View Full Version : Completely NEW Race
Havard
17-05-2004, 07:11 PM
If Blizzard were to add an ENTIRELY NEW race to the Warcraft Universe, what would you like it to be?
Examples: Drow Elves, Half-giants, Pixies, Halflings, etc.
Brainless
17-05-2004, 07:33 PM
LEPRECHAUNS!!! :lol:
no, seriously, i dont know
GreenFaun
17-05-2004, 08:05 PM
There really doesn't seem to be a shortage. I mean, besides the obvious player races, there's naga, various kinds of elves kickin' around, several different races of demons (Eredar, pit lords, succubi, voidwalkers, fel whatevers, doom guards) nerubians, faceless ones, tuskarr, magnataur, mok'nathal, various subraces of trolls, dryads, dragons, dragonkin, gnolls, kobolds, harpies(may or may not be intelligent, but some use magic, so probably they are), mur'locs, giants, pandarens, centaurs, razormanes, furbolgs, and sasquatch. And that's just off the top of my head.
One thing I'd love to see is races of a truly different sizes. Giants are already in the game, but I'd love to see teeny little pixie-type characters too. I've played text-based MUDs where size made a difference in what areas you could reach (such as only little fairies fitting into holes in trees, or giant-sized steps that are just stone walls to human-sized characters) and I don't know of a 3d game that's made similar parallel content. PvP balance and realism would be a huge issue, though.
wakiki
17-05-2004, 08:41 PM
Heh, Faun, I think he meant a type of race that was never in the Warcraft universe before now.
I don't see why they would add something entirely new like that - it might be interesting to see the variety, but this world has already been established, and most players would rather see Blizzard stick to the storyline.(Including me). However, I will go ahead and brainstorm a little:
Personally I would like to see an ethreal magical race in WoW. Things that would be made up of nothing but magic. They would like a cross between elementals and wisps(except they would be neither - they would be a race of their own). The classes available for them would be Mage, Shaman, Warlock, Druid, and Priest.
As far as the race background goes, they could be a direct manifestation of the Titans, who are trying to save Azeroth. They have recently appeared from within the Maelstrom, where a rift remains. Their starting location and capital city would be on a different world, not on Azeroth or Kalimdor, but in a different ethreal realm. They would be directly opposed to the demons, and nothing else.
Jondar
17-05-2004, 08:47 PM
Id like to see half-giants, or maybe hobgoblins. A match between a gnomish warrior and a half-giant warrior would be too good to pass up :lol:
Havard
17-05-2004, 08:59 PM
Yes, as Wakiki said, I meant "what is your idea for a new race"
I'm not necessarily suggesting that the Warcraft universe is in desperate need of a new race, I'm simply curious as to what interesting suggestions/ideas other players have.
Jondar
17-05-2004, 09:05 PM
Yes, as Wakiki said, I meant "what is your idea for a new race"
I'm not necessarily suggesting that the Warcraft universe is in desperate need of a new race, I'm simply curious as to what interesting suggestions/ideas other players have.
Oh. Silly me. I suppose, then, Id like to have some sort of mystical race - like a Medusa or something. That could have special abilities up the wazoo, if only one sex :scratch:
ratbert
17-05-2004, 10:33 PM
I'd vote for a different breed of humans or "half-humans" who would side with, and fit in with, the horde. Something along the lines of barbarians.
I just thinks it's a loss that there are no horde characters you could even remotely feel a connection to on the physical level so to speak. All are so god damn ugly, and the UD are dead for crying out. The alliance characters are so much easier to identify with since they all are human-like at least, but then again, they are all sissies.
Conan would side with the horde, and so would Zeb Machahan (he would hang out with the taurens and smoke peace pipes in those big tents of theirs), so what can go wrong?
Technical-Itch
20-05-2004, 01:55 AM
I'd like to see the frost trolls come back somhehow! "i'll ice'm" Coolest creeps from WC3, and in WoW it would be nice to get a northern continnent in a expansion that's all snow. "stay cool"
Satyr's are cool too.
devin
20-05-2004, 05:04 AM
definitly some sort of giants. there arent that many big races in the game.
tauren... MAYBE you could consider orcs.
tahts about it
devin
20-05-2004, 05:06 AM
I'd vote for a different breed of humans or "half-humans" who would side with, and fit in with, the horde. Something along the lines of barbarians.
I just thinks it's a loss that there are no horde characters you could even remotely feel a connection to on the physical level so to speak. All are so god damn ugly, and the UD are dead for crying out. The alliance characters are so much easier to identify with since they all are human-like at least, but then again, they are all sissies.
Conan would side with the horde, and so would Zeb Machahan (he would hang out with the taurens and smoke peace pipes in those big tents of theirs), so what can go wrong?
i identify perfectly with trolls.
its just my steez.
im sure other people have an undead personality when it comes to RPGs and can perfectly identify with them as well
Visage
20-05-2004, 05:29 AM
i think drow elves would be pretty cool, but adding in a new race all together would throw off the sync that i truly love about warcraft (and what maybe other MMORPG's lack?)
Rio-of-the-Horde
20-05-2004, 05:33 AM
C'mon we all know they need to add a monkey giant race to match the Hordes tauren.Yep more Simzoo.
WiglyWorm
20-05-2004, 06:39 AM
One word:
Protoss.
Wickedly_Evil
20-05-2004, 08:32 AM
Hey now.... I was really upset that wow Didn't include the undead as a playable race way back when. I was thinking damn now I'll have to play some race that doesn't suit me.
I play warcraft 3 sometimes, but I always play the undead because they are my favorite. On another note, most of their upgrades were totally blah in tft compared to other races.
Just because it is not your cup of tea, don't knock it. Much to my dismay some people like gnomes. I think they are wretched little things.....
Nojin
20-05-2004, 05:10 PM
Wolfmen and Dragonmen would be neato beast-like races.
Boloblack
20-05-2004, 06:52 PM
I want a race of totally nude all women Amazons.... And i want them to wield adult toys as their weapons.
spaker_man
20-05-2004, 08:06 PM
I like the Dragon or lizard man ideas, but here are some other ideas;
1. Dopplegangers - race that temporarily mimics other races in appearance and skills to some extent. Would have skills of their own but could copy to a weaker degree some of the skills of the race they are mimicing. Very stealth oriented, infiltration.
2. Ents or some variation - race of creature that are more vegetation that animal. Skills for controlling nature and the elements, entagling vines and earth magics. Sort of the bystanders of the world, drawn into a fight simply for their survival. Might side with either faction, trying to preserve balance in the realm.
3. Duergar - Bring in the dark dwarves of the underdark from the forgotten realms series. A good race for the horde that people can identify with and provide a staunch enemy for the good dwarves of the surface. Dark magics and weapon smithing/imbuing for use by dark dwarves only.
4. Stone people - Golem like race composed of various types of rock. Strong sturdy warriors, throwing or rock hurling skills, naturally resistant to some types of weapons such as blades, weak versus others such as hammers also weak versus magics, specifically earth based magics. resistant to arrow type ranged attacks
Those are some that I like. what do you think?
wakiki
20-05-2004, 08:31 PM
Very very cool. I particularly liked the type that can assume the forms of other races.
I would blend this with my "elemental" race idea. They would be somewhat-shapeless forms of water, fire, light, but they could also shift temporarily into other races(since they are completely magical). They would gain a weakened version of the racial properties of the one they stole, and they would be resistant to magic.
I also liked the Dark Dwarves idea. Imbuing weapons with dark powers - that's cool.
Valon
20-05-2004, 09:08 PM
There is already "dark dwarves" in the game that the alliance got to stop so making them into a race is not something I would like to see, they seem just a "faction" not a race. The lizard men would be alot like the naga in my opinion so those would be out. The elemental/doppleganger idea is very nice and original for mmo(i believe) though I dunno if it would fit in w/ WoW, unless maybe they came from The Outlands or something that could be very possible.
I don't necessarly want a "new original race" I just want to be able to play the Naga or Nerubians I like these two races very much and would love to play them
Havard
21-05-2004, 12:35 AM
There are "Dragon Men" already, but it would be cool to play as a Dragonspawn.
I was thinking Salamanders would be an interesting contrast to the waterbourne Naga. In fact, a little Naga-Salamander mini-feud would be really interesting. From the fiery depths of the earth to the icy depths of the ocean, hahaha! The question would be which race is "good"... or do either even need to be? :evil:
Dagor
21-05-2004, 03:14 AM
Well this is a game based on warcraft so lets keep the races confined to the game. How about the blood elves. Seeing as they played a big role in the frozen throne why not give them a chance to show how bad they really can be. Also of course who could forget the lumbering gaints, the orges. Years of faithful servce to the orcs only to be betrayed at the end of th horde. Also lets think about some new classes i have plenty of ideas. Ill make a post later about them.
