Tol Barad. Players will fight for control of the island and its famous prison. However, while the battle for Tol Barad is not in progress, players will find that it will remind them much more of the Isle of Quel'Danas, in that it'll be a major daily quest hub with quite a bit of random world pvp (presumably).


Will Alliance ever get an ingame band like the Hordes L80ETC?

Sure, if somebody knows of an awesome Alliance band...


Any chance to have LFG menu to show classes you're looking for I.E just showing all tanks or healers currently qued in LFG.

The plan right now is to allow players to register for roles they are capable of filling, then have the queue system make the best decision possible for the player. This is to give all classes an equal chance at participation. We also have plans to diversify the class makeup in a future PTR update.


Thousand Needles is getting a big change in levels; how has the Cataclysm affected it?

As a result of the Cataclysm, Thousand Needles has been completely flooded with water!


With T10, are we going to see tokens like in Ulduar? or like CC? CC style had every class and spec rolling on same thing.

With t10 we're going to see a hybrid. The tier 10 items (the ones with item levels you'd find in the 10-player raid) will be purchased with Emblems of Frost.

The tier 10.5 items (the ones with item levels you'd find in the 25-player raid) will be obtained by getting a token (one that is specific to 3 or 4 classes, much like the ulduar tokens) and using it to upgrade the tier 10 item that was purchased with emblems of frost.


With Cataclysm revisiting the old world, any plan to make the old reputations worthwhile again?

With each expansion, we introduce new reputations with new rewards. Sometimes we introduce reputations that are obviously related, such as Argent Dawn/Argent Crusade and Cenarion Circle/Cenarion Expedition. We don’t update the rewards for existing reps, as we don’t want to put new characters at such a significant disadvantage.


With the removal of defense in Cataclysm, will plate gear still have avoidance stats or will tanks and dps be sharing?

Tanking gear will still have avoidance stats, they just won't have the defense stat anymore. So to answer your question, tanking and dps gear will not be the same.


Any plans of doing anything with Grim Batol in the Wetlands?

Yes, we currently plan for Grim Batol to be one of the raid zones in Cataclysm. =]


Any plans on adding bonuses to certain titles your character obtains? Like "...of the alliance" gives +5 to all stats

We have no plans to introduce combat advantages to titles. Titles in World of Warcraft are very specifically set up as prestige rewards only.


When do hunters get to tame druids?

Right after druids get a hunter form.


What are the plans for the current Goblin-run towns after Cataclysm is out?

Most Goblin-run towns will continue to operate as normal. In general, the existing Goblin cartels tend to be self-serving, and therefore aren't taking sides.


Will there be anymore epic storylines with cinematics like the wrathgate questline?

We have big plans for additional in game cinematics! We are happy with how the Wrathgate questline worked out, and want to do more lines like this.


May I create a group with 4 friends and then use the LFG interface to gain the random dungeon reward?

Yes. In fact, you can join it with a full group of 5 and still get the random dungeon reward. The reward is for doing a random dungeon, not necessarily for having random members.


Crowd control is all but dead in raids. Is that something you plan on bringing back?

Like say... with the Faction Champions encounter in ToC? ;]


Can locks have a summonable flying mount now please

Now? As in right this second? No.


There's plenty of great endgame content, what about some new early/mid content to keep new players entertained?

We actually have some small changes to the early game going live in 3.3.0 to help eliminate some new player confusion. This is not content specific, it is more focused around easing the new player pain.


Will leveling from 80-85 be like leveling from 70-80?

It's too early to say. We base our leveling more around how much quest content we have and how good the reward pacing feels. If we have as many quests as we did from 70-80 and if it feels like your character is getting a reasonable amount of new stuff for the time invested, then it could end up being similar.


Are hardmodes going to get anything to make them feel like a different fight visually or auditory?

I find the hard modes very different visually. Much more black and white imo.


Will players be able to do 'old world' quests after Cataclysm is released?

Only "old world" quests that we don't change. However, once the Cataclysm happens, it happens for everyone and there's no going back.


How will you handle beginning characters and higher level friends after Cataclysm? WIll they be out of phase?

Players will not be out of phase. The Cataclysm changes the world for everyone.


Are there any plans to open the other "sanctums" in Wyrmrest (i.e. Obsidian Sanctum, Azure Sanctum, Emerald Sanctum)?

Possibly. =]


Any chance the Legendary items will grow stronger as players level up as heirlooms? Its too much work, just to ditch after a patch.

