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Maxxim
06-02-2006, 08:56 PM
In regards to stats and such, what should a warlock be targeting most? Obviously, int first, then stam I assume. But what else? I figured the following were important in some order: int, stam, crit % (spells), spell damage (shadow at least).

How would you rank these for early, middle, and late game? And am I missing any other important things?

Last, how should health compare to mana? Can I expect health to be way lower than mana, like a priest? Or should they be comparable? At level 23, my health is somewhere around 700-725, and my mana is about 1800. Since I can life tap my health to almost zero and still not get all my mana back, I figured I should be fixing those numbers a bit, but if so, how much? If anyone has some guidance here, I'd really appreciate it. Thanks!

Astynax
06-02-2006, 09:00 PM
nope. Primary stat for warlock is stamina. If you have improved life tap you get a 1:1.2 ratio mana to health. If you have demonic embrace your stamina is +15%.

Basically since your health can be converted to mana for free and stamina is the best thing for PvP survivability you want that as your primary stat. After that would come the spell damage, and crit gear (crit more for a destruction lock) and then intellect.

I regretably have more mana than health unbuffed with my current spec, but at level 60 with average gear you want around 4k each unbuffed.

Afballz
07-02-2006, 02:18 AM
I am soooooooo close to having more hp than mana like 2.23k hp to 2.42k mana at lvl 40.

Steamboat
07-02-2006, 02:24 AM
I think I took a wrong turn at Albuqurque because at 60 I have 3700 hp / 5300 mana.

Karm
07-02-2006, 03:07 AM
Those are my stats too Steamboat and for PvE a big manapool is nice. I would only ever lifetap once in a while to keep at less than full or to do a LT+bandage. I want more hp than a mage to give some room for LT and health regen, but in no way can I concider my hitpoints = mana.

Personly I go for dmg/crit over big stats, if my bolt or dots hit for 20% more that's 20% less mana I need to use with the option of frontloading more dps.

So I say it depends on what you're gearing for, PvP or PvE. And if it's for PvE don't neglect your int too much, but if it's for PvP I guess you need that big chunk of hps. But if you want to top those damage meters, you need to focus a bit on dmg/crit.

Edit:
When I concider exchanging an item for a new I do roughly a dmg*0.5+sta*1.5+int+crit*25 and see what number I crunch up. It's all about getting the most bang for the buck out of items I find, and the bigger total of hp/mana/dmg I get the better.

Steamboat
07-02-2006, 03:22 AM
I agree that the mana pool is nice for PVE. I did my first MC last week and I was still OOM all the time. Even lifetapping a lot.

They say the warlock epic mount is "free" but that quest costs ~450g for mats if you don't have another lock who's already done it. And I don't. So I've been grinding for cash on the Jadenar Satyr's in Felwood, and with this mana pool I normally only have to stop and drink or bandage about every 20 minutes. It's nice.

Asylla
07-02-2006, 04:03 PM
I think I took a wrong turn at Albuqurque because at 60 I have 3700 hp / 5300 mana.

I took that turn as well. About 3800/5000.

Course I might be just tailing you. :devil: :wink: