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View Full Version : How r you horde players holding out in PvP now?


Gaza0469
22-04-2005, 07:21 AM
I was having a whine the other day about being ganked constantly after the new patch, Hey I know I chose PvP so I deal with it - its just a game after all ;) - and I play alliance - it must be 100 times worse on the horde side, how are you guys holding out?


Does anyone know if the horde will get ranks easier? Its just that with double the alliance players around I figure the horde will need some type of advantage to remain competative?

Its my thoughts that perhaps the honour system should only be implemented in the battlegrounds section of the world? What are everyone elses thoughts?

I have a level 60 Human Paladin who says he goes questing to find fair fights when he cant find fair fights he just ganks lower level horde.

Before the patch he would help fellow guild members do quests and he wouldnt do much PvP. And he would also spend a fair bit of time farming cash for his guild and training alts.

The new patch has given him something new to do and as such newbie hordes are paying the price.

I cant help but think that there needs to be dis-honour with honour - even a level 60 v 55 is not a fair fight - little own a 60 v 48.

Here are the stats :

Thought everyone might be interested in the current realm stats

Quick Faction Stats
Alliance Horde Overall
PVE 687,255 (70%) 292,909 (30%) 980,165
PVP 698,685 (54%) 593,629 (46%) 1,292,315
RP 122,677 (68%) 57,811 (32%) 180,488

Overall 1,508,617 (62%) 944,349 (38%) 2,452,968

Also by race :

Quick Race Stats
Dwarf Gnome Human Night Elf Orc Taruen Troll Undead
PVE 11% 7% 26% 26% 6% 9% 6% 9%
PVP 8% 7% 19% 20% 9% 11% 9% 17%
RP 10% 7% 26% 26% 7% 9% 7% 10%

Overall 9% 7% 23% 23% 8% 10% 7% 13%


comments welcome :)

Gaza0469
22-04-2005, 07:24 AM
I have a level 60 Human Paladin who says he goes questing to find fair fights when he cant find fair fights he just ganks lower level


Typo - That should read "I have a level 60 Human Paladin friend who says he goes... "

