Ruined
25-04-2005, 03:35 PM
In version 1.4 of WOW, the developers disabled the lighting up of skill buttons when the skill was out of the current stance for warriors. This has to be the most lame nerf I have ever seen Blizzard execute in this game. It just makes playing a warrior more cumbersome and clunky. This change not only impedes functionality, but makes playing a warrior less fun.
Many want it changed back to the old way, the way WOW was for 6 months since release; lightup buttons even if you are in the wrong stance - so you know when to switch stances and use a skill.
According to the UI devs...
Yes, I just got confirmation from the designers that it's working as intended.
The isUsable return value is supposed to actually return whether or not you are able to use a spell or ability. Since you can't (you're not in the right stance), then it won't return true.
They discussed the impact that this had on Warriors, and feel that switching stances specifically to execute an Overpower move is an advanced tactic, and should be done based on the player watching animations and/or the combat log.
While I know some functionality like this can be returned via FlexBar, it still doesn't work as well the original method, and programming it to work like the old bar is a major pain. I am requesting a mod that warriors can pop in and get functionality similar to the pre-1.4 patches. Instead of relying on the isUsable value, each skill would be lit up by amount of rage available, and on top of that execute would also need to depend on the mob being at under 20% health, while overpower would depend on a PlayerMiss Dodge event. Thanks!
Many want it changed back to the old way, the way WOW was for 6 months since release; lightup buttons even if you are in the wrong stance - so you know when to switch stances and use a skill.
According to the UI devs...
Yes, I just got confirmation from the designers that it's working as intended.
The isUsable return value is supposed to actually return whether or not you are able to use a spell or ability. Since you can't (you're not in the right stance), then it won't return true.
They discussed the impact that this had on Warriors, and feel that switching stances specifically to execute an Overpower move is an advanced tactic, and should be done based on the player watching animations and/or the combat log.
While I know some functionality like this can be returned via FlexBar, it still doesn't work as well the original method, and programming it to work like the old bar is a major pain. I am requesting a mod that warriors can pop in and get functionality similar to the pre-1.4 patches. Instead of relying on the isUsable value, each skill would be lit up by amount of rage available, and on top of that execute would also need to depend on the mob being at under 20% health, while overpower would depend on a PlayerMiss Dodge event. Thanks!