View Full Version : Crafting professions need a boost somehow, no?
snowieken
08-06-2006, 11:38 AM
Am I the only one to find it at least a bit disappointing that nearly all advice for good money making professions points towards the gathering professions? "Crafting professions are fun and all, but if you want to make money, choose two gathering professions and sell the mats on the AH". Am I the only one who finds this a bit sad? Upon joining this game I was in awe about professions in general - I got mining and blacksmithing because I made a paladin as my first character. When I made my first stuff, I was really enthusiastic about it. Granted, it were just some copper pants, but it was already better than the flimsy chain I was wearing at the time. Gathering mats, using those mats to make my own stuff, I really liked the idea. Crafting professions really need a boost in my opinion, so they can become money makers as well and people are more free to choose their profession when their intent is making money (which should be the primary purpose of any profession).
The only question is, how? Allowing better stuff at every level, so that you can actually use the stuff you are making after level 10 as well? Relying more on professions as a whole to supply the world with goodies (for instance, some sort of vendor NPC's where you can sell your crafted armour to and they can offer it for sale to other players)? Any more ideas?
wesje
08-06-2006, 01:12 PM
I think crafting professions should be less influenced by MC mats to start with. Same with dark iron smelting and learning. If u want to be a highend crafter, an MC active guild is a MUST. Surely for the casual player thats not doable.
Also i allways wondered why for the proper lvl300 alchemy recipys (mongoose, big health etcetc, not the flasks) theres such a low amount of mats needed, while on the same lvl random LW recipy lvl300, u need, for example:
16x Rugged Leather, 4x Enchanted Leather, 18x Runecloth, 1x Cured Rugged Hide, 2x Rune Thread.
How does that compare to needing 2 dreamfoil for the samelvl item...
Alchemy is different also becus for example a skilllvl 195 Nature protection potion, is insanely good for AQ. Its not even lvl200 yet, yet its really good.
Same for all resistspots, they are low lvl, all get used pretty often.
And the last point, like snowieken suggested. Make it worthy to make it, if its even just for urself. 99.9% of the crafted gear doesnt get used at late lvl, and the stuff that can be used, can ALLWAYS be replaced with something alot better. So why bother making anything?
Personally i do enchanting, fishing and cooking.
The one of the 3 i like the most is fishing, why, becus combined with cooking its WORTH IT. Even at (if i remem correct) lvl80 cooking, u get sagefish recipys, wich restore mana/5sec. U can get that at lvl10 if u try abit. But that lvl80 cookingskill is still highly apreciated in instances , even handed the fish out before we took down cthun *yay*
Algamonn
08-06-2006, 01:46 PM
I totally agree with the first comment. I took up skinning and leatherworking for the same reasons. Now all I do is skin. I really should boost up my leatherworking, but it costs money.
Blizz could make it better by improving the vendor prices for higher level finished items. Obviously dont improve the price too much for light leather pants etc, but anything embossed upwards should have a better deal at the vendors. At the moment, it is barely worth the price of the component mats and the uptake at AH isnt high enough due to people wearing drops.
Strongwind
08-06-2006, 03:06 PM
One thing they could do is transfer the ability to repair armor and weapons from NPCs to lvl 300 craftsmen. Craftsmen can create different level repair kits and sell them at the AH. Maybe the plans to make repair kits can be found in a high-lvl instance as a BoP item.
LordXeper
08-06-2006, 03:37 PM
Field repair bots ring a bell?
JFoobar
08-06-2006, 06:11 PM
Also i allways wondered why for the proper lvl300 alchemy recipys (mongoose, big health etcetc, not the flasks) theres such a low amount of mats needed, while on the same lvl random LW recipy lvl300...
Because you are talking about the difference (usually) between a very short-lived buff versus a permanent item, such as nice armor or a 16-slot bag or a wicked enchantment or whatever. If someone had to gather three different mats, buy one more from the AH and see a vendor for a fifth just for s 15-minute buff from a pot, no one would ever do it (well, almost never).
wesje
08-06-2006, 06:25 PM
I ment the other way around, whats the point in asking 60 items for 1 craft, when u know noone is going to use it
bhroam
08-06-2006, 09:02 PM
So herb/alc has good money making capabilities because its easy to level... and since they're consumable, you always have repeat AH customers... You get a pt for each of the 20 healing pots you make... you get 1 pt for the copper pants. Although you made a perm item... it took more mats and only gave you 1pt. My main is a tailor, and it was painfully slow to level.