This is something we have talked about a great deal. One of the concerns about making a weapon “best in the game” that scales up, is that players will continue to do old, outdated content in order to obtain the weapon. This ends up being not very fun for the other participants. While obtaining a legendary weapon is an incredible accomplishment, it is important cycle out weapons on a somewhat regular basis to make sure players are always playing new content.


Any chance that the hybrid system that is going to be implemented for T10, could be retro fitted to all WotLK raids?

I'll take that as a good reaction to the t10 system. =] However, it unfortunately won't be retroactively applied.


Are Worgen going to have mounts?

Both Worgen and Goblins will have new, racial specific mounts.


Will there be events where ally + horde players have to work together to kill a boss?

Generally speaking we don't do this because we prefer that the horde and alliance feel like enemies rather than a big happy family working together to defeat a common foe. If anything, we want tension between the sides to rise.


Will Hyjal be made for exploration in Cataclysm?

Yes.


Do you have plans to have achievement points redeemable?

Achievement points are a prestige reward only. There are no plans to turn them into some kind of currency.


Will 10-man raiding guilds see Legendary quality weapons (items) drop in their raids anytime soon? Or in Cataclysm?

Our current plan is to reserve Legendary weapons for the 25 person encounters, I wouldn’t rule it out in the future though.


Any chance of being able to link more then one authenticator on one account? (in case I lose or break one)

We are talking about the authenticator and how to make it a better experience. Your suggestion is one we are talking about.


Any plans for a gated system in IIC like in Colliseum that prevents us from doing hardmodes from day 1?

We do have a system that unlocks bosses similar to how we handled TOC and Sunwell. We are restricting hard modes to raid leaders that have defeated Arthas in regular mode.


What will happen to Mankrik's Wife? Please don't tell me she's gobbled up by the lava?

You'll have to wait and see. =]


In the future will hard modes have greater fidelity like Sarth, Sarth+1, Sarth+2, Sarth+3 rather than the Binary Normal/Hard?

Generally we have learned that hard modes should be more binary, but that doesn’t mean we will never do something like Sarth 3 drakes again.


When Race change is live will we be able to change to any race in our faction no matter what class we are?

No, you can only Race Change to a race that allows your specific class.


Who are the two developers answering these questions?

Game Director Tom Chilton and Director of Production J. Allen Brack.

Thank you for joining us at our first #BlizzChat!

Source: http://forums.worldofwarcraft.com/thread.html?topicId=20677768276&sid=1&pageNo=1


Bookmark and Share
Filed under: Expansions, General News

PTR 3.3 - WoW Europe Postpones Gunship Battle Test

Posted 22nd Oct 2009 08:05 PM by Medievaldragon




Bookmark and Share

World of Warcraft # 24 Preview

Posted 22nd Oct 2009 05:59 PM by Medievaldragon




Bookmark and Share
Filed under: General News, Merchandise

PTR 3.3 Icecrown Citadel - Festergut Video

Posted 22nd Oct 2009 01:46 PM by Medievaldragon








Bookmark and Share

PTR 3.3 New LFG Tool Available

Posted 22nd Oct 2009 01:54 AM by Medievaldragon




Bookmark and Share

Class Action Lawsuit Filed Against The9

Posted 22nd Oct 2009 12:26 AM by Medievaldragon




Bookmark and Share
Filed under: General News

WoWUI Site Updates

Posted 21st Oct 2009 11:02 PM by Rushster




Bookmark and Share
Filed under: Mods

Blizzard Entertainment at IgroMir! in Russia

Posted 21st Oct 2009 08:53 PM by Medievaldragon




Bookmark and Share
Filed under: General News

Tier 10 Armor Sneak Preview and PTR Warning

Posted 21st Oct 2009 07:31 PM by Medievaldragon




Bookmark and Share

SteelSeries WoW Gaming Mouse Adds Functionality

Posted 21st Oct 2009 02:33 PM by Maticus




Bookmark and Share
Filed under: General News, Hardware

PTR 3.3 Icecrown Citadel - Oct 21-22 Test Schedule

Posted 21st Oct 2009 04:02 AM by Medievaldragon




Bookmark and Share

ETA On Race Change Feature

Posted 20th Oct 2009 04:02 PM by Maticus




Bookmark and Share
Filed under: Blue Posts

PTR 3.3: Buy Arctic Fur At Vendor

Posted 20th Oct 2009 03:20 PM by Maticus




Bookmark and Share
Filed under: Patches / PTR

Reputation Changes In 3.3

Posted 20th Oct 2009 02:00 PM by Maticus




Bookmark and Share

Reminder: Win ‘Grunty’ the Murloc Space Marine!

