View Full Version : New Races/Classes for WoW.
Oberon
16-09-2004, 04:40 PM
According to the Interview with Chris Sigaty (http://wow.gamona.de/index.php?seite=pp&pid=123):
worldofwar.de: Will there be more classes later, e.g. Necromancer? Or new Races? Two-headed Ogres anyone?
Chris Sigaty: Yes, definitely.
What new races/classes would you like to see? Personally I'd love playing a Blood Elf or Satyr!
linus
16-09-2004, 05:19 PM
I took Blood Elf, Ogre and Barbarian.
Nikells
16-09-2004, 05:25 PM
Blood Elf and Necromancer.
I'd like to see some kind of new Dark Elf race as part of the Hoarde too.
Ogre would be better suited as a monster rather than playable race.
Mad_Mat
16-09-2004, 05:40 PM
I voted Ogre and Monk myself. Zen Ogres anyone? :D
ZaxGreia
16-09-2004, 05:44 PM
I think adding Nerubians would be really cool, because it's always fun to have weird characters (though they'd be tough because they don't fit in most of the same armor and stuff...). Ogres would be silly, and though I could care less about Blood Elves, they are likely to be added later. I think the most likely additions are Blood Elves and Naga, with the Blood Elves added to Alliance and Naga added to Horde. If I thought about it a few more minutes, I could even tell you the classes that would be available to them, but I don't want to think about it that hard... :lol:
As for classes, I'm a little stumped. Blizzard seems to have well-covered most of the possible classes. The only one that immediately jumped out at me was Necromancer, but it could be too close to Warlock to be worthwhile. I think a REALLY cool one would be Demolitions Team, or Tinkerer with a serious focus on engineering-related skills, though it seems that's been covered as well. They may start creating new stuff, but it's probably more likely that they'll use things that are already familiar (Necromancer or Warden, maybe...).
That's all I got... :wave:
ZaxGreia
16-09-2004, 05:46 PM
I'd like to see some kind of new Dark Elf race as part of the Hoarde too.
Naga are dark elves... ...sort of
/just trying to bolster my weak prediction. :lol:
Nikells
16-09-2004, 05:54 PM
The only one that immediately jumped out at me was Necromancer, but it could be too close to Warlock to be worthwhile.
I think necromancer would be really good, you could get multiple skeleton warriors (which would be weaker than a pet) to fight, but you'd have to kill something first.
Naga are dark elves... ...sort of
/just trying to bolster my weak prediction. :lol:
I forgot about Naga, they would indeed work well as Dark Elves! (although aren't they all freaky sea monster things now?)
Oberon
16-09-2004, 05:57 PM
Any new race will probably start in one of the already noob areas since any new areas (read: Outland) would be too tough. There are two areas where two races start together.
Dun Morogh = dwarves + gnomes
Durotar = orcs + trolls
And there are four areas where one race starts alone.
Elwynn Forest = humans
Teldrassil = night elves
Mulgore = tauren
Tirisfal Glades = undead
My theory is they'd add any new race to one of the solo race starting areas otherwise Dun Morogh and Durotar would become too crowded. Here's how it may work....
Elwynn Forest = humans + blood elves (back from exile)
Teldrassil = night elves + satyrs (makes sense)
Mulgore = tauren + naga (they've got ummm lakes and stuff)
Tirisfal Glades = undead + nerubians (not sure how this would work...)
ZaxGreia
16-09-2004, 05:57 PM
I think freaky sea monster thing could really work for the Horde. They're embracing the freaky undead nightmare monsters, and giant half-cow people, so I think freaky sea monster goes right along with their operating strategy. :lol:
ZaxGreia
16-09-2004, 06:00 PM
Elwynn Forest = humans + blood elves (back from exile)
Teldrassil = night elves + satyrs (makes sense)
Mulgore = tauren + naga (they've got ummm lakes and stuff)
Tirisfal Glades = undead + nerubians (not sure how this would work...)
I'm with you 95% on this, with only a concern about the Satyrs - they're sworn enemies of the Alliance in Warcraft lore (some kind of corrupted creature - can't remember which right now). I think they're WAY cool, and would have some SWEET character models, but I don't think they fit in with the Alliance.
The Flamestrike
16-09-2004, 06:09 PM
I'd like to see High Elves as a race. Not Blood Elves, but High Elves. High Elves are way cooler than the Blood Elves. They would start in Stormwind, and their classes could be Warrior, Mage, Hunter, and Rogue. That'd be awesome.
Nikells
16-09-2004, 06:18 PM
I think freaky sea monster thing could really work for the Horde. They're embracing the freaky undead nightmare monsters, and giant half-cow people, so I think freaky sea monster goes right along with their operating strategy. :lol:
Hehe: thats exactly my point!
The Hoarde has enough variety of freaky monster type races, it could use a more human-like one.
I think generally the WoW population is going to have a larger number of Alliance players because it has both Humans and Night Elves.
Oberon
16-09-2004, 06:20 PM
I'm with you 95% on this, with only a concern about the Satyrs - they're sworn enemies of the Alliance in Warcraft lore (some kind of corrupted creature - can't remember which right now). I think they're WAY cool, and would have some SWEET character models, but I don't think they fit in with the Alliance.
Satyrs are a chaotic bunch with no true loyalty to either side (kind of like the Italians during WW1). This makes sense since nature itself is fairly chaotic and will kill good and evil alike. If the Night Elves truly embrace nature they should accept the satyrs but keep an eye on them in case they bolt sides. This wouldn't be the first side shift though. The Blood Elves basically switched sides in TFT. But honestly though, I think they'd make awesome character models too so perhaps I'm just rationalizing everything.
