Upcoming Class Changes

Posted 5th Feb 2009 11:29 AM by Maticus

After hinting that class changes for patch 3.1 would be revealed soon, Blizzard went and shared a load of them earlier. Here's which classes have been discussed so far:

  • PRIEST
  • ROGUE
  • SHAMAN

I'll post each of the announced changes, read them after the break:

Blizzard Quote: (Source)
As many of you know the next major content patch will include some very exciting things, such as Ulduar, a new epic raid dungeon, a wealth of new items, and much more. We thought players would especially enjoy reading just a few of the class changes we're currently planning.

This is the first in a series of three upcoming class change highlight announcements: Priests, Rogues, and Shaman. Please keep in mind, that these lists are not at all comprehensive, and subject to change.


Priest Changes

Blizzard Quote: (Source)
* Divine Spirit – this spell is now a core ability available to all priests.
* Discipline has access to a new talent, Power Word: Barrier. (Think of it as Power Word: Shield for your whole group).
* Several area of effect (AOE) heal spells have been improved:
.....o Prayer of Healing can be cast on any groups in your raid party.
.....o Holy Nova’s mana cost has been reduced.
.....o Circle of Healing now heals for more.
* Shadow priest PvP survivability has been improved: Shadow Form now reduces magic as well as physical damage. Dispersion now removes snares.
* Penance – this spell can now be targeted on the priest.
* Serendipity – this talent now reduces the cast time of Greater Heal and Prayer of Healing when Binding Heal or Flash Heal are cast.
* We are also working to give Holy additional PvP utility.


Rogue Changes

Blizzard Quote: (Source)
* Hunger for Blood – instead of a self-buff, this ability can only be used when there is a bleed effect on the target. However, it has no stacks and grants a 15% damage bonus.
* Adrenaline Rush – the cooldown on this ability has been lowered.
* Lightning Reflexes – reduced to 3 ranks. In addition to 2/4/6% dodge, this talent now also grants 4/7/10% passive melee haste.
* Killing Spree – while this ability is active, the rogue does 20% additional damage.
* Savage Combat – now causes 2/4% physical damage done.
* Mace Specialization – this talent now grants haste in addition to armor penetration.


Shaman Changes

Blizzard Quote: (Source)
* Chain Lightning – now jumps to 4 targets but does less damage. We wanted to make the distinction between Lightning Bolt and Chain Lightning more clear.
* Storm, Earth and Fire – this talent now increases all damage done by Flame Shock, not just periodic damage.
* Spirit Weapons – now reduces all threat, not just melee threat.
* Unleashed Rage – reduced to 2 ranks, now also increases your critical strike chance with melee attacks by 1/2%.
* Totem streamlining: The Mana Spring and Healing Stream Totems have been combined. The Disease Cleansing and Poison Cleansing Totems have been combined.
* We are also working on giving Enhancement and Elemental more PvP utility.



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6 comments

Comments

Page 1 of 1 pages
Wintrow
Posted 05, Feb 2009 12:48 PM
(0)
 

All good things as far as I can see… First I thought I read “Penance is only usable on the Priest”. But that was probably from all the cross-eyeing from before :p.

Reply
 
SirCastor1
Posted 05, Feb 2009 02:50 PM
(0)
 

Yay priest changes! They all sound awesome!

Reply
 
tkoreaper
Posted 05, Feb 2009 04:12 PM
(0)
 

Yay, lets give rogues a buff so they can do even more damage in PvP >.<

Reply
 
Urden
Posted 05, Feb 2009 04:28 PM
(0)
 

Hmmm, I’m skeptical of the priest changes.  On paper they look like buffs, but my heart tells me they will somehow be nerfs (been a priest for a long time).

Divine spirit is the wrong spell to make a core ability.  That should be Light well.

Reply
 
WatcherZero
Posted 05, Feb 2009 08:09 PM
(0)
 

They seem to have done the same number of changes for every class (6 or so) so hard to see which classes have had a more extensive makeover. But im worried when Warlocks and other classes have as the last entry “and many more talent changes including to xx, xx, xx” and the priest final line is PVP additions to holy??? Who wants to pvp as holy? thats what Disc was supposed to be for before they changed its focus for the 4th time and decided it was a shield tree not a arena tree, not a mana efficency tree, not a holy dps tree, etc.

Reply
 
waytofailself
Posted 06, Feb 2009 03:44 AM
(0)
 

Not a fan of the CL change.  Sigh…

Reply
 
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