Pet Hates of WoW

Posted 14th Jul 2008 08:41 PM by Maticus

Blogger Shamus Young has been playing WoW for a while now, long enough, he feels, to be able to make a list of things that bug him about the game. Some of them you can sympathise with, others are just plain silly. Let’s go through his complaints:

  • Low drop rates for quest items - yes, annoying it’s true.
  • Quest Locations are Vague - this can be helped by a number of things, database sites to look up the quest, or mods such as QuestHelper, which actually point you in the right direction on your minimap.
  • Bag space is outrageously limited - We all come across the problem of limited bag space at some point, but you have to draw the reality line somewhere. A [item type=“preload”]Netherweave Bag[/item] can only carry so much…
  • The Needless proliferation of ingredients - nearly all types of animal seem to drop different Cooking ingredients, do we need so many? They all take up that precious bag space.
  • The Needless proliferation of food types - So many types of food, and many do the same thing, some with a slight variance. Is it necessary?
  • Arbitrary Level restrictions - This complaint isn’t just aimed at WoW, most MMOs have level restrictions on things like armor, weapons and items, but what’s the point of having a restriction on training? As Shamus puts it, “Do you really need to be a seasoned warrior before you can learn how to smelt better? Do you need to have a firm understanding of arcane magics before you can properly command a needle and thread?”
  • The realtime day / night cycle - distances aren’t realistic, so why does time have to be?
  • Respawning monsters - Why have monsters respawn near players?
  • Heavy Drinking Mages - Not just mages, but any mana users constantly have to stop progressing to replenish mana, sometimes once every couple of minutes.
  • Wandering Elites are Asinine - Why put them in areas where most of the players wont be able to tackle them?

I must say, I personally disagree with most of this guy’s pet hates. What do you think?




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PlayThemAll
Posted 15, Jul 2008 04:50 PM
(0)
 

Reality in a fantasy role playing game.  Surely you jest?

Drop rates never really bothered me but them again I tend to play classes that thrive on grinding quests.

Reply
 
PlayThemAll
Posted 15, Jul 2008 04:50 PM
(0)
 

Reality in a fantasy role playing game.  Surely you jest?

Drop rates never really bothered me but them again I tend to play classes that thrive on grinding quests.

Reply
 
PlayThemAll
Posted 15, Jul 2008 04:50 PM
(0)
 

Reality in a fantasy role playing game.  Surely you jest?

Drop rates never really bothered me but them again I tend to play classes that thrive on grinding quests.

Reply
 
Valas Azuviir
Posted 15, Jul 2008 06:27 PM
(0)
 

[QUOTE=Annon1126;4143677]I think you’re overlooking a lot of what the post is actually saying.  It’s not only that the drop rate is low, it’s that it makes no sense.  If you want someone to kill thirty boars to get the tusks for their quest, then have the npc ask for sixty tusks—don’t have them ask for three and only have one in ten boars with tusks.  I mean, what the hell—do the other nine out of ten have dentures or something?

Believe it or not, some people like to have some versimillitude with their game and not just number crunching.  If you want to make an item rare, it should make sense.

Drop rates are essentially fine, but what they need to do is diversify in order to that it makes sense than an item is rare as you put it.

Going out for boar tusks? Then have them also drop either the tusks the player is after or broken tusks. Critter still has tusks, but they’re useless due to the combat.

Murloc Eyes? Fine, end up with squished or crushed eyes. Still, just as useless when you’re looking for intact ones, but it makes more sense.

And the list goes on and on.

Reply
 
Valas Azuviir
Posted 15, Jul 2008 06:27 PM
(0)
 

[QUOTE=Annon1126;4143677]I think you’re overlooking a lot of what the post is actually saying.  It’s not only that the drop rate is low, it’s that it makes no sense.  If you want someone to kill thirty boars to get the tusks for their quest, then have the npc ask for sixty tusks—don’t have them ask for three and only have one in ten boars with tusks.  I mean, what the hell—do the other nine out of ten have dentures or something?

Believe it or not, some people like to have some versimillitude with their game and not just number crunching.  If you want to make an item rare, it should make sense.

Drop rates are essentially fine, but what they need to do is diversify in order to that it makes sense than an item is rare as you put it.

Going out for boar tusks? Then have them also drop either the tusks the player is after or broken tusks. Critter still has tusks, but they’re useless due to the combat.

Murloc Eyes? Fine, end up with squished or crushed eyes. Still, just as useless when you’re looking for intact ones, but it makes more sense.

And the list goes on and on.

Reply
 
Valas Azuviir
Posted 15, Jul 2008 06:27 PM
(0)
 

[QUOTE=Annon1126;4143677]I think you’re overlooking a lot of what the post is actually saying.  It’s not only that the drop rate is low, it’s that it makes no sense.  If you want someone to kill thirty boars to get the tusks for their quest, then have the npc ask for sixty tusks—don’t have them ask for three and only have one in ten boars with tusks.  I mean, what the hell—do the other nine out of ten have dentures or something?

Believe it or not, some people like to have some versimillitude with their game and not just number crunching.  If you want to make an item rare, it should make sense.

Drop rates are essentially fine, but what they need to do is diversify in order to that it makes sense than an item is rare as you put it.

Going out for boar tusks? Then have them also drop either the tusks the player is after or broken tusks. Critter still has tusks, but they’re useless due to the combat.

Murloc Eyes? Fine, end up with squished or crushed eyes. Still, just as useless when you’re looking for intact ones, but it makes more sense.

And the list goes on and on.

Reply
 
tralkar
Posted 16, Jul 2008 03:39 PM
(0)
 

Give it time…

Reply
 
tralkar
Posted 16, Jul 2008 03:39 PM
(0)
 

Give it time…

Reply
 
tralkar
Posted 16, Jul 2008 03:39 PM
(0)
 

Give it time…

Reply
 
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