ZaxGreia
16-09-2004, 06:26 PM
I just had a weird thought. What about mountain giants as a playable race. They would have no armor, but could train it like Plainsrunning for Taurens (increases in armor with every level). Just an idea - what do you think? Maybe what classes would be available?
/not a new thread because it fits in the current discussion
Oberon
16-09-2004, 06:48 PM
I just had a weird thought. What about mountain giants as a playable race. They would have no armor, but could train it like Plainsrunning for Taurens (increases in armor with every level). Just an idea - what do you think? Maybe what classes would be available?
I think you'd have a great deal of trouble squeezing them into buildings and dungeons. Imagine the poor wyvern/bat that would have to carry him.
ZaxGreia
16-09-2004, 06:52 PM
:lol: Nice comment, but I have a solution. They could use 2 or 3 taxis that can drag them along the ground. It could help in raids too, if they could get a flight path over the area - drag a few giants through the middle of the fight. :)
As for getting them into places, that's a real problem I hadn't considered. Oh well - so much for great ideas...
Edit: I know! Mountain midgets! Like dwarves, only heavier with less hair...
/done for good now :cheesy:
GreenArmadillo
16-09-2004, 07:22 PM
One thing that would interest me would be if one of the existing races, presumably the Forsaken, were to have a split with the Horde. Yes, I realize that would cause problems for Horde in the Eastern Kingdoms and Undead in Kalimdor, but perhaps a Forsaken/Naga alliance (for example) makes more sense plotwise than allying them with the Orcs anyways. Heck, take a look at the Orc/Troll race descriptions on the official site, they say that the alliance with the Forsaken is distrusted by many within it....
Father Jack
16-09-2004, 08:17 PM
Horde needs a race that has a more asthetically pleasing look, I know this sounds crazy but as the debate in my guild rages over which faction to play the number one anti-Horde argument is that the avatars are ugly.
GreenArmadillo
16-09-2004, 08:34 PM
Horde needs a race that has a more asthetically pleasing look, I know this sounds crazy but as the debate in my guild rages over which faction to play the number one anti-Horde argument is that the avatars are ugly.
That one is probably a lost cause. Even if they did get prettier avatars, the fact is that Alliance starting zones are ALSO prettier. Anyone who's going to choose based on looks is already on the Alliance side.
Unreg!stered
16-09-2004, 09:04 PM
That one is probably a lost cause. Even if they did get prettier avatars, the fact is that Alliance starting zones are ALSO prettier. Anyone who's going to choose based on looks is already on the Alliance side.
Hey, hey now, Mulgore is pretty, too. :thumbsup:
As for the new races I don't think they'll be added in with either the Horde or the Alliance but rather as a third faction. It'd make sense to have the Blood Elves, Naga, and possibly the Satyrs as the third party in the WoW conflict. The Nerubians would be hard to put in, though, since they're allied with Arthas and everyone's against him. There are lots of possibilities though for anything to happen with any of these potential playable races. :D
Ravashak
16-09-2004, 09:33 PM
Any new race will probably start in one of the already noob areas since any new areas (read: Outland) would be too tough. There are two areas where two races start together.
Dun Morogh = dwarves + gnomes
Durotar = orcs + trolls
And there are four areas where one race starts alone.
Elwynn Forest = humans
Teldrassil = night elves
Mulgore = tauren
Tirisfal Glades = undead
My theory is they'd add any new race to one of the solo race starting areas otherwise Dun Morogh and Durotar would become too crowded. Here's how it may work....
Elwynn Forest = humans + blood elves (back from exile)
Teldrassil = night elves + satyrs (makes sense)
Mulgore = tauren + naga (they've got ummm lakes and stuff)
Tirisfal Glades = undead + nerubians (not sure how this would work...)I like the idea of having a shared starting spot, but Satyrs with Night Elves don't make much sense to me, Furbolgs on the other might be nudged into the Alliance if the NE got into a serious diplomatic mood. They're from Ashenvale, so Teldrassil could be their starting point, it's not that far away.
The only race that I can think of that would join the Horde are the Ogres though, cause neither Naga, Blood Elf or Satyr will ally either the Alliance or the Horde, the Naga and Blood Elves are content with the allies they have, namely the other one, and Satyrs only seem to listen to the Burning Legion.
Pietoro
16-09-2004, 09:33 PM
Pandaren. :D
I'd think neutral faction races would be most plausible. Pandaren/Draeni/Nerubian maybe.
Drakeon
16-09-2004, 09:34 PM
I really do not think blood elves, satyr and naga would split up, it makes no sense whatsoever.
If you look in Azashra there are 3 races that all seem to be together: Satyrs, Naga and Blood Elves, which is how it should be.
If they decided to add races to the 2 factions, I'd be really surprised, although why noone went with the 2 obvious choices for horde, I don't know.
These 2 obvious choices are: Ogres (theres already an ogre friendly outpost in dustwallow, Rexxar's ogres to be specific) and Goblins.
For Alliance? I don't know... Humans tried to commit genocide on blood elves, so I don't see them being to popular with each other. Also the quest in stone talon from the blood elf lady leads me to believe they really don't like night elves either, as NE were trying to "stem" the magic flow and they really don't want that.
AgeOfAbnegation
16-09-2004, 09:51 PM
Tough call - I voted blood/high elves, but seeing Nerubians there would be nice too. I'm thinking that a 3rd faction led by Illidan will arise in a future expansion pack, which includes Draenor. That will include Blood elves, Naga, and Draenei (plus some other race) for illidan's faction. THat would make things interesting indeed :). In addition there will likely be one additional race per faction, and 2 additional classes.
