View Full Version : New Judges' Chamber Poll & Mailbag
The new phase of the beta has brought about a relatively large number of changes, most of which have been welcomed with open arms or at least a nod of agreement. One though, is receiving mixed reactions and that's the new feature of 'Rest States'. Blizzard describe it as
"Rest State modifier, which gives players a time-limited bonus to combat (PvE) experience. This frees up time for exploring other aspects of the game without penalty, such as tradeskilling and social activities, and helps players avoid level-grinding. As players kill monsters and gain experience points, they become increasingly tired."
There are five tiers of tiredness: well rested > rested > normal > fatigued > exhausted and it takes 8 hours to go from 'exhausted' back to 'well rested' if you log off in an Inn.
Bonus experience points are earned when killing monsters and this bonus varies depending on your state of rest. 'Well rested' earning the most extra points, 'rested' a smaller bonus, 'normal' no bonus but the uncertainty from fans comes when killing while in a 'fatigued' or 'exhausted' state where you will not only receive no bonus (seems reasonable) but will actually only receive half the regular experience points or quarter respectively. In effect, a penalty. What isn't clear yet is how long these States of Rest last. To go down from 'well rested' to 'normal' could take 4 hours or 10 hours of play for all we know but bear in mind it only takes 8 hours of rest to go from exhausted right up to well rested. As we suspect these 'rest states' could be an attempt to address so-called 'powergaming' where a character is played in shifts, literally non-stop by a group of people, the duration will be on the shorter side we feel. This is good news for those who don't have huge amounts of time to play as they will more than likely play in a 'well rested' state always earning the maximum bonus allowing them to develop higher level characters. You should also note that you can access other characters on your account while another is resting.
It's early days yet and no testers have had time to put this to the test, still, we'd like to see what everyone thinks of this new development at this point. Check the poll here and cast your vote (http://www.worldofwar.net/judgeschamber) and while you're at it you can leave any comments or insight into this poll in this thread and we'll include them on the site once the poll has closed.
wakiki
15-04-2004, 08:22 AM
It all depends on how much of the the experience you get is from killing mobs, and how much you get from the quest rewards. I suppose that mob-camping should be discouraged, but I thought that was what the good quest rewards were for.
SoleSteeler said in this thread (http://www.rpgforums.net/showthread.php?t=172340&page=2) that the mobs give about half the total experience that you get froma quest. If this were the case, and you were exhausted, you would get 5/8ths of the normal experience, when completing quests(1/4th of the half you get from mobs, 4/4ths[full] reward for the 1/2 that you get from quests, if you follow me). Ouch. That's pretty harsh. Your exp gaining is almost halved :(
Although, you can always log on to another character I suppose :\
I'm not going to vote until the patch occurs and I hear what the testers are saying about this.
I think it's an awesome idea. It's the same idea as upkeep in War 3, it gives advantage to those that don't play as much. The hardcore gamers will find that it takes longer to get to the higher levels, as their XP gains drop the more they play.
The not so hardcore gamers, however, will constantly be rewarded with the benefits of not being fatigued while playing. It's awesome. And, if you really don't like it (ie, you're hardcore), then you can simply play on your other account for the remainder of your playing time (the other 12 hours of the day).
I think that it will take a lot of tweaking, but I can see the amazing benefits it has to offer. The only people it'll really upset are those that were planning on playing one character for 72 hours straight, intent on reaching the level cap in that time period. I see no problems with it, other than the tweaking.
George Bush
15-04-2004, 08:46 AM
honestly i dont like it.
yes you could play another character and end up having two "mains" but forcing players to do things other than what they want to do is rather stupid.
part of the beauty of blizzard games has been the freedom of many different playstyles to co-exist in the same system.with the new changes it caters to middle ground gamers and casual gamers instead of what makes up the core of mmorpg gamers, the power gamers.
there are a few other things in the patch that are disturbing as well. the whole "power" thing changing melee dmg by class is one of them.
this will limit the much praised versitality of the priest and turn them into one trick ponies . this is even moreso now that they took away sleep and gave it to mages.
i think the changes are a step backwards instead of going in the truly unique direction they were going into.