Now I actually agree that at low levels you should pick up 2 gathering profs... skinning/herb is a nice combo. This gives you good money upfront, a mount at level 40... and most importantly... the ability to choose a crafting profession at later levels if you so choose.
But back to the real topic of discussion... do the profs need help, HECK YES! I personally think blizz should revamp them just like they revamp'd the talents of the different classes.
Babobery
09-06-2006, 11:37 AM
As a newb who unfortunately is too far into enchanting to drop it I would like to add that it is slightly annoying that it is the only profession which does not allow sale of results through the AH.
All gatherer professions obv lean to selling results in AH unless you take a corresponding craft porfession. The only other preofession which does not allow the sale of all it's results is engineering and even then some are able to be sold.
I wish there was some way to create an enchanting gem of some sort which could be sold through AH to allow people to add their own enchant and allow us to sell some of the fruits of our labour without having to sit around in cities screaming in the trade channel...
snowieken
09-06-2006, 12:01 PM
Agreed that it is a tad bit annoying that you have to advertise your enchants in order to be able to sell them, while others can just use the AH. But don't forget that you can also make quite a lot of money from the spare mats you disenchant - for lower level enchanters it is actually almost the only way to go to get some nice money, your enchants are basically just for skilling up (and using yourself).
swaldman
09-06-2006, 12:18 PM
Yes, there is a problem. I'm on my first character and I took up 'smithing because it looked fun. I'm currently lvl 60, with 'smithing skill of 230, because... well, it all seems rather pointless. I use the weapon buffs for myself, but otherwise so far as I can tell the only items which might make a worthwhile profit are the Dark Iron set, and you need to be running MC regularly to get the rep for it - which not everybody can do.
The fundemental problem, as I see it, is that at any given level drops are always better than crafted items (with a few very specific exceptions). This means that the crafted items will never be in much demand.
Alchemy is of course the exception because its products are consumable.
The only items which might be worthwhile for 'smiths are the weapon & shield enhancements. Unfortunately people always prefer to pay more for enchants because of the glow........
To the person who was complaining about not being able to sell enchants on the AH - the same applies to some blacksmithing items, such as weapon chains, spurs, weapon counterweights, etc.. However this is a moot point because nobody buys these for more than 50s or so... (counterweights in particular work out to a similar effect as a +7 dmg enchant on a slow weapon - but there's no glow, so no demand......even though the mats are *much* cheaper)
Bullvye
09-06-2006, 07:25 PM
/begin rant
Blacksmithing, in particular, needs some serious work, but that is not to say the other don't need work... just that blacksmithing needs some serious work.
Why should anyone go blacksmithing, ever? With the sole exception of three plans (Lionheart Helm, Titanic Leggings and Stronghold Gauntlets) all epic plans for a 300 level smith (dark iron armor being the exception, but to limited usability) are crap. If you can get the mats, or even afford the mats, you likely have better already.
Take a look at leatherworking: there are a couple of blue leatherworking sets that are craftable THAT DO NOT REQUIRE reputation with anyone, just skill. Blacksmithing has one green set that does not require rep: Imperial Plate (or Valor light). It is a decent set, but it is for any smith. Where is the blue level love for Armorsmiths? The only set out there is the Darksoul, which requires serious rep with the Zandalar trolls.
How about some paladin-specific crafted armor? The only high level piece is the White Soul Helm. Armorsmiths can make armor for shamans and paladins, but there is only piece for Paladins? Essentially whittling my customers as an armorsmith down to just warriors. Give us some love!
How about a craftable main/off hand set for each of the weapon tracks with set bonuses.
And how about reworking the stats on the top end blue weapons like the AR, AC and HoTs?