Apollo
16-09-2004, 10:05 PM
I would personally like to see a third faction compromising of Naga, Blood Elves, Satyrs and Eredar.
I don't know about giving the Horde Ogres... It's perfect story-wise but the Horde already have three large races: Orcs, Tauren and (the lanky) Trolls. Goblins would help balance out the size differences between the factions. I'm thinking a world event could take place where the alliance attack the neutral goblin cities, forcing them to retreat and side with the Horde.
But there still lies the problem of giving the Horde an aesthetically pleasing race which basically means a human-like race, and the humans only reject the ugly races and would soon ally with an attractive race if they could. I'm thinking a race (maybe a totally new one) that is attractive, but ostracised because of their strange magical practices and beliefs could join the Horde.
And then theres the problem of getting an ally for the alliance, who have no good heroes (with a character, which excludes Jaina Proudmoore). The humans probably have more enemies than any other race which makes it hard to give them a plausible new race. So far, I'm liking ZaxGreia's idea of mountain giants for the Alliance - they bring an ugly, savage element that the Allaince is lacking. As for getting in doors, they wouldn't be as big as the giants on TFT. These could be as big/slightly bigger than Tauren and well built. Armour is an issue, maybe they could only have natural armour, but its a lot higher than other the races natural armour. In turn, they could have inventory slots that could be filled with gems (that would appear on your avatar) giving stats bonus' found off other races armour. The gems would also allow the avatar to look more individual, like armour does with the other races. I could go on about new classes but I've ranted enough. :lol:
Blackmoon
16-09-2004, 10:26 PM
G O B L I N S!!! Just give me goblins, and I'm happy!
ArkhMori
16-09-2004, 10:46 PM
Pandaren. 'tis all I would want.
Gremlin_XTJ
17-09-2004, 12:49 AM
Blood Elves and Naga, those are my choices.
:)
Sputnick
17-09-2004, 12:53 AM
I think if you did the Pandaren for the alliance and the Naga for the horde, they would def be good additions to both factions.
Oberon
17-09-2004, 12:57 AM
Tough call - I voted blood/high elves, but seeing Nerubians there would be nice too. I'm thinking that a 3rd faction led by Illidan will arise in a future expansion pack, which includes Draenor. That will include Blood elves, Naga, and Draenei (plus some other race) for illidan's faction. THat would make things interesting indeed :). In addition there will likely be one additional race per faction, and 2 additional classes.
Actually this makes sense. It could be possible that the combined forces of the Blood Elves, Draenei and Naga have cleared Outland of the most viscious creeps making it fairly tame. Perhaps they'd have portals to take them to mid-level areas on both Azeroth and Kalimdor. As for a fourth faction, Apollo mentioned Eredar but they're fairly tough and even at level 1 may be overpowered. I like Satyrs myself because they're cool. Maybe they fled to Outland after being attacked by the Night Elves. They did help Illidan escape in TFT right?
I like the idea of the horde getting goblins. It would be easy for Blizzard to make a storyline for the Alliance attacking them. Imagine the pressure gnomes would put to remove their primary competition - with the fall of Gnomeregan I'm sure they'd have a big sympathy vote within the Alliance. If they did this though it would give the Horde too many races so they could drop their alliance with the Undead (never made much sense anyway).
:idea: How about the idea of the undead as the 4th race for a new faction? They all despise the Lich King/Arthas and both sides are outcasts. Maybe the Outland portal could point to Tirisfal Glades?
GreenArmadillo
17-09-2004, 01:20 AM
I like the idea of Goblins -> Horde and Forsaken -> Illidan's Faction from a storyline perspective, but it'll never happen. The Horde would suddenly not have towns in Silverpine or Hillsbrad. The Alliance AND the third faction would lose access to Booty Bay. And worst of all, Horde Guilds would suddenly be split apart. Much as it's the kind of thing that might have happened if this were a single player game, those ramifications are just too much for a MMORPG to absorb... :(
Pietoro
17-09-2004, 01:24 AM
I think a Neutral faction being made, with new races in it, is more plausible than tacking other races to one or the other current factions.
Antonidas
17-09-2004, 01:45 AM
Blood Elf and Necromancer.
I'd like to see some kind of new Dark Elf race as part of the Hoarde too.
Ogre would be better suited as a monster rather than playable race.
dark elves are a crappy idea for Warcraft
Havard
17-09-2004, 01:50 AM
High-Elves makes sense to me. There are already quite a few High Elf NPC's in the game; the Theramore Marines has a bunch of them, there's also a High Elf mage trainer in SW, and there's an Alliance-friendly high elf village called Quel'Danis in the Hinterlands.
Nerubians makes sense to me. They are sworn enemies of the Scourge, and like the Forsaken, many of their brethren are slaves to the Lich King. So it seems that they would get along well with the Forsaken IMHO.
As Drakeon pointed out, ogres makes sense to the extent that they fall under Rexxar's camp. Like trolls, they are savage, but even less intelligent or organized. So it would take a fairly enlightened group of ogres to make any sense as a playable race.
Goblins could have made sense before, but since they've now equated "goblin" with "neutral", it would be difficult to explain.
Blood elves and Naga and Satyrs don't seem to be very cooperative races for either faction. They may hate the Alliance, but they don't have much reason to like the Horde, either. Thrall's big thing is to move away from the corrupt power of the Demons, and this third faction is based upon feeding off of demonic power now.
Oberon
17-09-2004, 02:24 AM
I like coming up with new ideas for the game. This reminds me of a thread I made on another forum for new heroes in WC3. Oddly several of my ideas made it into the game after posting them but I think it was just a coincidence.