Havard
21-05-2004, 03:32 AM
Well this is a game based on warcraft so lets keep the races confined to the game.
Silly Dagor. Please read the original post. This thread is about hearing YOUR ideas for a NEW race for the world of Warcraft. The issue of which existing races (eg, Blood Elves, Naga, Pandaren) should be added as playable is the subject of other threads.
spaker_man
21-05-2004, 09:26 PM
Why are we bent on what would "fit" with WoW or what is "possible" in the WoW world. Creating a new race could also add a story line to the WoW universe that has as yet not revealed itself. For instance:
A guardian race of beings whom we discover have been moving the races around like pieces on a chess board. Though not all powerful they exist on a level above the one currently known to the denizens of Warcraft. These Guardians through minimal interventions have guided the actions of both the horde and alliance since creation. Often battling each other using the races of Warcraft as their pawns, these guardians vary in power from the "Noobs" to the "L337 HaXxOrZ"
:D
Come on, get creative and try to make something.
xXxDraGoNxXx1123
22-05-2004, 01:40 AM
Well this is a game based on warcraft so lets keep the races confined to the game. How about the blood elves.
So... before Warcraft 3 how many Tauren, Gnolls, Undead(still human looking at least, no cheap "skeleton cop out", Blood Elves, Jungle Trolls, Dragonspawn, Naga, Nerubians, Mur'locs, Tuskarr, Kobolds, Doom guard, Furbolgs, Panderan, Centaur, and Razormanes did you see in the Warcraft universe?
How does the saying go? Oh yes: I PwN J00 NoOb!11!1!!OMG11!WTF?ROFL!!11!
...sorry
Golems and Lizardmen.
Rokaan
22-05-2004, 01:57 AM
:rant: For the last time and seriously THE LAST TIME, READ THE BOOKS BEAT ALL THREE GAMES ON SINGLE PLAYER AND REALIZE THAT IF THEY WERE TO ADD A RACE IT WOULD BE THE FRICKEN NAGA. Firstly this is because in warcraft 1 and 2 there was only the horde and alliance (as in horde:goblins, orcs, ogres, trolls and alliance: humans, elves, dwarfs, and now gnomes.) in warcraft 3 blizzard realized they needed some new stuff so they took the Night Elves and took the Night Elves ancient betraying goddess/queen and put it in the story that she creates the Naga. The Naga of course are extremely cool and totally new. So if blizzard were to add a new race it would most likely be in an expansion and it would almost certainly be Naga. I am sorry for any of those people who get brain tumors and heart attacks at the sight of my getting pissed off at people who know not what they are talking about. If you are one of these people plzz go to this address to get help (http://mentalhelp.net/). :D
Booms
22-05-2004, 02:08 AM
:rant: For the last time and seriously THE LAST TIME, READ THE BOOKS BEAT ALL THREE GAMES ON SINGLE PLAYER AND REALIZE THAT IF THEY WERE TO ADD A RACE IT WOULD BE THE FRICKEN NAGA. Firstly this is because in warcraft 1 and 2 there was only the horde and alliance (as in horde:goblins, orcs, ogres, trolls and alliance: humans, elves, dwarfs, and now gnomes.) in warcraft 3 blizzard realized they needed some new stuff so they took the Night Elves and took the Night Elves ancient betraying goddess/queen and put it in the story that she creates the Naga. The Naga of course are extremely cool and totally new. So if blizzard were to add a new race it would most likely be in an expansion and it would almost certainly be Naga. I am sorry for any of those people who get brain tumors and heart attacks at the sight of my getting pissed off at people who know not what they are talking about. If you are one of these people plzz go to this address to get help (http://mentalhelp.net/). :D
I dislike stupid people. That means you. Maybe you should try to read the very first post before you make a comment such as this one and make an *** out of yourself.
Right now, IMO, the Panderans are out of balance. They need an enemy. Enter the...MUNKIEN!
Gnome-sized anthromonkeys constantly at war with the Panderan. If you've ever seen that Kim Possible (yay Disney!) episode with the ninja monkeys, thats what these guys are.
The Panderan are drunken samurai, the Munkien are crazy ninjas constantly sacrificing virgins to their ancient God while induced into a religious fervor.
xXxDraGoNxXx1123
22-05-2004, 03:14 AM
:rant: For the last time and seriously THE LAST TIME, READ THE BOOKS BEAT ALL THREE GAMES ON SINGLE PLAYER AND REALIZE THAT IF THEY WERE TO ADD A RACE IT WOULD BE THE FRICKEN NAGA. :D
My god... people just... don't... read...
docmadic
22-05-2004, 03:23 AM
id like to see vampires and werewolves in the game, both looking like humans when in normal condition :uhhuh:
and the blood-orcs with the red skin like seen in W3
and goblins, which are the only race to have overpowered bards :idea:
would be the ultimate kickass faction both others will be afraid of :surprise:
Talismaine
22-05-2004, 05:05 AM
Yeah, vampires… you could have them be like undead who never quite made it to the other side, and now have to kill things and sup some blood to stay alive. Kind of a rogue/warlock race. Racially, they could get night vision and a shape shift (at night) that would turn them into a bat, and let them move at +100 speed or whatever it is (like the shaman's wolfey thing… or maybe the warlocks nightmare.)
And lizardmen too. I used to play some RPG game, and the lizard peeps were awesome. They looked kind of like your uber skinney raptor type people, but with opposible thumbs. They sorta seem like a mage race to me. They probably couldn't ride on anything though, so I guess they'd get something like the Tauren do.
Anyone ever think of a giant badger (kinda like the Pandaren) that when you do /dance does the badger song? (badger, badger, badger, mushroom, mushroom, snake!) I forget the URL, but I think you can find it at Albino Blacksheep (.com)
Sorry if this is a little disjointed… I'm kinda out of it tonight. ;)
Headhunter01
22-05-2004, 12:03 PM
www.weeblesstuff.com
badgerbadgerbadgerbadger..
The Naga don't have feet it would never work..
Bat changing I think would be a new ability for the shamen instead of turning into a wolf and vampirism a new skill (or even a hero class in the current Wow hmmmm?) otherwise you would have army's of goths running round going
'Vlah! my name is dracula...you have a very pretty neck, I want to suck you blood! Mwahaha.." Anyways..
It would be hard to add a new race blizzard cannot mkae it so you alter a races weight let alone make something with fins n a tail or spider legs like a nerubian (most bad guys have four or two legs ever notice that?...that or no legs..) I therefore think they will bring out the elves which are not night elves.
Improved stats but with no shadow meld and improved magic affinity.
For ye ole Horde it could something like Wildmen, Humans who are wild..more like orcs tougher than normal humans but with less ability for magic.
Quite honestly you would have to make up a new race since the horde is who it is today and never anybody else...
UNLESS!!!
You get to use some kinda of never creatures or demon ex-Shamen controlled or liberated legion minion.
I personally feel it will be new classe's improved gameplay and new lands to explore
Havard
22-05-2004, 12:28 PM
Enter the...MUNKIEN!
Are they anything like the Monchhichis?
http://www.toontracker.com/monchhichis/monchhichis.htm
spaker_man
22-05-2004, 10:10 PM
This is just funny. Do people really have that hard a time coming up with original fun ideas that don't conform to rules offered up by some author whose word is being taken as the word of god?
***Warning .... cheesy business world buzz phrase coming up***
THINK OUTSIDE THE BOX
Let's try some more
1. The bubble people - composed of air and micro thin membranes they're bodies resemble a grouping of soapy bubbles .... while they posses ungodly magic powers of offense, bending the light of the sun or moon and amplifying it through their bodies, it only takes a good breeze to take them out.
2. actually that's all i can think of for now.
3. come on people, just hang it out there. Don't think about what was in a book or wasn't in a book. Just come up with a race that sounds like fun to play.
I know some of you can do this.
DeadSquirrel
22-05-2004, 10:39 PM
Well, the races that will come out with an expansion, would have to fit the WoW universe... which bubble men don't :p.
As much as cool and original ideas are nice... cool and original is not enough to make a race.
They would have to be cool enough to have a lot of people letting go of their main character.... but not too odd or cool, that they fit out of place in the game.
For the Horde, Naga is simply one of the best possibilities, if not the best.
While alliance would probably need some new kind of race invented through new lore.
Dicovering a new continent seems the best way of introducing a new race. Maybe golems from Northrend, that have grown a will of their own... or god knows what :p.
Golems would seem pretty nifty.... they'de have a certain "coolness" to them, being made of stone and only just discovering the world, they'de add a big and tough class to the Alliance, to counter the Horde.
And best of all, the golem design is very flexible = potentially very "cool".