And now that they are making item socketable to support jewelcrafting, how about making nonmagical enhancements like iron counterweights, mithril spurs, weapon chains and armor kits stack with magical enchants? It makes no sense to me why a enchantment, which does not physically change a weapon, shield or armor should not stack with something like a spurs, counterweights or weapon spikes... that way everyone gets a piece of the action.
In short, blacksmithing items should be able to compete with high end raided items and should not require materials from raid level instances. Put them on a cooldown to compensate, but please, I can spend a few weeks grinding battlegrounds and get a really nice set of armor that is better in many regards to what I can make and some weapons better than I can have made.
Give us some love!
/end rant
Leonavice
12-06-2006, 04:56 AM
I have all the primary professions at 300 on various different characters now. My feedback about money making professions are as follows.
Blacksmithing - Money sink. Nothing sells here except steel weapon chains. Even then because it is not stackable with enchants, few people would buy it except for the dedicated pvper.
Engineering - Another money sink. Conceivably, I have been able to make some profit by making gyrochonomatrons but only if you mine your own iron. Delicate Arcanite Converters only turn in a few gs for that huge investment in arcanite.
Tailoring - Runecloth bags and mooncloth are the order of the day. With 16 slot bags pricing so high, runecloth bags are more or less the staple for alts now.
Alchemy - Potions are like drugs. People use them from raids to BGs. If you have your own herbalism, weigh in what you can make vs what money you can earn by selling the raw herbs and make your decision from there. Generally, Greater Nature Protection, Major Mana pots and Greater Fire Protection are the best sellers. Transmute Undeath to Water ensures a stable income per day as well.
Leatherworking - Most people overlook this as a money maker. Rugged armor kits are your key to making money, especially during darkmoon faires. Conceivably, you can convert all your rugged leather into armor kits and sell on the AH. This is particularly viable if you have skinning. Rugged armor kits sell for 10g per stack on normal days and shoots up to 20g per stack during darkmoon faires.
Zaratustra
12-06-2006, 04:35 PM
i dont have lots of experience in the problem, (having tailoring at 225, skinning at 250, i had also enchanting on 101, but dropped it). i really think that all the profs need some seriuos buffs. as a solution i see the quests, where u need some items crafted by specific proffession (had 1 such quest in Badlands--needed some bracers from a 'smithing, but....hmmm...at that point i already had better bracers :) ).
that's only one of possible solutions.
snowieken
12-06-2006, 04:42 PM
Leonavice, there is definately one thing that blacksmiths can sell, and that is a Moonsteel Broadsword. Granted, not for a lot, and certainly not if you have to buy all the materials from the AH (heavy leather and lesser moonstones, for instance) but it definately sells for at least a few gold worth of profit.
rgirty
12-06-2006, 05:18 PM
Alchemy is a decent money maker, if you have herb/alch you truly can make more money by just selling the mats which is sad. However you can still make a decent amount of money with potions the only problem is acquiring the right recipe. Greater nature pots and Greater fire resist pots sell the best, but to get both recipe's you are looking at 1K gold. Until then swiftness, mana, and health potions FTW!
I just started enchanting, reaching 225 pretty easily and now will be headed to ulda to finish the traning. It seems enchanting might have the same issue as I saw the lifestealing enchant recipe going for 1.5k last night.
XCompanion
13-06-2006, 12:12 AM
Tailoring is the only thing i know much about and gearwise, it sucks in the end game. We have 5 epics outside the flarecore gear (which does provide uber fire resist, but as a practical epic is a joke).
Warlocks mages and priests get epic robes. And each, for their part, is badly outdone by the tier 1 epic not to mention that, after buying the pattern you'll spend from 400-600g depending on which one. The truefaith pattern goes for 300g on my server. Oh did i mention these or BOP, so you can only make it for yourself. Belt of the archmage and gloves of spell mastery are the other two - unimpressed. The bloodvine set is decent for a blue set, but its a crit and +dmg set that offers 0 sta ?! The rest of the 300 craftable blues can be subbed in for your tier 0 dungeon set, but would mostly be used in mid 50's or while doing your .5 quest if you're not a raiding player. Better can be had from DM and ZG in a few runs even for casual players.
My sincere hope is that there are a whole bunch of new recipes being cooked up for the expansion as there should be. Hopefully it will be gear that is difficult to make, but on par with the effort / money required and most importantly comparable with all but the most incredible raid gear. I'm not saying epics should be handed out, they should be hard to make and rare, but they should be viable if you spend your time and money to make them.
You can of course make money with tailoring, but its with the bags, mooncloth and enchanting mats you sell after you disenchant what you've crafted.
Twoflower
13-06-2006, 01:11 AM
Tailoring is the only thing i know much about and gearwise, it sucks in the end game. We have 5 epics outside the flarecore gear (which does provide uber fire resist, but as a practical epic is a joke).
Warlocks mages and priests get epic robes. And each, for their part, is badly outdone by the tier 1 epic not to mention that, after buying the pattern you'll spend from 400-600g depending on which one. The truefaith pattern goes for 300g on my server. Oh did i mention these or BOP, so you can only make it for yourself. Belt of the archmage and gloves of spell mastery are the other two - unimpressed. The bloodvine set is decent for a blue set, but its a crit and +dmg set that offers 0 sta ?! The rest of the 300 craftable blues can be subbed in for your tier 0 dungeon set, but would mostly be used in mid 50's or while doing your .5 quest if you're not a raiding player. Better can be had from DM and ZG in a few runs even for casual players.
My sincere hope is that there are a whole bunch of new recipes being cooked up for the expansion as there should be. Hopefully it will be gear that is difficult to make, but on par with the effort / money required and most importantly comparable with all but the most incredible raid gear. I'm not saying epics should be handed out, they should be hard to make and rare, but they should be viable if you spend your time and money to make them.
You can of course make money with tailoring, but its with the bags, mooncloth and enchanting mats you sell after you disenchant what you've crafted.
i cannot agree whit anything you wrote :)
the flarecore stuff is ok. some people prefer it to T1, specialy for pvp, +dmg and alot of stamina..
The epic robes are good. The mage one blows T1 out of the water.
And a recipy which is as good as raiding gear would only play into the hands of gold sellers. I dont want someone who baught gold of ebay to be able to buy mats and have a equip which is as good as my Set out of BWL which we struggled 2 months to get it on farm status. Instances gear should always be better than gear you can buy.
this is actualy very clever of blizzard. They created a game where you can buy & sell gold as in any other MMORPG but you wont benefit from it too much since all the REALY good stuff is BoP and you only get it in instances. Keep it that way !
Yes, this means that you will never be able to tailor the uber super robe of wtfpwnage but i can life whit that. Selling disenchanted mats, mooncloth, bags and the ocasional wedding suit is enugh for me.
XCompanion
13-06-2006, 03:02 AM
i cannot agree whit anything you wrote :)
the flarecore stuff is ok. some people prefer it to T1, specialy for pvp, +dmg and alot of stamina..
The epic robes are good. The mage one blows T1 out of the water.
And a recipy which is as good as raiding gear would only play into the hands of gold sellers. I dont want someone who baught gold of ebay to be able to buy mats and have a equip which is as good as my Set out of BWL which we struggled 2 months to get it on farm status. Instances gear should always be better than gear you can buy.
this is actualy very clever of blizzard. They created a game where you can buy & sell gold as in any other MMORPG but you wont benefit from it too much since all the REALY good stuff is BoP and you only get it in instances. Keep it that way !
Yes, this means that you will never be able to tailor the uber super robe of wtfpwnage but i can life whit that. Selling disenchanted mats, mooncloth, bags and the ocasional wedding suit is enugh for me.
I never looked at it from the point of view of people trying to exploit it. I guess i just assume everyone is just playing, like I do and most the people on this forum. Granted i'm not suggesting making the best items available, just stuff that you might actually use beyond introductory end game play, and make it hard to get. But if you have a full team of people you're paying to play, yeah that could get bad.
On the otherhand, i don't see how you like the robe of the archmage over arcanist. You're giving up 13 int, 19sta, 10spi and 10fire, for 1% to crit 17 dmg and 500 xtra mana every 5 minutes...???? seriously?