Here's the link. (http://www.wcreplays.com/forums/showthread.php?t=18441)
captainstandish
17-09-2004, 06:02 AM
I liked the idea apollo had, having a quest that caused the goblins to go to the horde, but I think they could expand on it a little bit. Forgive me as I have no idea of Warcraft lore/backstory, but I think it would be great if blizzard allowed the players themselves to change the lore. This is what I mean. Since goblins are considered as neutral in WoW, what about in a future patch have an enemy of the goblins (I have no idea what that would be, maybe somebody who knows the backstory does) and have a world event. The alliance and horde battle it out for control of the playable race (goblins/their enemies) and whoever 'wins' the battle, that faction gets to control one of the races, while their enemies go to the other side. This way each faction is balanced out with an additional race. Also to make things easier, blizzard could just start these races in the same town as one of the already playable races. Probably not the home city of dwarves/gnomes as well as the orcs/trolls, because it will become too overcrowded. Or if they wanted to go all the way, they could develop a town for them in each particular faction for that race etc... This would take more time, but would be a really cool event.
GoblingoBoom
17-09-2004, 06:15 AM
Goblins, preferably as a neutral race.
BenTech
17-09-2004, 06:19 AM
for pandaria!
El_Guapo
17-09-2004, 06:25 AM
Hmm, I don't see the Pandaren on that list...
Definitely need Pandaren...
-El_G
Sadow
17-09-2004, 06:58 AM
I still believe Goblins should be the next Horde race if an expansion pack or whatnot comes up. If you can make a case for adding Trolls because there's a single tribe of Trolls that joined up with Thrall, certainly, you can make a case for a good chunk of goblins joining up with Gazlowe and his posse.
As for the Alliance, the only semi-reasonable group I can see joining up with them would be the Pandaren, although I always viewed the Pandaren as a gag race. Who knows, though?
Drakonsfyre
17-09-2004, 07:59 AM
Hmm, well, to my knowledge, the Blood Elves ARE the High Elves, just pissed off(at the Scourge mostly, Scourge wiped the High Elves out badly, but at the Night Elves too, which goes much farther back). The Nerubians HATE the scourge, as the Scourge corrupted many of their leaders(Crypt Fiends/Lords) and destroyed their civilization. The Naga hate the Scourge(Arthas smacked Illidan down remember), and hate the Night Elves for the same reason as the Blood Elves. And we have the Satyr(unlikely in my opinion, but they are ANOTHER variety of corrupted Night Elf, so possibly) which have no particular hatred of the Scourge and actually probably favour them, and the Draeni, which I'm not very sure about, but I sure as hell know they hate the Orcs.
In my opinion, the best possibility would be a third faction based in Northrend(which I have heard will be added later) consisting of the Nerubians, Blood Elves, and Naga definitly, and I'm not sure what the 4th race would be. Im tempted to say Forsaken, as they also hate the Scourge, and could feasibly(storywise anyway) leave and be replaced by Goblins or Half-Ogres(such as Rexxar) for the Horde. But as has already been brought up, that would screw alot of Horde guilds over pretty badly, so I dunno. Since the Undead are probably out as a canidate for faction change, my guess would be the Draeni, as they probably hate the Burning Legion(Burning Legion was behind the Orcs who killed their homeworld) and the Bruning Legion spawned the Scourge, so they might see the Scourge as the succesors to the old Demonicly controlled Horde and want to stop it. I really doubt the Satyr wil l be playable as they are 100% behind the Burning Legion(but then again so are the Naga)....hmm....but the Scourge Betrayed the Burning Legion...so that *might* work.
Considering all that, my ultimate fantasy would be a third faction consisting of the Nerubians-Blood Elves-Naga-Satyr, based mostly in the North(Nerubians in Northrend, Satyr and Naga in northern Kalimdor, Blood Elves in northern Azeroth). The only problem here is that I would NEVER in a million years be able to chosoe whether to play Nerubian, Naga, or Satyr >_<
Haggis The Red
17-09-2004, 08:07 AM
Panda's, and goblins racewise.
Classes monk and tinker.
Father Jack
17-09-2004, 08:10 AM
I like the idea of a third faction, it makes for intereasting warfare, however i think its very impractical to add to a live game. I mean you would have two factions with established characters levels 1-60 then you add a new faction that starts out with everyone at level 1. It would be gank central for the new faction few people would want to play that faction that was always losing. They would always be playing catch-up.
Drakonsfyre
17-09-2004, 08:23 AM
A possible solution to the problem of massive third-faction gankfests would be, since the third faction would be primarily based in Northrend, a brand new area, to just make it very difficult for Horde or Alliance to get to the 3rd faction newb areas(im thinking camps of high level 3rd faction friendly NPCs at important chokepoints) but easy for the 3rd faction members to get out. Then Blizzard could phase out the high level npcs to a degree as the 3rd faction catches up.
EDIT: Just a thought, but another factor that might alleviate the problem is that the 3rd faction would have some of the awesomest races available. They have the super-pretty Blood Elves(High Elves ho like red), and then the monstrously awesome Stayr, Naga, and Nerubians. With so many awesome races, I wouldn't be surprised if a large number of people migrated to them, quickly boosting their numbers while decreasing the other factions.
Dom Devore
17-09-2004, 08:53 AM
I would love to see some new races, maybe comprising another faction, who knows. But I had an idea for two new races.
1: Was swimming with a bud during ST towards the mealstrom, and thought how cool it would be to have some sort of race that lived in the ocean, in an underwater city, with its own content etc...
2: was reading up on the warcraft history and read about a race that the orcs onced lived with on their homeworld, before they became tainted and destroyed them, The Draenei. Would be cool to see the last reminants come back to seek revenge or something.
