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Who is Winning the Goldselling Battle?

Posted 17th Apr 2008 03:13 PM by Leord

There has been a lot of fuzz in the last few months with hacked UI mods (latest one was WoWAce), and databases such as WoWHead, Thottbot (very ironic), etc, spreading keyloggers to WoW-users. It seems no-one is safe, not even the people supporting gold selling.

PlayNoEvil, a technology blog site that focuses on how companies tackle cheats, exploits, hacks and RMT (Real Money Trading, ie: gold selling) has asked one of the gold selling promotional sites for an insight in gold prices. An increase in prices would indicate a high demand, while a lowering of prices would indicate either heavy inflation, Developer action against it, or “higher moral standards” of the players. WoW apparently has a “very volatile” price on gold. If that is due to Blizzard’s efforts or other influences is hard to know, so no direct answer can be said if it’s Blizzard that is winning, or the gold selling companies.

What really would have been interesting to see is the gold-sellers’ profit margins, which of course isn’t something they would give out. Still, if you are at least a tad curious of how your recently hacked gold is selling on the net, go check it out.

EU vs US
MMOBUX_WOW_EU_Prices.gif MMOBUX_WOW_US_Prices.gif

It seems EU either have higher morals with buying gold, or perhaps a lot worse, with higher competition.




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EMP
03:45 PM

[QUOTE=Leord;4117982]There has been a lot of fuzz in the last few months with hacked UI mods (latest one was WoWAce), and databases such as WoWHead, Thottbot (very ironic), etc, spreading keyloggers to WoW-users. It seems no-one is safe, not even the people supporting gold selling.

PlayNoEvil, a technology blog site that focuses on how companies tackle cheats, exploits, hacks and RMT (Real Money Trading, ie: gold selling) has asked one of the gold selling promotional sites for an insight in gold prices. An increase in prices would indicate a high demand, while a lowering of prices would indicate either heavy inflation, Developer action against it, or “higher moral standards” of the players. WoW apparently has a “very volatile” price on gold. If that is due to Blizzard’s efforts or other influences is hard to know, so no direct answer can be said if it’s Blizzard that is winning, or the gold selling companies.

What really would have been interesting to see is the gold-sellers’ profit margins, which of course isn’t something they would give out. Still, if you are at least a tad curious of how your recently hacked gold is selling on the net, go check it out.

<CENTER>EU vs US
http://www.worldofwar.net/gallery/data/500/thumbs/MMOBUX_WOW_EU_Prices.gif http://www.worldofwar.net/gallery/data/500/thumbs/MMOBUX_WOW_US_Prices.gif</CENTER>

It seems EU either have higher morals with buying gold, or perhaps a lot worse, with higher competition.

Its hard to make any solid conclusions based on the above numbers in my opinion. There are just to many ways it can be read. Most would hope it is going down, but I have yet to see any really effective measures beeing set into place. For now I get my daily dozen of goldspam whispers and goldspammers at every major bank on the server. Thusfar I am not really seeing any change in that would indicate improvement.

Beeing the timeconsuming game that wow can be I understand those that want to buy gold to be able to play. The dedicated arena servers help in that regard even though the average skill level somewhat up there. The other side is clear as well: if everyone can buy gold it becomes useless thus ruining the gameing experience for others. I remember the impact of cheatcodes in games and the impact they can have on your own gameing experience. Its fun the first few minutes but it becomes quite boring beeing unkillable pretty fast.

EMP
03:45 PM

[QUOTE=Leord;4117982]There has been a lot of fuzz in the last few months with hacked UI mods (latest one was WoWAce), and databases such as WoWHead, Thottbot (very ironic), etc, spreading keyloggers to WoW-users. It seems no-one is safe, not even the people supporting gold selling.

PlayNoEvil, a technology blog site that focuses on how companies tackle cheats, exploits, hacks and RMT (Real Money Trading, ie: gold selling) has asked one of the gold selling promotional sites for an insight in gold prices. An increase in prices would indicate a high demand, while a lowering of prices would indicate either heavy inflation, Developer action against it, or “higher moral standards” of the players. WoW apparently has a “very volatile” price on gold. If that is due to Blizzard’s efforts or other influences is hard to know, so no direct answer can be said if it’s Blizzard that is winning, or the gold selling companies.

What really would have been interesting to see is the gold-sellers’ profit margins, which of course isn’t something they would give out. Still, if you are at least a tad curious of how your recently hacked gold is selling on the net, go check it out.

<CENTER>EU vs US
http://www.worldofwar.net/gallery/data/500/thumbs/MMOBUX_WOW_EU_Prices.gif http://www.worldofwar.net/gallery/data/500/thumbs/MMOBUX_WOW_US_Prices.gif</CENTER>

It seems EU either have higher morals with buying gold, or perhaps a lot worse, with higher competition.

Its hard to make any solid conclusions based on the above numbers in my opinion. There are just to many ways it can be read. Most would hope it is going down, but I have yet to see any really effective measures beeing set into place. For now I get my daily dozen of goldspam whispers and goldspammers at every major bank on the server. Thusfar I am not really seeing any change in that would indicate improvement.

