World of Warcraft "Not a Success"?

Posted 10th Apr 2008 01:23 PM by Maticus

According to Craig Sherman, a speaker at the MI6 Marketing Conference in San Francisco, World of Warcraft is only doing a fraction of the business it should be doing.

Speakers at the conference were debating the future of MMOs, and in particular, the scope of free-to-play games. Apparently, there are 800 million teens worldwide that would like to play an MMO, but don’t have the means to pay a subscription - in other words, they don’t want to pay, can’t afford to pay, or don’t have a credit card.

Based on those figures, Sherman claims that World of Warcraft’s 10 million subscribers can hardly be seen as a success. “There are 800 million teens in the world. That’s not a success.” In his opinion, a 10% share of the the market could qualify.

Via softpedia.com




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MasterDinadan
Posted 11, Apr 2008 03:19 AM
(0)
 

I’d say the worst assumption that he made was that success of an MMO should be measured exclusively by the number of people playing it.
Suggesting that WoW should change to a free-to-play model is simply idiotic.  Blizzard is a business, not a charity.  Having more customers only makes the business more profitable if those customers are actually paying.

I don’t think there’s any doubt that WoW would be more popular if it was free.  This isn’t a popularity contest though.  Comparing a subscription MMO to a free MMO simply isn’t fair.  If you compare WoW to similar products at the same price, there is no doubt whatsoever that it is successful.

Reply
 
MasterDinadan
Posted 11, Apr 2008 03:19 AM
(0)
 

I’d say the worst assumption that he made was that success of an MMO should be measured exclusively by the number of people playing it.
Suggesting that WoW should change to a free-to-play model is simply idiotic.  Blizzard is a business, not a charity.  Having more customers only makes the business more profitable if those customers are actually paying.

I don’t think there’s any doubt that WoW would be more popular if it was free.  This isn’t a popularity contest though.  Comparing a subscription MMO to a free MMO simply isn’t fair.  If you compare WoW to similar products at the same price, there is no doubt whatsoever that it is successful.

Reply
 
Trakamoocow
Posted 11, Apr 2008 03:33 AM
(0)
 

Personally, I think the biggest oversight is this:  10 million active subscribers now.  Cool.  Games been out what 3+ years?  And had multi-millions of subscribers then.

Stats show that the average person doesnt play the same game for that long (fortunately or not, i do :p).  SO over the time period, how many actual people does that mean have played WoW? 20mil? 30? 50? more?  I don’t know, but judging purely by current active subs is a bit ‘meh’. 

And yeh, judging by active subs at all… I play EvE online, 200k active subs.  It offers a completely different gaming experience, one that doesnt really cater to mainstream ideals of safety, super friendly carebear huggy it is NOT.  Great game if you’re into the genre/experience it provides.

Reply
 
Trakamoocow
Posted 11, Apr 2008 03:33 AM
(0)
 

Personally, I think the biggest oversight is this:  10 million active subscribers now.  Cool.  Games been out what 3+ years?  And had multi-millions of subscribers then.

Stats show that the average person doesnt play the same game for that long (fortunately or not, i do :p).  SO over the time period, how many actual people does that mean have played WoW? 20mil? 30? 50? more?  I don’t know, but judging purely by current active subs is a bit ‘meh’. 

And yeh, judging by active subs at all… I play EvE online, 200k active subs.  It offers a completely different gaming experience, one that doesnt really cater to mainstream ideals of safety, super friendly carebear huggy it is NOT.  Great game if you’re into the genre/experience it provides.

Reply
 
Trakamoocow
Posted 11, Apr 2008 03:33 AM
(0)
 

Personally, I think the biggest oversight is this:  10 million active subscribers now.  Cool.  Games been out what 3+ years?  And had multi-millions of subscribers then.

Stats show that the average person doesnt play the same game for that long (fortunately or not, i do :p).  SO over the time period, how many actual people does that mean have played WoW? 20mil? 30? 50? more?  I don’t know, but judging purely by current active subs is a bit ‘meh’. 

And yeh, judging by active subs at all… I play EvE online, 200k active subs.  It offers a completely different gaming experience, one that doesnt really cater to mainstream ideals of safety, super friendly carebear huggy it is NOT.  Great game if you’re into the genre/experience it provides.

Reply
 
EMP
Posted 11, Apr 2008 11:20 AM
(0)
 

It seems to me that people seem to want to meantion World of Warcraft in relation to about anything just to get a bit of attention. All nice, but its not very realistic and a strange way to measure succes. Please! no more whine and no more cheese, im full.

Reply
 
EMP
Posted 11, Apr 2008 11:20 AM
(0)
 

It seems to me that people seem to want to meantion World of Warcraft in relation to about anything just to get a bit of attention. All nice, but its not very realistic and a strange way to measure succes. Please! no more whine and no more cheese, im full.

Reply
 
EMP
Posted 11, Apr 2008 11:20 AM
(0)
 

It seems to me that people seem to want to meantion World of Warcraft in relation to about anything just to get a bit of attention. All nice, but its not very realistic and a strange way to measure succes. Please! no more whine and no more cheese, im full.

Reply
 
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