Blogger Shamus Young has been playing WoW for a while now, long enough, he feels, to be able to make a list of things that bug him about the game. Some of them you can sympathise with, others are just plain silly. Let’s go through his complaints:
- Low drop rates for quest items - yes, annoying it’s true.
- Quest Locations are Vague - this can be helped by a number of things, database sites to look up the quest, or mods such as QuestHelper, which actually point you in the right direction on your minimap.
- Bag space is outrageously limited - We all come across the problem of limited bag space at some point, but you have to draw the reality line somewhere. A [item type=“preload”]Netherweave Bag[/item] can only carry so much…
- The Needless proliferation of ingredients - nearly all types of animal seem to drop different Cooking ingredients, do we need so many? They all take up that precious bag space.
- The Needless proliferation of food types - So many types of food, and many do the same thing, some with a slight variance. Is it necessary?
- Arbitrary Level restrictions - This complaint isn’t just aimed at WoW, most MMOs have level restrictions on things like armor, weapons and items, but what’s the point of having a restriction on training? As Shamus puts it, “Do you really need to be a seasoned warrior before you can learn how to smelt better? Do you need to have a firm understanding of arcane magics before you can properly command a needle and thread?”
- The realtime day / night cycle - distances aren’t realistic, so why does time have to be?
- Respawning monsters - Why have monsters respawn near players?
- Heavy Drinking Mages - Not just mages, but any mana users constantly have to stop progressing to replenish mana, sometimes once every couple of minutes.
- Wandering Elites are Asinine - Why put them in areas where most of the players wont be able to tackle them?
I must say, I personally disagree with most of this guy’s pet hates. What do you think?







Reality in a fantasy role playing game. Surely you jest?
Drop rates never really bothered me but them again I tend to play classes that thrive on grinding quests.