Posted 20th Oct 2009 01:49 PM by Maticus




Bookmark and Share
Filed under: Contests

Cataclysm Dev Chat on Twitter this October 22

Posted 19th Oct 2009 09:58 PM by Medievaldragon




Bookmark and Share
Filed under: Expansions, General News

World of Warcraft: Alliance # 26

Posted 19th Oct 2009 09:02 PM by Medievaldragon




Bookmark and Share
Filed under: General News, Merchandise

World of Warcraft: Horde # 1

Posted 19th Oct 2009 09:02 PM by Medievaldragon




Bookmark and Share
Filed under: General News, Merchandise

Hallow’s End 2009: The Headless Horseman

Posted 19th Oct 2009 05:48 PM by Medievaldragon




Bookmark and Share

WoW Comic Watch

Posted 19th Oct 2009 02:30 PM by Maticus




Bookmark and Share
Filed under: Humor

Hallow’s End 2009 Begins

Posted 18th Oct 2009 12:07 AM by Medievaldragon




Bookmark and Share
Filed under: General News

Blizzard announces Italian website

Posted 16th Oct 2009 11:06 PM by Medievaldragon




Bookmark and Share
Filed under: General News

Billy Postlethwait Crowned World of Warcraft TCG World Champion 2009

Posted 16th Oct 2009 10:15 PM by Medievaldragon




Bookmark and Share
Filed under: General News, Upper Deck

Cross-Faction Chat Possible Soon?

Posted 16th Oct 2009 04:51 PM by Maticus




Bookmark and Share
Filed under: Blue Posts, Patches / PTR

PTR 3.3 - Icecrown Citadel 10-Man Raid: Lord Marrowgar

Posted 16th Oct 2009 05:39 AM by Medievaldragon




Bookmark and Share

Jim Lee @ Big Apple Comic Con 2009 in New York City

Posted 15th Oct 2009 09:24 PM by Medievaldragon




Bookmark and Share
Filed under: General News, Merchandise

15/10 - Icecrown Citadel Testing in Europe

Posted 15th Oct 2009 05:52 PM by Medievaldragon




Bookmark and Share

Northrend Flying Heirloom

Posted 15th Oct 2009 07:54 AM by Medievaldragon




Bookmark and Share

PTR 3.3 Icecrown Citadel Raid Testing on Thursday, October 15th

Posted 15th Oct 2009 02:24 AM by Medievaldragon




Bookmark and Share

PTR 3.3 build 10571 - New Models for Krick and Scourgelord Tyrannus

Posted 14th Oct 2009 01:39 AM by Medievaldragon




Bookmark and Share

Moscow Halo Cloud

Posted 14th Oct 2009 01:21 AM by Medievaldragon




Bookmark and Share
Filed under: General News, Humor

PTR 3.3 - Fall of the Lich King 10-players Achievements

Posted 13th Oct 2009 11:25 PM by Medievaldragon




Bookmark and Share

Halloween Pumpkin Contest 2009

Posted 13th Oct 2009 06:05 PM by Medievaldragon




Bookmark and Share
Filed under: General News

Win ‘Grunty’ the Murloc Space Marine!

Posted 13th Oct 2009 03:43 PM by Maticus




Bookmark and Share
Filed under: Site News

Sam Raimi Announces Robert Rodat as Warcraft Film writer

Posted 12th Oct 2009 09:15 PM by Medievaldragon




Bookmark and Share

Breaking News: WoW Accounts Must Merge with Battle.net Account Before November 11

Posted 12th Oct 2009 08:22 PM by Medievaldragon




Bookmark and Share
Filed under: General News

Taverncraft announces New World of Warcraft Stein Featuring Dragon Aspects

Posted 12th Oct 2009 07:48 PM by Medievaldragon




Bookmark and Share
Filed under: General News, Merchandise

Medievaldragon Attached a Blizzard Authenticator, Did You?