Booms
22-05-2004, 10:42 PM
Are they anything like the Monchhichis?
http://www.toontracker.com/monchhichis/monchhichis.htm
Nah, the Monchhichis are to cute and happy. Munkien like steal shiny objects and sacrifice virgins.
Apollo
23-05-2004, 12:39 AM
I think people should stop suggesting races from other fantasy novels or variations or already existing races, we want an entirely new race, something that hasn't been seen already in Warcraft. The idea of shapeshifting is an interesting one but may prove to be a little similar to a druid. As a race, what would a druid shapshifter be? As a playable race these wouldn't work however cool they may be.
The easiest steps forward to make when conjouring up a new race are hybrids. This gives the potential for hundreds of races and has already been used i.e. Tauren - half man, half bull like a minotaur and also Naga - half man, half fish. Another easy one would be an insect/man hybrid that walks on either two legs or four. It would have increased natural armour and burrow as racial traits. This would also create a wealth of possibilities for character creation, such as wings, mandibles etc.
Out of the ideas I have heard so far I like the Salamander styled (aswell as the munkien) people. They could have dark leathery (patches optionable) skin, black eyes and slithering tongues. They could have a culture resembling the nomadic warlike Mongols and could live on one of the islands in between Azeroth and kalimdor, their capital city would be a volcano that leads into a wealth of cavernous tunnels where most of their content and quests would be. They would have mystics and holy men. Weaponry mostly curved blades or axes, round shields and bows. Armour would usually be black or brown and leathery. Racial traits could include no water being required to restore mana inbetween battles and being able to climb up certain slopes that would be normally too steep for other races to go over (however there would have to be a limit to how long they can climb for or the altitude that they can reach to stop them from climbing to areas that they shouldn't be able to get to).
Another idea would be ethereal beings who use telekenesis for example to pick things up or to use a sword with. They would be very vulnerable to magic but strong against physical damage. They could still wear armour though. I imagine they could live in another dimension alternate to outland where order rules supreme, they would believe that there are no Gods and that they are the most advanced race. Their capital city would be made up of smooth crystal columns and their landscape would be like glass or smooth crystal, hovering above steam. Ice white skies and invisible platforms to bridge the crystal planes. Their weapons would be similar to their construction, made with jewels, diamonds and metallic materials, armour and shields would be metallic and most resembling Spartan or Greek armour. Racial traits would be that they can hover above water for short distances until they run out of mana (they could still fly through the water aswell to reach underwater areas and still fatigue similar to the other races). Another trait would be that they can collect items for a larger range (the telekenesis thing).
Anyway at least they are slightly original and not just "stolen" from a fantasy novel.
spaker_man
23-05-2004, 05:43 AM
YAY, Apollo THANK YOU!
Ethereal beings .... I like it. I'm still at work and very tired or I would maybe get more into this. :)
Headhunter01
23-05-2004, 12:19 PM
I used to play NE alot on Warcraft 3 but I have played more recently Horde and the undead occasionally. I love the look and feel of the trolls but I feel the more shadowy, evil feel of the those undead made on Wow I'm finding it pretty tempting, I always felt with the blight it almost restricted you in many ways and Ghouls were soldier/lumberjacks which I didn't really like, I prefered the brutish shield breaker Grunts of the Horde. But the 'new' undead in WoW I feel is very cool.
The Troll's tribal, feral out look I really liked however these trolls in WoW you play as seem more...civilised which I don't like as much..so I might end up heading to the undead side.
Scytale
23-05-2004, 01:06 PM
i think they should bring in the race rumpnissar
Devastator
23-05-2004, 01:28 PM
Id have to say the pandaran's.
Cause there just so damn cool!
Plus it would make an interesting catagory to see them in.
Plus if Blizzard was to make a new race then they'd make 2 races (ojne for each Catgory (Horde and Alliance)) or a neutral race that can choose there side!
Apollo
23-05-2004, 01:41 PM
I gonna try and carry on a little from the earlier races I suggested because I can't think of any really new races yet.
Ethereal Race would probably join the Alliance because Horde are more chaotic and primal, something abhorred by the etheal beings.
Classes available:Warrior, Paladin, Mage, Priest, Rogue.
Salamander Race would join the Horde.
Classes available:Warrior, Hunter, Rogue, Shaman, Priest.
I'm trying to think of a race which is missing. In Warcraft there is a race of the sea (Naga), A race of the Earth (Tauren), A race of nature (Night Elves), Races of enginering (Gnomes + Dwarves), Races of the Dead (Forsaken), Races of primal instinct (Trolls + Orcs) and finally a rae of civilised order (Humans).
Yet, there is no race of the sky or wind (and by wind I do not mean the flatulent). I would suggest that there should be a race who have wings, and a human physique only maybe with birds head and talons.
They could be able to fly (instead of purchasing a gryphon ride you would just fly from that point to your destination and would therefore not have to pay for transport costs), and also their mounts would be similar to plain running, only they would hover a metre or so above ground. Their cities would be high up mountains, with buildings (like Mesopatanian ziggurats) on birds nest-like platforms. Their culture would be similar to Egyptian civilisation only they would worship Sky Gods, opposed to the Sun God that the Egyptians favoured. Armour would be mainly gold (platemail) or white (cloth/leather). Classes available to the winged race would be Warrior, Rogue, Druid, Mage, Priest, Hunter.
Headhunter01
23-05-2004, 02:41 PM
...Ever seen a picture of a Harpy in Warcraft?
docmadic
23-05-2004, 05:16 PM
what about some sort of "fallen humans"? just to show the world of warcraft, that the humans themselves arent the lovely race they always try to be in the others eyes? in this way, you could make paladins available for the horde. and they could look like something between humans and undead.
would be some sort of a "nice" race for the horde.
on the other hand you could add normal elves for the alliance. (with nightelves being their badasses in some way right now)
in my oppinion, every new race gotta be humanoid in some way, cos otherwise the race has to be balanced further because of their lack of some equipment. and i wont play a race where i cant equip shoes for example...
make lycanthrops available as a character-class for humans and trolls maybe (they already got the right tooth :idea: ) - being a mix of vampires and werewolves (already mentioned that, but sorry, i luv them and they are not in the game right now :uhhuh: ) as a vampire, they are some sort of a buffer/warlock with offensive buffs and the ability to convert beasts which fight for him - and heal him trough a life-leech... in this way, they will always die after a while and u wont have the opportunity to heal them - they will even die when u got full health all the time...
hum, and for the werewolves - well, they could shapeshift to them (i know, druids are shapeshifters, but they got no werewolves - or am i wrong??)
making them a warrior with quick attacks, good dmg and low magic def?
and what about some kind of medusae? with these fancy snakes growing out of their headz? maybe add the "evil-rastaman"-class for them with their rastas biting any foe next to them and being able to consume just the herbs themselves for the same effects like the potions made out of them? :worship:
Headhunter01
23-05-2004, 06:51 PM
talking about fallen humans..
Bored flicking through worldofwar.nets history thing there was aload of humans sent to attack the orcs homeworld of Draenor(or Durota I can't remember) they succeded but something happened which was destroying the world and so they tried to flee and opened a portal to a unknown world going through it never to be seen again..
This would of been awhile ago from when Wow takes place maybe the descendents turn up having warped and scarred from there trip in that unknown world and become a weird humanish race for the horde since Thrall was raised by humans and has showed compassion towards them in the past..it could work. The Alliance saying there tainted and evil (Since they probably used Shamanistic Demon/Blood magic to stay alive) and so fit in with the horde now more than anything else. Mind you the undead are a humanish race anyway so I can't honestly see a new race turning up which you would want to play as..
Apollo
23-05-2004, 11:31 PM
...Ever seen a picture of a Harpy in Warcraft?
Yes, yes I have and I must say that they look really bad. I don't know anyone who would want to play them. What I had envisioned of my race was a lot different from Harpies. Harpies are like little yellow witches who tried to do their make-up on a bike, riding down a cobbled path. I was thinking more like the Egyptian God Horus (he has a birds head doesn't he?) with wings and birds feet. Add similar Egyptian culture and construction to the race and viola! You have a playable race. I mean, most of the races have cultures emulated from this World anyway. Tauren = Native American, Panderen = Chinese etc.
Johanass "Johan" Tassen
24-05-2004, 01:09 AM
One fateful, cursed morning....
Terkin McGaern - Dwarven Warrior: Ohh... mah bloody 'ead! What all did ah DO last nic't?
Sits up in bed, belches, and yawns. He glances at the other side of the bed. His eye twitches involuntarily. Nine-ish months later...
Night Elf Medic: Congratulations.... it's a.... a-uh..... um.... Dwaga? A Nwarf? Actually I don't think I'm qualified to name new species so....
Terkin: Whut 'ave ah DONE?!?!?
