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Druids: Upcoming Druid & Warlock Changes

Posted 20th Nov 2008 07:25 PM by Maticus

Ghostcrawler has announced some pretty big upcoming changes for Feral Druids' armor and attack power. Additionally, Warlocks are in for a treat, as it looks like their Ritual of Summoning is in for a massive change - a really good one too! Read up on it after the break:

Blizzard Quote: (Source)
ARMOR As previously announced, we are changing the way bear armor works so that bonus armor on items does not receive the bear armor multiplier. Specifically this means that weapons, trinkets, rings, necks and cloaks with bonus armor will not be multiplied by the bear bonus. Only cloth and leather will benefit from the Bear and Dire Bear multiplier.
We are compensating Ferals for this armor loss by improving the Survival of the Fittest talent. In addition to its current effects (stats and crit prevention), it will now also increase armor contribution from cloth and leather items by 22/33/66%. That should be very close to your current armor bonus. This makes Survival of the Fittest rather over-budget by talent standards, but we figured it was one talent we can be pretty certain most tank-oriented druids will have (and to be honest nearly all Ferals).

FERAL ATTACK POWER We are no longer going to have weapons in the game which improve feral attack power. Instead, your attack power will scale based on the dps of the item. Practically speaking this means almost no change for any gear you currently use -- you should not see your dps change. What it does mean is that we can create the occasional dps staff that could be used by druids or hunters (or very undergeared warriors), and that Ferals may occasionaly use two-handed dps maces. We are going to convert all existing Feral staves over to this new system (but again, you should not notice any change to your dps). We are also adjusting the UI so that when druids look at these weapons, you will see what the improvement will be to your damage in forms. This does not mean we are no longer going to create bear and cat weapons, just that those weapons will be slightly less niche than they are now.
These changes will be in place in the next patch. This patch will ship sometime before the 3.1 major content patch featuring the Ulduar raid.


Blizzard Quote: (Source)
As we have mentioned, we are discussing some exciting changes to how soul shards might work. This is not an announcement of an overhaul to that system, but it will make shard use slightly less painful. When a warlock casts Ritual of Summoning, instead of creating a portal, they will summon a new creation similar to a dungeon meeting stone. It will cost one shard to create this item. Then, anyone in the warlock’s party or raid can use the “meeting stone” to summon other members of the group. For example, once the warlock summons the stone, then party members B and C could summon D without the warlock’s direct involvement, and most importantly without requiring additional shards. You will be able to bring the rest of a 25-person raid quickly (since you can summon folks simultaneously), for the cost of a single shard, and with less clicking on the part of the lock. The “meeting stone” will last 5 minutes with a 5 minute cooldown. It will not be usable in areas where summoning is currently restricted, such as battlegrounds or in combat. Creating the stone still requires 2 people in addition to the warlock. Summoning actual party members only requires 2 people. This change will be in for the next patch, which will occur before the 3.1 Ulduar content patch.



Filed under: Classes, Druid, Warlock, Blue Posts

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11:24 PM

ok, i am kinda happy about the lock thing. i don’t usually have to summon ppl, but i like that they are giveing us this.

09:34 AM

The druid thing is an improvement I believe

Page 1 of 1 pages


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