Posted 12th Oct 2009 07:12 PM by Medievaldragon




Bookmark and Share
Filed under: General News

WoW Comic Watch

Posted 12th Oct 2009 04:11 PM by Maticus




Bookmark and Share
Filed under: Humor

Pit of Saron Boss Videos

Posted 12th Oct 2009 03:24 PM by Maticus




Bookmark and Share

Sons of the Storm Blizzcon 2009 Photo Gallery

Posted 11th Oct 2009 05:51 PM by Medievaldragon




Bookmark and Share

Venomhide Ravasaur Mount

Posted 10th Oct 2009 09:40 PM by Medievaldragon




Bookmark and Share
Filed under: General News, Video Guides

World of Warcraft: Death Knight - Preview

Posted 10th Oct 2009 10:54 AM by Medievaldragon




Bookmark and Share

Character and Creature Nameplates Changes

Posted 9th Oct 2009 05:45 PM by Maticus




Bookmark and Share
Filed under: Blue Posts, Patches / PTR

PTR 3.3 - Icecrown Citadel: The Forge of Souls

Posted 9th Oct 2009 05:40 PM by Medievaldragon

DIALOGUE

HORDE

Lady Sylvanas Windrunner: The Argent Crusade and the Knights of the Ebon Blade have assaulted the gates of Icecrown Citadel and are preparing for a massive attack upon the Scourge.  Our mission is a bit more subtle, but equally as important.

With the attention of the Lich King turned towards the front gate, we’ll be working our way through the side in search of information that will enable us to defeat the Lich King - once and for all.

Our scouts have reported that the Lich King has a private chamber, outside of the Frozen Throne, deep within a place called the Halls of Reflection. That is our target, champions.  We will cut a swath of destruction through this cursed place and find a way to enter the Halls of Reflection.  If there is anything of value to be found here, it wil be in the halls.

The Dark Lady watches over you.  Make haste!

ALLIANCE

Lady Jaina Proudmoore: Thank the Light for seeing you here safely!  We have much work to do if we are to defeat the Lich King and put an end to the Scourge.

Our allies within the Argent Crusade and the Knights of the Ebon Blade have broken through the front gate of Icecrown and are attempting to establish a foothold within the citadel.

Their success hinges upon what we discover within these cursed halls.  Although our mission is a wrought with peril, we must persevere!

With the attention of the Lich King drawn towards the front gate, we will be working our way through the side in search of information that will enable us to defeat the Scourge - once and for all.

King Varian’s SI:7 agents have gathered information about a private sanctum of the Lich King’s deep within a place called the Halls of Reflection.

We will carve a path through this wretched place and find a way to enter the Halls of Reflection.  I sense powerful magic hidden away within those halls.  Magic that could be the key to destroying the Scourge!

Make haste, champions!  I will prepare the troops to fall in behind you.

ECHOS OF TORTURED SOULS

HORDE

Lady Sylvanas Windrunner: I’m glad we have someone capable to aid us in this.  Delving into the Citadel with so few is risky at best, but opportunities like this are too rare to pass up.

I’m awaiting the arrival of champions from the Coliseum, but if your reputation holds true, you should be more than equipped to fight through the forge yourself.  Clear the way to the far side and secure teh passage to the Pit of Saron.  We will need to holt it to move our men further into the Citadel.

Be quick about it. Time is short.

Quest Objectives: Kill Brohjan and the Devourer of Souls to secure access to the Pit of Saron.

Lady Sylvanas Windrunner: Well timed, [class]!

The Pit of Saron lies ahead, and if our scouts are correct, past that will be the Halls of Reflection.  It is there that Arthas lets his guard down, and it is there that we hope to find a clue to his weakness ... and a route to vengeance long overdue.

ALLIANCE

Lady Jaina Proudmoore: I cannot thank you enough for coming.  We’re severely undermanned to be risking a venture into the Citadel, but opportunities like this are too rare to pass up.

I’m awaiting the arrival of champions from the Coliseum, but if your reputation holds true, you should be more than equipped to fight through the forge yourself.  Clear the way to the far side and secure the passage to the Pit of Saron.  We will need to hold it to move our men further into the Citadel.

Please hurry, [name].  We’re counting on you.

Quest Objectives: Kill Bronjham and the Devourer of Souls to secure access to the Pit of Saron.

Lady Jaina Proudmoore: Just in time!  Thank you, [name].

The Pit of Saron lies ahead, and if our scouts are correct, past that will be the Halls of Reflection.  It is there that Arthas lets his guard down, and it is there that we hope to find a clue to his weakness ... or maybe, just maybe, his redemption.

BRONJHAM

Bronjham (Godfather of Souls) is the first boss of the Icecrown Citadel: The Forge of Souls dungeon.  It’s worth mentioning his name is an easter egg or pop culture reference.  Bron Jahm ... Jahm Bron. James Brown (Godfather of Soul Music, Rythm and Blues).

He is a pretty easy boss. Paladins should put their shadow aura on, or priests can buff shadow protection to the party for precaution on Heroic.  The spell that should be watched carefully is Soulstorm which he usually casts after teleporting when he reaches 200K health.