Thus was born a race of stumpy, bearded, water dwelling half-dwarf/half-naga. Azeroth would never be the same.....
miber
24-05-2004, 01:17 AM
The Birdmen could be similar to Aracoix (http://chronicle.ubi.com/Encyclopedia/Races/Aracoix.htm) of Shadowbane.
Ethereal Race would probably join the Alliance because Horde are more chaotic and primal, something abhorred by the etheal beings.
Classes available:Warrior, Paladin, Mage, Priest, Rogue.
That ethereal race sounds cool but I can't picture them being rogues, and possibly not even warriors. :scratch:
I think it would be cool if they were more of a mystical race, which focused mainly on magic, considering out of the playable races there doesn't seem to be one that fits that niche.
Apollo
24-05-2004, 04:10 PM
The Birdmen could be similar to Aracoix of Shadowbane.
Never played Shadowbane, but your right they are similar.
For the Ethereal race I was thinking of them having a ghostlike form. Thus they could wear armour. Thinking about it now though, they don't suit Rogue's well.
I like your mystical idea. Maybe this race could have stolen other races magic classes to study and emulate it so they could have Mages, Warlocks, Priests, Shamans and Druids.
ratbert
24-05-2004, 06:56 PM
i think they should bring in the race rumpnissar
They have, they're called gnomes.
GreenFaun
24-05-2004, 08:40 PM
Well, in my defense, after my long list of existing warcraft races I did suggest a flying pixie-size race, but I didn't elaborate. I guess I'll do that now...
Sheelies: Created by the Highborn milennia ago, these tiny winged humanoids can sense and shape the flows of mana like no other race. When the quel'dorei were exiled after the first demon invasion, some of the sheelies went with them, while others scattered into the forests of northern Kalimdor. The ones who stayed hid from everyone, including the night elves, although they grew to respect the elves' ways and enjoyed drinking from their moonwells. From time to time a sheelie would befriend an individual Night elf and teach them minor magics or ancient lore, but sheelies remained hidden from Night elves at large. The sheelies who went with the high elves lived in special hidden enclaves in quel'thalas and a single tower in Dalaran, but kept themselves secret from humans and even unmagical high elves. After the undead destroyed those sanctuaries in the third great war, those sheelies too scattered to the woods to hide and survive as best they could. So great was their grief and fear that the sheelies of Kalimdor felt their minds, and used their magic to reach out telepathically. For the first time in milennia, the sheelies were united, in thought if not in body, and they rejoiced despite their recent hardship. The eastern sheelies hid in the forests for years, learning to survive, and after the events of the third great war died down, the sheelies had a great telepathic conference and decided to reveal themselves to the night elves and humans. The alliance welcomed their magical abilities and ancient lore, and now the sheelies help to rebuild the alliance as they hope to rebuild their lost lives.
physical description: as small as gnomes, but slender, with night elf coloration, brightly colored hair, butterfly wings and glowing antenna
racial traits: all sheelie have a mana bar, regardless of class. They get more mana per intelligence point than any other race, but have very low HP. They have racial traits that allow them to "see" mana, drain magic from items to replenish their own mana bars, and cast illusions.
classes: mage, priest, druid, rogue
steed: faerie dragons
I also like the lizard men idea, and I would put them with the horde. Maybe something like a race of intelligent swamp dwellers from the jungle islands to the south. They gain special powers from sunlight and make sacrifices to their sun-god, aztec style. Since they revere the sun, they would have great amounts of gold jewelry and golden temple decorations. Cue the dwarfs... perhaps a cortez-style dwarf expedition to the islands, and when they find lizards with a whole buncha gold, they shoot them and steal it. The lizards fall back to the swamps and fight a guerilla war against the better-armed dwarves, until one day a shipload of orcs and trolls comes by and kills the dwarves. The lizards (what shoudl we call them? saurians?) join the horde and never look back.
physical description: humanoid lizards, with tails. scale color and pattern should be customizeable, and I also think they should have colored head crests or back fins (like dimetrodons) for further visual flare.
racial traits: Natural armor from the scales, resistant to fire but weak against cold, spirit bonus when in the sun (i.e., outdoors in daytime), maybe they could even have special sun-based spells
classes:warrior, hunter, priest, shaman, rogue
One more: Ice Elves
On the outskirts of Northrend, protected by a wall of ice and a bubble of magic, there is a glittering city made of ice and populated by snow-white elves. another group of exiled high-elves that sailed from Kalimdor, these landed in northrend and used their magic to adapt themselves to the environment. They were brutally enslaved by a red-suited Tuskarr and forced to make toys in a factory at the north pole for hundreds of years, but eventually they overthrew the evil Psah n'tacklaws and became masters of their own destiny once more. Now, threatened by the lich king's minions, they join... i dunno, somebody. It could go either way. Or maybe they'd fit best with the proposed "Illidan's bad boys" expansion faction of Blood elves, naga, etc.
Physical description: pure white skin, hair from ice-blue to white. They sometimes decorate themselves with black or red facepaint.
Racial traits: Resistant to frost, vulnerable to fire, mages can have special ice-magic talents.
Classes: Warrior, Hunter, Mage, Toymaker
Havard
24-05-2004, 09:49 PM
Wow greenfaun, you put some thought into that. I like the sheelie idea, they provide a certain faerie flare that Azeroth is missing.
ratbert
25-05-2004, 07:54 PM
One more: Ice Elves
Or Elf Elves. There are soo many different elfs, I just can't get enough! :hanky:
xXxDraGoNxXx1123
26-05-2004, 09:16 PM
Spirits(no not the ghost type)
Creatures who are the embodiment of various objects and forces of nature. These ancient spirits sole purpose is the protection of the world and lands they inhabit.
Tree Spirits(Ranger Class) - Resembling a human sized ent, these creatures tend to take up residence in the various forests across the land. As such, they have strong ties to the creatures of the forests and can gather all “beast” type creatures to their side in times of battle. Their bodies being made of wood, they are frail creatures and prefer to attack with ranged weapons.
Earth Spirit(Warrior Class) – These creatures have the ability to take the form of various earth bound materials which effect their varying attacks. The Clay Form(Battle Stance) is the default form these creatures assume, it allows for an equal amount of defensiveness and offensiveness. The Stone Form(Defensive Stance) greatly increases the defensive strength of the spirit. The Mud Form(Aggressive Stance) allows for much greater powered attacks and swifter movements at a sacrifice of defense.
Wind Spirit(Rogue Class) – As their name suggests, Wind Spirits are creatures who reside within the wind and air. Their movements are quick, swift, and quite like the wind. They excel at stealthy combat.
Life Spirit(Paladin) – These creatures dedicate their lives to the protection of living creatures. As such, while their combat may be limited, they have a wide range of healing and power increasing spells that they can use on themselves and their allies. They also have a variety of Holy spells at their disposal.
Death Spirit(Warlock) – All life has a beginning and an end. Death spirits, while feared by the living, simply aid the natural process of life. Their skills are dark ranging from the summoning of foul beasts to the more arcane magic. Other skills serve to weaken their opponents so that the Death Spirit can more easily deliver their final blow.
Alhazar
27-05-2004, 04:29 PM
I think the new race for the allience could be Bugs, they are like humans and the walk on two legs and they dont need mounts after they reach lvl 50 ,then their wings will grow and they woud be able to fly. The classes could be; rouge, warrior,mage and priest.And they would live on a island in south of Kalimdor.The new race for the Horde could be Catmen who are swift and agile.They have plainsrunning for mount on the ground and somekind of birds for air mounts.Their classes could be rouge ,warrior,shaman,hunter.Or pandarean....
Well, we can expect in expansions: Naga, some type of Burning Legion, Pandas? =P, Ogres, Kobolds, etc
In the future, do to keeping the alliance/horde balanced, we should also expect solo faction races like the Iksar from EQ
Rthus
28-05-2004, 07:39 AM
I really like Apollo's race of Egyptian inspired 'Birdmen.' And Dragon's Spirits are really cool.
Apollo
28-05-2004, 02:50 PM
The spirit idea sounds really interesting, the warrior and rogue spirits I liked best. One thing, what would a life spirit and a death spirit look like? A problem just occured to me, how would they wield weapons or armour...lol a warrior turns to mud and his armour sinks to the floor... :scratch:
I suppose a problem with making truly original races is that we can only extend or modify already existing ideas since nearly all races that are possible to conceive have already been thought up. Most warcraft races aren't too original anyway. Tauren...think Minotaur. Orcs, Humans, Undead, Elves, Dwarves... all hardly original yet Blizzard have innovatively changed these races from common fantasy convention. Think Trolls, before you played Warcraft or saw a Blizzard Troll did you think they would look anything like that? Probably not. I always thought Trolls as having large leathery skin, and being similar to golems - a race made of silicon rather than carbon.
