View Full Version : Guild Houses shortly after launch
Isoih
21-11-2004, 04:41 AM
Blizz just stated through their radio that there will indeed be including guild houses a month or two after launch.
Now... how would these work I do not know... any suggestions?
I imagine they wont be persistant in the world. They would more likely be instanced zones that can be customized. It would be cool for there to be the option of putting up pictures of the avatars in the guild on the hallways :thumbsup:
If they are instanced zones, as most probably will be the case, then at least they should be public for access by anyone unless restricted by the guild masters or managers.
I can't wait!
Dark606
21-11-2004, 04:47 AM
I think there will be a chest you will be able to put items into like the bank but seperate....
Cursive
21-11-2004, 04:47 AM
I am stoked for this as well. I would bet they would be instances, or at least should be from what little I know.
Frenzied Bovine
21-11-2004, 04:55 AM
Almost certainly a customizable instanced area.
Menethenes
21-11-2004, 04:57 AM
Instanced, please God lol. Not the stupid housing zones in Camelot that took so long to run through.
Embries
21-11-2004, 05:07 AM
SWG had player made housing that you could place anywhere out in the wild areas. However, the wild areas in SWG were much larger so you could spread out. It was kind of funny, however, because people tended to put their housing together creating player-cities well before player run cities were a game option. I don't think this soloution will work for Warcraft, simply because of the finite size of the world.
LordGex
21-11-2004, 05:20 AM
Well, I can see two possible options.
The first and most plausible is Instanced Guild housing.
Now, as to how this could work there are a few possibilities.
-There could be a 'Guild Hall' in each of the majoy cities. There could either be the option of the guild hall beign city specific. Like, if you ahve a guild hall in Stormwind, you cant have one in ironforge.
-Or it could be any 'Guild Hall' is a portal to yours, so no matter if you walk into the guild hall from Oggrammar, Stormwind, or Ironforge you end up at the same guild hall.
-Next, Guild halls could be an instance outside of the cities. Like those towers/keeps you see across the world. Placing just one more wont crowd the world too much. I see this as much less likely though, as at least with cities you have an easyway to travel too and from guildhalls, with the flightpaths practically next door.
The OTHER option, would be to create a new Island for the guilds. This island wouldnt have much of anything except for terrain (mountains, trees, waterfalls, hills, etc.), and some NPC deer and bunnies and such. Possibly hve a small outpost on the Island with a flight path too it. MAYBE a few merchants of some type. But there would be no quests, or monsters to kill on the island. Just a place to put your fancy guild hall. The dissadvantage to this would be, the first peopel to get guild halls get the best spots. Either the ones that LOOK the coolest (On the peak of a mountain, the top of a wter fall etc.) or are the most accessable (RIGHT next to the flight path).
Anyway, thats how i see them pontentially working.
Dark606
21-11-2004, 05:29 AM
I like the whole island idea.
You have one island for alliance, and one for horde (to limit lag). Free flight path or have a quest to get it (prove your worthiness).
LordGex
21-11-2004, 05:33 AM
Also, i dont think Areanas are in the game yet right?
The Island would be a great place for an arena, since all the guilds are there anyway.
RenZai
21-11-2004, 05:37 AM
The island thing is a nice concept. In my view though, they probably wont go that far; however, the thought of being guild instances in cities is more likely. Stormwind has several instances already, (me being in open beta and seeing them) that were gated off, and I think they are more likely to go this route then the island. Although, it could just be new instance dungeons like the stockades.
Pietoro
21-11-2004, 05:39 AM
The interior decorator in me totally had a happyfit when it heard 'customizable'. Fun stuff!
ScytheNoire
21-11-2004, 05:50 AM
a month or two after launch??!!
well, another thing that was suppose to be in at launch that didn't make it... :(
guess we'll see Hero classes sometime in late 2005.
RenZai
21-11-2004, 05:52 AM
I am wondering what they would let us put in there. ???
They will prolly have a big update then of course. Updating other things, and not just guild houses. I can tell you that I will be watching the news to see any indication of this. Guild houses will prolly come with the including of the Arena which alot of the beta people are waiting for
Blackmoore
21-11-2004, 05:54 AM
Hmm...Isn't that what Hall of the Brave in Ogrimmar is planned for? Guild Halls, or Player Housing or something? There's one in Stormwind as well.
LordGex
21-11-2004, 05:58 AM
Well, as for what will be IN them...
Guild:
Treasury: a pool for guild money
Bank: a place to put items that may be useful to other guild members
Trophies: Beat onixia? well, now you can mount her head on your wall. LOL!
Meeting hall: some place with lots of chairs, and some sort of podium.
Rest Area: a nice cozy fire, with some armchairs nearby and a NPC butler you can purchase drinks and food off of. (or possibly you can make or purchase the food and drinks elsewhere, and you can stock him with them)
Dueling Room: A Sunken room with tiered seats around it that guild members can duel in and watch others duel in. Great for settling small rivalries and testing to see who is the best.
Anyone else got any other ideas?
Oh, and Scythe, I wouldnt worry about the time frame. As im sure they will be so expensive that even if they were in at launch, even guilds like ILM wouldnt be able to afford them for months anyway. As they probably cost hundreds or thoudsands of gold.
... Of course, they may be free as well *Shrug*
But considering it costs 10 gold to design a tabard and 1 more gold for each member to buy one, im sure Guild halls will cost alot.
Dark606
21-11-2004, 06:01 AM
a month or two after launch??!!
well, another thing that was suppose to be in at launch that didn't make it...
wierd, the blizzard faq said they were planning it for AFTER launch.
Isoih
21-11-2004, 06:04 AM
Hmm...Isn't that what Hall of the Brave in Ogrimmar is planned for? Guild Halls, or Player Housing or something? There's one in Stormwind as well.
Quite possibly.
Although in my opinion I prefer that guilds arent forced to have their house on the cities necessarily. They can simply add different instanced neighborhoods in different areas of the world. I know some people from DaoC wouldnt like this, but if the city layout is good enough it would be nice. I also noticed that there werent that many guilds pass 50 members, which should be the requirement for having a house so places dont become cluttered.
