After hinting that class changes for patch 3.1 would be revealed soon, Blizzard went and shared a load of them earlier. Here's which classes have been discussed so far:
I'll post each of the announced changes, read them after the break:
Rogue Changes
Shaman Changes
- PRIEST
- ROGUE
- SHAMAN
I'll post each of the announced changes, read them after the break:
Blizzard Quote: (Source) |
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| As many of you know the next major content patch will include some very exciting things, such as Ulduar, a new epic raid dungeon, a wealth of new items, and much more. We thought players would especially enjoy reading just a few of the class changes we're currently planning. This is the first in a series of three upcoming class change highlight announcements: Priests, Rogues, and Shaman. Please keep in mind, that these lists are not at all comprehensive, and subject to change. |
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Priest Changes
Blizzard Quote: (Source) |
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| * Divine Spirit – this spell is now a core ability available to all priests. * Discipline has access to a new talent, Power Word: Barrier. (Think of it as Power Word: Shield for your whole group). * Several area of effect (AOE) heal spells have been improved: .....o Prayer of Healing can be cast on any groups in your raid party. .....o Holy Nova’s mana cost has been reduced. .....o Circle of Healing now heals for more. * Shadow priest PvP survivability has been improved: Shadow Form now reduces magic as well as physical damage. Dispersion now removes snares. * Penance – this spell can now be targeted on the priest. * Serendipity – this talent now reduces the cast time of Greater Heal and Prayer of Healing when Binding Heal or Flash Heal are cast. * We are also working to give Holy additional PvP utility. |
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Rogue Changes
Blizzard Quote: (Source) |
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| * Hunger for Blood – instead of a self-buff, this ability can only be used when there is a bleed effect on the target. However, it has no stacks and grants a 15% damage bonus. * Adrenaline Rush – the cooldown on this ability has been lowered. * Lightning Reflexes – reduced to 3 ranks. In addition to 2/4/6% dodge, this talent now also grants 4/7/10% passive melee haste. * Killing Spree – while this ability is active, the rogue does 20% additional damage. * Savage Combat – now causes 2/4% physical damage done. * Mace Specialization – this talent now grants haste in addition to armor penetration. |
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Shaman Changes
Blizzard Quote: (Source) |
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| * Chain Lightning – now jumps to 4 targets but does less damage. We wanted to make the distinction between Lightning Bolt and Chain Lightning more clear. * Storm, Earth and Fire – this talent now increases all damage done by Flame Shock, not just periodic damage. * Spirit Weapons – now reduces all threat, not just melee threat. * Unleashed Rage – reduced to 2 ranks, now also increases your critical strike chance with melee attacks by 1/2%. * Totem streamlining: The Mana Spring and Healing Stream Totems have been combined. The Disease Cleansing and Poison Cleansing Totems have been combined. * We are also working on giving Enhancement and Elemental more PvP utility. |
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