View Full Version : New Race Possibilities
aresTroll
04-10-2004, 02:56 AM
I know its impossible, espeacialy by the release date but i thought itd be cool to hear what people thought could be a cool playable race.
for example gnolls, ive always thought they were cool so being able to play them as a race would be awesome, and once again i dont expect any new race to be out by release or even expansions just saying itd be cool... then again so would kodo mounts for tauren...
The SilverDeath
04-10-2004, 03:48 AM
The only plausable ones are...
OutLanders:
Draenei
Blood Elves
Naga
Goblins
Panadas
High Elves
basically it...
Booms
04-10-2004, 05:06 AM
The Munkien!
Ceredwynn
04-10-2004, 05:31 AM
I'd like the see
Goblins
Pandaren
Ogres
Gnolls
Malibu, CA
04-10-2004, 06:38 AM
id like to see an aquatic race like naga.
ixidore
04-10-2004, 06:45 AM
good ideas i just had to say what a really awsome avatar malibu has. that things freggin sweet dude.
Ragathol
04-10-2004, 02:31 PM
Hmm I thing that they will maybe post new races by datadisk!
ixidore
04-10-2004, 06:15 PM
personally i think there should have been 2 types of elves for release just norm elves and night elves. course night elves would be horde and elves would be alliance.
xXxDraGoNxXx1123
04-10-2004, 07:10 PM
I would actually like to see the Satyr as playable.
Bhs Crew
04-10-2004, 08:10 PM
I got an idea.
Illidan comes in and The Forsaken join with them as the only thing holding all those groups together is that they are enemies of the Lich King and outcasts from everyone else. This would work nicely as the forsaken-horde alliance is just waiting to break anyway.
It ends up:
Illidan:
1) Blood elves
2) Naga
3) Dranei
4) Forsaken
Horde
1) Orc
2) Troll
3) Tauren
4) Goblins
I realize Ogres are cool, but the horde already has tauren and they could use a small inventor race.
Alliance stays as is.
aresTroll
05-10-2004, 05:20 AM
oooh oooh the Worgen! theyre awsome, not many people have heard of em but theyre like gnolls excpet much cooler... check it out at worldofwar.net in the beast profile thingy
GoblingoBoom
05-10-2004, 06:00 AM
Goblins. I don't care how they work them in as long as they eventually become playable. Though I do prefer Neutrality.
Ogres, and Blood Elves would be nice. Just so long as Goblins get in first.
aresTroll
06-10-2004, 01:25 AM
they should add high elves to the alliance and goblins to the horde ( to counter the gnomes)
The SilverDeath
06-10-2004, 02:32 AM
actually High Elves have been virtually wiped out. Aside from blood elves and the few elves that had to go take a crap when the scourge invaded there's not enough of em to be a race...
Basically Quel'Thalas is made of a few walls of forest and a big old heavily guarded gate. I'm gonna assume u can't go through the forest cause if they could the scourge would have instead of going through the gate. So using that logic, basically no body can get out of Quel Thalas unless through those gates. So when Silvermoon was razed, the leaders of Quel Thalas dead, their generals and greatest heroes dead or off far away. Any high elf strong hold would have been swamped by hordes of undead, cut off from other points of resistance, low on supplies, troops, morale the elves would have been slaughtered easily (as they were).
Any that survive would probably have went to lordaeron as refugees were they joined up with Prince Kael and his blood elves.
Havard
06-10-2004, 05:27 AM
There is a High Elf town in The Hinterlands.
I don't know what they do there, because they play into the Horde storyline and not the Alliance's.
Also, there are high elves in Jaina's army, but most of them are outpost guards watching over various guard towers on the road leading up to Theramore. The guards of Theramore itself are human though.
I've come across Blood Elves in unexpected places, and they've tried to get me addicted to magic potions. Seriously! :lol: Their magic potions are gooooooood.....
Malibu, CA
07-10-2004, 02:27 AM
Alliance
Human
Dwarf
Gnome
Horde
Orc
Tauren
Troll
Nature
Night Elf
Keeper/Dryad
Treant
Illidan
Naga
Blood Elf
Draeni
I'm hoping the Forsaken would be dead by then.
Battletorn
07-10-2004, 03:06 AM
We need Murlocs playable!
Cmon we need a petition for it!
Booms
07-10-2004, 04:15 AM
Fine...if we're going to go with splitting up factions, here we go:
Alliance:
1) Humans
2) Dwarves
3) Night Elves
4) Gnomes
Horde:
1) Orcs
2) Tauren
3) Trolls
4) Ogres
Illidan:
1) Naga
2) Blood Elves
3) Draeni
4) Satyrs
The United Defense:
1) Forsaken
2) Nerubians
3) Munkien
4) Elementi
Explanation: The Alliance and Horde are pretty much self-explanatory. Illidan's faction for the most part is also self-explanatory, except for the Satyrs. The Satyrs are essentially Night Elves corrupted by Demon magic. It would make the most sense for them to join up with Illidan, who is being controlled by a demon and has been promised as much magic as he wishes.