The whole thing about having the house be in a place rather than an instance is that a lot of people would like to have their guild house visible from the outside. There are some zones in the game that aren't acessible yet that could very well be used for making small comunities of guilds, which I would preffer over the idea of an island.
Whatever Blizz comes up with I'm sure it'll be good cause they like pleasing everyone :D
And yes, there is already an Arena just north of Booty Bay for PvP. I've had some battles there during Beta. Its nice.
Pietoro
21-11-2004, 06:06 AM
But considering it costs 10 gold to design a tabard and 1 more gold for each member to buy one, im sure Guild halls will cost alot.
I'd think there'd be some 'minimum # of members' you'd have to have before you can get one, anyway...with teeny guilds of like 9 or 10, it would seem strange to be able to get a fancy building, for that few.
Blackmoore
21-11-2004, 06:08 AM
We hardly know much about Battlegrounds, and if there is info, then I haven't read it, but maybe the Guild Houses will play a larger role in them. More so like Guild Wars, but to a larger extent.
Isoih
21-11-2004, 06:09 AM
Well, as for what will be IN them...
Trophies: Beat onixia? well, now you can mount her head on your wall. LOL!
Meeting hall: some place with lots of chairs, and some sort of podium.
Rest Area: a nice cozy fire, with some armchairs nearby and a NPC butler you can purchase drinks and food off of. (or possibly you can make or purchase the food and drinks elsewhere, and you can stock him with them)
Dueling Room: A Sunken room with tiered seats around it that guild members can duel in and watch others duel in. Great for settling small rivalries and testing to see who is the best.
Niiice! I like the trophy idea a lot! Goes good with my portrait of members in the walls :D
There is already a public and very spacious dueling / conference hall in the Stormwind Keep which my guild and 2 others gathered in to plan out a raid.
Xlorep DarkHelm
21-11-2004, 06:14 AM
a month or two after launch??!!
well, another thing that was suppose to be in at launch that didn't make it... :(
guess we'll see Hero classes sometime in late 2005.
Not really news, tho. I mean, what... didn't Blizzard already say this was gonna be in after launch, before the Closed Beta signups began?
yggiz06
21-11-2004, 06:21 AM
Well, I can see two possible options.
The first and most plausible is Instanced Guild housing.
Now, as to how this could work there are a few possibilities.
-There could be a 'Guild Hall' in each of the majoy cities. There could either be the option of the guild hall beign city specific. Like, if you ahve a guild hall in Stormwind, you cant have one in ironforge.
-Or it could be any 'Guild Hall' is a portal to yours, so no matter if you walk into the guild hall from Oggrammar, Stormwind, or Ironforge you end up at the same guild hall.
-Next, Guild halls could be an instance outside of the cities. Like those towers/keeps you see across the world. Placing just one more wont crowd the world too much. I see this as much less likely though, as at least with cities you have an easyway to travel too and from guildhalls, with the flightpaths practically next door.
The OTHER option, would be to create a new Island for the guilds. This island wouldnt have much of anything except for terrain (mountains, trees, waterfalls, hills, etc.), and some NPC deer and bunnies and such. Possibly hve a small outpost on the Island with a flight path too it. MAYBE a few merchants of some type. But there would be no quests, or monsters to kill on the island. Just a place to put your fancy guild hall. The dissadvantage to this would be, the first peopel to get guild halls get the best spots. Either the ones that LOOK the coolest (On the peak of a mountain, the top of a wter fall etc.) or are the most accessable (RIGHT next to the flight path).
Anyway, thats how i see them pontentially working.
Now that island idea would be AWESOME! Did you just think that up, or have you heard that blizz might be considering it?
Pietoro
21-11-2004, 06:24 AM
Isn't there already a 'GM Island' in the game? Or is it an unfounded rumor...
It'd be cool to have an island just for guilds.
Meraxes
21-11-2004, 06:26 AM
Not really news, tho. I mean, what... didn't Blizzard already say this was gonna be in after launch, before the Closed Beta signups began?
Yeah that's old news - I heard that like a few months ago now. Maybe even before that.
Isoih
21-11-2004, 06:43 AM
After launch, they've been saying it for months now.
The news that started the whole thread was that it was gonna be shortly after launch... :D
LordGex
21-11-2004, 06:53 AM
All my ideas are pure specualtion.
The Romulans
21-11-2004, 06:58 AM
I would like to see at least two different sized Guild halls.
I see Guild Halls as being distributed throughout the land, some could be out in the Wilderness, others in cities and townships.
As has been posted there could be two possibilities, having all guild halls go back to the same 'instance'.
But I think I'd prefer to see Guilds set up shop in a specific location rather than having all Guild Halls link back to the same place.
That is, when you are organising to hire your Guild Hall, you will go to some sort of Guild Real Estate agent, look through the list of prices (prices could depend on a number of things including mainly size and location). Lower priced guild halls (and probably smaller ones) would be located in green zones (outside of cities), such as Loch Modan and the Wetlands.
Perhaps you have to discover such Guild Halls, in the same sort of way as flight paths, before you can buy/hire them.
I'd like to see Reputation come into play when buying a Guild hall also. Maybe working out the 'average' reputation for the guild as a whole. You might get kicked out if your Guild is too dishonourable / whatever.
I'd also like to see some sort of system whereby the flags of the highest ranking guild located in a certain guild hall would be displayed on the building (alongside your own perhaps, if you occupy it). Again, I dont know how guild ranking would work. Would be cool to find out though :)
daneed
21-11-2004, 06:59 AM
I posted this before i read the whole thread, i wanted to write it down as the idea came to me. sorry if i repeated anything.
Here's an idea.
how about the guild hall is in an instanced area... where you can walk in and out and around it. This gives you the advantage of desiging your own guild hall inside and out... towers, doorsize, flags, whatnot.
Relating to battlegrounds
What if there was a guild vs guild battlegrounds option where a guild could go to war with another guild. Then the 2 opposing guildhalls are placed in the instanced battleground with a good distance of terrain around them. Then the participating guild members would spawn in their hall, and do battle with a sort of capture the flag objective (take the other guild's hall). This wouldn't actually give you their hall, this would just end the battlegrounds in your favor.
If these battlegrounds could last days, with ongoing seiges. Maybe if a guildhall was allowed to be pretty large... maybe a small castle large... along with guild NPC warriors to be spawned to add to the scale. I could potentially see WoW becoming what shadowbane SHOULD have been to the PvP community.
This also adds a great reason to make improvements to your guildhalls... better halls are harder to seige. WoW has some great potential with its instances, i hope they take advantage in these ways.
Isoih
21-11-2004, 07:03 AM
Relating to battlegrounds
What if there was a guild vs guild battlegrounds option where a guild could go to war with another guild. Then the 2 opposing guildhalls are placed in the instanced battleground with a good distance of terrain around them.
So guild houses would be like spaceship bases that fly around the world challenging other houses by planting themselves in front of them? :scratch:
LordGex
21-11-2004, 07:08 AM
Here's an idea.
how about the guild hall is in an instanced area... where you can walk in and out and around it. This gives you the advantage of desiging your own guild hall inside and out... towers, doorsize, flags, whatnot.
Relating to battlegrounds
What if there was a guild vs guild battlegrounds option where a guild could go to war with another guild. Then the 2 opposing guildhalls are placed in the instanced battleground with a good distance of terrain around them. Then the participating guild members would spawn in their hall, and do battle with a sort of capture the flag objective (take the other guild's hall). This wouldn't actually give you their hall, this would just end the battlegrounds in your favor.
If these battlegrounds could last days, with ongoing seiges. Maybe if a guildhall was allowed to be pretty large... maybe a small castle large... along with guild NPC warriors to be spawned to add to the scale. I could potentially see WoW becoming what shadowbane SHOULD have been to the PvP community.
This also adds a great reason to make improvements to your guildhalls... better halls are harder to seige. WoW has some great potential with its instances, i hope they take advantage in these ways.
Those are both really cool ideas actually. That would be pretty awsome.
So guild houses would be like spaceship bases that fly around the world challenging other houses by planting themselves in front of them?
ROFL! Magic moving guild halls... it kinda reminds me of harry potter. Or maybe something that terry pratchett would think up. Or maybe Douglas Adams... Naw... Definatly a Pratchett/Discworld kind of idea.
The Romulans
21-11-2004, 07:09 AM
Wow daneed, thats a great idea. I'd love to see a mini-Battlegrounds war between Guilds. That would absolutely rock.
Perhaps the guilds with smaller guild halls wouldn't be able to "go to war".
I see these two guild "outposts" spawning on this instanced battleground where only the two guilds can enter. The battleground terrains themselves could be chosen or selected as random. The outposts could have some method of repairing your stuff... whether that be the guild storage area or some sort of NPC, or another method... who knows.
How would they enter the Guild Battleground?
How about a "Go to war" door / instance portal at the back of your guild hall when your guild has gone to war with another guild.
How would you win? Perhaps the participating guilds could select the objective... whether it be Capture the Flag, kill the guild master, destroy the outpost... whatever. You could even have non-destruction objectives like King of the Hill.
I'd love to see a 2v2 Guild Battleground too... 3v3... you name it.
God damn, you've opened up a can of worms there daneed.
Daedalus81
21-11-2004, 07:10 AM
Blizzard radio? :scratch:
There is WoW Radio, but they are not run by Blizzard and I don't know how they would be privvy to this info and no one else.
Blackmoore
21-11-2004, 07:11 AM
Relating to battlegrounds
What if there was a guild vs guild battlegrounds option where a guild could go to war with another guild. Then the 2 opposing guildhalls are placed in the instanced battleground with a good distance of terrain around them. Then the participating guild members would spawn in their hall, and do battle with a sort of capture the flag objective (take the other guild's hall). This wouldn't actually give you their hall, this would just end the battlegrounds in your favor.
If these battlegrounds could last days, with ongoing seiges. Maybe if a guildhall was allowed to be pretty large... maybe a small castle large... along with guild NPC warriors to be spawned to add to the scale. I could potentially see WoW becoming what shadowbane SHOULD have been to the PvP community.
This also adds a great reason to make improvements to your guildhalls... better halls are harder to seige. WoW has some great potential with its instances, i hope they take advantage in these ways.
Ever play Guild Wars? :uhhuh: Guild halls and everything. NPC archers, Guild Thief, controlling outposts, objective break in and kill the Lord. Fun as it was. Sounds exactly like you guys are flapping your lips about! :lol:
LordGex
21-11-2004, 07:11 AM
Perhaps the guilds with smaller guild halls wouldn't be able to "go to war".
I see these two guild "outposts" spawning on this instanced battleground where only the two guilds can enter. The battleground terrains themselves could be chosen or selected as random. The outposts could have some method of repairing your stuff... whether that be the guild storage area or some sort of NPC, or another method... who knows.
How would they enter the Guild Battleground?
How about a "Go to war" door / instance portal at the back of your guild hall when your guild has gone to war with another guild.
How would you win? Perhaps the participating guilds could select the objective... whether it be Capture the Flag, kill the guild master, destroy the outpost... whatever. You could even have non-destruction objectives like King of the Hill.
I'd love to see a 2v2 Guild Battleground too... 3v3... you name it.
Sounds kind of like a RTS game i know called Warcraft. Except instead of you controlling a bunch of units yourself, you become one of the units... like a footman or knight...
Wait a tic...?
Isnt that what this game is SUPPOSED to be?
The Romulans
21-11-2004, 07:14 AM
Sounds great to me. Especially since Blizzard has stated that Battlegrounds are intended to "feel like you are in the middle of a Warcraft 3 battle".
Instead of Hoarde vs Alliance Battlegrounds, you go to war with another guild. And, as is gentlemanly, you select the battleground, game you are playing, etc.
Isoih
21-11-2004, 07:14 AM
Guild battle grounds are very Guild Wars. While its a cool idea, i'd rather have them concentrating on making non-guild battlegrounds.
Also its pretty hard to play defending a keep when you can walk through other people.
EDIT:
The idea of making you feel like in a WCIII battle is awsome. If they make updated copies of the existing popular WCIII maps (like Lost Temple) I would be very happy. Also, it would be cool to have the ability to asign a general for each side and that person controls the battle from the keep a la' RTS. Giving out orders, and each clicked order to a "unit" (player) would signal that person to attack or move using the mini map and arrows (like the ones used in Hunter Marks).
Blackmoore
21-11-2004, 07:25 AM
Wouldn't the "General" keep clicking on you and you'd make your funny unit sound?:D
"Ouch! Stop poking me master!"
daneed
21-11-2004, 07:27 AM
Isoih, its an idea, and certain realities must be left at the door when you are trying to make a game "fun". A lot of things in wow already break rules in the interest of making the game more fun.
Lordgex, if you played the failed online experiment known as shadowbane, you would know the rush that comes from being just a soilder in a army. You get this sense that you need to pull your own weight, to prove yourself and to do your part to win the day, for the greater good. There is nothing better then to actually prove that your character is truly a "hero" in the world by accomplishing that crucial objective (taking down the door, pushing in through the last bit of gaurds after all your mates had died to win the day at the last second).
This could aslo be helpful by allowing the guilds a way to settle disputes amoungst each other with ingame mechanics. Or who truely has rights to claim themselves as the most powerful guild on the server.
And yes i played Guildwars, i will likely pick it up at somepoint. However it left sort of a bad taste in my mouth for a number of reasons. Largely because i can't stand exsessive load zones in my online RPG.
Ifrit18
21-11-2004, 07:28 AM
One thing blizzard REALLY needs to do is expand the guild concept. Forming Alliances/wars.
Bring a lot of focus to guilds.
Isoih
21-11-2004, 07:32 AM
Daneed I like your idea very much, I was just saying it would be very unrealistic hehe
IMO i would prefer established townhalls and stuff on a balanced map.
If you notice, town halls, farms and other buildings look excactly like they do in WCIII. Wouldnt it be awsome if for example, you had to go re-supply during battle to the base, then go back. You only get permission to re-spawn after the "general" gets enough money from his peons to let you in. Etc etc.
I really like the concept of being a little guy in a WCIII battle.
LordGex
21-11-2004, 07:34 AM
heh, i like the idea myself. I wasnt beign sarcastic towards the idea. I was making fun of the fact that, i think that was what the game was origionally supposed to be, lol.
daneed
21-11-2004, 07:34 AM
The idea of making you feel like in a WCIII battle is awsome. If they make updated copies of the existing popular WCIII maps (like Lost Temple) I would be very happy. Also, it would be cool to have the ability to asign a general for each side and that person controls the battle from the keep a la' RTS. Giving out orders, and each clicked order to a "unit" (player) would signal that person to attack or move using the mini map and arrows (like the ones used in Hunter Marks).
Ever play Savage? This exact thing happens in that game. While lag killed that game, the concept is pretty good.
However since you commented on the unreality of guildhalls warping around to battle each other, i will state my thoughts: What does the commander get some sort of mind control abilities or telepathy in order to give instant orders to all his soilders on the field?
But bottom line on this, i want a guldhall to be important... not just a guild bank and a bunch of eye candy. It should be the place of honor for your guild, and they have to defend this place inorder to retain that honor.
kepper
21-11-2004, 07:37 AM
There was a dev chat , I will link it
HERE. (http://wow.ogaming.com/data/1539~FanSiteChat.php)
IN this article you will notice the hero class issue addressed as well as player housing.
They state that there will be an instance portal in cities (there is ALREADY one in Stormwind just not operational) that will zone you to a player housed neighborhood, much like the DeepTram zone.
Also, Regarding Guild Houses, if had bothered to read the section on GUILD SUPPORT (http://www.worldofwar.net/guides/guilds.php) here on Worldofwar.net, you would have noticed at the bottom of the page they discuss p a quote of blizzard's on guild houses and the possibilty of house upgrades, storage etc.
Have fun!
and no more of this Island talk!
LordGex
21-11-2004, 07:38 AM
Its always possible that BLizard may surprise us.
Maybe there will be guild halls that will be just 'Eye Candy' where you store stuff, hang around, and display trophies.
But...
Perhaps you will also be able to purchase forts?
When battle grounds go active, guild might play a major role in defending them. A guild could purchase the main fort thats being defended, purchase upgrades for it and such. Just like other posters suggested for the guild hall. 'cept this is a SEPERATE money sink, 'cause we all know Blizz' loves money sinks.
:-P
Edit: ROFL! Awwwww... spoil our fun! All we can DO is talk for the next couple of days until WoW comes out. Now you have spoiled a perfectly good, if totally useless, debate on how Guild halls and player housing can work!
NOW what will we do while we wait!?!?!
Isoih
21-11-2004, 07:40 AM
Have fun!
and no more of this Island talk!
I LOVE YOU.
PS: Thanks for the nice link.
daneed
21-11-2004, 07:41 AM
Yeah LordGex, i remember when the plan for WCIII was to have it played entirely from the perspective of the hero.
If you notice, town halls, farms and other buildings look excactly like they do in WCIII. Wouldnt it be awsome if for example, you had to go re-supply during battle to the base, then go back. You only get permission to re-spawn after the "general" gets enough money from his peons to let you in. Etc etc.
This reminds me exactly of savage... where you can actually mine for the "commander" who could then use those resources to allow you to buy what equipment and unit you want to play yourself. You should look into that game if that is what you want to play, i still load it up from time to time. BUT being as savage is a game in itself, i think for blizzard to pull all that off, they would have to develop a new game to put it in. I think my idea is even a little much to stuff into the game.
Edit: that last post for LordGex was Posts: 666 :evil: :innocent:
Isoih
21-11-2004, 07:58 AM
BUT being as savage is a game in itself, i think for blizzard to pull all that off, they would have to develop a new game to put it in. I think my idea is even a little much to stuff into the game.
I've seen Savage. While the game wasn't the biggest hit ever, the concept was very good.
I wouldn't like the idea to be commanded to mine for my master though. I'd rather have it be NPC peons which should be defended at all costs.