SSH83
15-04-2004, 08:48 AM
Ok. NOW they have really lost it. Personally, I like the idea, but I know that I belong to a minor group of gamers that do not crave monster-killing 24-7.
Whatever happened to "Priority = Fun?"
Limiting combat to 4 hours in every 12-hour period is NOT FUN. Not everyone likes/cares about the trade skills. Not everyone wants to spend hours walking around for "exploration" XP. Not everyone likes to sit in a tavern and chat. This restriction will dissuade a substantial amount of player from WoW without a doubt (especially fans of Diablo series).
This is a Blizzard game, and Blizzard games are NOT social-games. They're action-packed games. Fun + Action is what is expected from Blizzard. It's the formula that has sold all those millions of copies of games. Straying from that formula is the dumbest move ever.
Whatever happened to "If it aint broke, don't fix it?"
I bet the crews of Flagship Studios are laughing their asses off right about now...
P.S.
Even though this feature will most certainly not go well with action games, it WILL work wonders for ROLE-PLAY servers. If this feature is for RP servers ONLY, it will be the new standard that Blizzard has created for others to follow.
.
Valamyr
15-04-2004, 08:53 AM
I like it. It makes sense.
Okay, perhaps aside from limiting the place where you have to go log out at...
But its a good system. Penalties could be a bit less steep im guessing. 75%/50% would do rather than 50%/25%.
If you're playing more than 12 hours a day, you have larger problems than a XP loss.
The Hardcore gamers cost Blizzard the most amount of money, as the money you pay goes to bandwidth costs. The more you play, the more it costs them. This simply make economical sense. If you're too pissed off about that, go play another character. And the another one.
Makes sense to me.
Dirty_Mr_Clean
15-04-2004, 09:02 AM
It's hard to say if this is a good idea until we have more details on it. I like the concept because it really will help the casual gamer. It depends on the penalty after you leave the Normal state and worries me. If the penalty doesn't hurt to much after the Normal state then the idea is great. But if you have to end your gamer time on that character at time it will suck.
ProtectorOfLife
15-04-2004, 10:45 AM
When I first read this idea I thought "oh no thats terrible". I thought about it for 10 seconds or so then I said "thats genius!". No I don't usually have mood swings like that or something haha. I think in any normal circumstance in any other game this is a bad idea. I think in World of Warcraft, Blizzard can actually pull this one off. From how it sounds (I've never played, but its really hard to ignore how excited people are about this game, it excites me just reading their journals come on) there is so much to do in the game thats actually fun and worth doing, that you would NEVER have to stop and this does not hurt hardcore players at all. There is plenty to do, for starters, tradeskills, exploring, guild events (raids, etc.), pvp, server events (gm hosted I would assume), questing, helping friends/random people (heaven forbid you teach the newbies who are having trouble a tip or two), trading, sociallizing (sounds funner in this game with all the emotes then any other games so far) of course play an alt, sleep, eat, other life activities and finally, heres a concept, keep leveling anyway! Maybe not so much into the penalties, but at least not at the full exp at all times. Come on guys is it really that bad? Seems like if you had to take a break from the game for a while, like a short vacation or something this would be helpful in catching you up more rather than just being way behind everyone else 'cause you happen to be busy a couple days. I think the true power gamers will still be way ahead because they use their time wisely/efficiently. Of course I've never played the game maybe I'm just speaking out of my butt. :lol:
devlin
15-04-2004, 12:27 PM
I like the concept because it really will help the casual gamer
Perhaps in levels but it doesn´t help in the other things since the hardcore game will then excel in crafting\etc etc also and there will not be any uniqe classes since you must do a little of everything to cooldown your exhausted status.
So in the longrun every charter will be master in Blacksmith\Cooking etc.
