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AbstractShadow
16-04-2005, 02:00 PM
Any chance of adding a client for the apple users?
Or is there any other way to upload?

Rushster
16-04-2005, 02:54 PM
I will check this with Cybrey who is away until Sunday.

cybrey
17-04-2005, 02:00 PM
Its not something we're are looking to support in beta. Unfortunatly the intepreter that the parser uses is dll based which restricts it windows. One possible solution post bet is to provide the same client / LUA files that are provided at the moment, but the client sends the whole file to a windows machine which then parses / uploads.

DrunkCajun
18-04-2005, 09:39 PM
Its not something we're are looking to support in beta. Unfortunatly the intepreter that the parser uses is dll based which restricts it windows. One possible solution post bet is to provide the same client / LUA files that are provided at the moment, but the client sends the whole file to a windows machine which then parses / uploads.

Have to say I'm a little disappointed that this isn't available to beta test on my shiny new G5, but glad to hear you're at least aware of the issues and it's not been ruled out completely.

Out of curiosity, is there a way for me to log in with a windows machine and get my data? My fiancee plays and surfs the forums on her PC.

cybrey
19-04-2005, 09:45 AM
Yes there is .. but its not something I'd advise doing .. I'll have a think over the next couple of days as to the best way of solving this. To be honest I think the best way is going to be to write another client which uploads the SavedVariables file unparsed so that a windows box can do the parsing.

Davinigogh
28-09-2005, 08:09 PM
Is there any update on this topic? I'd love to upload my data with my Mac.

Annunaki
28-09-2005, 10:02 PM
Hi,

There is no real support for Mac or Linux. The only support we can give now is to install the client on a PC ( Virtual PC on Mac works fine, that's how I do it, I'm a Mac user as well ). Next you copy the LUA AddOn over to your Mac, and play on your Mac.

Once you are done playing copy over the Data File ( the WoWNetExport.lua file found in your WoW/WTF/Account/<YourAccount>/SavedVarialbes folder ) over to your PC and from there us the Upload File Special routine.

Regards,


Annunaki

mish
28-12-2005, 01:44 PM
I'm very surprised that wwndata, as well as every similar mod, uses a fat client to upload a file to a website.

why don't you write a server-side application and a simple HTML form to upload the file to the website?

if you think asking a user to upload the file manually is too much trouble, then at least you can use the form/website as the back-end for a fat client that does a simple POST.

If you use the website to collect the data you have one client to maintain and then ya don't have to worry about Mac and Linux support - you support everyone equally.

I'd be happy to help with such a project.

http://www.ultraviolent.com/pub/img/thearcher.png Artemishka: Orcish Hunter of Dethecus, Human Software Engineer of Chicago

Annunaki
29-12-2005, 07:58 AM
A server side script wouldn't help all that much, since a lot of stuff comes from some other Binary files which are found in your wow folder ( Like the QuestCache file ).

Also what our client does is do some checks on the validity of the Data in your export file, and also some local caching.

mish
29-12-2005, 01:20 PM
I see. I didn't know that there was information gathered from the game itself. I did some searching but didn't find much regarding the content and format of each of the .wdb files. Is there public sourcecode for parsing wdb files?

Annunaki
29-12-2005, 01:42 PM
Sadly there is nothing public about that. We had to decipher some parts using a Trial and Error mechanism :-(

I have been thinking in the past about a Mac Client ( since I'm a Mac User myself ), but I gave up pretty fast. The client uses an exteral Parsing DLL to parse the contents of the LUA file and validate it. I couldn't find anything similar for Mac, and my Development Knowledge of the Mac is not good enough to develop everything ( yet ).

What I would like to do is get some remaining bugs out of the current client, add some remaining functionality to it ( more Quest Info, Recipe Info, Instance related Info ) and then try to do the same thing for Mac.

If you are a good Mac developer we could always keep in touch and maybe get some basic client working together.

Regards,


Annunaki