The United Defense if the final faction I personally created, and they are the only factions that truly see the threat posed by Arthas and his forces. They have joined together in a loose Alliance so they may advance both their individual goals and their cross-faction goals (which is mainly to kill Arthas). The Elementi are a new race I have created: they are people who followed the Elementals into the Earth and have studied their ways for hundreds of years. They are also known as Elemental Monks. They look like humans, except their eyes look like two black holes and their blood is the color of midnight. If you want a description of the Munkien, just use the search function and you'll be able to find one of my many posts about them (The "Create-A-Race!" in the community forum is the most recent one I've posted in about them.)
Malibu, CA
07-10-2004, 06:20 AM
i dont get why night elves joined the alliance.
The SilverDeath
07-10-2004, 01:44 PM
horde are ugly
that's just as likely a reason as another
aresTroll
09-10-2004, 01:00 AM
heheheh no theyre not, i mean really look at the dwarves and their women before ye call the horde ugly...heheheh BEAUTY IS ON THE INSIDE! lol... :lol: ....... :drool:
XxNoObXx
11-10-2004, 04:31 AM
i wish theyd add another group like alliance and horde with 4-5 races :clap: thatd be so cool.. the ultimate group! Gnolls + Pandas + Furbolgs + Murlocs + Nagas! Great grouping there :lol:
Malibu, CA
11-10-2004, 11:58 PM
the ultimate group! Gnolls + Pandas + Furbolgs + Murlocs + Nagas! Great grouping there :lol:
that faction doesnt make sense and im pretty sure most gnolls and furbolgs never saw a naga and panda in their life.
aresTroll
12-10-2004, 05:31 AM
how about gnolls, worgen, goblins, and hmmm.... those boar tribe people? ...heheheheh i dont know i think the first three would be good though
ps. in case ye dont know the worgen are a warewolf like race that look awsome... ye fight them in the arena
Apollo
13-10-2004, 11:11 PM
I'll throw out a few far-fetched ideas that would take years to implement, but hey I'm bored. Add a fifth race to each faction, also create a new faction for outland, one for Northrend and a neutral faction that can ally with any they please but can't switch sides constantly. I'm just churning out as many neutral ones as I can, they aren't a colelctive faction btw.
Horde:
-Orcs (warrior, hunter, warlock, rogue, shaman)
-Trolls (warrior, hunter, mage, rogue, shaman, priest)
-Tauren (warrior, druid, hunter, shaman)
-Ogres (warrior, mage, priest, warlock, hunter)
-Goblins (warrior, rogue, mage, warlock)
(forsaken should join Illidan)
Alliance:
Humans (warrior, paladin, rogue, mage, priest, warlock)
Dwarves (warrior, paladin, hunter, priest, rogue)
Gnomes (warrior, rogue, mage, warlock)
Night Elves (warrior, hunter, druid, priest, rogue)
Mountain Giants (warrior, priest, mage, druid)
(Mountain giants would be small enough to fit through doors. Also, no high elves because they are just weak Night Elves with a mage class)
Illidans Faction:
-Naga (warrior, hunter, rogue, mage, priest, summoner)
-Blood Elves (warrior, rogue, mage, summoner, priest) (unique magic addiction mana bar makes them different to NE's)
-Draenei (warrior, shaman, hunter, rogue) (switch perma-shadowmeld to camouflage and they would be fine)
-Forsaken (warrior, warlock, rogue, mage, priest) (where they belong)
-Eredar (warrior, summoner, warlock, mage) (Eredar rock, and I'm talking about the creeps, not archimonde and Kil'jaeden so don't say they are overpowered)
Northrend:
-Nerubians (warrior, darkweaver, warlock, priest, rogue)
-Magnataurs (warrior, mage, hunter, priest)
-Tuskar (warrior, hunter, priest, mage, rogue)
-Faceless (warrior, hunter, darkweaver, rogue)
-Ice Trolls (warrior, mage, hunter, priest, rogue, darkweaver)
Neutral:
-Satyr (warrior, rogue, warlock, hunter, shadowdancer)
-Pandaren (warrior, rogue, hunter, mage, brewmaster)
-Centaur (warrior, rogue, mage, hunter, outrunner)
-Skeleton (warrior, mage, warlock, marksman) (These would be out of the lich kings will of course)
-Worgen/Gnolls (warrior, hunter, rogue, druid, trapper)
-Kobolds (warrior, rogue, mage, priest, geomancer)
-Furbolg (warrior, hunter, druid, warlock, shaman)
-Harpy (warrior, warlock, druid, rogue, windwitch)
-Revenant (warrior, priest, mage, warlock, paladin)
-Quillboar/Razormane (warrior, hunter, druid, rogue, medicine man)
-Murloc (warrior, rogue, hunter, druid, flesheater)
-Fel Orc (warrior, rogue, hunter, warlock, bloodfiend)
-treant (warrior, priest, druid, mage, guardian)
-forest troll (warrior, rogue, hunter, priest, trapper)
-ghost/wraith (warrior, mage, warlock, priest, deceiver)
Ok so maybe I went overboard on the neutral races, but if they were ever implemented only say four or five would be used instead of fifteen. I used some names purely to indicate a unique class, I'll try and elaborate on them:
-summoner: basically a brilliant anti-caster, they can steal other casters spells to use against them and also have other crippling attacks.
-darkweaver: no idea, some sort of half melee/half caster with great crowd control maybe.
-shadowdancer: cursing, DoTing, melee guy with fist weapons and speed buffs.
-brewmaster: a popular choice, invovles some AoE attacks, good disrupting attacks (knock-backs, stuns) and alcoholic buffs/debuffs.