Beeing the timeconsuming game that wow can be I understand those that want to buy gold to be able to play. The dedicated arena servers help in that regard even though the average skill level somewhat up there. The other side is clear as well: if everyone can buy gold it becomes useless thus ruining the gameing experience for others. I remember the impact of cheatcodes in games and the impact they can have on your own gameing experience. Its fun the first few minutes but it becomes quite boring beeing unkillable pretty fast.

EMP
03:45 PM

[QUOTE=Leord;4117982]There has been a lot of fuzz in the last few months with hacked UI mods (latest one was WoWAce), and databases such as WoWHead, Thottbot (very ironic), etc, spreading keyloggers to WoW-users. It seems no-one is safe, not even the people supporting gold selling.

PlayNoEvil, a technology blog site that focuses on how companies tackle cheats, exploits, hacks and RMT (Real Money Trading, ie: gold selling) has asked one of the gold selling promotional sites for an insight in gold prices. An increase in prices would indicate a high demand, while a lowering of prices would indicate either heavy inflation, Developer action against it, or “higher moral standards” of the players. WoW apparently has a “very volatile” price on gold. If that is due to Blizzard’s efforts or other influences is hard to know, so no direct answer can be said if it’s Blizzard that is winning, or the gold selling companies.

What really would have been interesting to see is the gold-sellers’ profit margins, which of course isn’t something they would give out. Still, if you are at least a tad curious of how your recently hacked gold is selling on the net, go check it out.

<CENTER>EU vs US
http://www.worldofwar.net/gallery/data/500/thumbs/MMOBUX_WOW_EU_Prices.gif http://www.worldofwar.net/gallery/data/500/thumbs/MMOBUX_WOW_US_Prices.gif</CENTER>

It seems EU either have higher morals with buying gold, or perhaps a lot worse, with higher competition.

Its hard to make any solid conclusions based on the above numbers in my opinion. There are just to many ways it can be read. Most would hope it is going down, but I have yet to see any really effective measures beeing set into place. For now I get my daily dozen of goldspam whispers and goldspammers at every major bank on the server. Thusfar I am not really seeing any change in that would indicate improvement.

Beeing the timeconsuming game that wow can be I understand those that want to buy gold to be able to play. The dedicated arena servers help in that regard even though the average skill level somewhat up there. The other side is clear as well: if everyone can buy gold it becomes useless thus ruining the gameing experience for others. I remember the impact of cheatcodes in games and the impact they can have on your own gameing experience. Its fun the first few minutes but it becomes quite boring beeing unkillable pretty fast.

05:11 PM

I don’t think that says anything about morals…  That’s a wholly different propaganda.  The data looks more like there are just that many more noobs in America willing to dish out $50 for measly 300g.

05:11 PM

I don’t think that says anything about morals…  That’s a wholly different propaganda.  The data looks more like there are just that many more noobs in America willing to dish out $50 for measly 300g.

05:11 PM

I don’t think that says anything about morals…  That’s a wholly different propaganda.  The data looks more like there are just that many more noobs in America willing to dish out $50 for measly 300g.

05:35 PM

Perhaps they could combat gold spamming by making it a setting for people’s clients instead: You can choose to ignore trial account characters of lvl 1-10 or something. That would at least make them do 10 levels before running in to the cities, once for each character. I wouldn’t mind blocking trial accounts completely tbh. It would of course be handy to have a setting in which you can hear people you put on friends list, so any new buddies you make try out the game can still chat with you.

I’m relatively sceptical about the whole trial account thing tbh. On the other hand, as I mention in this article, there is the problem of chargebacks for Blizzard if they stop using trial accounts. Letting players block trial accounts manually would be ok, and that new players might have a harder time talking to people might be worth it.

05:35 PM

Perhaps they could combat gold spamming by making it a setting for people’s clients instead: You can choose to ignore trial account characters of lvl 1-10 or something. That would at least make them do 10 levels before running in to the cities, once for each character. I wouldn’t mind blocking trial accounts completely tbh. It would of course be handy to have a setting in which you can hear people you put on friends list, so any new buddies you make try out the game can still chat with you.

I’m relatively sceptical about the whole trial account thing tbh. On the other hand, as I mention in this article, there is the problem of chargebacks for Blizzard if they stop using trial accounts. Letting players block trial accounts manually would be ok, and that new players might have a harder time talking to people might be worth it.

05:35 PM

Perhaps they could combat gold spamming by making it a setting for people’s clients instead: You can choose to ignore trial account characters of lvl 1-10 or something. That would at least make them do 10 levels before running in to the cities, once for each character. I wouldn’t mind blocking trial accounts completely tbh. It would of course be handy to have a setting in which you can hear people you put on friends list, so any new buddies you make try out the game can still chat with you.

I’m relatively sceptical about the whole trial account thing tbh. On the other hand, as I mention in this article, there is the problem of chargebacks for Blizzard if they stop using trial accounts. Letting players block trial accounts manually would be ok, and that new players might have a harder time talking to people might be worth it.

07:38 PM

Only one winning is blizzards hand. you realy think there going to let all the cash go without getting any themselfs?

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