WAR vs WoW: A Gamer’s Perspective

Posted 28th Aug 2008 12:26 AM by Reapersrose

The latest blogger to join the team, Reapersrose, checks out the upcoming game Warhammer Online, from a WoW player’s point of view.

So, my first opportunity to blog, after getting away from RL long enough to get my thoughts semi-organized to rant about something that I feel should be known by all who play WoW and those who might be looking for something else on the side. I might sound fanboi about what’s below, but I’m only trying to give you a better idea of what WAR is. I wont compare WAR to WoW, just explain the mechanics in WAR.

The WAR Preview Weekend - sort of like a three day beta before the actual beta - was just last week (Aug 22-25) and the first 50k Standard Edition pre-orders were allowed in, along with all Collector’s Edition. I was one of the lucky 50k and can compare - if this is even allowed - it to WoW. Not that its even comparable, these are two very separate games.

First I will state, before anything else, this is NOT a ‘WoW killer.’ Because of the massive fanbase of Warcraft, no game can truly kill WoW; the only people powerful enough to kill WoW would be the fans themselves or Blizzard. No other game will be able to touch it. WAR is an entirely different game suited for a different audience. While WoW is mainly a PvE game with a PvP game inside it, WAR will majorly be a PvP game. However, that is not saying that WAR is not PvE, either. There is just a higher, better emphasis on PvP, seeing as how PvP will be built into the game at launch, unlike how WoW’s PvP grew after its launch.

WAR will be mainly a PvPer’s game, for those who are looking for no resilience, no gear based, no ultimate class PvP. From my experiences with each Archtype (Tank, Healer, Melee DPS, Caster DPS) they are ALL equal in PvP, each with their own pros and cons. PvP is available from level one, both open world and Instanced PvP (At least 18 at release). If joining an Instanced PvP zone (BGs, basically, only joinable from a button on the mini-map, and not being transported to where you signed up at. Placed right back down where you were questing or killing when you accept the queue) your stats will instantly be increased to level 8 for the duration of the match, but once over you be replaced back to your normal level, unless higher than 8, then the battleground buff has no affect and you keep your stats. The combat is remarkable, there is no ‘overpowered’ class from my experience, and it is not gear based in the least. Not to say someone with bad gear against someone with high gear wont have a disadvantage, but it wont be a huge disadvantage. With knowledge of what your class can/can’t do, along with the opponent’s class, you can still win. 

The open world PvP (in WAR, all PvP is called RvR) even in beta has no lag for those with a high speed connection. Their servers have been built from the ground up in order to keep a high amount of players in both open and instanced PvP lag-free. The server I played on, I managed to get into a keep siege in open RvR, where one realm (their term for faction, Destruction is one realm, Order is the other) defends a keep while the other attempts to take it over. Once taken over, the realm’s positions switch. Keeps are nearly always available for sieiging except for ten minutes after a capture. There will always be massive battles for the keeps, which have vendors inside for Renown (WAR’s PvP ranking system. It gains experience from player kills just like experience for levelling.) gear which is what will give players a slight edge over their opponents, but as I’ve said, nothing huge.

But, as I know I sound like a WAR fanboi, I’ve previously mentioned it will NOT kill WoW. The worst I see it doing to WoW’s fanbase is seducing some of the hardcore PvPers to its side, but it will not take a huge chunk out of the fans. Its a completely different game, suited for completely different people, and then there are those who will be playing both. (Like me. I can’t just give up 5 70s) WoW still has a charm to it that keeps people playing and WAR might threaten some loyalties, but not all. It might spark competition, but who wins in competition? The subscribers, that’s who!




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Mazhulsage
Posted 30, Aug 2008 01:01 AM
(0)
 

Skunk, apparently you haven’t seen or played WAR Online? Reaper’s correct, the game is mainly about lore, and they actually stick to it. That’s one of the biggest problems I had with WoW, I actually enjoy storylines, and while they provide them, they destroy 99% of their other storylines that were before WoW.

Sure, they’re still going to do exactly what WoW does with lore creatures, but there’s more lore to WAR than there is to WoW.