-outrunner: ranged attacker with effective powerful attacks and speed buffs.
-marksman: archer who concetrates on long range nukes and DoTs
-trapper: ranged/melee class with crowd control abilities and good stealth skills.
-geomancer: similar to mage, with some nukes and regenerative spells - high level golem summonable.
-windwitch: spellcaster with crowd control and healing/debuffs.
-medicine man: healing, summonable pets and viable melee tanking.
-flesheater: selfish damage dealer that has self buffs with negative side effects (overall effect would be positive though))
-bloodfiend:tanking healer with DoTs.
-Guardian: crowd controlling healer. Has ability to root to the ground to tank and also do an entangling roots attack whilst in this form.
-deceiver: debuffing, manipulating spellcaster.
I would think up racial traits for all those races but I've said too much already.
aresTroll
14-10-2004, 01:11 AM
that all sounds awsome and its good to see someone else knows who the worgen are.... that would be an awsome playable race...*sigh* cant wait for the open beta... :drool:
Apollo
14-10-2004, 09:40 AM
aye, I thought worgen looked cool as soon as I saw them do that hand action where they curl their claws on one of the videos. Give em spears and big chunky spiked gold plate armour and they'd look pretty amazing. As for racial traits, I dunno. Maybe a pack ability where they get a small strength bonus when more worgen are together?
aresTroll
16-10-2004, 12:59 AM
that pack idea sounds pretty cool, the more the stronger but with a limit like 5 or 6, and as they die it weakens... yeah i thought they, along with the trolls, were one of the best races in the game...
The SilverDeath
16-10-2004, 01:13 AM
do we really need furries?
Hopfrog
07-11-2004, 06:51 PM
Chen Stormstout was one of my favorite chars from TFT. I remember him doing some nice crit damage, and his skills were cool too.Drench 'em in alcohol and roast 'em! Pandarins must be included, let the goblins stick to their tinkering!
Maybe kick in a few alchemy recipies for a Brewmaster Hero class. :drink:
Meijiro
14-11-2004, 11:06 PM
First off, Arthas killed Illidan at the end of TFT so he can't really be the leader of a force can he??
Secondly, I'd really like to see Pandaren fit in there somewhere but they are too neutral to really join anyone! The only logical race I can think of is goblins joining the horde. Borderline would be ogres and furbolgs. I don't think you want 20+ race choices because then it will turn out like Everquest where you start up the game and are bombarded by 10,000 different customizations!
Honestly though I think the race list is fine how it is right now!
Pietoro
14-11-2004, 11:28 PM
Makrura for teh win! :p
rudynoname
21-11-2004, 09:51 AM
actualy Illidans still alive
rudynoname
21-11-2004, 10:03 AM
sorry about the double post. i accidently posted before i was dne and the database is acting strange and won't allow me to edit.
anyways as i was saying Illidan still lives. arthas just wounded him. he is still in outland ploting.
as for races. well i like the idea of naga and nerubans but i don't think they can be implemented without screwing with the armor system. if blizzard wuld like to find some way to even it out then great but otherwise i don't expect to see them. besides that however this is what i imagine:
Alliance: remains exactly the same
Horde: drops forsaken and takes in either ogres or pandarens. goblins are nice but the re already NPCs. orges probably would fit n better to the storyline however horde already has a huge race and panadrens are high in demand.
Illidan: basicly the enemies of arthas under sylvannas and Illidan. Includes: Forsaken, Blood Elves, Dranei, and Satyrs. Naga can be an NPC race in a similar fashion of how the high elves are in the alliance. Basicly Blod elves and Dranei are under Illidan, sylvannas allies because she has the same goal as Illidan (arthas). saytrs are kinda tricky however... illidan works/worked for the burning legion, they are warlocks, however Blod elves feed off demons thou not sure if those demons are from the legion or just strays. the satyrs worship the legion and they served Illidan in the first mission of the frozen throne campaign. so they can be the fourth race.
Lorrigan
22-11-2004, 04:16 AM
I think it makes more sense to try and work the Naga in as Illidan's fourth race, as opposed to the satyrs, which don't seem to be that great of a race to start from, but rather better as NPCs.
Oskars
22-11-2004, 04:35 PM
Alliance:
1) Humans
2) Dwarves
3) Night Elves
4) Gnomes
All other races u guys are saying is just dumm...because we need only normal races not some beasts..<maby we can add a bear or wolf or fish it would be fun>...its dumm!
Horde:
1) Orcs
2) Tauren
3) Trolls
4) Goblins(alternative to gnomes)
I don't like undeads realy..
plus maby the third side...but Its hard to choise.
Makoeyes
22-11-2004, 06:57 PM
Wow i wonder how many times in the past year I've seen this exact same topic on different threads.
Kysumu
23-11-2004, 06:00 AM
Erm dont forget the Mog na thul (spelling) u know what rexar was in the new senario, now those guys would be fkn sweet
Darkeggy
04-12-2004, 12:30 AM
Rexxar is Mok'Nathal. Hes an ogre/orc (eww...how'd that work out ;) )
It would be extremely hard to implement a new faction unless they wipe servers or something. If blizz just put in another faction all the level 60s on the existing factions would cream all lower levels and suppress them to the point of non-existance. Plus if you're undead, and your friends are tauren or orc or troll, and you get split up into another faction, what do you do then? Guilds would be split apart too along these same lines.