So, I think rather than trying to conjour a race that nobody has ever thought of we should try to alter races that we all know such as Pixie/Sprites or as GreenFaun called them Sheelies. The thing is, that GreenFaun added originality to the race which is why it worked well. Afterall, a completely new race would be imagined differently by everybody. Someone might think that what they imagine as a Spirit would make a good race, others would disagree because of what they imagine as being Spirits.
Here's a race I thought up writing this post.
Name: Wights
Physical Description: their real form unknown, people have only seen their white hooded cloaks masquerade their faces, with piercing, pebble-like eyes peering from within. Wrapped in chains, their hands and feet cuffed, they protest in silence, their voices unheard to man. They have thin, shadowed hands and feet that are human in appearance.
Background: The first uprise of the Orcs caused mixed emotions with the Humans, most were hostile and pleaded for action to be taken against the orcs. However, a small faction of Priests and Holymen welcomed the arrival of the Orcs, and set off on a journey to meet them, in hope of turning them towards the light. Yet, their hopes were destroyed as they were slaughtered by the demon-possessed Orcs. Their corpses lost in the barren sands of Kalimdor, they were never to be found. At first Wights were ghosts who were merely looking for their bodies, but their lack of success found them scouring the oceans for bodies, any body. They came before the presence of the Revenants of the Tides, who mercifully conjoured temporary forms for them to reside in. Now in a physical form, they must continue their search...outcasts of society condemned to silence, for they cannot speak their pain.
Classes:Warrior, Mage, Warlock, Priest (possibly Paladin depending on their faction).
Faction: Horde if they forgive the Orcs for their deaths/ Alliance if they vow revenge for their deaths. Remeber they were priests - forgiving men and women, yet centuries of pain may be too much to fogive.
Aerys Darkblade
28-05-2004, 05:49 PM
i am strongly in favor of the Lizardman and insect creature ideas.
Lizardmen(if anyone would like to come up with a less cliche name, go for it): Standing just above the average height of a human, these tough scaled creatures make their home in the steamy jungle ruins of stranglethorn/ the arid deserts of the barrens. (depending on faction)
Their society consists of several independant houses, each with its own matriarch ruler, there is a constant struggle to become the most powerful house amongst the lizardmen, with small clans emerging or seperating from others only to be crushed by the more dominate ones. The house in power for the moment, the (insert name here), has opened negotiations with (faction) after becoming aware of the increasing amount of trespassers intruding upon their sacred lands.
The lizardmen have great respect of their significantly larger brethren the Dragons and their footsoldier brethren the dragonspawn. The strongest of the houses have recently enlisted the aid of a small contingent of Green/Brown (once again, depends on faction and location) dragonspawn.
The 'Gods' in their society are the the five Aspects, each having their own temple in all of the lizardmen's underground lairs.
Classes: Warrior, Mage, Hunter, Priest(if alliance), Shaman(if horde)
Mount: Salamander(if horde) (if anyone can think of a good mount that would be available in stranglethorn, please say so)
Racial abilities and statistics: +2 Strength +1 Stamina -1 Agility Resistance to Fire. Regeneration in sunlight.
General Quests: (if in stranglethorn) clearing the Aztec style ruins of pests, killing members of rival Houses etc....
as for the insect people, if i can think up a good background for them, i'll type it up in here later, im thinking maybe nomads like the australian aboriginals...but that wouldnt make sense because insects tend to have hives.
anyways, tell me what you think so far, feel free to critisize and point out things you think would be better
Apollo
28-05-2004, 11:56 PM
Name for Lizardmen...I don't know, Slitharis/Slithari maybe?
Lizardmen would probably join the Horde in my opinion. It seems that the alliance is um racist. They tend to be prejudice against races that are not humanoid in appearance like calling Orcs savage. Shamans and priests would both work for the Lizardmen due to their similarities to Aztec culture and architecture, except priests wouldn't be considered like the Alliance priests, more like Troll Priests. Another great thing about Lizardmen is the large variety of customization available. Tatoos could be patterns on the skin, like found on many lizards in the real world.
Insect creatures would be good. Two legged though, about seven foot tall, muscular stature with pincers, their exo-skeleton would provide a natural boost in armour. I really like the idea that like Tauren gain plains-running at level 40 they would grow wings and be able to hover at great speeds above the ground. However, I can't really think up a story explaining insect people and it wouldn't be very good if they were in the horde. Too many races we have thought up would be in the Horde. Maybe Dwarven explorers could have been digging, and accidentally stumbled across the Queen's Hive (insects capital city). The dwarves were taken captive in the city, as food for the Queen. However, the city was attacked by the horde and would have been destroyed if the Dwarves hadn't helped to repel the attack. Grateful for the Dwarves help the insectmen have pledged allegiance to the alliance, swearing to aid them in battle when the time comes.
The Flamestrike
31-05-2004, 12:09 AM
To have some original ideas, here's one:
Name:Sirak (Seer-rack)
Physical description: These 7-foot insects resemble flies in their appearance. They have deep-red eyes, and have sharp madibles on their mouthes. They have large stingers on their backs, and wings.
Background: Sirak are a strange race of which almost nothing is known. The story goes however that these creatures sleep in thousands below the ground, silently waiting for some poor soul to stumble on them and awaken them. Their soul purpose in life is to eat. They care not for alliances or armies or towns, only for food for themselves, their queens, and their young. They reproduce at a massive rate, unequaled by any other race. They attack in vast swarms, so great that their wings darken the skies, and their buzzing drowns out any other noice. Although they are formidable fighters alone, their true strength lies in their great numbers. An army of Sirak will easily number hundreds. The Sirak will stop at nothing to consume everything in the world until their unquenchable lust can take no more. Thankfully, they haven't been awakened...yet.
Ohhhhh...scary!
Fangz
31-05-2004, 01:09 AM
I would really like to see a Giant race in the game.
They should have a small strenght atvantage.but I dont mean that they should be like 70 feet tall,I just mean bigger than the other races by like a few feet.
Aerys Darkblade
31-05-2004, 12:22 PM
Flamstrike, your Sirek's sound pretty cool, but from the description you've given, it seems that they will be hostile npc's only
EvilWarlock
01-06-2004, 04:16 AM
Renegrade golems have alot of possibilities. Of course, you'd have 'good' golems fighting for their creators, and 'evil' ones fighting against their former masters.
Booms
01-06-2004, 04:18 AM
Renegrade golems have alot of possibilities. Of course, you'd have 'good' golems fighting for their creators, and 'evil' ones fighting against their former masters.
I would reverse the good and evil. The evil ones are under the control of their masters and the good ones are fighting against oppression.
SoujirouTheTenken
01-06-2004, 04:53 AM
I would want a completely underwater race, like the Naga but not as fish like.. most human meaning legs mostly. I think that would be cool having all there cities underwater and stuff.
I think that they should have a new class that would involve the water like being able to make whirlpools, hurricanes, typhones, tidalwaves.. something along those lines.
Just an idea I have been thinking some MMORPG should have.
~Soujirou~
Jedi_Bob
01-06-2004, 06:01 AM
The introduction of a new side might be interesting for an expansion. Maybe the Naga/Blood Elves could be their own faction. That would be interesting. Then they would probably make the Badlands or Outlands or wherever they went to to escape.
Apollo
01-06-2004, 01:42 PM
Golems might be a slight overpowered as a playable race if they were immune to magic like in the warcraft series. Also, they would be able to warriors...and what else? That's pretty much all they can be. Finally they don't use armour or weapons so I can't see them being introduced ever.
I think everyone has assumed that Blood Elves and Naga will be in a playable expansion when Warlocks open a portal to Outland. The problem is, who will be in their faction? Draenei possibly, except their permament shadowmeld makes them overpowered. Maybe it could only be permament in Outland, and not functional in Azeroth. To balance the races it is obvious that there should be a fourth race to the faction but there has been little agreement upon it. Some have argued that the Nerubians could join it. Others believe that the Pandaren could join the new Outland faction. However, nerubians live in Northrend, unless they fled with the Naga and Blood Elves back to Outland when Illidan was defeated then I can't see them being in it. Pandaren, while popular don't have much of a reason to leave their nice secretive empire to a God forsaken barren land with Naga and Blood Elves. I think a new race should be introduced to fill the gap, at first I have suggested Eredar. Obviously they would be as good as the creep Eredar on the Warcraft campaigns not Eredar like Archimonde and Kil'Jaedan. They could be Warriors, Mages, Warlocks, Priests, Rogues.
Malleable
01-06-2004, 02:42 PM
Two headed Ogre! Yeah I was psyched about that until I realized what day it was posted. Besides that - reptile men. Ive got a thing for lizard mages.