Being that it would be almost a new game in itself, its an idea for a good expansion pack to include. Also, I don't see that there would need to be much coding to do other than the NPC AI and adjusting existing WCIII maps to the WoW universe.
I'm sure Blizzard has thought of this for a long time also. Look at WoW's terrain design and you'll notice that it gives itself perfectly for making RTS maps. The design of the hero system in WCIII oozes WoW with its leveling, questing, abilities and items. Also the low number of commandable units (compared to others like SC) is pretty much the same as the number of displayable people on WoW.
kepper
21-11-2004, 08:00 AM
Edit: ROFL! Awwwww... spoil our fun! All we can DO is talk for the next couple of days until WoW comes out. Now you have spoiled a perfectly good, if totally useless, debate on how Guild halls and player housing can work!
NOW what will we do while we wait!?!?!
Aww I'm sorry LordGex, I DID notice how much fun you were having, and I know how frustrating it is that we cant play! Hell Im trolling these boards and looking up dev chats like a sneaky WoW dork, cuz it's a plastic cheap high, instead of the real deal, like playing WoW was. I'm just going through withdrawls.
I went so far as to buy Halo 2 this afternoon, but what AM I doing right now?! not playing Halo2, Im on these WoW boards! man, it's sick.
LordGex
21-11-2004, 08:03 AM
Mwa ha ha! Devil POST!!!!
Anyway, yea. I was tempted to get Half-Life 2 to play while i wait for WoW. But really, there is no point.
Man... i must have made like... 20 posts today, prolly over 30 actually.
Sigh... Would have made more if the boards werent so laggy earlier.
*Everyone points in LordGex's direction and yells 'TROLL!!!'*
AHHHH!!!! where?!?!? KILLIT-KILLIT-KILLIT!!! evil little things!!!!
Isoih
21-11-2004, 08:06 AM
I went so far as to buy Halo 2 this afternoon, but what AM I doing right now?! not playing Halo2, Im on these WoW boards! man, it's sick.
I bought all the Ghost in the Shell SAC dvds and havent even opened them cause of my trying to cope with the loss of WoW... *tear*
If they add guild housing and battlegrounds, plus improved non-instanced PvP... MY GOD! The game would be.......... perfect?!
Bye bye job...
LordGex
21-11-2004, 08:10 AM
Aww man, i love GitS SAC, ive seen all of season 1 and most of season 2. its friggin awsome.
I was dissapointed in GitS innocence though. Well, not too much as i WAS expecting it to be like the first movie. Which wasnt all that up on plot either. Both movies were like artistic projects. all about the animation and philosophy, not much in the way of plot. In fact, in innocence i SWEAR half the dialogue is just quoting philosophers, riddles, and stuff.
Isoih
21-11-2004, 08:22 AM
In fact, in innocence i SWEAR half the dialogue is just quoting philosophers, riddles, and stuff.
Also see the Matrix Reloaded, the Matrix Revolutions, Metal Gear Solid 2, Metal Gear Solid 3.
Anyway! Any more guild housing ideas? :howdy:
bobxii
21-11-2004, 08:22 AM
Keep in mind that the majority of the WoW playerbase won't be in a guild; I would venture to say that a way around this would be to have NPC's constantly recruiting these people into what basically ends up as large battalions of players going to war against each other, against raid instances, and stuff like that. This would allow Bliz to do crazy things with guilds while not letting down the non-guildies ( and in fact creating groups of players that would in effect end up as a guild ). Maybe it could happen...?
Isoih
21-11-2004, 08:49 AM
This is a very battle.net idea that I kinda dig too.
Although surely you wont need to be in a guild to enter a WCIII esque battlezone for sure. Being in a guild would just help because you'll know your team better.
Battlezones would also help unclog the persistant world so there arent over camped quests because there are other things to do as well.
Xlorep DarkHelm
21-11-2004, 08:53 AM
Actually, I'd figure that the majority of the WoW player base will be in a guild. Just many of them won't be in the so-called "high-end" guilds (the Raiding, PvP, or otherwise end-game guilds). Most guilds fall into the smaller, more family/friend-oriented guilds.
Xinhuan
21-11-2004, 08:59 AM
You do not need guild housing instancing, if you make guild houses cost so much to buy and maintain that only the largest of the largest guilds, can afford it. (The type with over 100 different members.)
LordGex
21-11-2004, 09:01 AM
Even then you still need instancing, or at the very least. you must speak with a GM and get HIM to place your guild hall, that way it wont go anywhere BLizz dosnt want it.
I remember times in SW:G where people put their houses in incredibly annoying places. Like blocking entrances, and such.
Hydro
21-11-2004, 09:12 AM
I have said it before, and I will say it again, Guild Hall in Shimmering Flats for teh win!
I would like guild members to get a teleportation spell to get back to the guild halls, I would like stables, I would like access to the bank, I would like a central bank accesible by all members, I would like access to your faction AH or a central guild only AH, I want trophys and arenas, a place to leave guild notes, a roster outside detailing everyone in the guild, and purchasable upgrades like size and such. I also want guild housing to cost 100,000 gold, so Joe Schmoe and Buddy Bob can't create 8 alts and buy one for just the two of them.
THose are my thoughts!
krzy5iu
21-11-2004, 09:24 AM
Did someone mention Savage? :clap:
www.s2games.com
I didn't even read all the thread,www.s2games.com
It's exacly the "love to be a grunt in warcraft 3" type of thing.
Lorrigan
21-11-2004, 09:32 AM
There are many houses and buildings with closed doors in Stormwind, for example, many places to make instances for guildhalls. It doesn't matter in which district you place them in if you are a mixed human group (though I'm sure all-paladin or all-mage guilds would be in their respective quarters). Perhaps some would even be reached by swimming in the canals. ;)
Maybe there'll be a slight graphical change in the cities, make more little alleys and small doors that can be opened and used by the guilds, leading to instanced areas. I'm sure this could be done. As for houses in the wild, I don't see that happening for reasons stated: the world is finite, unlike a galaxy in Star Wars...which is still finite, but bigger! ;) Maybe there could be a few instance halls outside the major cities or even the territorial towns, like Goldshire or Crossroads. Maybe they'll just have a series of instanced alleyways that lead to larger "interior quarters" in the cities not on the map where you'll have guildhalls. I dunno. They can do what they want.