Reply
 
jwozniak
Posted 30, Aug 2008 08:56 AM
(0)
 

jschild, ravelen wanted to say that if he wants to be an elf that goes around Stormwind in his childhood, he cannot do this, he needs a friendly mage to teleport him.

Reply
 
jwozniak
Posted 30, Aug 2008 08:56 AM
(0)
 

jschild, ravelen wanted to say that if he wants to be an elf that goes around Stormwind in his childhood, he cannot do this, he needs a friendly mage to teleport him.

Reply
 
jwozniak
Posted 30, Aug 2008 08:56 AM
(0)
 

jschild, ravelen wanted to say that if he wants to be an elf that goes around Stormwind in his childhood, he cannot do this, he needs a friendly mage to teleport him.

Reply
 
jschild
Posted 31, Aug 2008 12:10 AM
(0)
 
[QUOTE=jwozniak;4153748]jschild, ravelen wanted to say that if he wants to be an elf that goes around Stormwind in his childhood, he cannot do this, he needs a friendly mage to teleport him.

Thats odd. I can get there without being teleported.

He does know there is only 1 city for each faction now, doesn’t he.

As opposed to 3 for each faction in WoW. Not saying that the sole faction city isn’t nice, I’ve heard its huge, but they did cut out 4 cities.

Reply
 
jschild
Posted 31, Aug 2008 12:10 AM
(0)
 
[QUOTE=jwozniak;4153748]jschild, ravelen wanted to say that if he wants to be an elf that goes around Stormwind in his childhood, he cannot do this, he needs a friendly mage to teleport him.

Thats odd. I can get there without being teleported.

He does know there is only 1 city for each faction now, doesn’t he.

As opposed to 3 for each faction in WoW. Not saying that the sole faction city isn’t nice, I’ve heard its huge, but they did cut out 4 cities.

Reply
 
jschild
Posted 31, Aug 2008 12:10 AM
(0)
 
[QUOTE=jwozniak;4153748]jschild, ravelen wanted to say that if he wants to be an elf that goes around Stormwind in his childhood, he cannot do this, he needs a friendly mage to teleport him.

Thats odd. I can get there without being teleported.

He does know there is only 1 city for each faction now, doesn’t he.

As opposed to 3 for each faction in WoW. Not saying that the sole faction city isn’t nice, I’ve heard its huge, but they did cut out 4 cities.

Reply
 
hollowvengeance
Posted 31, Aug 2008 11:59 PM
(0)
 

Let’s not forget the fact that WoW seems to working towards the Alliance and the Horde holding hands and singing songs together against the forces of greater evil.  Last I checked, history between the two has always been hostile, not this "oh, we’ll be nice to each other in this city while shopping for care bear merchandise".  Destruction and Order will never have "mutual cities" where they have peace.

And when you actually decide to go wreck havok on a city, it actually means something:  you literally take it over.  What do you get for killing the leader of a WoW city?  A buncha honor and have to either fight back out or suck a repair bill and GY rez.  On top of that, you’ve changed NOTHING in the game world.

WoW was a solid game for it’s time, don’t get me wrong.  But as time has passed, it’s become outdated, imbalanced (class wise, for example) and unfair to new players ("You can’t go cause you’re not geared enough, and we require you to already have the gear from the raid you’re trying to sign up for", "WTF, I just started arenas and we’re supposed to be able to beat S3 geared opponents?").

WoW has seemed to have lost itself in the mix of trying to rush out new content that’s full of bugs or is damned near impossible to do unless you spend 2 months upgrading your gear and answering the whining of every moron who cries cause they got their ass handed to them by the flavor class of the month, thus nerfing/buffing ridiculous amounts to shut people up.

True, WAR isn’t going to be a "WoW killer", but at least it’ll stay true and fair to itself.  And to everyone who is thinking "Man, I love WAR, but I can’t stand deleting my 10 70s that I only really play 2 of anymore cause of all the work that went into them!" I offer you this.  WAR is going to be one of those love/hate games.  If you really get into WAR, you’ll most likely stick with it and hardly touch your WoW account, some never again.  Then as time goes on you’ll be talking with a buddy and suddenly say "Yeah, I still have my 70s, but I never play em anymore" and ask yourself why you even bothered to keep em.