Third point: Naga probably won't be a race. Ever. This is just my opinion though. I remember reading something about why Blizz won't let people adjust weight/height of their characters. It said something having to build new item models and change their interactions depending on their height and weight. If nagas were a playable race, how would they wear pants. Or shirts, for thise naga chicks with 4 arms. Plus, have you ever seen Naga wearing any sort of armor? No. Man I'm tired. :o
Verderben
09-12-2004, 12:36 AM
Well, this is what I'd like to see. I only Beta tested TFT
Alliance
~ Humans (Should have a Northern city also, or perhaps the alliance should have a general Northern city)
~ Dwarves
~ Night Elves
~ Gnomes (??? Where'd these guys come from? Oh well)
~ _______ (I'll leave it up to you guys)
---------------------------------------------------
Horde
~ Orcs
~ Trolls
~ Tauren
~ Undead
~ Nerubians (Have a northern city)
-----------------------------------------
The Neutral Faction
~ Goblins
~ Pandaren
~ Truskars (Northern City)
~ Naga
~ Kobolds/Murlocs/Furbolgs Can't decide, but I'm leaning towards the Kobolds.
----------------------------
I'd like to see some other changes in classes, even though it is a bit early. I think that if a gnome specializes in gnome engineering there should be something special for them, and if a goblin specializes in goblin engineering there should be something special (like golems) or something for them. The undead shouldn't have the priest option (yeesh), the horde has a shaman for a reason. Then again, I'm pretty new and probably stupid
Tigerheart
09-12-2004, 05:29 PM
Protoss-
In the Human year 583, a rift in Space/Time was detected by Protoss Deep Space Sensors. A unit was sent to investigate, and upon discovering the Dark Portal between Azeroth and Draenor, a permanent colony was transported there and set up in the deepest part of the southern ocean. The colonies purpose was to study the unusual forces of energy these species seemed to play with, called 'Magic'. Study, but never interfere. In the year 606, however, something went horribly wrong. The cataclysmic event that resulted in the near obliteration of Draenor also awakened an Ancient Evil, the twisted creatures that at one time were Highborne, now dwelling at the oceans floor deep beneath the Maelstrom. The Protoss colony had advanced technological defenses that kept the creatures at bay, but the event also cut them off from the main Protoss civilization. Thus they made an emergency plan. With a finite supply of energy, the time has come, twenty-five years later, for their plan to go into effect. The very last of their energy was used to transport the majority of the city to a nearby landmass, a micro-continent southeast of Kalimdor and away from the dangers of the deep. The Protoss immediately contacted the Alliance to make plain their peaceful intentions and enlist aid in this suddenly far more deadly world.
Classes: Warrior, Mage, Rogue, Shaman, Psionicist
Faction: Alliance
Racial Traits:
*Advanced Knowledge: First Profession chosen recieves +5 bonus
*Spear Mastery: +10 skill with Polearms
*Arcane Resistance: +10 Arcane Resistance
*Divert Mind: (Active) Psionically erase your presence from the mind of a
target, rendering yourself invisible to that one target until you
deal it damage. 2 minute cooldown, effect lasts 5 minutes or
until a second target is chosen.
Well, whaddya think? Most likely won't happen, but it's nice to dream! :xgrin: Obviously Psionicist would be a new class. I'm thinking it would essentially be a tank mage. Gnomes and Blood Elves (if they were added) would be the only races who could become this class besides Protoss.
My theory is that Starcraft and Brood Wars took place in a distant galaxy around the time of or shortly after Beyond the Dark Portal. I was also thinking that an additional Engineering Specialization, Protoss, could be added as well. This would essentially be a Gnomish variation of the Protoss technology as the required minerals for the actual technology do not exist on this world. Maybe a magical/alchemical solution resulting in technology that is not nearly as powerful as the real thing.
Freakwave
12-12-2004, 10:23 AM
I had this idea a while ago, that they would add naga as a sort of elite race.
They would form their own "faction", they would level up more slowly(-50% experience) or something along that line, they would be a slightly more powerful, and only limited number of nagas could exist on a server... maybe only people who have played 3 characters to lvl 60 could choose them as a race.
Think of the feeling when you would notice an army of nagas, played by elite players, rising from the sea, attacking some coastline city!
citizenkabuto
13-12-2004, 09:19 AM
Ogres are definitively a "must see" if they add new race to The Horde.
I'm an hold fan of Warcraft II and Ogres was important units (badly passed as "neutral" with W3 for some reason).
So I vote for "Ogre" for a new playable race !
Rahab
31-12-2004, 10:49 AM
Only one person so far has named the most needed new race - Makrura!
Okay, so not really, but I was kind of pissed when I found out that they're classified as humanoids (meaning I can't tame one).
Durai
01-01-2005, 06:06 AM
About the Drenei, how could they be a race? They were wiped out long before the orcs came to Azeroth.
And I would like to see the Goblins and maybe the Ogres added to the Horde. Of course, we'd need 2 Alliance to balance them out (I don't know which).
Wile.E
04-01-2005, 01:15 AM
Like people have already said, i think and hope it would be very unlikely that a new faction would be created or that the undead would be split from the horde.