Goblins would be a cool evil mirror of the gnomes, but it would mess up the goblin npc's and with being neutral. (ahh, but maybe the third faction would be neutral :P )
As for classes, Necromancer would be very cool, but it would be another class that would pwn Undeads :P
There needs to be an Anti-Paladin/Death Knight
Psionicist would be uber cool.
Drakeon
17-09-2004, 09:15 AM
Naga already live underwater and they do have a city under the maelstrom.
The draenei are in Warcraft III: Frozen Throne "human" campaign (read: it says humans, but its really blood elves campaign). In this campaign you find the draenei and ally with them, thus they would fall under illidans faction along with BE, Naga and possibly Satyrs.
I guess Pandareans could work for Alliance, they hardly have any history, so theres no readon they couldn't really join them.
Drakonsfyre
17-09-2004, 11:02 AM
Heh, I knew I shoulda played through all the Frozen Throne campaigns, but meh, I'm lazy. So THATS where they come in, interesting. The fact that now there are 5 possible(and completely justifiable) canidates for the 3rd faction puts an interesting rumour I heard in new light.
I HEARD(complete hearsay, friend of a friend type thing, totally unoficial) that someone did a little digging and found goblin playermodels in the beta client or somewhere. If so, the ONLY possible side for goblins in my mind would be obviously the Horde. Which means, the other faction (or factions) would get a fifth race. This fits with there being 5 possibilities for races in this proposed 3rd faction. Now speculation on whats the Alliances fifth race? My out-on-a-limb completly random guess would be possibly the Furbolg or the Pandaren, as Alliance would be the only team without some sort of exotic beasty race then.
Oberon
17-09-2004, 11:35 AM
I found this article (http://wow.warcraftstrategy.com/printer_friendly_version.php?article=42) with Google which has some interesting points related to what we've been discussing here.
Rider
17-09-2004, 11:51 AM
other:
look at warcraft 2 unit list, its not like this is WC3 ONLY lore, the other warcrafts also come into play.
they had ogre mages. remeber them? eye of kilrogg, bloodlust, runes.
death knight, death coil, haste, raise the dead, whirlwind, unholy armor, death and decay. basically spells found again in WC3 scattered among various heroes. Death knight would be freakin awesome in WoW, imagine an undead death knight.
monks, they just own. not sure how viable they would be in WoW, but being monk, i had to vote for them heh.
for balance purposes, they would probably add an alliance counterpart for the shaman, since death knight would give the horde death knight AND shaman, while the alliance would only have paladins. death knight would solve the necromancer-warlock problem, since it wouldnt be like having another warlock type class, it would be more like a hybrid warrior-warlock less the pet. warlocks seem more to manipulate life and cause destruction, while death knights were more about disease and melee abilities.
btw, do they ahve any giant turtles in WoW? those things were so cool.
Pub-O
17-09-2004, 01:31 PM
What about a Bard class?
I guss Monk sound neat but would martial arts fit in WoW? I mean.. its not very bruce lee kicking style i think?
Necromancer = Warlock?
Assasin = Rogue talent tree?:o
But also Ogre... They look very different from other classes and are very big..
half Ogre like Rexxar would be cool!
I would like Goblin too...
Alliance? Well... I think Blood Elfs and Night elfs are to similar.
What about an evil elf race... Dark elfs? wood elfs?
Centuar?
Naga is also a decent choice... Or a semi god like Cenarius?
Maybe even a dragon like in horizons?
half Orcs(breed between man and ogre)?
A ranger class would also rule(aragon style tracking, agile melee with good ranged bow skills)
musician(would be a neat trade skill)...
Oberon
17-09-2004, 02:19 PM
I like the bard idea. I found bards to be fairly versitile and usefull in Neverwinter Nights.
ZaxGreia
17-09-2004, 06:35 PM
I hadn't even thought about the Pandaren - that also opens up another possible continent/area, right (where is Pandaria?!)? I think bards and monks are nice enough in NWN, but WoW doesn't follow many of the same stereotypical classes as traditional fantasy games. It's kind of refreshing...
I doubt that Blizzard will make the addition of the new races directly resulting from a world event that may or may not happen on all servers for two reasons: 1. they'd have to add the new content when the world event occurs (specific to each server), and 2. they'd be unable to make the money they always make in their famous expansion packs - everyone on the server would have to upgrade or lose content - not just the addition of a new place/race/whatever, but a physical change to world play dynamics. Not that everyone won't buy the expansion anyways, it's just the idea that some would need it and others wouldn't...
Edit: another reason bards are unlikely - crossover classes are kind of being avoided (not totally: half-tank paladin), and there are no historic references from the game or world lore to back up either bard or monk. Again, I think it's refreshing that a game NOT have something that all other games have, choosing to come up with creative and interesting things to replace it...
Ravashak
17-09-2004, 08:31 PM
Not Bards or Monks, but maybe they'll add in the Runemaster, for Dwarves and Tauren. They fight with their fists and use relatively safe Arcane magic.
Apollo
17-09-2004, 10:05 PM
Yeah, Runemasters would be great. I've never liked the idea of bards though. Seems too silly to have a class based around playing a musical instrument. But a while back, someone suggested that musical instruments could be implemented as a tradeskill, which would now be a profession. I think that would work best. An Orc could drum before a battle to boost everyones combat spells and then switch to his normal weapon and fight, which makes sense aswell - it wouldn't make sense to fight with a musical instrument over a mace or sword and the bard would be a buffing class, which Blizzard stated they didn't want.