Mal
The Flamestrike
19-06-2004, 08:46 PM
Race: Faeries
Racial trait: Flight
Classes: Hunter, Druid, Sorcerer, Warrior, Priest
Bios: These diminutive woodland folk dwell in Stormwind's thickest forests. Faeries are a lesser branch of the Night Elves, so they are immortal. They can only be seen at nightime, dancing through the trees and plants. The Faerires inhabit magic trees, which only they can enter. There are essentially two types of Faery: Woodlanders, and Royalty. Usually, the Woodlanders are almost unheard of, and very rarely care for mortals. But whenever a 'Faery Tree' is cut down, death for the axeman usually follows in the form of poisoned arrows and blades. Royalty, on the other hand, live in giant oaks and old trees, and there they compile all the history of Azeroth. The Faeries have always been a quiet race, but with the coming of the demons, the Royalty have decided that they must gather the woodlanders and help the other races against the enemy.
I huess we should just try to find myth. races that already exist. It's just too hard to think up whole new ones.
Faeries??? LOLLAZZ... excuse me ... but I have to be honest with you... thats far far out...
BLIZZARD WILL NEVER AND REPEAT NEVER implemet that particular race...
but surely we can all get a good laugh :flip:
Booms
20-06-2004, 05:57 AM
Go my Munkien, ATTACK!
Race: Munkien
Physical Description: The Munkien are the counter to the Panderan. While the Panderan are large and tall, the Munkien are approximately the height of a Gnome. Their small stature prevents them from wearing all but the lightest of armors, but they are always seen wearing armor, and it always covers their entire body aside from their small, beady eyes. They are quick, nimble and clever and their spies are the best in Azeroth bar none.
Location: The Munkien inhabit lush, tropical islands surrounding the Panderan empire...their own empire is hidden deep within a jungle too thick to navigate located on an uncharted island. And if anyone ever happens to find it, don't expect them return home anytime soon.
Background: The Munkien Empire formed approximately around the same time the Panderan Empire formed, and the two races have been at war from the very beginning. While the Panderan followed a strict moral code, the Munkien did whatever was necessary to achieve their own goals. When the Burning Legion invaded Azeroth the Munkien temporarily set aside their conflict with their neighbors and acted as spies for anyone who would accept their services. They remained hidden in the shadows even when reporting information, trying to remain as secretive as possible while still being helpful. They were too selfish to send any of their own warriors to fight the Scourge and the Burning Legion, but none-the-less their reconaissance played an essential role in defeating the demons.
Classes: Warrior, Rogue, Mage, Hunter, Warlock.
(Note: The Munkien can be Hunters not because they are one-with-nature but because they harvest special crystals which they implant into other creatures to control them. They have used the crystals to enslave larger animals to act as warriors during large battles and they have also used them to plant spies in other nations.)
Talismaine
29-06-2004, 12:27 AM
How about Hobgoblins? On the evolutionary chain, they split about one step back. They are physically much taller and broader, and look somewhat like the orcs (skin/shape), except for their faces. They are strong, relatively nimble, and only averagly smart. They are still inventive, though, but due to their limited intelligence, they are kept to blacksmithing (new weapons/armours, as opposed to complicated shreader type things.) They are more likely to play as Horde/Illidan, but I don't really know.
Story: A while ago, while the goblins started to begin working with gears and explosives, this offshoot race still lived relitivly primitively in caves. Eventually, they began to perfect the art of blacksmithing. They soon had a large submountainous city growing, like Ironforge, when the normal Goblins came back and enslaved them all (the Hobgoblins had been pacifist by nature, hunting only for food, having no intertribal warfare, and using weapons and armour more as a sign of prowess than other races did.) The Hobgoblins didn't realise what was happening, and when they did, it was too late, and they didn't want to fight back. The Goblins put them all on ships and floated them away somewhere, and demolished the Hobligin cities. Later, when the Orcs were invading, the demons decided to try a backup plan. They infused the Hobgoblns blood with their own, and a few managed to break free. Upon seeing that their slaves were becoming violent and brutal, the Goblins destroyed the slave pens withe explosives. The only hobgoblins left alive were the ones who had escaped. They lived in some mountains, regained their culture, and at the end of the second war, they lost their bloodlust the same way the Orcs did. But they still hated the goblins for inslaving them, and the high counsil decided to act upon their vendetta. They became like Vikings, striking at Goblin outposts and raiding every thing.
Race traits: Restance to heat (their mountains are boardering a desert), every unit has a bloodlust that activates when fighting goblins; at higher leves they can use it against everyone.
Mounts: Sandstriders (kind of like ostriches)
Tell me what you think.
~Talismaine
Talismaine
29-06-2004, 12:29 AM
Forgot to add:
Classes:Warriors, Rogues, Hunters, Priests, and Warlocks.
*ph34r tEH h0Bg0bL1n5*
Im still angry that they created the gnomes instead of the goblins!..
Havard
29-06-2004, 01:47 AM
How about Hobgoblins? On the evolutionary chain, they split about one step back. They are physically much taller and broader, and look somewhat like the orcs (skin/shape), except for their faces. They are strong, relatively nimble, and only averagly smart. They are still inventive, though, but due to their limited intelligence, they are kept to blacksmithing (new weapons/armours, as opposed to complicated shreader type things.) They are more likely to play as Horde/Illidan, but I don't really know.
Story: A while ago, while the goblins started to begin working with gears and explosives, this offshoot race still lived relitivly primitively in caves. Eventually, they began to perfect the art of blacksmithing. They soon had a large submountainous city growing, like Ironforge, when the normal Goblins came back and enslaved them all (the Hobgoblins had been pacifist by nature, hunting only for food, having no intertribal warfare, and using weapons and armour more as a sign of prowess than other races did.) The Hobgoblins didn't realise what was happening, and when they did, it was too late, and they didn't want to fight back. The Goblins put them all on ships and floated them away somewhere, and demolished the Hobligin cities. Later, when the Orcs were invading, the demons decided to try a backup plan. They infused the Hobgoblns blood with their own, and a few managed to break free. Upon seeing that their slaves were becoming violent and brutal, the Goblins destroyed the slave pens withe explosives. The only hobgoblins left alive were the ones who had escaped. They lived in some mountains, regained their culture, and at the end of the second war, they lost their bloodlust the same way the Orcs did. But they still hated the goblins for inslaving them, and the high counsil decided to act upon their vendetta. They became like Vikings, striking at Goblin outposts and raiding every thing.
Race traits: Restance to heat (their mountains are boardering a desert), every unit has a bloodlust that activates when fighting goblins; at higher leves they can use it against everyone.
Mounts: Sandstriders (kind of like ostriches)
Tell me what you think.
~Talismaine
Pretty cool idea, I like their background! :thumbsup:
DeVries
29-06-2004, 03:14 AM
The Panderan are drunken samurai, the Munkien are crazy ninjas constantly sacrificing virgins to their ancient God while induced into a religious fervor.
Do they constantly flip out and kill everyone? Maybe their arch-enemies should be Pirates instead!! REAL ULTIMATE POWER!!!!!!!!! :lol:
lord of cube
29-06-2004, 04:17 AM
i'd like to be a treant. frear me. :flip:
Havard
29-06-2004, 04:40 AM
Do they constantly flip out and kill everyone? Maybe their arch-enemies should be Pirates instead!! REAL ULTIMATE POWER!!!!!!!!! :lol:
That would be cool; and by cool, I mean totally sweet. :lol:
Lilly.m
29-06-2004, 08:29 AM
Anybody else notice that Pandas (Pandarin, whatever) look an awful lot like Panda Khan from Teenage Mutant Ninja Turtles? Copyright infringement! :rant:
Havard
29-06-2004, 09:02 AM
I hate to sound racist against Pandaren but... don't they all look alike? :lol:
If you're going to design some Panda-people, you don't have a lot of room for creativity. :scratch:
xXxDraGoNxXx1123
29-06-2004, 08:16 PM
Do they constantly flip out and kill everyone? Maybe their arch-enemies should be Pirates instead!! REAL ULTIMATE POWER!!!!!!!!! :lol:
Dude! This one time I saw a Munkien totally punch this guys head off just because he opened a window!
Talismaine
30-06-2004, 12:43 AM
This may seem a little like Dune, so sorry DeVries/anyone else who likes Herbert.