I hope that pandareans are added to the game as a neutral faction that can choose which faction to play as at character creation.
And although it would be a balance to gnomes i think goblins are fine as a npc race at the moment, but ogres on the horde side would be cool. Blood Elves could even join the horde wanting to regroup/rebuild like so many of the horde races are. I'm not sure what races could join the alliance and will leave that discusion to the alliance players :P
I agree with Darkeggy that creating a third faction that would work like the other two would be a horrible idea. Instead I suggest that a neutral mercenary quasi-faction be created. It would be the end product of Venture co.'s (I think that's the name of the big goblin company) alliance with the Pandaren nation and a combination of the meanest, dirtiest, low-life scallywags of a host of other races.
How it would work is that your character would be based in one of the goblin towns (Rachet, Booty Bay, Gadgetzan and they could probably add something like a floating [on water or air] goblin city). You would be able to throw your lot in with either the Alliance or the Horde as you see fit, allowing you to do quests from both sides. Obviously, there would be limits to what you are allowed to do in either of these areas as a mercenary. Perhaps you only had a certain time limit to stay in either area before your "visa" (some sort of document of that nature) expires and you have to leave before the guards go hostile towards you. You'd probably have to deal with higher costs from merchants on either side because of your mercenary nature but would have normal priced merchants back in a mercenary town.
This system is more aimed at a PvP server but I think it would still work on other servers.
Anyway, here are the races:
Goblin: Hunter, rogue, warrior, machine knight (a new class for goblins, gnomes and dwarves. You start out with a cross between a mount and a pet. Your health and fuel [a bar under your health that would be something like energy or rage]would be linked and when dismounted your character would be slow and weak. Your character would have special abilities and attacks that were unrelated to your mount's though some abilities would be connected. Image a goblin riding in a mini-shedder or a dwarf in a steamtank])
Pandaren: Warrior, rogue, hunter, Monk (for lack of a better name. It would be a tank class with a bit of spell-casting added in. They would use fist weapons and unarmed attacks to dispatch enemies and would have a few self-buffs and maybe a weak healing spell or two. They would have Ki in the place of mana and it would build up as attacks were made though also slowly over time. Trolls, Tauren and maybe gnomes would also get this class)
Gnolls: Hunter, rogue, warrior (I'll have to think of more later)
Some other neutral race, probably not Naga since they fit more as monsters than pcs and that they would be hard to fit in as a pcs (they're not bipeds for one). I'd have to look through the mercenary units of Warcraft 3 to find something else to add.
I'll have to think of more classes later since all those races that I listed had hunter, rogue and warrior because neither goblins nor pandarens like magic and I haven't thought much further than them.
murloc_dreadlord
09-01-2005, 08:30 PM
We need Murlocs playable!
Cmon we need a petition for it!
You know it!
murloc_dreadlord
23-01-2005, 05:24 PM
Also, Murlocs could replace night elves, because no one likes those anyway.
NazMorgall
20-02-2005, 05:20 PM
I must say, you all have creative ideas.
But the problem is the implementation into existing game. Imagine WHERE should starting areas for these race be? CAPITAL city for them? RACIAL TRAIT at least one actives and four total? MOUNT creature?
I may think the Goblin can be at least a perfect candidate. Undermine continent is said many time when you talk with them, with Trade Princes. That places can be starting area, new substitute for Master Alchemy and Sword Trainer if the Forsaken withdraw from the Horde. In Orgrimmar there is a strong present of Goblin too, be Zeppelin master, Engineer supplier and so. Mount can either be Strider, or mechanical creature like gnomes... But Rocket car is cool though. Currently the face of all goblin are the same, I'm sure Blizzard will make more variations once the Battleground is finished.
Racial traits? Engineer or Alchemy specialization maybe (remember two goblin heroes from Warcraft III). Tinker wits, Trader Charisma and Mechanical Slayer are all I could think of right now.
With Forsaken withdrawal leaves The Horde present in Eastern Kingdoms smaller as Stranglethorn Valley the only port areas. The Horde must seek new allies or towns in the East...
By the way, currently there are areas that is not yet implemented. 1. East of Wetlands, 2. South of Badlands, 3. South of Un'goro Crates 4. Gilneas and Islands of Tol Barad, Zul'dare and Balor, 5. Quel'Thalas, 6. Zul'Aman, 7. North of Stormwind... yes above the Deepr.. whatever.
From possiblity of implementation, 1, 2 and 7 can be starting areas for new race, being close to low level zones.
I think I need to think more of possibility, I'll put up more later.
bill22185
01-03-2005, 06:47 AM
what are makura exactly?
NazMorgall
01-03-2005, 07:42 PM
Humanoid Lobster. In Warcraft III they shared structure and animation with Nerubians, crypt lords and crypt fiends. You can find them in low level coast not populated by naga.
bill22185
02-03-2005, 07:46 PM
ahh, you know what they do sound familiar. Just needed the refresher.
Darkeggy
06-03-2005, 04:03 AM
Blizz probably won't impliment Player Characters without legs, IMO. They have armor slots for pants and feet for a reason, peeps. So probably no Naga, no Makrura, no Nerubians.