And count me as one of the players who won't be in a guild. I prefer the solo adventuring, meeting people along the way for quests now and then, but tending to rough it on my own.
Isoih
21-11-2004, 09:37 AM
You know... Stormwind's layout for example, lends itself for instanced guild neighborhoods. There would be 2 or 3 blocks of space for the guilds to put their cribs. The game masters would arrange each house according to the layout style of the different cities.
Given to what I read on the interviews so far, this will be the case.
As for juicy tibits like trophys, message boards, lounge and trade goods bank, I'm sure they will be available given the game designer's love for extras.
Rampino
21-11-2004, 10:06 AM
anyone else getting old memories when reading this?
guildhalls? short after release? d ... i ... a ... b ... l ... o ... 2? =P
sorry, couldnt resist ;)
SoleSteeler
21-11-2004, 02:18 PM
well, i liked someones idea up there about reputation and honour system... like you have to have 100% (or whatever) reputation with the faction where your guild house is gonna be ...
which means you can't be dishonourable as well in regards to pvp
instance guild housing though please... i really dont want to see guild houses out in the hinterlands
Cursive
21-11-2004, 02:24 PM
I have said it before, and I will say it again, Guild Hall in Shimmering Flats for teh win!
I would like guild members to get a teleportation spell to get back to the guild halls, I would like stables, I would like access to the bank, I would like a central bank accesible by all members, I would like access to your faction AH or a central guild only AH, I want trophys and arenas, a place to leave guild notes, a roster outside detailing everyone in the guild, and purchasable upgrades like size and such. I also want guild housing to cost 100,000 gold, so Joe Schmoe and Buddy Bob can't create 8 alts and buy one for just the two of them.
THose are my thoughts!
I love how your 'would like's go to 'want's. :lol: But all that stuff would be good.
Dark606
21-11-2004, 03:07 PM
Bring Back The Island Chat! :howdy:
daneed
21-11-2004, 03:18 PM
I think the island chat was killed when it was braught up that an instance can allow more to be done with the guildhalls then eye candy.
Dericimoe
21-11-2004, 03:19 PM
Instanced for sure, having guild houses all over would ruin something about the Warcraft world.
I really don't think battlegrounds will include anything but Faction versus faction... anyone think of this:
Guild A and Guild B are having a Guild fight....
Member 1 in Guild A has a friend who is lvl 60 and quite "l33t"...
Guildmaster of Guild A invites f the friend of Member 1 into the guild (no cost)
The new member pwns everyone in Guild B
The new member quits and goes back to his own guild or to being guildless
Guild A has a party
Guild B whines about the Guild system
Kupotek
21-11-2004, 03:25 PM
Thats why a lvl 60 should not be able to attack someone that low, restrictions need to be applied. PVP level min/max limits. Some hate ths idea, but I truly think its necessary.
Isoih
21-11-2004, 09:13 PM
Just add an option that in contested territory, if a player is 8 levels below an enemy player, that enemy will not be able to attack him.
The downside to this is that one faction could be sending low level spies to enemy contested lands and that person would not be deflected, even if he stands in the middle of the enemies raiding group.
HOWEVER, the raiding group could call in another low level group the gank the spy.
When it's all said and analyzed, I think its ok to have the ganking there is now.
Regarding zerging however, in large scale combat (non-battleground) it could be resolved by making targets exclusive. If an alliance player attacks a horde player, then that combat cannot be interrupeted or intervined by the rest of the group other than with heals and buffs, something like the dueling system but on the fly.
Dalai
21-11-2004, 09:34 PM
Blizz just stated through their radio
Since when do Blizzard have a radio?
Btw, in my experience all MMORPGs promise stuff 'shortly after launch' and it usually ends up being 6 months to a year away, at least, due to them being busy with post launch related things. I'm pegging Battlegrounds down for summer at the earliest.
PieDragon
21-11-2004, 10:46 PM
And I'm pegging down hero classes at never, but that's just me ;)
Cursive
21-11-2004, 10:52 PM
Since when do Blizzard have a radio?
Btw, in my experience all MMORPGs promise stuff 'shortly after launch' and it usually ends up being 6 months to a year away, at least, due to them being busy with post launch related things. I'm pegging Battlegrounds down for summer at the earliest.
They have some broadcasting website or something. I think this is the link
http://www.wcradio.com/
Priest68
21-11-2004, 11:01 PM
Just hope the housing is instanced or in an area that people that don't want them or want to walk through rows and rows of housing to get to the AH or the bank. SWG and UO housing got out of hand.
Millenium
22-11-2004, 01:10 AM
Hey, first off I liked the pvp in shadowbane. It had its own rewards/penalties. Like it could have had some improvements, but for the most part, if someone from another guild killed you for no reason you got a bunch of your friends from your guild to kill him, and then he'd come in with some of his friends and you'd fight. And then if things got really heated, you guys assembled an army they assembled an army, whose ever's guild was best won. And I don't see where the problems are. Lot of people do complain that there was lots of griefing and stuff, and how sometimes if you weren't in a huge guild you'd pretty much get owned anyway. but the thing is I never saw it that way. Like Warrior Nation which was the largest guild on my server for a while was pushing people around in my guild, our guild got destroyed, after a spy for their guild tricked us into thinking that his guild baned (set up the siege essentially) Warrior Nation, when as it turns out they essentially baned themselves to make it look like they were going to be sieged. So then we pretty much made a guerilla movement, there were a bunch of small groups of ours who would go from town to town of theirs and kill all their exp and farming groups. And every time search parties came out to look for us we'd recall and then move onto another of their towns. Because the guild was so large and had so much land they couldn't ever catch us. well to make a long story short eventually people were sick of Warrior Nation pushing everyone around and they banded together to destroy the guild.
