Spotlight: Ulduar Info Release

Posted 17th Feb 2009 06:21 PM by Maticus

Blizzard have just released a new page featuring all the info you might want to know about the history behind Ulduar, the new raid in the next content patch 3.1.

For countless millennia, Ulduar has remained undisturbed by mortals, far away from their concerns and their struggles. But since its recent discovery, many have wondered what the structure's original purpose may have been. Some thought it a city, built to herald the glory of its makers; some thought it a vault containing innumerable treasures, perhaps even relics of the mighty Titans themselves. They were wrong. Beyond its gates lies no city, no treasure vault, no final answer to the Titan's mysteries. All that awaits those who dare set foot in Ulduar is a horror even the Titans could not, would not destroy, an evil they merely... contained.

Beneath ancient Ulduar, the Old God of death lies, whispering.... Tread carefully, or his prison will become your tomb.


Here are the main points from the article - hold onto your hats:

  • Ulduar will be a much larger, truly epic, raid than what we have seen so far in Wrath of the Lich King
  • There are TWO seperate raid areas
  • The first section is a battle with vast army before the proper dungeon
  • The battle area features siege vehicles: motorcycles, demolishers & siege engines, all with their own different abilities
  • Once the army is down you face a huge tank; the Flame Leviathan
  • Players must take it down with the siege engines then finish him off by launching themselves onto him to take out his defence turrets
  • The Flame Leviathan also has different hard modes (leave defence towers up for harder difficulty and better loot)
  • There are 14 bosses in total in Ulduar, 11 have hard modes


Read the full article after the break:


Blizzard Quote: (Source)
As the next step in tiered raid progression in Wrath of the Lich King, Ulduar is set to blow players away with gorgeous setpieces, sprawling battlefields, and innovative boss encounters. Ulduar's design aims to provide a fun, unique, and innovative raid experience, but it also includes additional challenges - and rewards - for seasoned raiders. In this sneak-peek at World of Warcraft's newest raid dungeon, we'll take a look at some of the new content that makes Ulduar rise above the crop of amazing dungeons already available in World of Warcraft.

Welcome to Ulduar

Many players have already gotten their Wrath of the Lich King raiding feet wet in Naxxramas and the Sartharion raid, but Ulduar is the first example of the expansion's much larger, truly epic scope of raiding, as will be evident from the second you set foot in the instance. The most obvious difference between Ulduar and its predecessors is that the dungeon actually comprises two separate raid areas. The first section is an epic battle against a vast army standing between you and the entrance of the dungeon proper; in the second area, you will dive into the heart of the dungeon itself and finally discover the secrets of Ulduar.

Ulduar's new master has rallied his own massive Iron Army to guard the entrance to Ulduar and to prevent any unwanted guests - including you, especially you - from reaching the inner sanctum. Thankfully, you'll be able to face the Iron Army on even footing: although the main Horde and Alliance forces are focused on the forces beyond the Wrathgate and on each other, some who are better able to appreciate the true magnitude of Ulduar's threat have managed to scrap together a small fleet of siege vehicles to aid you in the assault.

You and your friends will have to use these vehicles wisely to break through Ulduar's defenses. A mix of motorcycles, demolishers, and siege engines will be at your disposal, each granting unique abilities to the pilot and the passenger. Motorcycle drivers, for example, can create pools of liquid tar that snare opponents and can be set on fire by area effect attacks, while demolisher passengers can load themselves into the vehicle's catapult so that the pilot can launch them into the distance. If used judiciously, these and other abilities will help decimate the Iron Army and any other threats lying in wait between you and Ulduar.

One such threat is the Flame Leviathan. After you've plowed through the innumerable ranks of the Iron Army, you will be confronted by an enormous tank. Mimiron built the Flame Leviathan as part of the V0-L7R-0N weapons platform, which means that it packs quite a punch. Normal spells and abilities won't be enough to take down this juggernaut, so you will have to rely on your siege vehicles to outmaneuver and defeat the boss. After wearing the massive war machine down, you will have to launch players onto the tank's back to destroy its defense turrets and sabotage the Leviathan before you can move on. Of course, if you'd like an additional challenge beyond this naturally frantic (but extremely fun) fight, you can try your hand at one of the Flame Leviathan's different Hard Modes (see sidebar).

Of course, the vehicle gauntlet, the Iron Army, and the battle against the Flame Leviathan are only the start of World of Warcraft's most ambitious raid to date. Patch 3.1 will hit the Public Test Realms very soon, so you will be able to see for yourself what other challenges await beyond the gates of ancient Ulduar.


Hard Boiled

Ulduar brilliantly illustrates the new design challenges and innovations that come with the bigger scope of the expansion's raids. In order to make raid content more accessible, it has to offer a lot of variety, but it also needs to include a very granular means for players to adjust a raid's difficulty. This concept was first realized in the Burning Crusade with the introduction of Heroic mode, and Wrath of the Lich King is developing the idea even further with new Hard Modes.

Boss fights that have a Hard Mode are affected by certain variables which players can control and which change the encounter's difficulty. For example, spread throughout Ulduar's vehicle section are four defense towers you can destroy. The more towers you leave intact, the harder the encounter with the Flame Leviathan will be, but the loot will also be better.

Ulduar isn't the first dungeon to include Hard Mode, but it certainly makes the most use of it. Out of 14 bosses, 11 will have a Hard Mode that offers additional challenges and rewards. Ulduar will appeal to a wide range of play styles, but the dungeon also has great longevity and a high replay value.








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ffejjeff
Posted 17, Feb 2009 07:51 PM
(0)
 

heheh…  V0-L7R-0N weapons platform…

Voltron..

is blizz trying to hint at something here?

Reply
 
Silverfall
Posted 18, Feb 2009 01:24 AM
(0)
 

From what I’ve seen so far Ulduar will be well worth the wait and unlike most i’m looking forward to the first boss. If its done right should be lots of fun.  Here’s hoping!

Reply
 
sardotirion
Posted 18, Feb 2009 04:01 AM
(0)
 

Haha, Voltron. Good times.

I, too, am looking forward to this raid. This sounds like it could add a dynamic element to the raiding game, and I think it could be a hint of things to come.

Of course, if we want to throw a really crazy conspiracy theory out there, we could infer that this is their way of telling us that their new MMO will be a futuristic game (maybe Starcraft) where you can drive around vehicles and ships and the like, and blow each other up. Okay, no more coffee.

But seriously, I’m amped for this raid. I wonder how loot will work with the first part of the raid, if there is even loot during that part. I imagine there couldn’t be much of a drop there, maybe just on the big tank thing at the end, but I’m curious nevertheless.

If this is a sign of things to come, how many of you think there will be phased encounters and other raids like this?

Reply
 
Wintrow
Posted 18, Feb 2009 10:43 AM
(0)
 

Looks like Blizz is really going all-out on this one…

I love it :grin:!

Reply
 
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