Than-Tan
15-04-2004, 01:18 PM
Ok... My thoughts on the subject:
*The idea is good I guess, to even the field between casual gamers and power-gamers, and to force players to take breaks in their gameing sessions. But I still want to be able to play a whole saturday if I feel like it (without the feeling that Im wasting exp) so I hope they make the rest time between fatigued and normal fairly short (playing normal for 4 hours and then resting at an inn for 1 hour to get back to normal again from fatigued). The rest times between the other states should of course be much longer.
*This could change powergamers from playing one character to play three or four in shifts so that they always play a character when it resives the highest exp-bonus.
*Before people starts ranting about this being the end of this game and how disappointed you are, try to remember that this is a beta and a lot will change before it goes retail.
:xtree: Than-Tan, The Empire
Derugash
15-04-2004, 02:01 PM
A first report from syrinwow, can be found in this (http://www.worldofwarcraft.com/thread.aspx?FN=wow-general&T=21727&P=1&ReplyCount=7#post21727) thread.
It took me 3 hrs and 10 min to go from well rested to rested.
I reached level 8... 3k into the 10,900 exp of that level.
Exp has not quite been doubled... but it's close:
Lvl 1: 500 >>>> 800
Lvl 2: 900 >>>> 1800
Lvl 3: 1450 >>>> 2900
Lvl 4: 2100 >>>> 4200
Lvl 5: 2900 >>>> 5600
Lvl 6: 3900 >>>> 7200
Lvl 7: 5150 >>>> 9000
Lvl 8: 6700 >>>> 10900
Quests exp has been incrased as well... not quite doubled, but close. It seems to have been scaled up proportionately to the new exp requirements.
Now this I see as a measure to prevent people from exp grinding on monsters. the majority of exp comes from quests, yes? Is this a big problem to people that level through quests as they should? Time will tell. I hope it will negatively affect people that kill a certain monster type all day for exp, because they dont realize the fun they are missing, maybe this will force them to. And I hope it will not affect questers too much.
Elevander
15-04-2004, 04:05 PM
Hopefully it dosen't take long to go from rested or normal to well rested.
But I think the idea is rather stupid. At least add caffine pills. :lol:
I agree, we need more details, because right now this just seems like a restriction. Restrictions are NOT good. My knee jerk response was.
1. Who cares if powergamers want to powergame. Let them. I'll still have fun, as long as they can't grieve/PK me. We don't need to make EVERY aspect of the even-steven. We want diversity. If you play more, you should have more.
2. They will still powergame, just by swtiching characters. It's just hindering the amount of time you can play on ONE character. And I don't really see much good coming of that. Seems counter intuitive.
3. It's PUNISHING a group of players. If you want to even the playing field a little, then REWARD the other group players.
Not confirmed, but I read that all you had to do was logout and log back in to go from fatigued to normal.
Thus, you can powergame, just not with the bonuses (hence the rewarding, not punishing), by simply logging out and back in every few hours.
Something else just came to mind.
This now puts a lot of emphasis on what rest state you in, meaning people will be focused on their experience bar and what %exp is being earned.
This is totally backwards from Blizzard's usual approach of leveling "without even realizing it."
I think this backfired. They tried to avoid the notion of level grinding, but instead I think this places emphasis on how much experience you are gaining.
Plus, it's just another stat, and pain in the ***, I need to keep track of = less fun.
(I am nearly never a naysayer, but this does not appeal to me at ALL)
PS - It wouldn't be so bad if you regained rest-status by simply not fighting. That way you could go craft or gather or fish, but the fact you have to sit in an Inn is so inconvienent.
spaker_man
15-04-2004, 07:17 PM
I love the idea, but the idea of Caffeine pills ... this adds an idea that alchemists could make "potions of rest" or rejuvenation potions could add a little back to your rest state. With a cool down on rest potions this could create a nice business for alchemists without too much abuse.
You should be able to get to normal through inactivity anywhere, but only get to rested and well rested if you are in fact resting in a house or Inn.