Gaza0469
22-04-2005, 07:33 AM
US Quick Server Stats
Server Timezone Type Alliance Horde A/H Ratio Overall
Aggramar CST PVE 7,713 (57%) 5,876 (43%) 1.3 : 1 13,589
Alleria CST PVE 14,109 (82%) 3,179 (18%) 4.4 : 1 17,288
Archimonde CST PVP 6,377 (46%) 7,354 (54%) 1 : 1.2 13,731
Argent Dawn EST RP 14,021 (76%) 4,425 (24%) 3.2 : 1 18,446
Arthas EST PVP 5,454 (48%) 5,903 (52%) 1 : 1.1 11,357
Azgalor CST PVP 8,095 (55%) 6,726 (45%) 1.2 : 1 14,821
Azjol-Nerub MST PVE 9,376 (71%) 3,842 (29%) 2.4 : 1 13,218
Blackhand CST PVE 11,944 (77%) 3,513 (23%) 3.4 : 1 15,457
Blackrock PST PVP 10,441 (63%) 6,128 (37%) 1.7 : 1 16,569
Bleeding Hollow EST PVP 10,869 (59%) 7,629 (41%) 1.4 : 1 18,498
Bloodhoof EST PVE 10,801 (72%) 4,144 (28%) 2.6 : 1 14,945
Bloodscalp MST PVP 6,999 (48%) 7,536 (52%) 1 : 1.1 14,535
Bonechewer PST PVP 8,616 (56%) 6,780 (44%) 1.3 : 1 15,396
Boulderfist PST PVP 6,040 (55%) 4,878 (45%) 1.2 : 1 10,918
Bronzebeard PST PVE 12,435 (91%) 1,255 (9%) 9.9 : 1 13,690
Burning Blade EST PVP 9,394 (50%) 9,282 (50%) 1 : 1 18,676
Burning Legion CST PVP 6,310 (50%) 6,291 (50%) 1 : 1 12,601
Cenarion Circle PST RP 10,677 (71%) 4,334 (29%) 2.5 : 1 15,011
Cenarius PST PVE 12,872 (74%) 4,610 (26%) 2.8 : 1 17,482
Crushridge PST PVP 6,360 (53%) 5,698 (47%) 1.1 : 1 12,058
Daggerspine PST PVP 6,666 (50%) 6,690 (50%) 1 : 1 13,356
Dalaran EST PVE 10,573 (63%) 6,168 (37%) 1.7 : 1 16,741
Darkspear MST PVP 8,423 (52%) 7,782 (48%) 1.1 : 1 16,205
Deathwing MST PVP 5,701 (42%) 8,023 (58%) 1 : 1.4 13,724
Destromath PST PVP 3,575 (42%) 4,874 (58%) 1 : 1.4 8,449
Dethecus PST PVP 5,677 (50%) 5,735 (50%) 1 : 1 11,412
Doomhammer MST PVE 10,238 (56%) 7,987 (44%) 1.3 : 1 18,225
Draenor PST PVE 11,175 (75%) 3,762 (25%) 3 : 1 14,937
Dragonblight PST PVE 9,018 (62%) 5,550 (38%) 1.6 : 1 14,568
Dragonmaw PST PVP 10,094 (67%) 4,938 (33%) 2 : 1 15,032
Dunemaul PST PVP 8,941 (58%) 6,390 (42%) 1.4 : 1 15,331
Durotan EST PVE 3,746 (42%) 5,160 (58%) 1 : 1.4 8,906
Earthen Ring EST RP 10,170 (74%) 3,613 (26%) 2.8 : 1 13,783
Eldre'Thalas EST PVE 9,876 (68%) 4,578 (32%) 2.2 : 1 14,454
Elune EST PVE 12,894 (81%) 2,993 (19%) 4.3 : 1 15,887
Eonar EST PVE 12,651 (75%) 4,148 (25%) 3 : 1 16,799
Eredar EST PVP 7,559 (50%) 7,504 (50%) 1 : 1 15,063
Feathermoon PST RP 11,457 (60%) 7,661 (40%) 1.5 : 1 19,118
Firetree EST PVP 7,214 (39%) 11,487 (61%) 1 : 1.6 18,701
Frostmane CST PVP 7,644 (49%) 7,819 (51%) 1 : 1 15,463
Frostwolf PST PVP 8,096 (48%) 8,706 (52%) 1 : 1.1 16,802
Garona CST PVE 14,003 (80%) 3,455 (20%) 4.1 : 1 17,458
Gilneas EST PVE 10,772 (72%) 4,247 (28%) 2.5 : 1 15,019
Gorefiend EST PVP 9,778 (68%) 4,533 (32%) 2.2 : 1 14,311
Gorgonnash PST PVP 9,034 (74%) 3,235 (26%) 2.8 : 1 12,269
Hellscream CST PVE 9,618 (63%) 5,540 (37%) 1.7 : 1 15,158