That leaves us Blood Elves, Goblins, Draenei,and Ogres. Blood Elves and Ogres will likely join the Horde, since the Blood Elves were kicked out of the Alliance, and Ogres used to have ties with the Orcs back in the days... Goblins will stay neutral unless one faction does something terrible to them. Draenei...well it's hard to say. They could side with the Horde, to follow their Blood Elf saviors, but then there's the incident where the Orcs slaughtered millions of Draenei before the First War :o . Hopefully they got over it. Wow. The Alliance really isn't good at making friends, now is it? ;)
EDIT: Ooh Ooh i forgot some! These guys http://www.battle.net/war3/neutral/tuskarr.shtml
I really hope that Blizz doesn't implement these as playable characters. I wanna see unchecked slaughter of these ugly biotches.
smjjames
06-03-2005, 04:13 AM
Humanoid Lobster. In Warcraft III they shared structure and animation with Nerubians, crypt lords and crypt fiends. You can find them in low level coast not populated by naga.
I know this is offtopic, but you should see the Kheldian tanker form in CoH, those ARE humanoid lobsters... they look more like humanoid arthropods than lobsters though, but the thick exoskeleton and the spines make it resemble a lobster.
Darkeggy
06-03-2005, 04:17 AM
I know this is offtopic, but you should see the Kheldian tanker form in CoH, those ARE humanoid lobsters... they look more like humanoid arthropods than lobsters though, but the thick exoskeleton and the spines make it resemble a lobster.
Yeah. It's not really very hard to get much more humanoid looking than this:
http://www.battle.net/war3/images/neutral/creeps/lobstrocity.gif
smjjames
06-03-2005, 04:19 AM
Yeah. It's not really very hard to get much more humanoid looking than this:
http://www.battle.net/war3/images/neutral/creeps/lobstrocity.gif
they walk on 2 legs though and have 2 fingered hands (plus a thumb), so they look more like alien humanoid arthropods than just plain anthropoid lobsters. So they looked lobster like enough that they were nicknamed that....
Darkeggy
06-03-2005, 04:26 AM
Look closer, buddy. I count 4 legs. :thumbsup:
http://www.battle.net/war3/images/neutral/screens/screen-makrurapooldweller.jpg
smjjames
06-03-2005, 04:30 AM
I meant the Kheldian tanker form in CoH though, and yea I noticed that they are 4 legged....
Darkeggy
06-03-2005, 04:31 AM
Oh. you were talking about the other game. I was talking about Blizzard's stupid classifying system. I can't hibernate/tame/sooth these damn things.
Darkeggy
08-03-2005, 12:59 AM
Ok...forums not letting me edit my posts, so sorry bout the double post.
Good news for you Blood Elf lovers: Salvation may be on the way!
http://www.sonsofthestorm.com/images/samwise/WarCraft_Samwise063c.jpg
Titled "Blood Elf Warlock"
smjjames
12-03-2005, 11:57 PM
the pic is broken...
Darkeggy
13-03-2005, 04:26 PM
http://www.sonsofthestorm.com/warcraft_samwise063c.html#gallery
MetDBlck
21-03-2005, 03:08 PM
Though it's too early for new races as of yet, there are many possibilities!
For the current factions, add Pandaren to Alliance and Goblin to horde. Why? Goblins are neutral, yes indeedy! however, they have old ties with the horde, they would I think naturally favour the horde, the examples of goblins working with horde for your quests proves the goblins would rather be with horde. For Pandaren, the Pandaren were old allies of the night elves before the arcane magic dispute. Having returned to their old druid ways the Pandaren might rejoin, though this is dubious...They'd be like forsaken for the horde, being neutral to others on their faction, not friendly...
I dunno what classes really! Goblin: Mage, Warlock, Warrior rogue and Panda: Druid, shaman, warrior, hunter and rogue maybe? A panda druid in bear form would be cool! A giant panda!
Other idas are new factions, as doubtful as it is acool idea would be the new faction Scourge: the faction that is attacked by every other faction, and can hardly ever receive any quests out of their own territory. 'Scourge Territory' would be symbolised by...purple! and in it anything goes, like contested! For the other sides anyway :) you can't attack scourge in it tho as per normal.
Scourge would only have two races, Undead (Scourge version) and Nerubians. As a result of this and their faction problems they would be powerful races (as they are) Nerubians would be very unique and so cool! Undead would be able to be Priests, Mages, Rogues Warriors and Necromancers. Nerubians would be able to be the same with the inclusion of hunter maybe. No warlocks cause Scourge doesn't do that demon stuff anymore, and Necromancer would be a interesting class, his power would be withing his influence of blight he creates... They would have a new continent for all their zones, noobie and higher, Northrend! It would be a nice change in the crossraods to see a set of purple names and spot a Nerubian raiding party heading to Camp Taurajo! Though their racial abilites and stats would be quite powerful due to the nature of scourge. Like Nerubians would have burrow, which is a cross between shadowmeld and canni (it regens your hp) but has a larger cooldown, and Undead themselves would have complete immunity to poison and disease and resistance to charm and mez amoung other things.
Zann the Defender
31-03-2005, 05:30 AM
Forgive me if this has been said.
For a new faction, Illidans, it would not include the forsaken.
If you play the beggining of WC3 Campaign,Saytrs were helping illidan.
Nage = Mutated Night Elf. Probably addicted to magic.
Saytrs = Mutated Night Elf. Addicted to Magic.
Blood Elves = Mutated Night Elf (Yes, mutated. They wandered too far away from World Tree and mutated). Addicted to Magic.