Overall the rest state is a great Idea IMHO.
Naram-Sin
15-04-2004, 10:08 PM
I'm pretty excited about this idea. The fact is, power gamers ENJOY it when it takes longer to accomplish their goal. They say something like this is unfair, but the fact is they'd lose interest quickly if they could just power through to level 60 really fast. Too many games have catered to that style of gameplay, turning gameplay into the grind that power gamers demand. Rest-state sounds like a brilliant compromise of a game mechanic, making it so casual gamers can level without grinding while at the same time giving power gamers more of the grind that they for some reason want.
kelemvor
15-04-2004, 11:56 PM
I think this all depends on exactly how long it takes to go from well rested to fatigued and how much of a penalty there is. Most of the time I would have a few hours to play each day after work. Assuming that this isn't enough time to become overly tired, then that's great. However, if I have a whole Saturday free and want to log on at 8AM and log off again at 10PM, then I shoudln't be penalized because of that. If I am, it's going to make me not want to play this game as much.
If say 12 hours is the time it takes to wear down, then that fine as it wouldn't affect any normal player. However if it's 3 or 4 hours, then I'd get to play for 4 hours, then have to rest for 8 before playing again... That's just lame.
Dakken
16-04-2004, 12:04 AM
i think that the rest thing will suk and yet will be cool at the same times. sux because: darn i get to play for 4 or 5 hours and then i have to go rest.
cool because: this way when one character is tired u can switch to another character to play or make a new character so it creates diversity and the will to play other character types.
The_Iron_Raven
16-04-2004, 12:11 AM
I really, really, really, REALLY hate the idea. I like the idea of it, but I DO NOT want it implemented. I think it veers the direction of World of Warcraft to the World of SLEEPcraft.
Johanass "Johan" Tassen
16-04-2004, 01:15 AM
Think about it for a minute guys... Eight hours from dead tired to well rested. Well, how many hours does the average person sleep? Eight hours?
If you woke up and were continuously active until you went to bed you would be very tired, fatigued one might say. Kinda makes sense. You don't become exhausted in real life by going to work or school or whatever for a few hours. After a long day of work you'd be tired but not fatigued. After a moderate workday you feel normal. After a short workday you feel rested. With no work you stay well rested the whole day.
My point is many people who don't like the idea seem to think that you will tire out like a six year old coming off a sugar-high. It's not, "play for four hours, quit for eight to rest". If it is like that I would agree the system would be a flop. However, if you really want to play 24/7 you can. Never rest and you will be able to play continuously with lowered exp gain rates.
More reasonably however, you can play twelve hours straight. I'd wager you'd be near normal by then. You can rest or keep playing until you hit fatigued and even then you can rest or keep playing forever.
Also, there is no, "Whoops. Tired. Gotta play my other character!" You can do lots of things besides combat when tired, certainly you can find something to do until are normal again. If you want to go back up to well rested you go to an inn and log out. Not unfair since everyone would have to do that every time they logged off otherwise they'd stay at normal.
Just my two cents....
Dragonvenge
16-04-2004, 02:18 AM
Over all, I think this is a grate feature with penalties and all. How ever, going from 'well rested' to the end of 'normal' should take no less than 5 hours. Based on the fact that those 'same people who don't have huge amounts of time to play' will play mostly on weekends. And that rare playtime should not be terrorised by grate limitations, or the whole idea of this feature would work against itself.
I also hope they don't add too big exp bonuses, or they should seriously cut down the 'well rested' time and enlarge the normal time (in1+1+3 style). They should also make sure, that Rest State modifier will never start affecting quest exp, ever! Only kill exp. And I sure wouldn't mind some other in-game recovering than staying in Inn.
For me, this feature is excellent news and I couldn't be happier about it. I don't care who it helps and who it doesn't; the purpose of it is to prevent game-exploitation! (i.e. D2) And well.. now at last 'powergamers' will have an excuse to slow down a bit and actually enjoy the game. ;) Anyhow, none of those is the reason why I'm this thrilled about it. It's this one: I want to play as much as I can, but level as slowly as possible! :D
(I know this doesn't make sense to all of you.)