Soulstorm is a storm of souls that remains active until he dies.  All casters and range players should move to Brohjham immediately.  You won’t get affected when moving close to him.

Melee Swing: hits for 3156 - 5093 Physical damage

Magic’s Bane: the scythe cleaves for 1234 - 6819 Physical damage

Corrupt Soul: cast at a single target for 3 sec.  Bronjahm then casts consume soul healing him for 6000 health. This spell looks like a pink stream connecting Bronjham and the target player.

Teleport: around 200 K Bronjham teleports a few yards away and casts Soulstorm.

Soulstorm: 576 - 1080 Shadow damage per tick while standing on Soulstorm.

Shadow Bolt: hits a single target for 1981 - 2569 Shadow damage.

DEVOURER OF SOULS

The Devourer of Souls looks exactly like Reliquary of Souls in Black Temple, except it has a unique set of spells, and dies pretty fast.  There are two spells to watch out for in this encounter. For as long as you mind them, you will survive it.  The first one is Mirror Soul. It is a red stream targeting one player.  It debuffs the player for five seconds. A percent of the damage over the Devourer of Soul will be transferred to that player. Healers should be on top of that specific player, specially if he casts the 8-10 K damage Phantom Blast afterward.

The other spell to really care for is the Well of Souls. It is a purple or pink void on the ground that you need to move away from as it does damage over time until you die.  Damage stops when you move away from it.  Pretty easy boss.

Melee Swing: hits for 2653 - 5663 Physical damage

Phantom Blast: hits a single target for 7871 - 10409 Shadow damage

Mirrored Soul: You wil see onscreen Devourer of Souls casts Mirrored Soul. A single target gets a debuff. Visually you will see a red stream connecting the boss and the random target. The debuff says: A percentage of damage from the Overseer of Souls is being mirrored with you. Lasts 5 seconds..

Unleashed Souls: you will see six arcane orbs spawn 20 yards around Devourer of Souls. Each one spawns two ghosts, so

Well of Souls: When he jumps in the air and lands on a random player, he creates a Well of Souls. That pretty pink disk below you is not there for window-show. You will see many souls emanating from it upwards toward the ceiling. Easy to spot. Move away. It hits for 2426 - 3060 per tick for as long as you remain standing on it.

Wailing Souls: It’s a debuff that lasts 3 sec. At the end it causes 2938 - 4978 Shadow damage.

DIALOGUE

Lady Sylvanas Windrunner: Excellent work, champions!  We shall set up our base camp in these chambers.  My mages will get the Scourge transport device working shortly.  Step inside it when you are ready for your next mission.  I will meet you on the other side.

View 36 screenshots of the Forge of Souls here.
View our Patch 3.3 Gallery here




Bookmark and Share

Icecrown Citadel Gear, Tier 10 Preview

Posted 9th Oct 2009 05:17 PM by Maticus




Bookmark and Share
Filed under: General News

IncGamers PodCast 09/10/09

Posted 9th Oct 2009 04:56 PM by Maticus




Bookmark and Share
Filed under: General News

MMO News Wrap Up

Posted 9th Oct 2009 04:07 PM by Maticus




Bookmark and Share
Filed under: General News

New Character Profile Pages Added

Posted 9th Oct 2009 03:09 PM by Maticus


Lady Jaina Proudmoore

  • Gender: Female
  • Race: Human
  • Occupation: Ruler of Theramore
  • Base of Operations: Theramore
  • Affiliation: Alliance
  • Abilities: As one of Azeroth's most gifted magi, Jaina commands an array of potent spells. These spells grant her the ability to teleport, summon water elementals, and unleash frigid blizzards upon her enemies. The true extent of Jaina's powers, however, goes far beyond the examples listed here.


Major Novel, Comic, Manga, and Game Appearances:

  • World of Warcraft: Cycle of Hatred (Novel)
  • World of Warcraft: Arthas: Rise of the Lich King (Novel)
  • Warcraft monthly comic (Comic)
  • Warcraft: Legends volume 5, "Nightmares" (Manga)
  • Warcraft III: Reign of Chaos (Game)
  • Warcraft III: The Frozen Throne (Game)
  • World of Warcraft (Game)
  • World of Warcraft: The Burning Crusade (Game)
  • World of Warcraft: Wrath of the Lich King (Game)


As a young apprentice of the Kirin Tor, Jaina Proudmoore was heralded as a prodigy. Her mentor, the venerable archmage Antonidas, believed that the gifted sorceress would one day assume his mantle as the Kirin Tor's leader. Although Jaina was devoted to her rigorous studies of the arcane, she found herself in a romantic relationship with her childhood friend Prince Arthas Menethil, son of King Terenas II. Jaina and Arthas had strong feelings for each other, but they eventually parted ways to pursue their separate callings. Arthas was busy with his duties both as a paladin of the Silver Hand and as the heir to Lordaeron's throne, while Jaina was well on her way to becoming one of Azeroth's most powerful magi.