Sandmen: These tall, dark-skinned humanoids originatted in a desert in Southern Kalimdor. This desert lacked animals and water; its only real appeal was that there were sand-crystals that formed under tall dunes. These could be sold very proffitably to Centaurs and anyone else who came by. The Sandmen adapted a very Arab style of dress; long robes, head scarves, and very little exposed skin were the norm. Most people had no idea what they looked like, except for their solid black eyes, a side efect of staring at sand-crystals all the time. They had a constant struggle to find and trade for enough food and water too keep everyone alive. They soon took to robbing caravans of centaurs or anyone else who passed by, while the Matriarchs publicy informed other races that the raiders were just a rebel cell of Sandmen, no longer under their control. The Matriarchs soon fell to their own greed, however, as they recieved a large portion of the loot, and soon restriced the normal populace to the bare minimum of supplies. They non-raiders began to rebell, one cliff-city at a time, and a blood civil war ensued. Those assassins and fighters who had not joined in the raider's ranks lead the battles, with their shaman-healers and fire-spreaders behind them. Soon all the Matriarchs but one were dead, and the civilian populace elected new ones to lead them.
Faction: Horde, pretty obviously.
Posible race-quest type things: 1) The one remaining Old Matriarch and her Raiders have begun to stike ot some boarder towns. Kind of like how the Human-Defias thing works. 2) When the Tauren moved to Mulgore and fortified themselves, the Centaur had to expand to be able to provide for the enlarged war effort. Unfortunately, they expanded into the Sandman Desert, hoping to use the sand-crystals to buy stuff from Goblins and other people. Now they have to be kicked out. 3) At the southern edge of the Desert, a large supply of sand-crystals was found. The Sandmen began to harvest them, but pretty soon, perfectly formed crystaline creatures started attacking them, demanding that their sand-crystals be returned. The dunes of the northern part of the desert running dry, the southern harvesters had to refuse, for fear of killing their economy. The newcomers began to guard the crystals, killing anyone who came too near, and the economy ground to a halt anyway. Now you have to go an give the Crystalites (or something like that) a good asswopping and get your Sandman Stock Exchange rolling again.
Racial Talents: Resistance to heat, recieve extra loot (naturally greedy — and well practiced at acting upon it)
Classes: Rogues, Warriors, Shamans, Mages, Priests.
Mounts: None, they just have a slightly faster stealth-walk. Perhaps called Rhüning instead.
Répondez, sil vous plait.
~Talismaine
Semidi
30-06-2004, 06:17 AM
A group of demons get stranded on Kalimdor, and they start to loose power. They start there own faction because the burning legion is all messed. They group with Illidan's home bowz (blood elf, naga, dranai) + the forsaken who seperate from the horde.
The Horde gets Pandas to replace undead. Alliance gets the option of high elf's that can turn to blood elfs. Blood elfs can also join the alliance.
The patch after the 1st one you have the option of joining arthas as a general (after getting hero status) working your way up to Death Knight status.
Nerubians wouldn't work because they aren't bipedle although it would rock if they were added. :cheesy:
Lilly.m
01-07-2004, 12:23 AM
I hate to sound racist against Pandaren but... don't they all look alike? :lol:
If you're going to design some Panda-people, you don't have a lot of room for creativity. :scratch:
Hehe true. But Panda Khan was always dressed up like a samurai, and the only 2 pics I've seen of Panderen were, of course, dressed up like samurai warriors ^_^
Zann the Defender
01-07-2004, 02:49 AM
Well.... hmmm... I would like to see more races devoted to the light, not that I am very religous, but all seem to end up connected to demons. A race like "The Divine" or somthin. Study only whitem agics, classes available: Warrior, Mages, Priests, and Paladins. It is kind of lame how every race besides the humans have ties to demons, blood elves allied themselves to Illidan, who was serving a demon. Enough said. But a half-giant and a gnoe would be interesting. That is why taurens are there ^_^ :lol:
Zann the Defender
01-07-2004, 02:54 AM
A group of demons get stranded on Kalimdor, and they start to loose power. They start there own faction because the burning legion is all messed. They group with Illidan's home bowz (blood elf, naga, dranai) + the forsaken who seperate from the horde.
Well, Illidan would never risk allying the forsaken, his goal is to kill the undead, and secondly, the undead destroyed Quel'Thalas, the Blood Elves' home. Illidan would either hire the Pandarens or Demons(demons because of his ties with Kil'Jaeden).
Talismaine
01-07-2004, 06:30 AM
Well, to take off of Zann a bit:
Celesti: These miniscule humans, only standing about 1 meter to 1.5, are known by many names, including pixies, brownies, furfoots, and hobbits. However, the larger races only know them by these names because they only rarely see a Celestian, and see their less-pure cousins more often. Not to be confused with Leprechauns, their leacherous relatives, Celesti are often seen fliting out of the corner of the eye; they are usually hidden before you catch more than a flash of white. Originally, they lived in their forested homeland of Heh'vin, before tall, pale Elves showed up up and renamed it Quel'thalas. Scared by the Elves' powerful magic, the Celesti put themselves into a hibernative, invisible sleep, expecting to rewaken in a few years after the Elves had left. Unfortunately, the Elves stayed longer than was expected, and they only rewoke once Arthas pronounced the kingdom of Quel'thalas as existing no more. Realizing that their beloved Heh'vin had fallen to the Undead, the Celesti packed up their few belongings (mostly consisting of white robes, winged sandals, and lyres, along with the occasional bow with heart-shaped Arrows), and fled Lordaeron, instead descending into the healthy forest of Elwynn. There they set up, and observerved the humans, unshore wheather to reveal themselves. After about four years, the human armies rode off to fight the undead, and the Celesti thought they hade found the perfect ally. They then discovered that some Humans were using demon magics, and calling themselves 'Warlocks.' The Celesti fled in fear, and thought that they would soon die out, except that one noble Hunter, known as Que'pid, raised an island out of the deeps, just off the coast of Duskwood. And it was an abandoned Night Elf city, complete with ruins and turtles and the occasional Naga that had stayed behind. Que'pid restroyed the center of the island, and created a Forest in its place. This was the true center of Celestian power, born of their Lightful magic, and a testament to how cool short winged people could be. They named it Shayol Ghul, more on impulse than any real logic, and made their own civilization. Then they contacted the Humans.
Faction: Alliance; again, this should be obvious.
Race Quests: 1) Few realize this, but the Celesti are the true founders of the Light. During thier long sleep, the sent out subconcious messages, conving all pure races on Azeroth that the Light was good, the Shadow was bad, and the Seanchan would return. This pretty much only effected the Humans and High Elves, and made the Trolls go crazy voodoo. So now, in an efort to purify the world, you must go out and preach about how the Light is good and how demons are bad, and kill warlock NPCs, of all races, mostly just the ones who had turned into cray bachelors in their towers. 2) The Celesti are still pretty pissed at the Undead for killing Heh'vin, and can't really tell the difference between Arthas and Sylvanas and Aginor. They just want to kill some dead people. Oblivious to the paradoxcy, the Celesti now go in droves (a droves is a pretty large group of people, in case you didn't know) to remove the taint from Heh'vin and saidin. You're just along for the ride. 3) The Celesti like their new island home of Shayol Ghul, and are on the look out to find more old Night Elf cities to raise from the ocean floor. Unfortunately, Que'pid was the only one with enough power to do so, and he is busy. A group of the five strongest Celesti mageswent out, and tried to raise another island. They succeded, but only while killing themselves. Now there's this island, called Island, that needs to be cleared of evil beasties before it can be heavily settled. That's where you come in.
Racial Talents: The Celesti are sure in their convictions, and thus holy spells barely effect them (Holy Resistance), they also get a slight dodge, because they are small and fast.
Classes: Warriors, Mages, Priests, and Paladins.
Mounts: None, but they can eventually use their wings to hover over land.
:innocent:
Responde, si usted por favor.
(Spanish this time)
~Talismaine
EDIT: I just realized that I took a lot from WoT in that. Makes it kind of funny.
Semidi
01-07-2004, 07:12 AM
Zann I stand corrected I forgot about that tid bit of history.
Zann the Defender
01-07-2004, 07:24 AM
It is ok, but Illidan would most likely ally himself with Saytrs. Night elves once, warped by magic, under legion's control. Illidan probably could promise them freedom from the legion so Saytrs could be a possibility
Zann the Defender
01-07-2004, 07:30 AM
LOL at talismane. No offense but, Heh'ven = Heaven and Que'Pid = Cupid. Much more are there Im sure but it is just kind of funny :lol:
Rio-of-the-Horde
04-07-2004, 09:01 PM
A makeshift race
The wolven:A sentient race of humanoid wolf creatures.They are more wolflike in their features than werewolves/garou and are also more intelligent.They live in close knit packs usually led by an alpha or shaman.They are warlike beings yet they do fiddle with magics at spare times,yet they have little knowledge of dark or arcane they study shaministic magics.Though they have the ability to walk on all fours they seem to enjoy walking on their haunches instead.Due to ther imposable thumbs and powerful arms they make great swords man and fighters.They lived secretly and peacefully in the forests of lordaeron until the undead invaded now they must resort to last ditch efforts to fight back.Too primitive to join the alliance and bearing a hatred for the horde they would only be fit in a group of neutrals.