In other words, I want to experience and enjoy all there is for each lvl, and not to rush trough them and then complain, "So now what? Is that all there is?" It's more like reading a really good book: of course you're eager to find out what's on the next page, but most importantly you don't want it to ever end! So for me this feature is excellent.
Almost all of you have taken the: "The more exp you get the better game and gamer" approach. Now, I'd say there's something seriously wrong with that!
If you're playing more than 12 hours a day, you have larger problems than a XP loss.
Indeed! :lol:
:drink:
MasterDinadan
16-04-2004, 04:31 AM
I am just wonderring something, this is supposedly to give more time for other activities, but will you become better rested while your not fighting, or just while your logged out? It really doesn't give time for other things if there is no way at all to rest while logged in, people will be getting experience, they will suddenly get tired and say "time to rest" and just log out right there, if they went to do other things they wouldn't be able to rest.
Then again, I'll be tired at the end of the day instead of at the beginning, which is how I would like it. I would prefer to start off a day of playing by getting some experience, but I never really feel like I'm at a good stopping place when I'm just fight fight fighting (especially in a party, I wouldn't want to leave them). But if I get tired as I play, I'll go to town and try to trade stuff and work on tradeskills, which I will be able to pull myself away from. It sounds kind of wierd but it all makes sense in my mind, I just like ending my playtime with some peaceful activity.
Here's a question though, will your resting level decrease any time your logged on, or only while your fighting? I would hate to log on wanting to make a deal before I go to fight, and then take longer then I expected and find myself tired before I'm even ready to start fighting. I don't like the idea of being forced to do your fighting first and tradeskilling later in any given play session, so hopefully it ONLY adds fatigue while you are battling.
This reminds me of power-hours in UO. If you stayed offline for 24 hours or more, then you would have twice as much skill gain for the first hour that you logged back in...
savyj
16-04-2004, 08:28 AM
I love this idea. It basically allows Blizzard to control the pace of the worlds. It doesn't take anything away from anyone since the 16 hour a day guys can simply play different characters. All it really does is quell the race to the cap guys. This makes the game much more inviting to me.
To those who want zero boundaries, instant gratification and all that...good luck and may your world continue to revolve around you! :)
To those who think this should be like Diablo...go play Diablo...this ISN'T Diablo, this is MMORPG done Blizzard style (and with much wisdom and lessons learned from the "other" guys).
Keep up the good work Blizzard.
Naram-Sin
16-04-2004, 09:05 AM
I think this is the perfect compromise between power gamers and casual gamers. Even if you play for 12 hours at a time, it's not going to be too easy, and if you only play a few hours at a time, you're still going to level up and it won't feel like such a grind. The power gamers will probably always hate this idea, but the only alternative to keep them happy would be to increase the experience requirements to the point where the casual gamers are no longer able to enjoy the game. Besides, they're balancing the way experience works so even if you're playing with your character totally exhausted there's still other ways that you can be improving your character, such as questing or crafting.
I still remember at the very end of beta in Star Wars Galaxies when they increased the experience requirements (about 4 to 10 times as much depending on the profession). That's a big part of why I eventually quit that game. When I decided to try out some other crafting professions besides the ones I'd already mastered at the beginning, I found that in order to get to the point where it was fun and I could sell stuff I needed to spend a lot of time just double-clicking for experience first. At that point it's not even a game anymore, it's a boring job, so I quit.
The only reason I'm even remotely interested in WoW is because of all the reports I'm hearing about how you don't even notice that you're leveling, because you're just playing the game. That's what I want, a game you play, where the side-effect of playing is that your character levels up, and the only reason that levelling up even matters is because it opens up new content, so you're always exploring fresh content in the game. One person in this thread said they think this resting change will actually make you look at the meter more, but I don't think that over the course of 8 hours or so that you'll even notice that your experience gain has gone down 50%, or hopefully if you do notice the drop-off you'll take it as a sign that it's time to look for a job, get a girlfriend, do your homework or get some sleep or something.