Hyjal PST PVE 8,685 (67%) 4,317 (33%) 2 : 1 13,002
Icecrown MST PVE 8,854 (69%) 3,895 (31%) 2.3 : 1 12,749
Illidan CST PVP 8,208 (46%) 9,743 (54%) 1 : 1.2 17,951
Kargath EST PVE 14,361 (72%) 5,459 (28%) 2.6 : 1 19,820
Kel'Thuzad MST PVP 10,254 (57%) 7,675 (43%) 1.3 : 1 17,929
Khadgar EST PVE 8,674 (69%) 3,860 (31%) 2.2 : 1 12,534
Kil'Jaeden PST PVP 9,566 (46%) 11,120 (54%) 1 : 1.2 20,686
Kilrogg PST PVE 9,221 (58%) 6,639 (42%) 1.4 : 1 15,860
Laughing Skull CST PVP 11,034 (64%) 6,209 (36%) 1.8 : 1 17,243
Lightbringer PST PVE 13,598 (82%) 3,008 (18%) 4.5 : 1 16,606
Lightning's Blade EST PVP 5,666 (50%) 5,580 (50%) 1 : 1 11,246
Llane EST PVE 10,331 (72%) 3,992 (28%) 2.6 : 1 14,323
Lothar EST PVE 9,490 (77%) 2,799 (23%) 3.4 : 1 12,289
Magtheridon EST PVP 8,120 (56%) 6,313 (44%) 1.3 : 1 14,433
Mal'Ganis CST PVP 8,734 (42%) 12,104 (58%) 1 : 1.4 20,838
Malygos CST PVE 9,214 (59%) 6,526 (41%) 1.4 : 1 15,740
Mannoroth EST PVP 12,014 (64%) 6,690 (36%) 1.8 : 1 18,704
Medivh EST PVE 9,201 (67%) 4,504 (33%) 2 : 1 13,705
Nathrezim MST PVP 4,080 (51%) 3,874 (49%) 1.1 : 1 7,954
Ner'zhul PST PVP 7,753 (51%) 7,393 (49%) 1 : 1 15,146
Perenolde MST PVE 7,940 (76%) 2,520 (24%) 3.2 : 1 10,460
Proudmoore PST PVE 13,340 (73%) 4,835 (27%) 2.8 : 1 18,175
Sargeras CST PVP 5,406 (44%) 6,988 (56%) 1 : 1.3 12,394
Scarlet Crusade CST RP 11,873 (65%) 6,330 (35%) 1.9 : 1 18,203
Shadow Council EST RP 8,024 (63%) 4,757 (37%) 1.7 : 1 12,781
Shadow Moon EST PVP 14,836 (68%) 6,996 (32%) 2.1 : 1 21,832
Shadowsong PST PVE 12,659 (75%) 4,155 (25%) 3 : 1 16,814
Shattered Hand EST PVP 9,155 (56%) 7,261 (44%) 1.3 : 1 16,416
Silver Hand PST RP 11,950 (79%) 3,126 (21%) 3.8 : 1 15,076
Silvermoon PST PVE 13,025 (66%) 6,788 (34%) 1.9 : 1 19,813
Skullcrusher EST PVP 8,764 (61%) 5,719 (39%) 1.5 : 1 14,483
Spinebreaker PST PVP 7,184 (48%) 7,715 (52%) 1 : 1.1 14,899
Spirestone PST PVP 7,899 (53%) 7,145 (47%) 1.1 : 1 15,044
Stonemaul PST PVP 7,740 (56%) 6,108 (44%) 1.3 : 1 13,848
Stormrage EST PVE 9,192 (70%) 4,008 (30%) 2.3 : 1 13,200
Stormreaver CST PVP 5,969 (51%) 5,809 (49%) 1 : 1 11,778
Stormscale PST PVP 7,522 (57%) 5,662 (43%) 1.3 : 1 13,184
Suramar PST PVE 11,492 (61%) 7,396 (39%) 1.6 : 1 18,888
Terenas MST PVE 11,987 (76%) 3,824 (24%) 3.1 : 1 15,811
Thunderhorn CST PVE 13,015 (76%) 4,039 (24%) 3.2 : 1 17,054
Thunderlord CST PVP 7,837 (59%) 5,558 (41%) 1.4 : 1 13,395
Tichondrius PST PVP 12,398 (57%) 9,469 (43%) 1.3 : 1 21,867
Uldum PST PVE 9,698 (67%) 4,868 (33%) 2 : 1 14,566
Uther PST PVE 14,222 (79%) 3,792 (21%) 3.8 : 1 18,014
Warsong EST PVP 9,134 (56%) 7,170 (44%) 1.3 : 1 16,304
Whisperwind CST PVE 8,556 (80%) 2,165 (20%) 4 : 1 10,721
Windrunner PST PVE 13,456 (72%) 5,352 (28%) 2.5 : 1 18,808
Zul'jin EST PVE 5,922 (53%) 5,185 (47%) 1.1 : 1 11,107