Possible classes:Warrior, rogue, shaman ,hunter
Variations:Fur color ,height ,size, markings ,scars ,snout width and length ,Jewelry.
Traits:Plainsrunning,extra damage with swords
Rio-of-the-Horde
04-07-2004, 09:23 PM
History:Not much is known about them other than the fact that they are one of the oldest recorded species to exist on azeroth.They had little to do with anything important.It was recored that at the time of the great sundering the trolls pleaded or their alliance,they accepted but remained passive in their ways to help.They only struck out at few high elf outposts yet what they did attack was always destroyed,prisoners seldom taken.Yet do not be fooled they are not a completely heartless race,they allowed many of the woman[other than rangers.]and children escape.When the orcs invaded lordaeron they hung low allowing the other two races to finish the jobs.After the second war had been finished and Quel thalas had been taken from the trolls they also left and began to seek a new area to thrive.They had founded a cave in which they began to rebuild society,eventually many of the packs split from the full group and found their own land.Yet now with the ever growing threat of the forsaken they have regrouped and now live in a cave like system a far cry from their old wooded homes.Now they lash out at unsuspecting undead raids out to show that they will retake the forests of lordaeron at any cost.
Starting location:Fenroria :a complex system of caves and tunnels,and the wood lands surrounding them
Possible quests:We have found a small undead hunting party dangerously close to out homeland,they must be annihilated before they can find us.
2.The few remaining forest trolls our previous allies are being held captive,rescue them and excort them back to camp.This may be a chance at a well needed alliance.
Jedi_Bob
04-07-2004, 11:02 PM
How about a race of near-humans with long ears and glowing eyes. And their skin can be purple! Now that's original!
DoomDrake
04-07-2004, 11:48 PM
Yeah, give me some insects! Like Zerg or Tyranids!! Let them have symbiotic bio-weapons!!! Bio-engineerd Warmachines!!!! GIANT LIVING SPACESHIPS!!!!!
Aaaaah, sorry ........ Thougts in Chaos ....... where was I? Oh, yes.....
So far, after (only :flip: !) 4 pages, my favorite suggestions are the Wolven (who seem the be inspired either by Confrontation or by The Wulf Chronicles) and the Lizardmen (who would have to fight hard for existance with the Naga as Snakemen and the Murlocs and Mur`gul as Fishmen). I would vote for Rattlings with techno-magical machines and little ninja rats, but alas, this world is not a fair one, and I am sure that my dream will never come true ...........
But I would like Goblins!! Forget new races! Who needs new races?! All we'll ever want are Goblins, Ogres, Naga (with a bellydancing /dance-emote! :yep: ), Blood Elves and Pandaren.
Fatbastard
05-07-2004, 02:08 AM
I know a other side that could join in aswell. The fish from W3(dont know their names) Special abilities would be that they can breath underwater like undead but their cities ARE underwater so if you wanne go there you got to swim there. They can also battle underwater since they are fish. They just have 3 diffrent mounts:1)a orca with ability to eat other things 2)a dolfin with extra speed and 3) a whale that can eat pirate ships or others and then you can use them to loot the many treasures.
Zann the Defender
05-07-2004, 05:15 AM
Well, the wolven, in description, sound verey similar to Gnolls.
More humanoid animals in the Warcrafty Universe is kind of lame. So many humanoids. Orcs, trolls, ogres, gnolls, owlbears, furbolgs, etc. Why not some mixes, like hippogryphs and such. Like a... wolf, bear, and a lion mixed?
But the wolven seems pretty interesting so far. :thumbsup:
Zann the Defender
05-07-2004, 05:20 AM
the time of the great sundering the trolls pleaded or their alliance,they accepted but remained passive in their ways to help.
That is very improbable to the warcraft universe. Trolls are known to be cannabalistic, barbarians who seldom beg for alliances. In warcraft 2 trolls were either with the horde or killed, and in Warcraft 3, Thrall saved one pack of trolls. They were greatfull and allied themselves. What is the motive here?
Think this through a little more.
A more proabale thing would be:
"After the great sundering, the trolls were scattered and weak. The wolven saw them and pitied them. They taught trolls many things about hunting and tracking. The trolls, forever gratefull, allied themselves to the Wolven."
Kos Lightningfist
05-07-2004, 07:51 AM
i;m not sure if this is origional, buthow about half lion and half horse. sort of like a centaur, but a lions body. could be called Leonin or sumthin like that.
Faction: Horde
Tratis: thay dont need mounts, bouns agility, fire magic resistence
Habitat:Something of a desert island, maybe close to the maelstrom.
Classes: Warrior, Shaman, Mage, Hunter.
tupair
05-07-2004, 08:12 AM
I cant believe no one has mentioned the trogg. :fish: They have beaten the gnomes and have a racial identity thousands of years old. I think the move would be quite easy to a fully playble race. :creep:
Kos Lightningfist
05-07-2004, 08:14 PM
ya idiot, troggs r already a race, xept u cant play them: they r NPC race.
Kos Lightningfist
05-07-2004, 09:40 PM
ive got anotherone
Dringes ( Drinje, Drinjes)
Appearance: red skin, black glowing eyes, small ears, bout 3 meters tall, thick leatherlike skin, zombie-like faces and 4 fingers on each hand and 4 toes on each foot.
History: The Dringes are unknown to the whole world. inhabiting the islands in the Maelstrom. Some think that they are evil creatures from inside the dark heart of the Maelstrom, others think mages created them to be their bodyguards. the truth is that they were creations by the titans, long before the first dragons were born. they were known to be the guardians of the world, but were all but extinct when the war between the Night Elves and The Demons. Now they have allied themselves with the honorable Horde. As the pussy members of the alliance are calling them freaks, they will wage war with thrall.
Classes: Warrior, Hunter, Warlock, Mage
Traits: increased defence due to their tough skin, Earth-magic resistence.
Mounts: Not sure ( u guys make one up)
Zann the Defender
06-07-2004, 04:25 AM
If they are unknown, how does the alliance know them. Secondly, all ELEMENTAL BIENGS AND GODS WERE BANISHED TO THE CENTER OF AZEROTH! More probable situation is this.
"During the times of Ashzara (night elf queen), high borne were distinguished from the other Night Elves. They practiced magic and were addicted to it. Before the legions' invasion of Azeroth, they were just unlocking secrets of enhancing natural strength. These few Elves who practiced it did so on certain animals. During the invasion, these were secret weapons for the Burning Legion, given to them by Ashzara herself. Warped by the magical enhancements of the elves, and corrupting powers of the legions, these were warped into a new race. After the war, they were caught in several islands that survived the great sundering, located in the great maelstrom. These creatures have developed a society over the years. During the second war, human reinforcements washed up on some of their islands, and humans fought them believing they were orcs. They decided to ally themselves to the horde for their own protection, for humans were constantly washing up there, fighting them."
As for the mount, they could use Fel Horses (demonic horses)
bludart
06-07-2004, 06:22 AM
Personally I would like to see an ethreal magical race in WoW. Things that would be made up of nothing but magic. They would like a cross between elementals and wisps(except they would be neither - they would be a race of their own). The classes available for them would be Mage, Shaman, Warlock, Druid, and Priest.
As far as the race background goes, they could be a direct manifestation of the Titans, who are trying to save Azeroth. They have recently appeared from within the Maelstrom, where a rift remains. Their starting location and capital city would be on a different world, not on Azeroth or Kalimdor, but in a different ethreal realm. They would be directly opposed to the demons, and nothing else.
I think this is an excellent idea for a new race, they would be magical and cloud-like. In addition though i feel they should be invisible all the time and smell really bad so you never know when one is around until its too late. :winner:
Rio-of-the-Horde
06-07-2004, 07:03 AM
Oh and bout the wolven beng like gnolls,they are much larger,and probably more intelligent.Plus you were pretty much right about the statement i m : ade about pleading,yours sounds better zann. :yep:
Zann the Defender
07-07-2004, 02:13 AM
Thanx. I try and base all tese story lines on stuff that could be in the Warcraft Universe. But yours was pretty accurate, and was hard to see anything wrong with it, but it just didnt seem right.
Rio-of-the-Horde
08-07-2004, 07:13 AM
What about a race of japanese samurai pandas.
That would be pretty damn cool eh?
Havard
09-07-2004, 01:22 AM
Oh and bout the wolven beng like gnolls,they are much larger,and probably more intelligent.Plus you were pretty much right about the statement i m : ade about pleading,yours sounds better zann. :yep:
Like the Worgen? Actually, I don't know anything about the Worgen, but I have seen screenshots (http://worldofwar.net/monsters/stranglethorn.php) of them. Does anyone know anything about them? They may be a race, or they may just be humans afflicted with lycanthropy.
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