Gamasutra reports Jeff Kaplan will be a keynote speaker at the upcoming Game Developers Conference (GDC 2009) through March 23-27 at the Moscone Center, San Francisco. This keynote will help aspiring and professional game developers; and college students to experience an insight into the process of quest design and gameplay direction.
Jeff Kaplan & Medievaldragon The Cruise Director of AZEROTH: Directed Gameplay within WORLD OF WARCRAFT
Speaker: Jeffrey Kaplan (Associate Designer, Blizzard Entertainment)
Date/Time: TBD
Track: Game Design
Format: 60-minute Lecture
Experience Level: AllSession Description
This discussion will focus on the original development of WORLD OF WARCRAFT’s quest system and how it has changed over time, with WRATH OF THE LICH KING being the latest evolution. The presentation will also include some of the guidelines and philosophies that are followed when creating WoW content. It will also be suggested how WoW’s philosophy applies to other game genres and touch on topics such as game design as it applies to story, single player, massively multiplayer, open world and constrained locale considerations.Blizzard Entertainment’s Jeffrey Kaplan explains the guidelines and philosophies directing the creation of World of Warcraft content, and will also provide an informative look at the popular MMORPG’s “quest system and how it has changed over time, with Wrath of the Lich King being the latest evolution.”







Forgot to mention Blizzard will have a booth at the Career Pavillion in Moscone Center during the GDC 2009. It would be a good idea to start preparing your resume and to put together a porfolio or reel to show the Human Resources team. I remind you this is how Samwise Didier and other developers have gotten their jobs. All it takes is to find a developer and show your work. You will get hired if they like it. They would not doubt hire someone that knows and loves Blizzard games, over someone with a master degree.