Another class I would like to see is a agility based spellcaster. They would have stealth and evasion type skills and some crippling (no AoE) high damage attacks. Another opening for a class would be a ranged class that has no pet. Whereas the hunter classes pet is very much the foundation of the class, this new ranged class could have enchanted arrows/bullets and maybe have access to an ensnare ability among other crowd-control skills.
The SilverDeath
17-09-2004, 11:01 PM
My idea
New land: Outland
3 new races
The Draeni
The Naga
The Blood Elves
Outland would be a difficult place to lvl up your character, the place is brimming with daemon led orcs, strange and dangerous creatures, stray deamons, the occasional deamon invasion trying to cut off Illidan's head heh.
New land: Northrend
I'm thinking that maybe Slyvanas declares an unholy crusade to kill arthas and topple the Frozen Throne and has established a few bases on the shores of northrend which are under frequent attacks by masses of scourge but are easily repulsed by the AI guards and by high lvl players like you!
A mass of scourge forces, as well as nerubians, lost dwarfen expeditionary forces, and forsaken crusade.
New Land: The Everseiged lands of Gilneas and the naval power house of Kul Tiras.
Gilneas could be a highly militarized land and becomes a prime pvp location. With constant attacks against the greymane walls with large siege towers and ladders. NPCs and constantly fighting but they cancel each other off so it'll come down to human players.
colour:black
Kul Tiras would be a large trading empire with a large navy and trade routes to pretty much every port city. And maybe they're island will be infested with alot of Venture Co, South sea brigands and Black raiders, and other vile creatures which you'll have to kick their *** in.
colour:green
DarkNaga
18-09-2004, 02:59 AM
I always thought that 3 races would eventually appear in the game or in the expanion, Blood Elf, Naga, & Dranei, they would be known as the outland alliance, or something. For classes, I thought a spell breaker, heavy warrior for Naga and Blood Elves that is good at countering spells and has spells to counter summoning and such. A spirit walker for the Dranei, Tauren, and Dwarves. So I have pretty much the same idea as SilverD. :wave:
Pietoro
18-09-2004, 03:18 AM
Don't forget, that the Outlands/Draenor has gates to many other worlds as well. Maybe we'll see even wierder races and worlds available eventually, too.
Duroth
18-09-2004, 03:54 AM
Man I want the Nerbuians. Just they way the undead versions spoke was cool and like someone posted they would be a great addition to the forsaken. An evil race trying to defeat another race is cool. Plus what other game would you get to play basically a giant spider.
Though if there are any like minded folks reading this thread, check this out:
http://www.wc3sear.ch/index.php?p=SpiderQueen
The SilverDeath
18-09-2004, 06:15 AM
What I really want to see more is some npc vs npc and not the crappy 1v1 I mean large scale fights. It would be really interesting to see non faction npcs fighting one another.
Like a bunch of defias bandits waging war upon some undead in duskwood
DarkNaga
18-09-2004, 07:57 AM
What I really want to see more is some npc vs npc and not the crappy 1v1 I mean large scale fights. It would be really interesting to see non faction npcs fighting one another.
Like a bunch of defias bandits waging war upon some undead in duskwood
yeah :cool: That would be cool, wouldn't it?
Duroth
18-10-2004, 01:27 AM
I was just going over Warcraft 3 creeps and found this race that would be a
cool playable race the Magnataur. So I dug up this thread:
http://www.battle.net/war3/images/neutral/screens/screen-magnataurwarrior.jpg
Dain-Bramaged
18-10-2004, 01:34 AM
I think the necro would be really cool, but since theres already a warlock in the game. I really wouldn't mind seeing a Naga or Warden type character, maybe warden will be one for hero class or something.
birdeye
18-10-2004, 02:14 AM
I myself would mind having a blood elf necrommancer. However, if we were not remaing true to the history of warcraft I wouldn't mind see a Vampire Necromancer.
I know obsessed with vampires, but hey you gotta admit it would be kewl see a vampire biting an allance charcter while draining his life at the same time. well I know it's almost impossible to see a vampire in wow but can I at least dream.
red.13
18-10-2004, 04:22 PM
Id like to see naga and blood elves - that's for sure. The classes I opt for are spell breaker and necromancer.
Chaosas
18-10-2004, 05:11 PM
The Draenai (sorry if spelt incorrectly). I would definetly like to see them in game :D
However, Blizzard would have to do lots of balancing, not to make the new class/race to powerful (as it's new) so every player would start a char of new race/class :)
ShuXB166
18-10-2004, 05:24 PM
MONKS!!!!!!!!!!! and the hero class will be Tony Shaloub
Jawelik
18-10-2004, 06:06 PM
People seem to be saying their can't be Necromancers, because there are already Warlocks. That's a load of bull. Anyone who played Warcraft 1 way back when, will know the Horde had both Necromancers and Warlocks. They're completely different classes, like Mages and Warlocks. They use different kinds of magic.
While a Warlock's power is gathered from the practice of demonology, a Necromancer's spells are based mostly upon death. Like in a horror movie when someone finds an ancient text written in blood, and accidently raises an army of zombies who immediately proceed to eat brains? That's necromancy. Raise dead, corpse explosion, and bone spear are all things a Necromancer would cast. (I believe those are all Necro spells in Diablo II).
Now onto the actual thread topic, I pretty much chose the races that were playable in Wacraft III. Ogres, Blood Elves, Naga and Nerubians. But admittedly Satyr's would be cool too. Like the blood elves and the Naga, they too were once Night Elf High Borne. And my choice for the new class is, you guessed it, Necromancers. I believe they have a good chance of appearing in the first expansion.