When the plague of undeath began ravaging Lordaeron, Jaina and Arthas were side by side once again. The talented sorceress worked with the prince to uncover the sinister plague's origins, and in the process she witnessed Arthas' unsuccessful attempts to stop the spread of undeath. Jaina was with Arthas at the outskirts of Stratholme when he made his terrible decision to cull the plague-infected city. Jaina, however, played no part in that murderous act. When the fall of Lordaeron to the Scourge seemed inevitable, Jaina led a group of Alliance survivors to Kalimdor in order to combat the Burning Legion. There Jaina's forces helped banish the Legion from Azeroth with the aid of the orcs and the night elves. This temporary alliance was made possible by the Prophet, a mysterious being who worked to unite the humans and the orcs against the Legion. Following the Legion's defeat, Jaina founded the stalwart port city of Theramore on Kalimdor's rugged eastern coast. She also maintained peace between her forces and the orcs with the help of Thrall. Due to Jaina's tireless work, Theramore remains a bastion of the Alliance in Kalimdor to this day.

Currently the Horde and the Alliance are engaged in an all-out war in Northrend against the Lich King, who had earlier merged with Arthas to become one being. The offensive is gaining momentum, and Jaina occasionally attempts to act as a mediator between the Horde and Alliance factions. Most recently she tried to quell a fiery encounter between King Varian Wrynn and Garrosh Hellscream when they were discussing the ominous discovery of an Old God under the titan city of Ulduar. Maintaining peace between the headstrong leaders of these two factions is not easy, but Jaina is dedicated to focusing their energies on defeating the Lich King. For Jaina this imperative is more than just her duty to defend her people: it is personal. Perhaps in her heart she believes that the Arthas she knew from her past still exists somewhere deep inside the Lich King, awaiting freedom.



Bookmark and Share
Filed under: Lore, Patches / PTR

PTR Patch 3.3 Notes (Latest)

Posted 9th Oct 2009 02:14 PM by Maticus


Blizzard Quote:

Classes: General

* Area-of-Effect Damage Caps: We’ve redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 1000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example.
* Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known. Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon.
* Glancing Blows: The mage, warlock, and priest classes no longer have an increased chance for their melee attacks to be glancing blows; and the damage penalty due to their glancing blows is the same as for other classes.
* Health and Mana Regeneration: These regeneration rates have been increased by up to 200% for low level characters. As a player’s level increases, the regeneration rates gradually reduce, returning to normal rates at level 15.
* Pet Resilience: All player pets now get 100% of their master’s resilience.
* Spell Mana Costs: These costs have been reduced for almost all lower level spell ranks. In general, if a spell decreased in cost with a higher level rank in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition, spells learned before level 20 with reduced cast times and/or durations have even further reduced mana costs, proportionate to their reduction in cast time or damage.
* Taunt Diminishing Returns: We’ve revised the system for diminishing returns on Taunt so that creatures do not become immune to Taunt until after 5 Taunts have landed. The duration of the Taunt effect will be reduced by 35% instead of 50% for each taunt landed. In addition, most creatures in the world will not be affected by Taunt diminishing returns at all. Creatures will only have Taunt diminishing returns if they have been specifically flagged for that behavior based on the design of a given encounter.


Races: General

* Orc and troll shamans now have their own unique totem art.
* Racial Attribute Bonuses: These bonuses have been recalibrated to even out the amount of starting health on the various races. All races start with a standardized level of stamina, except for orcs, dwarves, and tauren who now start with 1 extra point of stamina. For each class, bonuses and penalties to all attributes have been adjusted so that each race has an equal attribute total.

PvP
Battlegrounds

* Battleground Experience: Battleground experience gained is now based on the level of the player gaining experience, rather than the highest possible player level in that Battleground.


Death Knight

* Rune of the Stoneskin Gargoyle: There is now a 1-handed version of this rune in addition to the current 2-handed rune.


