The Making of the WoW Game Fuel TV Ad

Posted 30th Jun 2009 09:18 AM by Medievaldragon

Director Tarsem Teams Up with Zoic Studios to Converge Fantasy and Reality for Mountain Dew’s new “Level Up or Die” Spot.

Los Angeles—June 29, 2009—The Mountain Dew / World of Warcraft cross-promotional spot brought together some all-star players to handle these iconic brands.  The production would be executed by Radical Media lead by esteemed director Tarsem Singh.  With the vision of the spot being solidified, the team now had to worry about execution.  Based on Blizzard’s recommendation, BBDO reached out to Zoic Studios to handle the visual effects and animation. Having recently completed projects for Saboteur and Killzone 2, Zoic Studios was hip to the challenge of plunging World of Warcraft game characters into a live action setting.

What begins as a mild-mannered moment in a grocery store checkout becomes a havoc-filled battleground.  Tension builds as two women approach the checkout counter with different flavors of Mountain Dew’s new drink ‘Game Fuel’.  As they notice that they are buying different flavors, one character prepares for an attack.  The first swing of the sword triggers the transition from humans to Orc and Night Elf.  As the spot progresses, the characters wildly battle through the grocery store, knocking over shelves and displays.

Zoic began by modifying the Blizzard designed assets to account for visual needs and technical requirements of the project. Then, using stunt performers at motion capture studio House of Moves, Zoic shot the action sequence needed for the ‘Level Up or Die’ faceoff.  Zoic’s 3D team created animation for the character’s facial expressions and applied dynamic simulation for the costumes and hair, transforming the stylized beings into “living” creatures. These multilayered characters were then given to Zoic’s 2D team for final compositing and interactive effects integration.

All of this work was done with the collaboration from legendary director Tarsem, who helmed the project with “incredible knowledge about all aspects of the process and a clear and compelling vision for the spot,” comments Zoic Creative Director/VFX Supervisor Les Ekker. “The fact that the process flowed so smoothly is a tribute to his vision and expertise. It was cool to be able to work with him on such an entertaining project.”

“Level Up or Die” can be viewed here

Client: Pepsi Cola Company
  Air Date:  June 2009
  Title: “Level Up or Die”
  Length: :30

  Production Company:  radical.media / Santa Monica / CA
  Director: Tarsem Singh
  EP: Frank Scherma
  EP: Tommy Turtle
  Production Supervisor: Susan Loncto Sullivan
  Head of Production: Cathy Dunn
  Assistant Director: Rick Lange

  Advertising Agency:  BBDO NY / New York / NY
  EVP, Executive Creative Director: Mike Smith
  Copywriter, Associate Creative Director: Adam Reeves
  AD: Marcel Yunes
  VP/EP: Amy Werthheimer
  SVP, Account Director: Tara DeVeaux
  Associate: Yoonie Park

  Visual Effects Production: Zoic Studios
  EP: Steve Schofield
  CD: Chris Jones
  CD/VFX Sup: Leslie Ekker
  Producer: Maya Sanchez
  Coordinator: Adam Reeb
  CG Supervisor: Andy Wilkoff
  Animator: Chris Strauss
  Animator: Laura Barbera
  Rigging: John Riggs
  Rigging: Scott Rosekrans
  Hair Dynamics: Sal Massimini
  Hair Dynamics: Kevin Quattro
  Model Clean Up: Kris Kelly
  Tracking: Steve McLafferty
  Flame: Steve Meyer
  Compositor: Chris Irving
  Compositor: Jason Zimmerman
  Compositor: Zach Zaubi
  Rotoscoping: Tyler Nathan
  Engineering Support: Dmitri Gueer
  Engineering Support: An Dang
  Engineering Support: Aaron Llorens
  Engineering Support: Saker Klippsten

  Editorial Company: Rock Paper Scissors / Santa Monica / CA
  Editor: Kirk Baxter
  Producer: Mike Goble
  Assistant Editor: Anton Capaldo-Smith




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Filed under: Merchandise

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