Share the Love Achievement Strategy

Posted 12th Apr 2009 03:56 PM by Medievaldragon

Share The Love is one of the Glory of the Hero achievements required for a Red Proto-Drake flying mount.  You need to defeat Gal’darah in Gundrak on Heroic Difficulty and have 5 unique party members get impaled throughout the fight.  Easy right? Wrong. It takes a lot of trial and error until you get the right strategy.

In a PUG it is nearly impossible to get this done, without a proper party class setup.  Not everyone is Tier 7.5, some don’t even reach a full Tier 7.0.  I spent so many hours in Gundrak trying to get this done.  About five times a player would quit and I had to invite new people. Yea, PUG sucks.  Here I am with full Naxx gear, and some from Heroic Malygos, maybe one from Sartharion.  Unable to progress and get it done.  Finally got a strategy that gave us the chance to complete this achievement.

The final party setup we had after so many people left in separate times, was two holy healers, one fury warrior, one prot paladin and one death knight.  The issue was not so much DPS, it was a matter of survival.  Players would usually tank him where he stands, in that general area.  That is a mistake.  The factor here is the knockback.  At some point Gal’darah emotes and a rhino comes out of nowhere and hits a random player knocking him back—if this is the healer or someone that is low in health that is a guaranteed death or a wipe in some cases.

A big factor that played in our failure to complete the achievement was that the tank would never get impaled, thus only four of the party members would get impaled and never get the fifth member: the tank, impaled.

Strategy

If you look at the mini-map the area looks like a “Y” letter.  The tank must pull Gal’darah to any of the upper dead-ends.  Stay there at all costs.  The healer must remain with his back on the opposite wall.  Everyone else with their back facing a wall.  The boss must be pulled to a corner, then move forward across the boss so the boss remains in the corner.  He will start doing whirlwind.  Everyone should move away from the boss.  He will whirlwind and chase the tank.

Eventually Gal’darah will transform into a Rhino, and he will charge a random player.  If this player is an off-tank,  that off-tank getting impaled must taunt Gal’darah.  One of the two healers could be a holy paladin, but if any of the two healers isn’t a holy paladin then the prot paladin could do the trick.  The tank needs to be bubbled and Hand of Salvation.  The trick here is to have the original tank lose aggro entirely.  Now he will become a target of impale at some point.  If one of the players who is not tank, off-tank or a healer is impaled, that player should move on the opposite dead-end across the room, and hide—causing Line of Sight (LOS).  That way there are more chances of the original tank to get impaled.

A good healer could take care of this run, but if you want to be extremely safe to get this achievement done, a second healer would do wonders.  When a healer is impaled, usually any player who has a bleed effect will probably die. That’s where a second healer or even a retribution paladin or elemental shaman could serve as off-healer when the main healer is impaled until he is able to return to his duty.

The achievement was completed with this group setup with no problems once the boss was tanked in the corner and kept there.  Knockbacks didn’t get the healers and the tank out of range thanks to the walls surrounding us.  And that was a big win-win factor.  The second issue was resolved too which was the Tank never getting impaled.  A shield and a hand of salvation took care of that, while the off-tank gained threat with a taunt.




Bookmark and Share

Comments

You must be registered and logged in to post comments.
Page 1 of 1 pages
Wiredj
Posted 12, Apr 2009 08:31 PM
(0)
 

While this is a sound strategy, I think you’re putting more thought into it than necessary.  I was tanking this boss on my druid, and we just figured we’d stop dps till everyone got impaled.  After a while I realized he wasn’t going to impale me while I had aggro, so when he turned into a rhino, we had the death knight in dps gear taunt him off me.  I eventually got impaled and we finished him off.  I can’t remember the exact group makeup, but it was a pug.  So long as melee move away from the whirlwind there really isn’t much damage going around, so the healer can just keep everyone topped off.  I suppose we may have been lucky, but even with a pug this isn’t very hard so long as everyone is paying attention.

Reply
 
Nebulan Archer
Posted 12, Apr 2009 10:13 PM
(0)
 

Very nicely done.  Thanks for the Strategy tips.

Reply
 
Medievaldragon
Posted 13, Apr 2009 03:04 AM
(0)
 

Wiredj, it might be an exaggerated solution for a strategy, but I am talking of my particular experience.  What I didn’t say in the post above is I spent 4 hours or trial and error if not longer and we couldn’t get the achievement done. No one should waste so much time in trial and error. Strategies that work are good as template for other people.

We invited a new player, whenever one quit, around 5 times. We used different group class setups.  At the end, I was the only one in the original group that finished.  Took leadership and kept instructing how to do things based on the previous attempts and observations.  Even so—the tank and off-tank wouldn’t follow instructions and we would keep wiping.

I stopped them for a moment and told them how to do it, and to please stick to the plan. Yet as I said above, some people are just stubborn, reckless, cocky or umm stupid.

I told the prot paladin to stop DPSing to lose aggro and to let the off-tank get aggro.  Said it like 4 times to him. He would keep dpsing. My solution to this was to force him to lose aggro by dropping a Hand of Protection on him followed by a Hand of Salvation.

After over four hours, we got all impaled, and were able to kill him with four players alive.

Sure in your case it would be easy cake, but not everyone is fully geared in 7.5, and not everyone always follows instructions, or figures out what’s wrong.  As a healer, looking from outside in, I could see what the problem was.  Knockbacks is the main thing that wipes a group. Either the tank is knocked back off range from the healer, or the healer is knockedback away from the tank.

That’s resolved by fighting on the dead ends, not in the center of the room.  The other factor was the tank not getting impaled while retaining 100% threat.  A good solution is Hand of Protection.  That was my particular case.  It can work for some people, and for others there could be a different solution.  I shared mine.

Reply
 
Page 1 of 1 pages

The WoW Wire

Want to be kept up to date with the latest headlines? Subscribe now to the daily WoW news wire.

Enter your email address:

Latest Mods

Syndicate