Overall 890,749 (62%) 538,401 (38%) 1.7 : 1 1,429,15


Sorry guys I couldnt format it onto the page correctly

Hax0ringWang
22-04-2005, 07:51 AM
Ranks are based on percentages, so it makes no difference which side has more players. At any rate, on most pvp servers (where it really matters), the number is biased only slightly toward the alliance.

My personal experience since the introduction of the honor system has been great, always on the lookout for alliance to slay for the horde! Unfortunately there arnt enough alliance on Ner'Zhul to satisfy the hordes thirst for blood.

Gaza0469
22-04-2005, 08:12 AM
Ranks are based on percentages, so it makes no difference which side has more players. At any rate, on most pvp servers (where it really matters), the number is biased only slightly toward the alliance.

My personal experience since the introduction of the honor system has been great, always on the lookout for alliance to slay for the horde! Unfortunately there arnt enough alliance on Ner'Zhul to satisfy the hordes thirst for blood.


Definately - I think once Battlegrounds comes out in the next patch the PvP system should balance itself out a bit more naturally.

I personally dont have any probs with the system I can just see how lower level characters ( particually horde) could be getting a bit frustrated.

Galron Kincaid
22-04-2005, 08:07 PM
The only really frustrating thing is the Alliance always winning by the pure numbers.

They're just too many. Everywhere, everytime.

Can0mark
22-04-2005, 08:14 PM
Today when I was finally able to log on to my server with my lvl 36 mage.(several hours after I downloaded the patch. Blizzard had some trouble getting the servers back online) I immediatly saw a lvl 36 paladin running at me with pvp enabled (Im on a PvE server). I fought him twice, and both fights he was the one who got beaten. The honor-system looked pretty ok, especially because it already looked as if PvE servers would get a bit more PvP. Suddenly one of my friends told me that tarren mill got raided. So I hurried my way over there and I joined the fight. At first the fight was about 40(horde)vs60(alliance). We were winning though, we had the guards on our side so we had nice backup. 200 honor points later, I noticed we got pushed back into the middle of tarren mill. The numbers had changed into 40(horde)vs80(alliance). Most of the lower lvls left and higher lvls joined the raid. It wasnt enough though. Tarren mill got owned in every sense of the word.

It started out as fun, however it turned into hell. I guess its just because the honor-system is new, things will change after a week or so. I think the honor-system can only get better from here. More PvP in PvE servers, but only when you feel like it

Blackmoon
23-04-2005, 04:56 PM
Four the last four hours I've been fighting an unending battle in Hillsbrad. For the first two hours I was there, it went well. We did raids to Southshore and then Alliance came to Tarren Mill. Both were always repelled. Then their numbers just grew too large for us to handle. Now our forces are in dissarray and Alliance is everywhere. We are trying to form a small stronghold in the church of Tarren Mill, but so far we have been driven out with pure numbers. We will not falter however! We are the Horde!!

*picks up his staff and goes back to fight*

SuAside
23-04-2005, 06:13 PM
Stormreaver PvP EU:

the first 2 hours after the servers were back up, we wiped southshore 5 times, they wiped tarren mill once. numbers were about 160 vs 160 when i left the battle.

i left after we crashed the server (only certain areas went down).

those 2 hours were fun, but barely playable. took 10 seconds to cast an instant spell, 15 seconds to cast a 1.5sec heal.

still, running in, picking a target, killing it, dropping a fire nova & running the hell out seemed to work quite well. (until you get entangle roots, hammer of justice or a hunter conc shot)

not judging blizz yet, since this was just the first day, but i'm afraid they'll have to fix those servers quick or it'll be hell.

Can0mark
23-04-2005, 10:30 PM
Tarren mill got raided again today. It was pretty even because we had the guards on our side. The alliance tried to lure us out fo the town so the guards wouldnt help us. We all decided to go to Hammerfall to raid refugee point and we did :D. The problem was: Hammerfall was under heavy attack. After much arueing we went to loch modan and raided the hell out of the dwarves :D. The sight of hammerfall being "under-control" by alliance wasnt pretty though...