Unholy

* Night of the Dead: Now reduces the damage your pet takes from area-of-effect damage by 45/90%, but no longer applies to area-of-effect damage caused by other players.
* Scourge Strike: Redesigned. The base ability now deals 50% weapon damage plus an additional amount as physical damage. However, for each disease the death knight has on the target, the target will take additional shadow damage equal to 25% of the physical damage done.
* Unholy Blight: This talent now deals only 10% of Death Coil damage as a damage-over-time effect on the target.


Druid

* Prowl: This ability no longer has multiple ranks and penalizes movement speed by 30%.
* Rejuvenation: Rank 15 of this spell was providing a 15-second duration. It has been correctly reduced to 12 seconds.


Pets

* Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.


Hunter

* Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes.
* Deterrence: Now also increases the chance for ranged attacks to miss the hunter by 100% while under its effect.
* Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.


Beast Mastery

* Intimidation: If the hunter’s pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet’s next swing or attack.


Pets

* Avoidance: This talent has been replaced by Culling the Herd. Hunter pets now innately take 90% less damage from area-of-effect abilities like all other class pets. This does not apply to area-of-effect damage caused by other players.
* Cower: Redesigned. This ability no longer affects threat, and instead reduces damage taken by the pet by 40% for 6 seconds with a 45-second cooldown. While cowering, the pet’s movement speed is 50% of normal speed. Cower now only has a single rank and is available at pet level 20.
* Culling the Herd: This pet talent has replaced the Avoidance talent in the pet trees (Hunter pets now gain that benefit automatically without expenditure of talent points). Culling the Herd increases pet and hunter damage by 1/2/3% for 10 seconds each time the pet deals a critical strike with Claw, Bite, or Smack.
* Demoralizing Screech: The attack power reduction from this ability has been increased by 40%, equaling the maximum possible attack power reduction from the abilities of other classes.
* Improved Cower: Redesigned. This ability now reduces the movement penalty of Cower by 50%/100%.
* Venom Web Spray: Range increased from 20 yards to 30 yards.
* Web: Range increased from 20 yards to 30 yards.
* Wolverine Bite: This talent is now enabled when the pet lands a critical strike rather than from the target dodging the pet’s attacks. In addition, this talent no longer has a prerequisite.


Mage
Arcane

* Arcane Empowerment: This talent now also grants 1/2/3% increased damage done by the mage’s party or raid for 10 seconds after the mage gets a critical strike with Arcane Explosion, Arcane Missiles, Arcane Barrage, or Arcane Blast. This effect is exclusive with Ferocious Inspiration and Sanctified Retribution.


Pets

* Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.


Paladin
Protection

* Divine Guardian: This talent no longer increases the amount of damage transferred to the paladin from Divine Sacrifice. Instead it causes all raid and party members to take 10/20% reduced damage while Divine Sacrifice is active.
* Divine Sacrifice: Redesigned. The effect of Divine Sacrifice is now party-only and the maximum damage which can be transferred is now limited to 40% of the paladin’s health multiplied by the number of party members. In addition, the damage transferred to the paladin is now reduced by 50% before being applied to the paladin. Finally, the bug which allowed Divine Sacrifice to sometimes persist despite reaching its maximum damage has been fixed. Divine Sacrifice will now cancel as soon as its maximum damage value is exceeded in all cases.


Priest
Shadow

* Mind Flay: The range of this ability has been increased to 30 yards, up from 20.


Pet

* Avoidance (passive): Now reduces the damage your pet takes from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.


Rogue

* Dual Wield: Rogues now know this ability upon logging into the game at level 1.
* Stealth: This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed.
* Vanish: For the first half second after this ability is used, neither Vanish nor Stealth can be broken by taking damage or being the victim of a hostile spell or ability.


Warlock
Affliction

* Improved Felhunter: This talent now also reduces the cooldown on the felhunter’s Shadow Bite ability by 2/4 seconds.


Demonology

* Decimation: Redesigned. When Shadowbolt, Incinerate or Soul Fire hit a target that is at or below 35% health, the cast time of Soul Fire is reduced by 30/60% for 8 seconds. Soul Fires cast under the effect of Decimation cost no shards.
* Demonic Pact: This talent now also increases the warlock's spell damage by 1/2/3/4/5%.


Destruction

* Conflagrate: Redesigned. This talent now consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 9 seconds of Immolate or 8 seconds of Shadowflame, and causes additional damage over 3 seconds equal to 3 seconds of Immolate or 2 seconds of Shadowflame.


Pets

* Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
* Doomguard/Infernal: These pets now innately have Avoidance like all other warlock pets.
* Shadow Bite: This pet ability now provides 15% increased damage for each of the warlock’s damage-over-time effects on the target.
* Summon Imp: This ability is now available from the trainer for level 1 warlocks and no longer requires a quest to learn.


