Who is Winning the Goldselling Battle?

Posted 17th Apr 2008 03:13 PM by Leord

There has been a lot of fuzz in the last few months with hacked UI mods (latest one was WoWAce), and databases such as WoWHead, Thottbot (very ironic), etc, spreading keyloggers to WoW-users. It seems no-one is safe, not even the people supporting gold selling.

PlayNoEvil, a technology blog site that focuses on how companies tackle cheats, exploits, hacks and RMT (Real Money Trading, ie: gold selling) has asked one of the gold selling promotional sites for an insight in gold prices. An increase in prices would indicate a high demand, while a lowering of prices would indicate either heavy inflation, Developer action against it, or “higher moral standards” of the players. WoW apparently has a “very volatile” price on gold. If that is due to Blizzard’s efforts or other influences is hard to know, so no direct answer can be said if it’s Blizzard that is winning, or the gold selling companies.

What really would have been interesting to see is the gold-sellers’ profit margins, which of course isn’t something they would give out. Still, if you are at least a tad curious of how your recently hacked gold is selling on the net, go check it out.

EU vs US
MMOBUX_WOW_EU_Prices.gif MMOBUX_WOW_US_Prices.gif

It seems EU either have higher morals with buying gold, or perhaps a lot worse, with higher competition.




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tralkar
Posted 17, Apr 2008 07:38 PM
(0)
 

Only one winning is blizzards hand. you realy think there going to let all the cash go without getting any themselfs?

Reply
 
tralkar
Posted 17, Apr 2008 07:38 PM
(0)
 

Only one winning is blizzards hand. you realy think there going to let all the cash go without getting any themselfs?

Reply
 
itarrow
Posted 18, Apr 2008 12:37 PM
(0)
 

To me RMT is simply a relation to how boring is a game. The more gold is sold/bought, the more it is boring. After all, who would pay someone else to play on his behalf if playing is fun ?
I think it would be interesting to relate those kind of stats to particular moments in WoW: when new content was released, when farming for mats was at its max, when the new epic flying mounts were introduced and everybody was farming to get some gold, when a new instance is released and so on.
Eventually, stats would tell that I’m utterly right in my opinion. Or not. As always happens with stats.
Anyway, it’s just my opinion but I stick with it: gold selling and buying is simply an indicator of the boringness of a game. The more gold is bought, the more is likely that is so boring that you prefer to pay someone else (on top of your subscription) to skip the boring part of the game…

Reply
 
itarrow
Posted 18, Apr 2008 12:37 PM
(0)
 

To me RMT is simply a relation to how boring is a game. The more gold is sold/bought, the more it is boring. After all, who would pay someone else to play on his behalf if playing is fun ?
I think it would be interesting to relate those kind of stats to particular moments in WoW: when new content was released, when farming for mats was at its max, when the new epic flying mounts were introduced and everybody was farming to get some gold, when a new instance is released and so on.
Eventually, stats would tell that I’m utterly right in my opinion. Or not. As always happens with stats.
Anyway, it’s just my opinion but I stick with it: gold selling and buying is simply an indicator of the boringness of a game. The more gold is bought, the more is likely that is so boring that you prefer to pay someone else (on top of your subscription) to skip the boring part of the game…

Reply
 
itarrow
Posted 18, Apr 2008 12:37 PM
(0)
 

To me RMT is simply a relation to how boring is a game. The more gold is sold/bought, the more it is boring. After all, who would pay someone else to play on his behalf if playing is fun ?
I think it would be interesting to relate those kind of stats to particular moments in WoW: when new content was released, when farming for mats was at its max, when the new epic flying mounts were introduced and everybody was farming to get some gold, when a new instance is released and so on.
Eventually, stats would tell that I’m utterly right in my opinion. Or not. As always happens with stats.
Anyway, it’s just my opinion but I stick with it: gold selling and buying is simply an indicator of the boringness of a game. The more gold is bought, the more is likely that is so boring that you prefer to pay someone else (on top of your subscription) to skip the boring part of the game…

Reply
 
det
Posted 18, Apr 2008 01:10 PM
(0)
 
[quote=tralkar;4118100]Only one winning is blizzards hand. you realy think there going to let all the cash go without getting any themselfs?

Actually I do think so^^. The warcraft series is too much a trademark and cash cow with subscriptions that Blizzard doesn’t need to cash in quickly with shady deals. If at any point it turned out a company that runs a game is also affiliated with activities that they claim illegal themselves, it might quickly kill the game, consumer’s trust and an entire company.

Reply
 
det
Posted 18, Apr 2008 01:10 PM
(0)
 
[quote=tralkar;4118100]Only one winning is blizzards hand. you realy think there going to let all the cash go without getting any themselfs?

Actually I do think so^^. The warcraft series is too much a trademark and cash cow with subscriptions that Blizzard doesn’t need to cash in quickly with shady deals. If at any point it turned out a company that runs a game is also affiliated with activities that they claim illegal themselves, it might quickly kill the game, consumer’s trust and an entire company.

Reply
 
det
Posted 18, Apr 2008 01:10 PM
(0)
 
[quote=tralkar;4118100]Only one winning is blizzards hand. you realy think there going to let all the cash go without getting any themselfs?

Actually I do think so^^. The warcraft series is too much a trademark and cash cow with subscriptions that Blizzard doesn’t need to cash in quickly with shady deals. If at any point it turned out a company that runs a game is also affiliated with activities that they claim illegal themselves, it might quickly kill the game, consumer’s trust and an entire company.

Reply
 
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