SuAside
24-04-2005, 11:57 AM
the southshore/tarren mill guards are pretty much irrelevant... they suck.
blizz should put lvl 55 guards at least.

now they are just pests waiting to be AoE'ed. i dont even attack them anymore, i just let my mage/warlock friends AoE em.

missile101
25-04-2005, 03:50 PM
Tarren mill got raided again today. It was pretty even because we had the guards on our side. The alliance tried to lure us out fo the town so the guards wouldnt help us. We all decided to go to Hammerfall to raid refugee point and we did :D. The problem was: Hammerfall was under heavy attack. After much arueing we went to loch modan and raided the hell out of the dwarves :D. The sight of hammerfall being "under-control" by alliance wasnt pretty though...

As a matter of interest, why did you not stop to defend Hammerfall or was that what you were arguing about? There should be more honour in defending a town under attack than heading off finding somewhere easier to get honour kills although the way things are going it does not look like it is going to turn out like that. At least battlefields are going to get everyone in the same place. Starting to think that the honour system is not quite the right name for this and maybe it should be called the find the easiest kills possible and slaughter them system. The horde need to start thinking that the more alliance we see the more kills we can get instead of oh dear there are two many lets find somewhere else.

The only case where i dont believe this is if you are looking for a place with less lag but things seem, well on my server anyway, to have have improved massively since the release on Friday.

It may be like this already or could just be too complicated but I would like to see the points, not the kills, taking into account the number of people in an area so if there are 20 horde defending against 100 alliance they should get more honour for being so brave and standing up to the pesky alliance.

Cheers

M

Can0mark
26-04-2005, 07:13 AM
As a matter of interest, why did you not stop to defend Hammerfall or was that what you were arguing about? There should be more honour in defending a town under attack than heading off finding somewhere easier to get honour kills although the way things are going it does not look like it is going to turn out like that. At least battlefields are going to get everyone in the same place. Starting to think that the honour system is not quite the right name for this and maybe it should be called the find the easiest kills possible and slaughter them system. The horde need to start thinking that the more alliance we see the more kills we can get instead of oh dear there are two many lets find somewhere else.

The only case where i dont believe this is if you are looking for a place with less lag but things seem, well on my server anyway, to have have improved massively since the release on Friday.

It may be like this already or could just be too complicated but I would like to see the points, not the kills, taking into account the number of people in an area so if there are 20 horde defending against 100 alliance they should get more honour for being so brave and standing up to the pesky alliance.

Cheers

M

Well the reason why we didnt defend was because we were outnumbered almost 3:1. Defending would have been useless and the raid on loch modan caught the attention of the alliance raid and they decided to go to loch modan to defend it. But after they arrived we were already done.

OverKill
26-04-2005, 10:07 AM
The stats for PvP are flawd. Most of the main accounts are Alliance. That means most of the active accounts on the server are Alliance.

TheHolyGrail
26-04-2005, 11:37 AM
so far the honour system has given me something else to do when im bored, rather than play on my alts. A quick jolly to hillsbrad makes a nice change. which is all rather fun. (me and a rogue in my guild are currently battling to see which is more successfull my zergraidholypriestownage or his "ambush them when they are drinking" my 2k kills versus his 300..... will my quantity over quality win!!!? i fink not, but its amusing when youngens in town ask about my insane killing prowess)

But currently one thing is really getting on my nerves which is the gankfest when attempting to get to stratty. We get our party up and head out to lightshope on the bats. Soon as we step off the bats damn ne's begin the zerg. Once all the party arrive, we tend to hand them there arses but its just at 2 in the morning the last thing u want before the "last" stichings run is some stinky ne to meet u. :uhhuh:

