View Full Version : +25 Agility enchant
IhateBlizz
04-04-2006, 04:54 PM
I'm saving up the mats, and my guildies are working on the essence of air transmutes for me to get 2 of these done.
My Unyielding Maul is a no-brainer definite but what about the Bonecrusher?
I've heard about the new 'Doomulus Prime' from AQ, 20-man right? Is this pretty easy to get as a quest reward and is it worth saving the +25 for over my old:
Bonecrusher
Binds when picked up
Two-Hand Mace
129 - 194 Damage Speed 3.00
(53.8 damage per second)
+30 Strength
Durability 100 / 100
Equip: Improves your chance to get a critical strike by 1%.
Doomulus Prime:
???
???
I really want the fish terminator from ZG, but that'll probably never happen.
AeroJonesy
04-04-2006, 06:12 PM
Doomulus Prime
Binds when picked up
Two-Hand Mace
158 - 265 Damage Speed 3.80
(55.7 damage per second)
+22 Strength
+22 Stamina
Durability 100 / 100
Equip: Improves your chance to hit by 1%.
I do believe you have to kill the first AQ20 boss and the snake boss in ZG to do the quest. I'd say it's a toss-up between the 2. Bonecrusher has 16 more AP and the crit chance, but Doomulus Prime gives you 220 more health (264 with HotW when you are in bear form) and has the extra chance to hit.
IhateBlizz
04-04-2006, 07:37 PM
Thanks for filling in the stats lol, I can't access much through the work firewall.
That looks sweet. I'll have to check-out the quest now, we've killed those bosses if indeed it is Venoxis and Kur-whatever.
Granom
04-04-2006, 08:10 PM
I agree with AJ, it is a bit of a tossup. If you feel you need more stamina, go with doomulus, otherwise, stick with bonecrusher.
ocellaris
04-04-2006, 09:10 PM
Doomulus Prime all the way on this one. 16 attack power is 1.1 DPS, and 22 stamina is a lot of extra HP to have in the weapon slot. The extra stamina will win you more battles than a 1.1 DPS boost will.
Also, I value +hit % above +crit %. Remember that +hit % turns misses into hits, and +crit turns hits into crits. When it comes down to it, I would much rather not miss than not crit.
IhateBlizz
04-04-2006, 10:55 PM
Thanks for the feedback guys, I'm going to go for the new mace and see how I feel after I've equipped it. After reading a little more, I see that the Iron counterweight now works in feral forms also.
It is suggested that above 160 DPS the 3% reduction in attack speed (0.97s in cat compared to 1.0s) is more beneficial than even the +25 agil enchant.
As I'm still in my blue feral gear, I'm a ways from that kind of damage output. I'll stick with the +25 agil for the crit, dodge and AC too :wink:
AeroJonesy
05-04-2006, 01:40 AM
It totally depends on what you are attacking. If you are raiding, you are more likely to be fighting mobs above your level, so +hit helps. But if you are always grinding mobs your level or lower, +crit will probably make a bigger difference.
Athame
05-04-2006, 01:41 AM
I agree with Ocellaris. Don't overestimate +crit%, as it's much less appealing than 20 agi.
stevethatsmyname
07-04-2006, 05:03 AM
The unstoppable force beats both =P..... also keep in mind that the essence of air drops off the air elements in silithis is way higher than what it used to , it may be easier for you to just farm em than wait for transmutes
IhateBlizz
17-04-2006, 05:45 PM
I finally talked our guild into going back to AQ20 last night (we almost have Hakkar). We downed Kurinaxx with ease so I got my Prime, yay! Even better, he dropped the Toughened Silithid hide gloves and I got them.
These are far superior than the Blooddrenched Grips I passed to a guildie the week before. Great feral stats, 18 Sta and 182 AC :shocked: My bear armor went up over 400 from my old devilsaur gauntlets, OMG!!
I really want to get to the 3rd boss now for those other leet feral pieces but now they really hate AQ20. We wiped a ton on that 8-wave event afterwards (like last run) and people were getting discouraged again.
Anyone have any tips? We kept the friendly NPC's alive and focus-fired their targets to get the mobs down fast. We used entrapment and fear/roots to CC the mobs, but if this failed one time (as it did) our casters got wtfpwned.
thejdawg2
18-04-2006, 07:11 AM
Those are great tanking and DPS gloves.
Is everyone in your guild friendly with CC? Everyone getting the Aura of Command makes the fight considerably easier.
AeroJonesy
18-04-2006, 07:53 AM
Oh, you have to be friendly with CC to get that aura?
thejdawg2
18-04-2006, 10:17 AM
I believe friendly. Could be honored, but I don't think so. I'll get back to you unless someone else knows.
IhateBlizz
18-04-2006, 07:29 PM
Hey thanks! Would you mind explaining a little more about the aura and what it does? Does it make those 5 NPC's fight better or something?
AeroJonesy
18-04-2006, 07:49 PM
Aura of Command:
Heals 200 health every 3 sec.
Attack speed increased by 10%
Casting speed increased by 10%
Basically this aura rocks.
IhateBlizz
18-04-2006, 08:59 PM
Drool. So I imagine it's a limited-time buff that you get from an NPC at Cenarion Hold or something?
AeroJonesy
18-04-2006, 09:11 PM
No, the general guy gives it to you for the Rajaxx fight. But I guess if you aren't friendly with Cenarion Circle you can't pick up his buff. At least, that's what jdwag is saying.
IhateBlizz
18-04-2006, 09:25 PM
Hmm, does he give it you before the 8-waves come then or right before Rajaxx? I am friendly with CC but I never noticed an additional buff anytime up until we wiped around the 6th wave.
AeroJonesy
18-04-2006, 10:01 PM
He gives it to you as long as he is alive. It's not a castable buff, it's like a paladin aura.
IhateBlizz
18-04-2006, 10:05 PM
Um...yeah, hence the 'Aura' :embarassed:
tyvm
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