While noticing the recent developments with the raid bosses in the Burning Crusade I thought about how this could possibly affect the player base. Is this merely in response to the lack of Mana batteries and Heroism/Bloodlust Stacking? Or are they making a push to get more people to see end game raids?
I think this is a step in the right direction when it comes to bosses if it’s to enable more players to see the content. I understand that “hard-core” raiding guilds will quite possibly be upset with this sort of thing for the simple fact that less people will be “earning” it in their eyes.
Personally, as a casual raider (1-2 nights a week), I think this and the 10-mans are all great steps in the right direction. According to www.WoWJutsu.com, just over 5% of RANKED guilds have downed Illidan Stormrage.
That number seems wrong to me. Statistically, there are over 10 million ACCOUNTS, WoWJutsu has 4.5 Million ranked TOONS. That means if each person has only one ranked toon, and personally I have 3, that approximately 2.5% of people who play this game have seen Illidan. Not to mention Sunwell. So Illidan’s number is probably closer to 1%-1.5%.
While I think that hardcore raiders should be rewarded with something, I do not believe it should be that they see content that 98% of us don’t.
In my opinion PVP is more the “hardcore” part of WoW. And by PVP, I mean Arena, which does reward the best of the best and that’s super. But 98% of the player base can’t afford 6 hours a day/night, 6 days a week. Many of us have busy lives, families and jobs.
While I don’t believe ALL the content should be handed to us, I believe the curve of the Burning Crusade was too steep and after Kara, there should have been a few more 10-mans along the difficulty of Gruul’s and Magtheridon’s Lair and moving into TK/SSC level difficulty. Blizzard did well with this with the addition on ZA, which was a superb instance, with a great mix for the hardcore and the casual. The hardcore could pound through it and get the bear mount while the casual could take their time and spend an hour downing 2-3 bosses a week for fun!
I’m hoping WotLK is a step in the correct direction and will provide more casual players with the fun and enjoyment of raiding at our level and still keep the harder, last few 25-man raids for the hardcore.
As a player, do you feel that WotLK might cheapen the experience by easing up on the difficulty? Or is this a step in the right direction?







[QUOTE=Archkender;4159848]
This results in two scenarios for those of us who are still obsessed:
1) Farm gold obsessively and buy T5/6 tokens from high end guilds JUST to see the content of the raid encounter.
2) Violate the ToS and go on a private server.
you could also honestly realise that you have to put in some work if you want to be at the edge of endgame. You cannot expect to get to experience everything a game has to offer if you only put in casual time. A raid group is like a sports team, it needs training. Alot of training.
You dont complain at the Fifa that they should nerf real madrid so your hobby soccer club can play champions league…
the real top end of the raiding guilds spend 40 to 50 hours a week when they have new instances to discover. They made a choice, they have set their priorities. They should also be rewarded.
You on the other hand made your choice. You prefer real life over spending night after night in a raid instance. You get your rewards aswell ( or so i hope ). You have a better job, a family, whatever you chose to get in real life.
You cannot claim the rewards of both worlds if you choose to focus on one. That is not just in WoW, that is in every aspect of life.