BurningAzrael
25-05-2005, 07:32 PM
Not sure where those spirestone percentages came from but they are WRONG.
I play on spirestone , and sorry , but the horde has us so outgunned that it is ridiculous. As a former hordie , i know how badly the servers can be outgunned , but to feel sorry for the horde is just pointless. On spirestone , very rarely will you ever fight less then 3 horde at once.
Astranaar , sorry , doesnt exist. It always has a group of 60s wipe it out every day.
Lakeshire , sorry , Doesnt exist. Same as Astranaar.
Darkshire , have fun getting killed.
now , i come to this conclusion , because i can walk through alliance lands and see more horde then when i walk through the barrens and Durotar.
My point is , sometimes quoting statistics doesnt match experience.
But i do know where everyone is coming from. I think blizzard should implement some system of governing the sides and keeping them from getting like that poor ol server taht is 91% alliance and 9% horde. Thats ridiculous.

DeadDez
06-06-2005, 03:45 AM
Four the last four hours I've been fighting an unending battle in Hillsbrad. For the first two hours I was there, it went well. We did raids to Southshore and then Alliance came to Tarren Mill. Both were always repelled. Then their numbers just grew too large for us to handle. Now our forces are in dissarray and Alliance is everywhere. We are trying to form a small stronghold in the church of Tarren Mill, but so far we have been driven out with pure numbers. We will not falter however! We are the Horde!!

*picks up his staff and goes back to fight*

hehe by the way u said that I got the impression u play on a RP server hehe . nothin wrong with that, just I dont see it often lol

Iolo
07-06-2005, 09:09 PM
Anyway, those data are NOT official data and can only be used as a reference.

One of the way can be used to judge if a PvP server is balance between horde vs alliance force is asking the player in that server 'How often SS got raid and how often Tarren Mill got raid?" If you got an answer that SS got raid more often than TM, u will know that it's a horde dominated server.. If you got an answer that TM got raid everyday and no horde have ever seen near SS, then it's an alliance dominated server. I got a statistic from one of the website saying that my server got alliance dominated with 30% more than horde! However, the SS in our server got raided almsot everyday and alliance barely touch TM. Also, mentihil habor got owned by horde group and no alliance even be able to take the boat in peak time (5:00pm-8:00pm). STV always reported that hordes are everywhere and in the rebel camp killing NPC and all other alliances just stop-by. dustwood, lakeshire, Felwood, winterspring, burnning steppes, badlands are all camped by hordes. And you will also got killed in IF once in awhile by horde. If you asked me, in this situation, is our server still alliance dominated? No.. definitely.. :)

DraconianLord
14-06-2005, 06:28 PM
I know on medivh the horde are out numbered easily,and i beleive there is more NE hunters than all the orcs combined or something. And before the patch came out you would always see Tarren Mill is under attack, and as usual i would go and die as many times as i felt was neccisary. Im just curious why is TM and SS such the common place to fight.

missile101
14-06-2005, 06:47 PM
I know on medivh the horde are out numbered easily,and i beleive there is more NE hunters than all the orcs combined or something. And before the patch came out you would always see Tarren Mill is under attack, and as usual i would go and die as many times as i felt was neccisary. Im just curious why is TM and SS such the common place to fight.

The three main places before battlegrounds (from a horde point of view)were TM, Hammerfall and Splintertree basically because they are all near alliance towns so it made the whole thing easier plus if you have long running raids in higher level areas you have the fun of mobs to contend with. If you imagine that all those cats, bears and spiders were lvl 52 and not 22 it would make it a lot more interesting.

One thing to make you feel better about being on a low horde/high alliance server is that they will be waiting in huge queues for the battle grounds for enough horde to come along whilst you should be able to just walk on in.