Drenai = Rescued by Illidan
WoodenTiger
31-03-2005, 03:14 PM
Forgive me if this has been said.
For a new faction, Illidans, it would not include the forsaken.
If you play the beggining of WC3 Campaign,Saytrs were helping illidan.
Nage = Mutated Night Elf. Probably addicted to magic.
Saytrs = Mutated Night Elf. Addicted to Magic.
Blood Elves = Mutated Night Elf (Yes, mutated. They wandered too far away from World Tree and mutated). Addicted to Magic.
Drenai = Rescued by Illidan
Correction Blood Elves are High Elves who became addicted to magic, they were never Night Elves.
Darkeggy
31-03-2005, 05:11 PM
Correction Blood Elves are High Elves who became addicted to magic, they were never Night Elves.
Yes they were. Wanna see the big family tree?
Silithids and Trolls evolved from things from the water(ie murlocs). Half of the Silithids went up to Northrend to become Nerubians.
A tribe of trolls found the Well of Eternity and transformed into Night Elves from the exposure of magic.
After the Well imploded, many of the Highborne were sent to the bottom of the sea and mutated to become Nagas, with Azshara as their queen. The remaining Highborne on Kalimdor were exiled to Lordaeron, where they became High Elves.
After the Scourge took over Quel'Thalas, the High Elves, separated from their beloved Sunwell, named themselves Blood Elves, cause they..uh..wanted..magic(their blood? i dunno. I always thought it was a dumb name anyways).
~~~~~~~~~`
The Titans created the Earthen(stone golems). The Earthen mutated under certain unknown conditions to become Dwarves and Troggs. The Gnomes supposedly come from Dwarves.
Orcs and Ogres come from Draenor, but the origins of the Tauren and Humans are unknown to me : /. So if anyone wants to help, feel free.
EDIT: Crap. My ASCII drawing doesn't work on these boards. I'll make it on notepad and put it somewhere.
EDIT#2: Screw it. I'll just type it out. *sigh.
BloodMage
31-03-2005, 09:34 PM
Well, I don't want to be a spoil sport here (espacially since this is my first post), but didn't Blizzard say that there isn't going to be a 3rd faction in WoW?
Darkeggy
01-04-2005, 06:05 PM
Yeah. And there shouldn't be, really. No high level players to protect the low levels as they get their asses ganked over and over again by bored horde and alliance highbies. And they shouldn't split the Forsaken with the Horde either. It'd split me and some of my buds from my guild : /.
BloodMage
01-04-2005, 11:05 PM
Actually I would like to see Illidan's Forces as a 3rd Faction somewhere in the future.
But since this would bring to much balancig problems it's something I doubt it will ever come (though I still hope it even though Blizzard denies it (never trus Blizzard fully)). A pity that balance has become so important in todays MMORPG's.
Nevertheless my sugestions for implementig Illidan's troops as 3rd faction:
Blood Elves, Naga and Forsagen would definatly be the "new" Races. Though I would make the Forsakan a splinter group. So every Forsaken willing to join Illidan can, while the others can stay with the Horde.
The low level Problem I would solve by making Draenor not accacable for Horde and Alliance the first month or two (and Illidan's Forces on the other hand coudn't leave Draenor). After this Period (some High level Blood Elves and Nagas shoud be there now) I would open Draenor completly (adding a few minor Horde and Alliance Outpost in Draenor and a few Illidan's Forces Outposts in Kalimdor and Azeroth).
Well since it's doubtfull that we'll ever see a 3rd faction I hope we gona see at least a few new intresting races over time in WoW.
I could imagine Oger for Horde and High Elves for Alliance (don't know what the Night Elves would think about it, but right know there are alot High Elves with the Alliance (especially eith Jaina Proufmore)).
Hopefully I could turn a High Elf into a Blood Elf. :D
EDIT: Neutral Races would be great.
Goblins would be nice, but Blizzard said that they never would be playable (again don't completly trust Blizzard ;) )
hotshot
12-04-2005, 09:52 PM
blizzard would have to do omething about factions allying to kill the other, and some guilds might even have players on two factions against the other.
but 3 factions would be cool, think about the raids and arena battles with 3 teams. imagine 3 guilds orgamnising an outdoor raid in the same place, same time! it would be like alliance vs horde vs (say) illidan vs that big blue dragon i cant remember the name of! :clap:
ooh! ooh! and battlegrounds!! 3 factions battlegrounds would be sooooo cool! :D
massacre
28-11-2005, 07:06 PM
I would actually like to see the Satyr as playable.
i never thought of using the satyr before, they are quite human looking, they would be interesting to put as the alliance. i think they are awsome looking. nothing against anything else, i just dont want to see murlocs on either side, that would be so degrading.
As many of you know, satyr are tall colored skin humanoids that i have seen in Ashenvale. i dont know any other areas that have Satyr. but if they joined hte alliance with the expansion then that would be very cool. :thumbsup:
judoman
07-02-2006, 08:08 PM
I'd play a Murloc if they were taller. Froglocs are cool in EQ.
I'd also love to play Dranei & Naga.
My favorite is Dranei. Naga would take work to implement the footware. Trolls & undead are always barefoot.