Oh, and I very much doubt any player race would actually START on Northrend. That is the Lich King's domain, I doubt any noobs are gonna want to be anywhere near that place. But I like the idea of Sylvanas sending a expedition there to hunt Arthas. Outland on the other hand has many possibilities. If there was a third faction, led by Illidan, Outland will be a definite possibility for their starting area. I mean its a whole world, I bet Blizzard would have heaps to add to it even after the Dark Portal is opened. And even though currently Outland is a very high level area, with an expansion it is possible new Portals will open up in more noob freindly parts of Azeroth, who knows.
I like this whole third faction idea though. Blood Elves, Naga, Satyrs/Dranei/Nerubians(?) and who knows, maybe Illidan recruited a bunch of demons too. My wish of getting my Eredar Warlock might yet come true. I think a pretty cool name for the new faction though would be the Outlanders. :flip:
Agonistes
18-10-2004, 06:18 PM
Hmm.. Maybe to curve the "ugly avatar" thing for the horde, they can add Half-Orcs. They wouldn't have all the same benefits as the orcs, but they would have more normal features.
For an example, check out Garona in the Warcraft Lore.
Scytale
19-10-2004, 08:27 AM
i think instead of the mountain giants as they propesed earlier they can add ents or human trees, that would work better for the alliance!
Oberon
19-10-2004, 11:34 AM
Here's something I found today that may be of interest for any expansion....
http://img101.exs.cx/img101/2115/bloodelves.jpg
Galron Kincaid
19-10-2004, 11:34 AM
I picked Naga and Blood Elves as additional races (i share the third-faction-arising opinion).
The other race is the Draenei.
The last one (providing the third faction actually arises, and includes 4 races).... would be the Eredar i suppose.
(the Eredar is the race Archimonde belonged to).
Illidan got himself LOTS of demonic servants.... and imho the Eredar are teh coolest-looking demons around.
I believe people would rush like crazy to play as one. Blizzard put in the Undead.... so why not Demons?
As for the classes.... well i just picked them all :)
Barbarian, Monk, Necromancer..... they all sound appealing to me (Blizz should do something heavy to differentiate the Barb from the actual Warrior).
Other classes.... well.... racial-restricted classes wouldn't be bad (still have to see 'em).
Blood Mage, Spiritwalker, Shadow Hunter.... can we hope to see them all as Heroes?
red.13
19-10-2004, 08:22 PM
Im for 3rd faction as there is no problem in making a few more races, but the problem lays in classes - they imbalance the game. Im convinced that Blizz shouldn't implement more than 2 classes - one meele-fighter (probably spell-breaker) and one kind of mage class (i.e. necromancer).
Pub-O
19-10-2004, 08:51 PM
I would love to see a different kind of expansion than your avarage new areas-classes-races!
I would love new stuff but differently....
Nerubian, would be sweet... Its different from all other races, and as a powerful race it could make sense.
As far as classes go im not sure...
I would love to see other kinds of classes with other abillities than fighting once player housing comes in....
a peasent, maybe? a mix between a good farmer(good at collecting and finding resources.. maybe allowed to 4-6 trade skills, and some advantages) and a architect that could build houses itself!
With more characters for any account per server classes like these that are truly different would be great.
I would love to see some kind of entertainer class, that maybe could make people rest 300% faster while in Inns... This entertainer could play music and stuff... be a social kind of characters! These kind of classes was some of the coolest and most original of SWG!:)
maybe a group leader class. Imagine a cloth squad leader, with its own total group/raid buffs, that could give tons of bonusses and handy helping features to his group while in combat but very weak, and only able to use low dmg melee weapons like daggers, and is equiped with a bow/crossbow/gun.... This would give a total different playstyle! The leader must not run off, but get his team to make formations and protect him so he wont die so all the powerful group buffs wont dissapere..
So it would also make another factor and add strategi to guild vs guilds and groups vs groups in PvP, because it would not only be about clashing together in a team free for all, but actually spot the leader, so the group would more efficently be taken out! I think it would be awsome!
The current selection of classes in WoW is very varried... and the talent trees allow classes to really max out in different direction further!
Changes, new stuff we havent seen before and so on.....
goblin would be a neat and great race too!
and the third faction idea is good too... with naga, blood elfs and the other outland creatures forming along side with them(could be dreanai)..
hehe:) allot of possibilities...
and what about pandarian(does panda warriors from WC3TFT?)
Pub-O
19-10-2004, 08:53 PM
Here's something I found today that may be of interest for any expansion....
http://img101.exs.cx/img101/2115/bloodelves.jpg
Is that a book or a quest journal?
It would be so sweet to have info about the lore inside the game...
Just like in morrowind where you could read about the gods, creatures, wars and heroes of the elder scrolls universe:)
Ravakash
19-10-2004, 09:35 PM
I know aloat of WC history and i can say that the 3rd faction would certainly consist of Blood elves, Naga, Drenai & most probably Satyrs.
BL - mage, warlock, warrior, rogus (maybe priests)
Naga - mage, warrior (need somthin more here!)
Drenai - warrior, rogue, mage, shaman,
Satyrs - warrior, rogue, warlock, (somethin more)
Vaporwolf
19-10-2004, 10:11 PM
Hmmmm....
I think an expansion set up like this would be my ideal :)
New Faction: Outlanders (Illidians faction from beyond the portal)
Blood Elves, Naga, Drenai, Nerubians, Satyr (Weave into the mythos that the Nerubians who survived the initial Scourge assault eventually allied with Illidian in an effort to save thier race. There were a few still alive during the undead TFT campaign near the end.