Or not, that’s up to you and that’s fine.

And yes, this is a personal experience example.

Reply
 
hollowvengeance
Posted 31, Aug 2008 11:59 PM
(0)
 

Let’s not forget the fact that WoW seems to working towards the Alliance and the Horde holding hands and singing songs together against the forces of greater evil.  Last I checked, history between the two has always been hostile, not this "oh, we’ll be nice to each other in this city while shopping for care bear merchandise".  Destruction and Order will never have "mutual cities" where they have peace.

And when you actually decide to go wreck havok on a city, it actually means something:  you literally take it over.  What do you get for killing the leader of a WoW city?  A buncha honor and have to either fight back out or suck a repair bill and GY rez.  On top of that, you’ve changed NOTHING in the game world.

WoW was a solid game for it’s time, don’t get me wrong.  But as time has passed, it’s become outdated, imbalanced (class wise, for example) and unfair to new players ("You can’t go cause you’re not geared enough, and we require you to already have the gear from the raid you’re trying to sign up for", "WTF, I just started arenas and we’re supposed to be able to beat S3 geared opponents?").

WoW has seemed to have lost itself in the mix of trying to rush out new content that’s full of bugs or is damned near impossible to do unless you spend 2 months upgrading your gear and answering the whining of every moron who cries cause they got their ass handed to them by the flavor class of the month, thus nerfing/buffing ridiculous amounts to shut people up.

True, WAR isn’t going to be a "WoW killer", but at least it’ll stay true and fair to itself.  And to everyone who is thinking "Man, I love WAR, but I can’t stand deleting my 10 70s that I only really play 2 of anymore cause of all the work that went into them!" I offer you this.  WAR is going to be one of those love/hate games.  If you really get into WAR, you’ll most likely stick with it and hardly touch your WoW account, some never again.  Then as time goes on you’ll be talking with a buddy and suddenly say "Yeah, I still have my 70s, but I never play em anymore" and ask yourself why you even bothered to keep em.

Or not, that’s up to you and that’s fine.

And yes, this is a personal experience example.

Reply
 
hollowvengeance
Posted 31, Aug 2008 11:59 PM
(0)
 

Let’s not forget the fact that WoW seems to working towards the Alliance and the Horde holding hands and singing songs together against the forces of greater evil.  Last I checked, history between the two has always been hostile, not this "oh, we’ll be nice to each other in this city while shopping for care bear merchandise".  Destruction and Order will never have "mutual cities" where they have peace.

And when you actually decide to go wreck havok on a city, it actually means something:  you literally take it over.  What do you get for killing the leader of a WoW city?  A buncha honor and have to either fight back out or suck a repair bill and GY rez.  On top of that, you’ve changed NOTHING in the game world.

WoW was a solid game for it’s time, don’t get me wrong.  But as time has passed, it’s become outdated, imbalanced (class wise, for example) and unfair to new players ("You can’t go cause you’re not geared enough, and we require you to already have the gear from the raid you’re trying to sign up for", "WTF, I just started arenas and we’re supposed to be able to beat S3 geared opponents?").

WoW has seemed to have lost itself in the mix of trying to rush out new content that’s full of bugs or is damned near impossible to do unless you spend 2 months upgrading your gear and answering the whining of every moron who cries cause they got their ass handed to them by the flavor class of the month, thus nerfing/buffing ridiculous amounts to shut people up.

True, WAR isn’t going to be a "WoW killer", but at least it’ll stay true and fair to itself.  And to everyone who is thinking "Man, I love WAR, but I can’t stand deleting my 10 70s that I only really play 2 of anymore cause of all the work that went into them!" I offer you this.  WAR is going to be one of those love/hate games.  If you really get into WAR, you’ll most likely stick with it and hardly touch your WoW account, some never again.  Then as time goes on you’ll be talking with a buddy and suddenly say "Yeah, I still have my 70s, but I never play em anymore" and ask yourself why you even bothered to keep em.

Or not, that’s up to you and that’s fine.

And yes, this is a personal experience example.

Reply
 
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