After a comment last week from WoW’s Lead Producer, J Allen Brack, regarding a graphics overhaul for WoW next expansion, we were eager to find out more, so we contacted him to see if he had anything else to share with us.
He’s a very busy guy, but he took time out of his schedule to get back to us, and here’s what he had to say:
First off, we do have some graphics updates coming with Wrath of the Lich King, namely in three areas: shadow system, shader technology, and view distance. The shadow system will greatly improve the look of existing shadows, and players will be able to display both character and structure shadows. The new shader technology we’ve implemented enables the team to create even better looking terrain, as well as some cool ice effects. And, the view distance has been increased, so players will be able to see farther than ever before in Northrend.
Right now our focus is on collecting beta feedback and getting Wrath of the Lich King ready to go for launch, so we’re not ready at this point to talk about specific plans for future expansions. However, it’s important to note that in general we’re taking an iterative, organic approach to graphics upgrades, going feature by feature as opposed to thinking in terms of an overall “new graphics engine.” For example, we’ve discussed plans for new visuals for water, but this would be for a future content update or expansion. We also have other ideas for technical and visual improvements, but these would be for future updates/expansions as well.







nice, but high graphics slow my pc >.