Anyway to get to my point. This is what I'd like to see to a certain extent in WoW. Like I can see enjoying PvP and everything between guilds as you guys have theorized, but what about reason. Like I'm a bit of an RP'er, but I also like to RP in PvP. I like to see how the power struggles work between guilds. I dunno just an opinion. Like I could see how it would be cool to really see how differeing strategies would work out, and how a smaller force with better strategy can easily overcome a sometimes much greater force. Much like in WC3 or shadowbane.
Also another thing. A lot of people are complaining about how lowbies will get ganked by higher level players in instanced battlefields. I see two solutions to the problem. First off, why don't you assign the lower level players to peon duty or something as some of you have come up with. Like a lower level player might not be any good in a battle, but staying behind the lines and supplying troops is a very important part to a battle. Also another solution is no solution. It works itself out. Like besides AOE's I can't see any reason why someone would target someone significantly lower than them. Especially casters... like if they see a level 20 and a level 30 running at them, and they themselves are level 30, they know they can take a decent amount of hits from the level 20 but only a few from the level 30 they're going to take out the level 30. Also having played shadowbane and seen really large scale battles... you realize that even someone whose significantly lower (20 level lower even) than the average level, is still extremely affective, even if they're just a meat shield. I can see how in homeland areas and other places placing restrictions on PvP so you don't have a bunch of level 60s who don't care about the honor system or whatever system they're implementing and just go around killing every lowbie they find.
I think a lot of the ideas are very cool and everything, but I still don't see why everyone makes it seem like lower level characters can't stand a chance against anyone higher than them. Alone sure, but in a team and with the right strategy I think not.
Isoih
22-11-2004, 03:58 AM
Cap battlezones to a certain window of levels. Problem solved. Every 5 to 10 levels there is a higher level battlezone to engage in.
Also, being attacked by a barrage of lowbies kind be kind of cool. Sometimes u can kill all of them in a nice long battle. I've been "zerged" by 3 players 8 levels below me. After a 3 minute contest, they were all laying dead on the ground. They didn't know how to strafe :P
Millenium
22-11-2004, 05:50 AM
Another idea that popped into my head is since they have the ?? for anyone whose much higher level than you (I can't remember off the top of my head.) Why don't they put it in so that no one knows what level you are in battlefields. So it stops noobs from being targeted or not targeted. I dunno, like I'm sure you can at least see to a certain extent if they're wearing really crappy looking eq they're low level, but then again you could use that as strategy. Like you give relatively crappy eq or crappy looking eq to a few high level characters who can then run in and people will think they are lower than they actually are. I think that would be cool for strategy. Because really if we're going for semi realistic here, how would anyone know how high ranked you are in a real battle besides maybe how well equipped you are.
kepper
22-11-2004, 06:45 AM
in regards to Low players dying in PvP, which has ABSOLUTELY nothing to do with this thread topic, but since its here, ill answer.
Sure, when it comes to melee classes, its an open book, but pit 2 or 3 or 4 melee classes against a caster that is levels above them, and now its not so unfair.
Sure a mage has his ice root, but a priest cant cast very quickly with 3 swords hitting him, even if its not doing much damage.
a caster getting "zergged" can really put him out of commision if not kill him.
Edit:
Another use for Lowbies on a PvP battlefield : have an engineer or group of engineers make a crapload of EZ-THROW DYNAMITE (http://www.thottbot.com/?i=4599) for all the lowbies, like 10 each, and then just have them run around tossing dynamite everywhere
(for those of you who have not used dynamite (220 engineering skill here in OB) they have an extremely long range and large Area of Damage, true the EZ-Throw version doesn't do a significant amount of damage, but 10 Lowbies tossing 10 dynamites every minute could hurt, or at the very least, look awesome!
Dalai
22-11-2004, 07:00 AM
They have some broadcasting website or something. I think this is the link
http://www.wcradio.com/
That's not run by Blizzard, it's a fansite type thing.
Isoih
22-11-2004, 07:20 AM
Nice... pretty advanced for a fan thing. Shows how many good fans Blizz has. (Though there are like 10 SqureEnix fan radio stations...)
Millenium
22-11-2004, 09:10 PM
Well anyway back to the guild houses thing. I hope they implement some type of way where there's some sort of reason to have a guild house other than "oh look its cool to have a guild house," or guild hall or whatever.
I mean sure having instanced guild houses is "cool" or whatever, but does it really serve any purpose. Like I haven't seen any reason to need one. Like in many games, they were used to hold massive amounts of equipment and loot and stuff that wouldn't normally fit in a bank or anything. I dunno, like it might be just me but guild houses doesn't seem to make very much sense when like stuff like instanced battlefields seem so much more pivotal to the mechanics of the game. I mean I dunno just having bragging right because you have chic new carpet in your guild house doesn't seem as interesting to me at least as lets say having bragging rights that your guild just owned your friends guild or somthing.
I mean if guild houses allowed you and your guild access to special dungeons or something then yes it would be cool, but right now it just seems for totally aesthetic (sp) purposes.
I only have one thing to say on this subject. However they decide to impliment guild housing, I hope it's NOT restricted by guild size. There should be a range of guild hall sizes, I don't think there should be personal housing, that was a bad idea in daoc in my opinion, but every guild should be able to get at least a small guildhall if they want to (and have the cash). They should be expensive, but not insanely so for the smaller halls. The main reason I think it shouldn't be restricted by guild size is, not everyone wants to join a huge zerg guild with 50+ players where you're always running into members you don't know. I personally prefer very small guilds, no more than 20ish players, so I can actually get to know every member quite well. Plus with smaller guilds there's less of a chance of in-guild drama and other similar BS.
The Romulans
22-11-2004, 11:29 PM
I agree, I mean who is to say a group of 20 guys couldn't get a huge *** fort thing to hang around in?
I see the main purpose of Guild Houses as a main place for the Guild to meet, to share equipment and money, and to show their achievements (trophies, artifacts, whatever).
I'd like to see a lot more guild mechanics. I remember reading about a guild that planned on giving their members rewards, depending on what faction of the guild you were in (the sword, the state and... something else) and whether or not they did certain activities. It'd be nice to be able to co-ordinate these certain Guild-related activities in your Guild hall. Looking at inter-guild Ranking systems in paticular (could choose a range of options sort of like the group loot thing - ie. No Rank (everyone acts like a leader), Dictatorship (one guy leader), etc).