Wickedly_Evil
16-04-2004, 10:30 AM
I don't want a restriction on how I want to play. I like to focus on one character at a time. Sometimes I do binge play, but why is that such a bad thing? I don't like the idea of a penalty to xp, but the rested bonus part would suit me fine. I do think it is nice to have uber hardcore gamers and 1-2 hr a day people be closer together. On the otherhand, if someone plays 14 hours and you play 2 even if you start off getting 200% bonus you will never catch the person that had 2 hours of 1/2 xp. They most likely had that 200% 3 hours too, and then however many more hours they played.
Also I think the rest system should be based on level of fatigue. If you played 4 hours, then 4 hours to rest. However, any amount of time longer than 8 hours would be rested by an 8 hour inn rest.
I believe the rest system to be a ploy to make people get xp slower so they play the game longer. By this I mean in terms of months/years as opposed to hours per day, so that Blizzard makes more money.
All in all I just want to slap a big No on resting. Restrictions/penalties are usually not very fun
Naram-Sin
16-04-2004, 11:09 AM
I came to add to my last post, but I'll respond to Wickedly_Evil a little bit, first. I'd just like to say that of course this is a way to try to get power-gamers to play longer. This is supposed to be a persistent game, meaning they want you to play indefinitely. Power gamers need a challenge to keep them playing, and many games have tried to cater to them by multiplying experience requirements big-time, making it more difficult for casual gamers. Like I said, I think this is a great compromise between the needs of power gamers and the needs of casual gamers. I'm only drawing on experience with other games since, sadly, I'm not in WoW beta. However, from the sounds of things WoW is shaping up to be the game that could finally draw the casual gamers into the MMO market. You have to be more pragmatic and think about this from the perspective of a game developer if you want to find solutions to these problems.
Ok, on to my ideas to help improve the rest system. One problem with this system is that there is a type of casual gamer who is actually hurt by this system, the weekend gamer. All week long he's going to work, taking care of the kids, writing his dissertation, or whatever it is that keeps him from playing games during the week. Then, on Saturday, he all of a sudden has a break from everything and binges on an MMO for 8-12 hours. This guy is screwed by the rest system, though. I think I have a possible solution, though. My idea is that for every 24 hours the account isn't logged in, the well-rested state will last that much longer. So if it normally lasts 3 hours for someone who logs in every day, then it will last 18 hours for someone who just logs in on Saturday. There would have to be a limit on the number of days' credit you could accumulate, probably 3 days, I'd think, and it would only apply to the first character you log in after that period, or it would be on a timer from the moment you log in that first character, so that people don't abuse the system and make several characters they take turns powering and abuse the system.
Ok, the other problem with this system is people watching their meter too much and making decisions about their playtime based solely on this meter. I think the reason for this is because of the incremental nature of the meter. You jump from 200% down to 150% then to 100% etc. People feel like they have to log out the very moment they jump down from 200% to 150%. They feel like they have to maximize their experience gain. I think the scale should be more continuous. I think it should start counting down almost immediately (except in the case of the weekend binger, like I pointed out above), but go in increments of 1%. So it counts down 200%, 199%, 198%, etc. Then, people won't worry about trying to maximize their experience gain, because it would just be impossible. Players will still think about the experience modifier, but there will be a lot less anxiety over it. People will get to decide when they want to rest their character, rather than feel like Blizzard is deciding it for them. Some will log out at 172%, others at 139%, and yet others sometime well after they've reached 25%. What's important is that the player feels in control of deciding how much play-time is right for them.