Cheers

M

Jtrac
14-06-2005, 07:57 PM
One thing to make you feel better about being on a low horde/high alliance server is that they will be waiting in huge queues for the battle grounds for enough horde to come along whilst you should be able to just walk on in.M

Now you would think that and for the most part I have litle waiting time to enter WG with my lv 37 priest on shadowsong (Go Jforce Go). But the problem is that we don't even have the 10 people needed to fill the BG. At peak times, we usually have 10 or get up to 10 during the fight, but I also find us outnumbered in a limited numbered fight. It is not rare to have a match of 6 or 7 horde versus 10 alliance. They capture the first two flags rather quickly and hold onto the third while they run around ganking all 6 of us at once to get thier HK up. Now don't get me wrong sometimes we put up a decent fight and win 90% of the time when the number of players is even. But it can be frustrating when your army of horde gets slauightered before they can even make it half way across the battlefield. For the record, I much rather be outnumbered and playing than waiting in some queue forever.

-Jforce is coming for you!

Alliancerules
20-04-2006, 02:46 AM
i dont agree with a lot of that stuff (just my oppinion) blizzard likes horde better, and they always win when it comes the PVP (well, most of the time at least) and look at wildhammer, for instance. it is so horde dominated that alliance go crazily happy when they win one BG, and horde always raid

Alliancerules
20-04-2006, 02:53 AM
BTW, i was looking at the list of realms listed on page 1 in this thread, and i noticed 2 of the realms i play on are missing. Wlidhammer and Detheroc! whats up with that? cuz im not EU, so i have no clue what thats all about

kaise
20-04-2006, 04:45 AM
Thats probably becuase this thread is almost a year old. Note that the list only shows there are about 2 million players. Now there are about 5-6 million.

rmvetski
20-04-2006, 12:01 PM
in my experience PvP players are drawn more towards the horde, sickly inhumane graphics killing more lovable toons seems to be the formula here

besides that, I know a few people that make cash by playing different PC games and now they all play horde, don't know why, but they rock in PvP ;)

Silverpearl
20-04-2006, 02:07 PM
I'm on Khaz modan server... currently the only way for alliance to win GW is if they outnumber us. and it's gotta be pretty badly. we've won GW's 5 against 10. Also raids on Xroads get beaten down to a pulp in about 10 mins after it's arrival.
However it's a alliance dominated server. So don't give your hopes up and just fight to the bitter end.

thumbs up to Niebelungen, MOBS and Xfaktor clan on our server. We rock those allies pretty hard. (i'm a proud member of MOBS clan)

moopy
20-04-2006, 03:31 PM
Gaza,

I have a little Horde shadow-spec priest tucked away on a PvP server, and she's doing just fine. This may partly be due to the fact that I have done rather a lot of BGs lately, so PvP holds no terrors for me. When I killed my third lv ?? ganker in one day, my ego got a little out of control, though.

It's really not so bad, as generally the skilled PvPers don't bother ganking, it's generally the insecure low-skill and low-rank nubtards who gank, for the sake of their e-peens. Thus they tend to be overconfident and poorly prepared, so at least with one-on-one combats, I can often still win quite a few would-be ganking fights. The really skilled guys tend to have better things to do with their time, and don't need to pick on lowbies to notch up victories.

Inside the battlegrounds, everything is peachy, there are enough good Alliance players for them to occasionally get a decent side together and win, and sometimes they actually give the Horde a darned good run for their money. I am always happier to win after a tough fight, ez-mode victories teach me nothing. I always hope for a decent Alliance team, as it's when they bother to make the effort that I have the most fun. I am always delighted to see my favorite pvp-paladin stepping out on the other side, it means that I am guaranteed some entertainment. /salute to everyone who helps make BGs fun for me.

I am delighted with 1.10, and post-1.10 PvP has proven to be even more fun for my facemelter than I ever expected.

Thelorax
20-04-2006, 03:44 PM
Alterac Valley has become a lot more... even... since the patch it seems. At least on Darkspear.

Horde used to mow over the alliance with really no strategy. Not sure what changed.

moopy
21-04-2006, 03:27 PM
Alterac Valley has become a lot more... even... since the patch it seems.

Yep, now both sides are bored stiff and get very little honour.

SHaMotema
21-04-2006, 08:18 PM
Who cares about that low lev place- once u can get into AV and loose then cry :cry: