Pet Hates of WoW

Posted 14th Jul 2008 08:41 PM by Maticus

Blogger Shamus Young has been playing WoW for a while now, long enough, he feels, to be able to make a list of things that bug him about the game. Some of them you can sympathise with, others are just plain silly. Let’s go through his complaints:

  • Low drop rates for quest items - yes, annoying it’s true.
  • Quest Locations are Vague - this can be helped by a number of things, database sites to look up the quest, or mods such as QuestHelper, which actually point you in the right direction on your minimap.
  • Bag space is outrageously limited - We all come across the problem of limited bag space at some point, but you have to draw the reality line somewhere. A [item type=“preload”]Netherweave Bag[/item] can only carry so much…
  • The Needless proliferation of ingredients - nearly all types of animal seem to drop different Cooking ingredients, do we need so many? They all take up that precious bag space.
  • The Needless proliferation of food types - So many types of food, and many do the same thing, some with a slight variance. Is it necessary?
  • Arbitrary Level restrictions - This complaint isn’t just aimed at WoW, most MMOs have level restrictions on things like armor, weapons and items, but what’s the point of having a restriction on training? As Shamus puts it, “Do you really need to be a seasoned warrior before you can learn how to smelt better? Do you need to have a firm understanding of arcane magics before you can properly command a needle and thread?”
  • The realtime day / night cycle - distances aren’t realistic, so why does time have to be?
  • Respawning monsters - Why have monsters respawn near players?
  • Heavy Drinking Mages - Not just mages, but any mana users constantly have to stop progressing to replenish mana, sometimes once every couple of minutes.
  • Wandering Elites are Asinine - Why put them in areas where most of the players wont be able to tackle them?

I must say, I personally disagree with most of this guy’s pet hates. What do you think?




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Wintrow
Posted 15, Jul 2008 11:45 AM
(0)
 

Mankrik’s wife anyone? :tongue: :wink:

Reply
 
Shnissigah
Posted 15, Jul 2008 03:25 PM
(0)
 

jeez this guy’s a noob…

low drop rates: yeah, it’s annoying, i agree. still, it’s nice to go finish the quest, then look at ur xp bar and see you’ve grinded 17 bubbles for that quest…

Quest locs: well, i agree a questhelper could help, but i went 40 levels before i got one, so apparently it’s not as bad as people say

bag space: you’ll ask for more, you’ll get more, then you’ll just keep asking for more, until you get to the point you need mods to find stuff in your backpack.

ingredients: it’s nice to be able to get what you want for cooking because, lets face it, everyone, even healers, needs food sometimes.

level restrictions: restricting training will keep people from having just pure money grinding level 1’s.

realtime: we live in realtime, blizz works in realtime, so why make wow a separate time?

spawns: it’s not blizz’s falt you’re in the wrong place at the wrong time. besides, after a monster spawns, it’s got like a 5sec wait period before it can aggro (unless you atk it) and 5secs is 3.5 more than i need to hit my vanish keybind.

drinks: powerful spells are like blues on the auction house: they have a heavy price to pay.

wandering leets: they keep you on your toes, don’t they?

rez sickness: yeah, rez sickness sucks, but lets compare it to the death penalties of, say, runescape:

wow: you take 10% durability when you die, but you can be rezzed, you don’t lose anything, and if you’re body is unreachable, you have an alternative to trying to get it.

rs: there’s only 2 places you spawn when you die, when you die you lose everything but your 3 most valuable items, and you’ve got like, a minute to get them back before other people can steal them, and when you die on rs, you just wanna stop playing because it sucks. so, which sounds more lenient.


all in all, i’d say this guy is just an impotent malcontent who wants to get everything the easy way in order to feel instant self-gratification

Reply
 
Shnissigah
Posted 15, Jul 2008 03:25 PM
(0)
 

jeez this guy’s a noob…

low drop rates: yeah, it’s annoying, i agree. still, it’s nice to go finish the quest, then look at ur xp bar and see you’ve grinded 17 bubbles for that quest…

Quest locs: well, i agree a questhelper could help, but i went 40 levels before i got one, so apparently it’s not as bad as people say

bag space: you’ll ask for more, you’ll get more, then you’ll just keep asking for more, until you get to the point you need mods to find stuff in your backpack.

ingredients: it’s nice to be able to get what you want for cooking because, lets face it, everyone, even healers, needs food sometimes.

level restrictions: restricting training will keep people from having just pure money grinding level 1’s.

realtime: we live in realtime, blizz works in realtime, so why make wow a separate time?

spawns: it’s not blizz’s falt you’re in the wrong place at the wrong time. besides, after a monster spawns, it’s got like a 5sec wait period before it can aggro (unless you atk it) and 5secs is 3.5 more than i need to hit my vanish keybind.

drinks: powerful spells are like blues on the auction house: they have a heavy price to pay.

wandering leets: they keep you on your toes, don’t they?

rez sickness: yeah, rez sickness sucks, but lets compare it to the death penalties of, say, runescape:

wow: you take 10% durability when you die, but you can be rezzed, you don’t lose anything, and if you’re body is unreachable, you have an alternative to trying to get it.

rs: there’s only 2 places you spawn when you die, when you die you lose everything but your 3 most valuable items, and you’ve got like, a minute to get them back before other people can steal them, and when you die on rs, you just wanna stop playing because it sucks. so, which sounds more lenient.


all in all, i’d say this guy is just an impotent malcontent who wants to get everything the easy way in order to feel instant self-gratification

Reply
 
Shnissigah
Posted 15, Jul 2008 03:25 PM
(0)
 

jeez this guy’s a noob…

low drop rates: yeah, it’s annoying, i agree. still, it’s nice to go finish the quest, then look at ur xp bar and see you’ve grinded 17 bubbles for that quest…

Quest locs: well, i agree a questhelper could help, but i went 40 levels before i got one, so apparently it’s not as bad as people say

bag space: you’ll ask for more, you’ll get more, then you’ll just keep asking for more, until you get to the point you need mods to find stuff in your backpack.

ingredients: it’s nice to be able to get what you want for cooking because, lets face it, everyone, even healers, needs food sometimes.

level restrictions: restricting training will keep people from having just pure money grinding level 1’s.

realtime: we live in realtime, blizz works in realtime, so why make wow a separate time?

spawns: it’s not blizz’s falt you’re in the wrong place at the wrong time. besides, after a monster spawns, it’s got like a 5sec wait period before it can aggro (unless you atk it) and 5secs is 3.5 more than i need to hit my vanish keybind.

drinks: powerful spells are like blues on the auction house: they have a heavy price to pay.

wandering leets: they keep you on your toes, don’t they?

rez sickness: yeah, rez sickness sucks, but lets compare it to the death penalties of, say, runescape:

wow: you take 10% durability when you die, but you can be rezzed, you don’t lose anything, and if you’re body is unreachable, you have an alternative to trying to get it.

rs: there’s only 2 places you spawn when you die, when you die you lose everything but your 3 most valuable items, and you’ve got like, a minute to get them back before other people can steal them, and when you die on rs, you just wanna stop playing because it sucks. so, which sounds more lenient.


all in all, i’d say this guy is just an impotent malcontent who wants to get everything the easy way in order to feel instant self-gratification

Reply
 
PlayThemAll
Posted 15, Jul 2008 03:47 PM
(0)
 
[QUOTE=Maticus;4143471]All of his points are true, in that they are annoying and inconvenience players - but do we really want WoW to be too easy?

No, it’s already too easy.  While leveling my last character through Azeroth I found a lot of mobs that used to be elites that no longer are.  I also found that the increase in leveling speed really makes you outlevel area’s too fast, taking some of the challenge out of the harder zone-ending quests.  Without these challenges in place how is anyone expected to learn their class.  I made it to L60 without ever doing a quest in Azshera, Tanaris, Silithus, Ungoro, Burning Steppes, WPL or EPL.  (I also never ran an instance, so no xp came from there).

Yes, his points are all valid in terms of being somewhat annoying but we need some challenge in the game.  Too many people want to play in /godmode.

Reply
 
PlayThemAll
Posted 15, Jul 2008 03:47 PM
(0)
 
[QUOTE=Maticus;4143471]All of his points are true, in that they are annoying and inconvenience players - but do we really want WoW to be too easy?

No, it’s already too easy.  While leveling my last character through Azeroth I found a lot of mobs that used to be elites that no longer are.  I also found that the increase in leveling speed really makes you outlevel area’s too fast, taking some of the challenge out of the harder zone-ending quests.  Without these challenges in place how is anyone expected to learn their class.  I made it to L60 without ever doing a quest in Azshera, Tanaris, Silithus, Ungoro, Burning Steppes, WPL or EPL.  (I also never ran an instance, so no xp came from there).

Yes, his points are all valid in terms of being somewhat annoying but we need some challenge in the game.  Too many people want to play in /godmode.

Reply
 
PlayThemAll
Posted 15, Jul 2008 03:47 PM
(0)
 
[QUOTE=Maticus;4143471]All of his points are true, in that they are annoying and inconvenience players - but do we really want WoW to be too easy?

No, it’s already too easy.  While leveling my last character through Azeroth I found a lot of mobs that used to be elites that no longer are.  I also found that the increase in leveling speed really makes you outlevel area’s too fast, taking some of the challenge out of the harder zone-ending quests.  Without these challenges in place how is anyone expected to learn their class.  I made it to L60 without ever doing a quest in Azshera, Tanaris, Silithus, Ungoro, Burning Steppes, WPL or EPL.  (I also never ran an instance, so no xp came from there).

Yes, his points are all valid in terms of being somewhat annoying but we need some challenge in the game.  Too many people want to play in /godmode.

Reply
 
Annon1126
Posted 15, Jul 2008 04:41 PM
(0)
 

I think you’re overlooking a lot of what the post is actually saying.  It’s not only that the drop rate is low, it’s that it makes no sense.  If you want someone to kill thirty boars to get the tusks for their quest, then have the npc ask for sixty tusks—don’t have them ask for three and only have one in ten boars with tusks.  I mean, what the hell—do the other nine out of ten have dentures or something?

Believe it or not, some people like to have some versimillitude with their game and not just number crunching.  If you want to make an item rare, it should make sense.

Reply
 
Annon1126
Posted 15, Jul 2008 04:41 PM
(0)
 

I think you’re overlooking a lot of what the post is actually saying.  It’s not only that the drop rate is low, it’s that it makes no sense.  If you want someone to kill thirty boars to get the tusks for their quest, then have the npc ask for sixty tusks—don’t have them ask for three and only have one in ten boars with tusks.  I mean, what the hell—do the other nine out of ten have dentures or something?

Believe it or not, some people like to have some versimillitude with their game and not just number crunching.  If you want to make an item rare, it should make sense.

Reply
 
Annon1126
Posted 15, Jul 2008 04:41 PM
(0)
 

I think you’re overlooking a lot of what the post is actually saying.  It’s not only that the drop rate is low, it’s that it makes no sense.  If you want someone to kill thirty boars to get the tusks for their quest, then have the npc ask for sixty tusks—don’t have them ask for three and only have one in ten boars with tusks.  I mean, what the hell—do the other nine out of ten have dentures or something?

Believe it or not, some people like to have some versimillitude with their game and not just number crunching.  If you want to make an item rare, it should make sense.

Reply
 
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