Goblins are cool if they can be as tall as NE...
ragenfury
04-03-2006, 10:18 PM
I think that the only plausible playable races are:
Horde
Naga
Satyr
Ogre
Nerubians
Alliance
High Elves
Pandaren
Draenei
Tuskar
or, a new playable faction with these races:
Naga
Satyr
Ogre
Nerubians
Draenei
and/or Qiraji
Noiro
31-03-2006, 11:32 PM
I thik Blizard already chose the race
And the race is .....
Pandarean!
look this site:
http://www.wowwiki.com/Blood_Elf
in down we can see the cration step
on it in the aliance spot we can see a tiny panda head!
MageLite
03-04-2006, 12:45 AM
I thik Blizard already chose the race
And the race is .....
Pandarean!
look this site:
http://www.wowwiki.com/Blood_Elf
in down we can see the cration step
on it in the aliance spot we can see a tiny panda head!
Fake by ten chars
khazra
03-04-2006, 02:02 PM
I'd like Troggs or Tuskarrs to be a new alliance race. Give some much need muscle IHMO.
Noiro
03-04-2006, 02:09 PM
Sory
Blizard surprised us!
They already realese the new race!
Wisps!!
strange isnt?
at the wow oficial site we can se them
WISPS!!1
Cool
no one has thinkin on it isnt?
bwirum
03-04-2006, 03:32 PM
Sory
Blizard surprised us!
They already realese the new race!
Wisps!!
Are you being serious? April fools and all...
Noiro
05-04-2006, 01:25 AM
it was an april fools
but the fool was me
blizard said it today
but i stil think that they are pandareans
they cam have a new capital city,they are drunk like dwarves, they are a "beuty race" like the others aliance races, they can wear clothes and weapons ( not like the wisps) .
wesje
12-04-2006, 02:10 PM
dark iron dwarfs!
Arkane Dark
12-04-2006, 08:41 PM
Dark Iron Dwarfs would not be the new alliance race because that would be two sworn enemies teaming up and that just aint right!
Arinnaya
13-04-2006, 06:12 PM
There are quite a few possibilities, but only a couple of them are actually viable (the others have too low chance). These are the following (the order according to various fansites and polls):
Draenei: Lore-wise the 1st choice. Having a burning hatred towards all Orcs, and the Legion as well, they have only briefly allied with Ilidan's supporters. Popularity-wise they are below mediocre, being so ugly, that's almost beautyful. Blizz. officials said they have aimed to create a 'cool' race for the Alliance, attracting the most players possible. This could either mean they have voted for another choice (Pandaren?), or have remodelled the existing draenei to be more 'Protoss-like'.
Pandaren: According to the race's popularity, it is still the number 1 choice. Lore-wise they can fit the alliance with only a minor twist. The only problem with them (save the rumoured conflict with the Chinese government), tha they would be almost 'too popular', thus mantaining the gap between Alliance and Horde. Eitehr way, if Pandarens are not included in this expansion, they will become the number one choice for the next one...
Ogres: Big and ugly, but they still have a fairly large fanclub. Lore-wise some clan of Ogres could be made up having allied with Humans, but this requires some serious lore-twists. There are some rumours about having a 'playable' Ogre model in development. (but these can also interpreted as some shapeshifted form-models)
Murlocs: Untile very recently, they have been more of a joke, than an actual choice of Blizzard. However, the recent updates about Murloc lore, and the apperence of some 'sneak-peek' screenshots, showing Murlocs in full gear, show that this race has to play an important role in the future... Perhaps not as a playable one.. But who knows??
FujiwaraKazuma
11-06-2006, 09:22 PM
If there was an Emerald Dream expansion pack, what new race possibilities would be fitting for that expansion for horde, you think?
Obivously, Furbolgs are going to be Alliance if an Emerald Dream EP ever came out, any possibilities for Horde? It's kind of hard to think of a race that would be willing to join Horde, have a connection to nature, and are druidic.
Arinnaya
12-06-2006, 11:42 PM
Basically, observing Blizzard's current RP books, and additional lore materials, it seems possible, that we get no new race with the Emerald Dream. That would make it a neat spot to introduce Hero Classes, so you would not complain about the lack of new faces.
However, I used to wonder about the possible choice for the Alliance and Horde race spots, should they get a new race each expansion. In that case, we have to assume they bring in all the races they can.
You got the point. Furbolgs cannot go Alliance, or you have no choice for the Horde. Remember, only the races from Kalimdor can have access to druidic domains. That gives another, often overlooked choice for the Alliance: the Cenarions (Keepers of the Grove and Dryads). While they make the life of item designers though, lore-wise they fit perfectly into the Alliance, leaving the Furbolgs to ally themselves with the Tauren.
As I mentioned before, this scenario also fixes the choices for Northrend as well. That way Horde wouild get Nerubians, while Tuskarr woudl be the likely choice for the Alliance. However, this scenario is less likely with the new Northrend map released, that contains a Furbolg capital city (Grizzlemaw), and -almost symmetrically on the other end of the land - the Tuskarr capitol Kaskala. It is more likely, thus that the Emarald Dream will get released later (since the 5th entry portal is on Northrend), and it will not feature any playable races... but who knows?
Oh, and if you wish to see the actual Northrend map with full details, click here! (http://www.blizzplanet.com/content/386/)
wanateel
16-06-2006, 09:52 PM
i would like to see dragonkin and dragonlike creatures as playable
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