Race added to Alliance:
Furbolgs: The Night Elves finally manage to free the Furbolgs from the corruption of the burning legion and the Furbolgs join them in order to repay the debt. Or something like that. Gives the Aliance a fun "beast" faction.
Race added to the Horde:
Ogers: Because they should have been there from the beginning. Doesn't really add an attractive (physically) race to the horde, but then who ever really thought of the horde as an attractive race?
New Classes:
Shadow Knight - Forsaken, Orc, Satyr, Blood Elf, Human, Gnome
Brewmaster (kind of like a Monk) - Dwarf, Tauren, Blood Elf, Gnome, Orc, Drenai
Spellbreaker - Naga, Nerubian, Blood Elf (Outlander counterpart to Paladin, Shaman)
AcidPope
19-10-2004, 10:20 PM
I picked Blood Elf. My favorite race from Warcraft 3. My second choice would have been Necromancer. I would have liked these included in the first place but as long as they eventually make it in I can wait.
Oberon
20-10-2004, 03:51 AM
Is that a book or a quest journal?
It would be so sweet to have info about the lore inside the game...
Just like in morrowind where you could read about the gods, creatures, wars and heroes of the elder scrolls universe:)
Actually it was just a book lying on a table in the NE capital.
thenwgmr
20-10-2004, 06:23 AM
about the ogre, Im not sure if its goign to be added or not but i saw someone post this a while back forgot where though...
http://www.worldofwarcraft.com/info/races/two-headed-ogre.shtml
Jawelik
20-10-2004, 12:51 PM
about the ogre, Im not sure if its goign to be added or not but i saw someone post this a while back forgot where though...
http://www.worldofwarcraft.com/info/races/two-headed-ogre.shtml
Actually, I think that was one of Blizzard's April Fools jokes.
red.13
21-10-2004, 01:33 AM
Actually, I think that was one of Blizzard's April Fools jokes.
It was ;) . . . . . . . . . . (more than 10, more than 10)
SpAm_BuStA
21-10-2004, 01:37 AM
i say pandariens...you know the pandarien brewmaster everyone loved
Scorch_Hellfire
21-10-2004, 02:44 AM
Any new race will probably start in one of the already noob areas since any new areas (read: Outland) would be too tough. There are two areas where two races start together.
Dun Morogh = dwarves + gnomes
Durotar = orcs + trolls
And there are four areas where one race starts alone.
Elwynn Forest = humans
Teldrassil = night elves
Mulgore = tauren
Tirisfal Glades = undead
My theory is they'd add any new race to one of the solo race starting areas otherwise Dun Morogh and Durotar would become too crowded. Here's how it may work....
Elwynn Forest = humans + blood elves (back from exile)
Teldrassil = night elves + satyrs (makes sense)
Mulgore = tauren + naga (they've got ummm lakes and stuff)
Tirisfal Glades = undead + nerubians (not sure how this would work...)
well... i voted for blood elves, naga, necromancer, and nerubians... the only problem is... none of these would actually work with wow as it is...
first ill comment on the quote...
blood elves would not come back from exile... they have totally allied themselves with the burning legion... and thats why they wouldnt be with humans... the only other elves there could be are whats left of the high elves... and they would probably start in theramore...
satyrs would never be playable b/c they not important enough... they were just an ambient race of felwood... plus they wouldnt be with ne b/c the ne hate satyrs b/c they are basically corrupted ne...
naga wouldnt be in for the same reason as the blood elves... they just wouldnt fit...
nerubians wouldnt be in unless they let you play the scourge... seeing how the forsaken do not have any of the creature races allied with them like the scourge do...
no on to why necromancers wouldnt work... even though i really wanted to have them in the game with them being available to humans and ud... since thats what they are... ud humans... anyways... i have been informed that the forsaken dont have necros... they basically rely on waking up and freeing former scourge soldiers... ive also heard that sylvannas posses a rod of necromancy.... so that would explain them being able to make abom guards... thus, necros couldnt really work... and supposedly, its not really magic that necros use... they use their ability to manipulate the plague... so maybe once the forsaken release their plague, they will have necros... i dunno...
i also really wanted blood elves playable... (by the way... they are in... i have seen a few screenies of a female blood elf wandering around the barrens... go to war3.com to see them...) i figured they could be warlocks, mages, priests, rogues or possibly hunters... and warriors of course... anyways... the only way that could work would be if a third faction arose... but then there would only be two races in it... unlike the other 4-race-factions... i guess they could always include fel orcs and actually demons... but i dont think theyd ever do that... once again... i dunno...
im sure we'll find out about it soon enough... :drool:
Scorch_Hellfire
21-10-2004, 02:50 AM
oh yeah and another thing... that pandarens comment got me thinking... maybe they could make a playable neutral faction... and it could include goblins, ogres, pandarens... and... um... whatever you call the race that beastmasters are... or maybe forrest trolls... i dunno!... and the goblins could start in Gadgetzan or ratchet... or booty bay... dang theres a lot of goblin cities... and the pandarens... well where ever pandaria is... they can start there.... and the ogres can start... um... a place... and...... yeah......
Takura
21-10-2004, 03:05 AM
oh yeah and another thing... that pandarens comment got me thinking... maybe they could make a playable neutral faction... and it could include goblins, ogres, pandarens... and... um... whatever you call the race that beastmasters are... or maybe forrest trolls... i dunno!... and the goblins could start in Gadgetzan or ratchet... or booty bay... dang theres a lot of goblin cities... and the pandarens... well where ever pandaria is... they can start there.... and the ogres can start... um... a place... and...... yeah......
idk y but i jsut see the ogres startin out in the desert :idea:
blood elf, cmonnnn
or demons the horde needs more dark races.
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