If someone who IS in beta likes any of these ideas, feel free to post them in the beta forums :thumbsup:
spaker_man
16-04-2004, 11:14 PM
So far the only flaw that I have seen with this system is that people are viewing the 200% as the experience that they "should" get and so view dropping to "normal" rest as an actual penalty. Blizz wants that well rested period to be a bonus to people who manage their characters in such a way that befits actual role playing. If you really role play your character then when you want to stop hunting you will go back to town to find a nice soft bed to sleep in. Most people don't want to sleep in the woods if they can help it. This gives people incentive to bring a bit of realistic logic into their gaming. I don't say realism because this is a game. But even in fantasy worlds there are some natural rules that we all take inherantly ... good fights evil, males and females couple, gravity pulls us towards the ground .... creatures rest when they get tired.
Since it's based on the experience you gain from fighting I feel that a 12 hour session containing some questing and maybe some crafting mixed in with a bunch of fighting will still leave your character in a relatively rested state.
I'm glad they are trying to discourage sessions where a person wanders out and camps mobs for 12 hours simply for experience, in essence stopping the grind.
Go Blizz Go!
Father Jack
23-04-2004, 07:33 PM
I really love this idea. Its ideas like this, weather you love it or hate, that shows how much blizzard is really trying creating a new experience, or the next generation MMORPG. :teeth:
Masamunae
23-04-2004, 07:42 PM
This is a Blizzard game, and Blizzard games are NOT social-games.
Uhhhh and here I thought this was a MMORPG. The entire basis of the game is that it is a social experience. Otherwise, why are you even playing it? This game isn't about winning and loosing, it is about immersion and the social interactions. And who cares if we loose some hard core players or D2 players? The large majority of people who play MMOs are casual gamers, which are about 80% of the players.
While I do agree the system needs a bit of tweeking, it is a great idea. If you don't like it, play another game. These games aren't meant to cater to you. They offer a system, and if you don't like it, then don't support it.
Vectom
25-04-2004, 03:25 PM
I can only say: "Well done Blizz!"
No more addiction :lol:
Donnelms
01-09-2004, 04:49 PM
i think soulband items are good, maybe if there is enough of them other items will have a high value. Who knows maybe it will be where you can actually use money to trade for things. In real life there are things that cost a little bit of money so in this game there should be things that cost small ammounts of money so all characters, low and high level reguardless of ammount of money can buy items from other players not just merchants
Squarebob Spongepants
01-09-2004, 05:05 PM
On one hand, you obviously used the search function. Bravo :thumbsup:
On the other hand, like some kind of forum necromancer, you brought this thread back from beyond the grave. It was started back in April :lol:
GreenArmadillo
01-09-2004, 05:37 PM
On the other hand, like some kind of forum necromancer, you brought this thread back from beyond the grave. It was started back in April :lol:
Well, THAT explains why the poll is broke. :)
Donnelms
01-09-2004, 09:43 PM
On one hand, you obviously used the search function. Bravo :thumbsup:
On the other hand, like some kind of forum necromancer, you brought this thread back from beyond the grave. It was started back in April :lol:
actually i just cliked on the explaination for why the poll was broke and was asked that question, so i answered. and it was posted there, so um good job by you for not knowing what is going on
Xlorep DarkHelm
01-09-2004, 10:25 PM
Doesn't mean he wasn't correct. Chill out dude. I don't believe it was an insult, considering how rare it is to encounter someone who actually understands how to search for things. This forum isn't like b.net, and more often than not, people aren't all out to flame, harrass or annoy you. There's a level of civility in it. Of course, in order for that to work, it's gotta happen both ways, and you took a (what appeared to be) lighthearted jest, and made it personal.
Squarebob Spongepants
02-09-2004, 12:31 AM
Doesn't mean he wasn't correct. Chill out dude. I don't believe it was an insult, considering how rare it is to encounter someone who actually understands how to search for things. This forum isn't like b.net, and more often than not, people aren't all out to flame, harrass or annoy you. There's a level of civility in it. Of course, in order for that to work, it's gotta happen both ways, and you took a (what appeared to be) lighthearted jest, and made it personal.