Warrior

* Victory Rush: This ability is now trainable at level 6.


Protection

* Damage Shield: This ability will no longer trigger any chance-on-hit effects from the warrior or the opponent it damages.


User Interface
For additional notes on Lua and XML changes please visit the UI & Macros Forum: http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114

Quest Tracking Feature

* This system is currently under development and is not fully functional.


Looking For Group System

* This feature is undergoing several improvements and is not available for testing at this time.
* A new feature has been added to the D3D graphics engine to improve texture management (particularly for Windows XP users). This is currently enabled by default on the public test realms. For more information please visit our Test Realm forum: http://forums.worldofwarcraft.com/board.html?forumId=11572&sid=1



Enchanting

* Enchant Weapon - Black Magic: This enchantment now sometimes increases haste rating for the caster rather than inflicting the caster’s target with a damage-over-time effect. It is also now triggered by landing any harmful spell rather than inflicting damage with a spell.
* Enchant Weapon - Unholy: This enchantment now inflicts Shadow damage in addition to its original effect.


First Aid

* The training costs for most bandages have been reduced.


Mining

* Enchanted Thorium: This ability now uses the Mining skill and is learned from trainers at a skill level of 250.


Quests

* Weekly raid quests are now available from Archmage Lan'dalock in Dalaran. Every Tuesday at 3 AM the Council of Six will choose a different strategic target that must die from either: The Obsidian Sanctum, Naxxramas, The Eye of Eternity, Ulduar, Trial of the Crusader, or Icecrown Citadel.
* For the various Icecrown Bomber quests at Aldur'thar: The Desolation Gate, players can now choose to eject from their bomber seats mid-run. If you do so, a rescue vehicle will transport your character back to the safety of your infra-green platform.
* Azure Drakes and Dragons will now attack back when attacked by characters not riding Wyrmrest Defenders.


Items

* Death Knight Tier-9 4-Piece Bonus: This set bonus no longer grants Frost Fever a chance to be a critical strike. It still grants that possibility to Blood Plague.


Glyphs
Death Knight

* Glyph of Icy Touch: Instead of granting additional runic power, this glyph now causes Frost Fever to deal 20% additional damage.


Shaman

* Glyph of Fire Nova Totem: Renamed Glyph of Fire Nova. This glyph now reduces the cooldown of Fire Nova by 3 seconds.


Bug Fixes
Items

* Glyph of Immolation Trap: Now properly increases damage by 100%.


Classes
Druid

* Infected Wounds: This ability is no longer considered to be in the magical defense category; therefore spell hit no longer applies to its activation.
* Nature's Grace: The tooltip now correctly indicates that it will not be activated from periodic spell critical strikes.


Hunter

* Concussive Barrage: This ability is no longer subject to spell reflects.
* Point of No Escape: This ability no longer stacks and now only functions for the hunter.


Mage

* Flame Strike: Some ranks of this spell had an incorrect cast time of 3 seconds. All ranks now share a 2-second cast time.


Priest

* Inspiration: The tooltip now correctly indicates that it also functions with Prayer of Mending.
* Mind Flay: The rank 1 tooltip has been corrected to indicate the accurate damage and snare effect.


Warlock

* Curse of the Elements: Rank 4 has been increased to 11%, up from 10%.
* Drain Soul: This spell now deals 4 times the normal damage for all ranks. Previously it was only ranks 6 and above.
* Suffering (Voidwalker): Ranks 5-8 had the incorrect taunt radius of 5 yards and have all been adjusted to a 10-yard radius.



Bookmark and Share
Filed under: Patches / PTR

World of Warcraft Finally Rated by Australian Classification Board

Posted 9th Oct 2009 04:12 AM by Medievaldragon




Bookmark and Share
Filed under: General News

PTR 3.3 - Character Too Low Level For A Raid

Posted 9th Oct 2009 01:46 AM by Medievaldragon




Bookmark and Share

PTR 3.3 - Forgemaster Garfrost New Model

Posted 9th Oct 2009 01:01 AM by Medievaldragon




Bookmark and Share

PTR 3.3 - Jaina Proudmoore Gets A New Model

Posted 8th Oct 2009 11:31 PM by Medievaldragon




Bookmark and Share
Filed under:

Related Headlines

Comments

You must be registered and logged in to post comments.

The WoW Wire

Want to be kept up to date with the latest headlines? Subscribe now to the daily WoW news wire.

Enter your email address:

Latest Mods

Syndicate