New Drivers Allow Players to "Feel" WoW

Posted 8th Jul 2008 02:56 PM by Maticus

A company that specialises in 3D touch technology, Novint Technologies, have announced they are developing drivers for World of Warcarft. The drivers will be for use with the Falcon controller, which replaces the mouse or joystick in some games.

This “robot” as Novint call it, will allow players to feel game actions, such as casting spells and combat:

Novint plans to release the drivers for the award-winning Falcon game controller, which allows users to feel realistic game actions, objects, environments and force feedback, later this year. The drivers, built using WoW’s LUA Scripting system, will let players feel their character’s actions, spells, enemy attacks and other interactions dramatically enhancing the gaming experience. Novint is also integrating a unique interface in the game which gives players easy access to a customizable selection of spells and other game inventory items, allowing players to intuitively map up to 36 actions to Falcon movements with an in game User-Interface.

This comes at the modest price of around $189, but that’s the bundle.

Watch the demo below:

Novint.jpg




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Twoflower
Posted 08, Jul 2008 03:19 PM
(0)
 

hmm looks too sci-fi to me. anyone here who actualy used this ?

Reply
 
Twoflower
Posted 08, Jul 2008 03:19 PM
(0)
 

hmm looks too sci-fi to me. anyone here who actualy used this ?

Reply
 
Twoflower
Posted 08, Jul 2008 03:19 PM
(0)
 

hmm looks too sci-fi to me. anyone here who actualy used this ?

Reply
 
Caderbery
Posted 08, Jul 2008 03:52 PM
(0)
 

It looks intresting, but im not sure how practical it will actually be to use.

Reply
 
Caderbery
Posted 08, Jul 2008 03:52 PM
(0)
 

It looks intresting, but im not sure how practical it will actually be to use.

Reply
 
Caderbery
Posted 08, Jul 2008 03:52 PM
(0)
 

It looks intresting, but im not sure how practical it will actually be to use.

Reply
 
Shnissigah
Posted 08, Jul 2008 04:11 PM
(0)
 

if you ask me, computer games should just stick to keyboard controls. what developers don’t understand about pc games is the concept of lag, making controllers horrible.

Reply
 
Shnissigah
Posted 08, Jul 2008 04:11 PM
(0)
 

if you ask me, computer games should just stick to keyboard controls. what developers don’t understand about pc games is the concept of lag, making controllers horrible.

Reply
 
Shnissigah
Posted 08, Jul 2008 04:11 PM
(0)
 

if you ask me, computer games should just stick to keyboard controls. what developers don’t understand about pc games is the concept of lag, making controllers horrible.

Reply
 
immelmann
Posted 08, Jul 2008 04:25 PM
(0)
 

Edit: Tip of the day: do not mash the reply button… The new design doesn’t show any sort of confirmation if you push it, tought it was noscript that was acting up with the page with the result of 1000 posts instead of one, and I don’t seem able to delete them either even if I push the delete button. So the additional spam I happend to make was not according to my plan.

I’ve seen videos from a convention in Sweden where they played FPS Games with it, Quake III I think it was, and the guy who played wasn’t really that good but he said something about "Since I’ve played alot of FPS it takes some time to get used to but I still think it’s inferior to Mouse & Keyboard".

I think it might be a fun toy for certain games, perhaps games even designed for this little thing and it’s nice to have the option for using it in other games, but I doubt it’ll work out well if they just try to standardize it on the market with exsisting games. But for that to happen someone have to take the first step and make a game for it. Just look at Nintendo Wii, I’ve always been curious on Wii, played some and I’m a Nintendo fan but it succeeded way more than I ever tought it would so if they play their cards right, maybe.

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