You're right. I never meant to offend him. The first remark was meant as a compliment. You see plenty of people on various forums who are either unaware of the search function or who are admittedly too lazy to use it. Apparently, Donnelms doesn't belong to either category.
The second remark was supposed to be a joke. Not too long ago someone bumped alot of old posts on the b.net forums. Someone used the term 'necroing' and seeing this old post resurface reminded me of that.
Donnelms
02-09-2004, 05:37 AM
I was offended because the guys handle is sponge bob square pants, and that show is the worse show ever. It was originally intended for children but all I ever hears is these immature teenagers and people in their early 20s raving about how they love sponge bob and have all this sponge bob crap. The show is terrible and isnt funny at all, if you like sponge bob, you should hate life and therefore kill yourself.
Father Jack
02-09-2004, 05:49 AM
I was offended because the guys handle is sponge bob square pants, and that show is the worse show ever. It was originally intended for children but all I ever hears is these immature teenagers and people in their early 20s raving about how they love sponge bob and have all this sponge bob crap. The show is terrible and isnt funny at all, if you like sponge bob, you should hate life and therefore kill yourself.
Yipes, I don't care for that show either ... but ease up on the hate pills a little.
Xlorep DarkHelm
02-09-2004, 06:37 AM
I was offended because the guys handle is sponge bob square pants, and that show is the worse show ever. It was originally intended for children but all I ever hears is these immature teenagers and people in their early 20s raving about how they love sponge bob and have all this sponge bob crap. The show is terrible and isnt funny at all, if you like sponge bob, you should hate life and therefore kill yourself.
Ok.... that doesn't really qualify as "Civility". "Civility" means we don't make personal attacks against anyone, especially over that person's choice of name. The name is not any more offensive than someone named "BarneythePurpleDinosaur" would be. Chill out man. If you want to remain uncivil, then please, find somewhere else to be.
lord-of-shadow
02-09-2004, 07:23 AM
Darnit. I read through this whole thread and was actually ready to begin debating the subject ;)
Now i find that it's not only an old thread, but that, unless I am much mistaken, the rest system has been tweaked a bit. Heh.
Weedkiller
02-09-2004, 07:34 AM
like some kind of forum necromancer, you brought this thread back from beyond the grave
I thought it was funny =P Reminds me of a news post on PA a few days back.
Necros
02-09-2004, 11:15 PM
Elly i know what im gonna ask is not about the subject but i sended an article so i could maybe be the warlocks citadel webmaster can you tell did i made it or not?
Squarebob Spongepants
02-09-2004, 11:47 PM
I was offended because the guys handle is sponge bob square pants, and that show is the worse show ever. It was originally intended for children but all I ever hears is these immature teenagers and people in their early 20s raving about how they love sponge bob and have all this sponge bob crap. The show is terrible and isnt funny at all, if you like sponge bob, you should hate life and therefore kill yourself.
First of all, you're wrong about the handle. If you look closer you'll see that I 'rearranged' the name a little, kind of poking fun at the character. Althou I'll admit that I actually like the show, even thou I wouldn't 'rave' about it (I don't like it that much). There are other cartoons that I like more, like The Simpsons and South Park. If you really think that Spongebob Squarepants is the worst cartoon ever then you haven't seen much. Old Hanna Barbera cartoons anyone? :lol:
Apollo
03-09-2004, 12:12 AM
The show is terrible and isnt funny at all, if you like sponge bob, you should hate life and therefore kill yourself.
I'm having a little trouble understanding how you came to that conclusion but nevermind. Just by your logic we'd have a lot of dead kids on our hands to deal with.
And as for the name Squarebob Spongepants I think it's considerably funnier than Spongebob Squarepants and the creators of the cartoon should have gone with Squarebob... can you imagine some of the situations a guy with sponge pants could get into? Oh, the comedy - the agonising painful comedy!
Erm, anyway, I think it's unanimous that the Simpsons is the best cartoon out there.
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