Having a stack of food stuffs, for example, for any cooks. A nice fire in the corner too. A pile of herbs that anyone could take from and add to... that sort of stuff.
As I mentioned earlier, I think a nice addition to Guilds and Guild Housing would be the "Go To War" portal / doorway that leads to a Battlefield, for Guild Vs Guild warfare. You could have larger Guild Halls with sort of mini-war rooms where you could control going to 'war' against another guild. And then once a battle is set, you could select the Battlefield, type of game, etc, from your guild hall's mini war room.
Millenium
23-11-2004, 05:38 AM
Well one of the cool concepts (though it didn't work out that well) in some other games like UO and shadowbane, was like NPC shopkeepers. I think it would be cool that like if guilds were on friendly terms or you weren't KOS by the guild you could go and check out other people's guild halls as part of a way to pay for the guild. Like people in guild can get a discount for buying items whereas like a normal person can go in and still check the place out (they won't get any of the same benefits lets say (like they can't set the guild hall to be their inn or anything) and maybe buy items that people in the guild have made. And the money goes to the upkeep for keeping a guild hall.
Speaking of which, I never got to check it out, but did they ever implement the auctions in WoW? Because I never saw any, then again I was never looking.
Also other players should be allowed as long as they are on good terms with the guild to check out the other guild for guild recruitment as well, because I know there's been lots of MMOs where I would join some guild not knowing a lot of information about their members, and then when I enter, everyones a total jerk. Like maybe you can't investigate the clan yourself, but someone from the guild can "Authorize" you or something so when you go to the instanced guild place you can have a list of guilds you can check out and the person's guild who authorized you will be added to the list.
I really do hope they do cool stuff with the guild halls unlike some games where they are purely just for bragging rights. This whole guild vs. guild thing sounds really cool as well. Like making it a lot like WC3.
Another thing that seems to at least balance things out a bit for Guild vs. Guild warfare would be as someone else said resurrection costs. Like the leader or general or whoever has to pay to resurrect his heroes, but have a scaled cost. Like a lvl 60 will cost a lot more than a lvl 30, so it allows for even the lower levels to be pivotal, because if most of the higher levels get taken out in a battle the lower levels will have to pick up some of the slack. And they should have a way that like if a hero successfully kills another hero the general gets extra gold to buy things. Sorta like WC3. Another thing is for the larger guilds who want to participate in battles more can pool money maybe and like build defenses for their guild hall or something. Or pay money to increase the amount of hp a guild hall has (Just for instanced battles, destroying a guild hall wouldn't be perma destroyed.)
I really really hope blizzard does a lot with guild halls and instanced battles because that could make the game really awesome.
The Romulans
23-11-2004, 08:03 AM
Definitely a good idea with some sort of paying to resurrect thing. It doesn't have to be a "leader" it could just be the Battlefield mechanics themselves.
There is a game called "Natural Selection", a Half-life mod, last I played it your team had to be collecting a certain amount of resources for you to respawn. Pretty simple mechanic really, could be tweaked well too to depend on a variety of things.
I must say the idea of actually going to a guild and trying to get in and be recruited sounds excellent... in-game recruitment rather than on a webpage somewhere. Could check out their hall first before signing the dotted line. Sounds good to me.
Heh, it'd be cool if you could have a basement of some sort in some types of Guild Halls where you could give them some sort of test or "right of passage" type dealie, which could be setup as a mini-mission sort of thing where the guild members could take a role. Select your 'test' and away you go. Could be fun.
Millenium
23-11-2004, 08:36 AM
Well I know a few games like Star Wars Galaxies (though I left before they implemented it, or they might have never implemented it I dunno) where they had at least planned on something similar to what you're saying about player made quests. Like you could have some sort of quest where they have to show their prowess in battle by fighting some monster. And being a programmer myself I know its decently easy to set up something like a useless trinket that would just be used by the quest leader as lets say a token to see if you completed the quest. I mean I dunno if blizzard would go for that since it might glitch up their own monsters, but it might be interesting to lets say see that maybe a guild can have its own special like dungeon or something with monsters. The monsters would give any items or exp, they would just be used for recruitment or something. I dunno just an idea, its really late so I don't know if i'm rambling.
I think it could be really awesome to see how guilds can make quests and stuff even beyond just recruitment. Like one of the things I wish was implemented in a bunch of MMORPGs was a way to really keep track of how much players contribute to the guild. Because often, especially in larger guilds you have like maybe a dozen players supporting the guild a few who contribute a decent amount and another 80 or so who do next to nothing. So it would be interesting if in guild halls you could have NPCs who give you quests and stuff for the guild. So like if the guild is running low on money they can give quests with or without rewards (there wouldn't be exp rewards of course). You could also relate the quests to rank and stuff. Like make it so that there's a point system, where you can gain ranks automatically (or at least the guild leader can keep track) or something and so if you really support the guild it really shows. And then from there you can have a whole plethora of stuff you can do with it, you could use the point system to perhaps as maybe a bartering system. That maybe with the more points you have the bigger a discount at the guild store, or you have access to more things. Or you could just have regular rewards such as money (which would be used for quests where people can harvest more herbs or food, or other stuff as people have said) or equipment either harvested by other quests or made by other guild members (perhaps made for a quest)
The quest NPC would keep track of who has done what quests and those who do nothing for the guild can be seen and the guild leader can do what he sees fit with them.
So pretty much you could have a self sustaining guild after a while without all the annoying upkeep that is generated by people who don't contribute enough that often aggrivates the higher ups in guilds.
I hope I didn't end up rambling
flick556
23-11-2004, 08:38 AM
Along the lines of battlegrounds why not let some guilds "join the army"?
Then that guild could be sent on missions to attack other guilds or defend themselves against enemy guilds all in the context of fvf. Thier can still be battlegrounds for none guild members but guild members could take on larger more significant missions that span weeks in real-time and have significant results.
Matchups would me made between guilds close in size and lvl. When sent to attack you would get access to thier instance. If you lose a battle your guild could have it's home destroyed.
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