Leonavice
13-06-2006, 06:23 AM
Leonavice, there is definately one thing that blacksmiths can sell, and that is a Moonsteel Broadsword. Granted, not for a lot, and certainly not if you have to buy all the materials from the AH (heavy leather and lesser moonstones, for instance) but it definately sells for at least a few gold worth of profit.
I believe moonsteel broadswords are a needed item for a horde quest right? I don't see alliance trying to buy it on my server. I've tried and the 2 I made doesn't go anywhere.
Aerath
13-06-2006, 12:30 PM
I'd like to see a few more BoP items (I don't think that Leatherworking has -any- BoP items), or, like the Blood Tiger set, items that require Leatherworking or Alchemy or Tailoring to actually use. Similar to the Engineering requirements.
Make them interesting enough and people will start to pay attention.
swaldman
13-06-2006, 04:11 PM
I believe moonsteel broadswords are a needed item for a horde quest right? I don't see alliance trying to buy it on my server. I've tried and the 2 I made doesn't go anywhere.
They sell for alliance on my server - 3-5g profit each.
In general, anything which is a dropped recipe rather than a trainable one will make more money because there are less people makign them.
I made a good few Moonsteel Broadswords before they were grey for me.
swaldman
13-06-2006, 04:15 PM
And a recipy which is as good as raiding gear would only play into the hands of gold sellers. I dont want someone who baught gold of ebay to be able to buy mats and have a equip which is as good as my Set out of BWL which we struggled 2 months to get it on farm status. Instances gear should always be better than gear you can buy.
this is actualy very clever of blizzard. They created a game where you can buy & sell gold as in any other MMORPG but you wont benefit from it too much since all the REALY good stuff is BoP and you only get it in instances. Keep it that way !
Well... it may be clever re gold farming, but this IMHO is what makes the professions pointless. How will high-level crafters ever make money when there are vastly better items to be had in instances?
As for "playing into the hands of gold sellers". Well... should the game be designed purely around avoiding gold buyers from getting nice equipment? IMHO that's losing perspective on things. I agree that it's a nice idea, but it shouldn't be to the detriment of other players. After all, if gold buyers get nicer gear it doesn't actually hurt anybody else, AFAICS.
Twoflower
13-06-2006, 08:12 PM
On the otherhand, i don't see how you like the robe of the archmage over arcanist. You're giving up 13 int, 19sta, 10spi and 10fire, for 1% to crit 17 dmg and 500 xtra mana every 5 minutes...???? seriously?
crit, hit and +dmg are the only atributes on a armor i care for. you ll end up whit enugh stats anyway when wearing epics. it is a very long time back that i went OOM in a fight, even on cthun who takes 15 minutes or so to kill. hell, i'd wish to be able to trade even more of these stats for +dmg. so yes, i seriously prefer Archmage robe.
Leonavice
14-06-2006, 09:15 AM
I think everyone knows that in long fights, mp5 beats spirit in terms of mana regen. :)
XCompanion
14-06-2006, 10:29 PM
crit, hit and +dmg are the only atributes on a armor i care for. you ll end up whit enugh stats anyway when wearing epics. it is a very long time back that i went OOM in a fight, even on cthun who takes 15 minutes or so to kill. hell, i'd wish to be able to trade even more of these stats for +dmg. so yes, i seriously prefer Archmage robe.
I guess i don't have a concept of that. I'm a priest and even with 5 epics i run OOM in every big fight I'm in. I have enough MP/5 blues and high enough spirit that I'm viable for MC and BWL, but not running OOM is foreign to me. I have 7k raid buffed and still not enough. Nonetheless i see why you like the
archmage robe better.
Aerath
15-06-2006, 12:25 PM
Start aborting heals when your tank is back up to full.
Now that CTRaid now longer does it, you'll have to do it yourself..
Shellar
15-06-2006, 01:32 PM
Warlocks mages and priests get epic robes. And each, for their part, is badly outdone by the tier 1 epic not to mention that, after buying the pattern you'll spend from 400-600g depending on which one.
As far as endgame PvE raiding is concerned, I've always considered Truefaith Vestments to be vastly superior to Robe of Prophecy - in fact, I powerlevelled Tailoring to 300 just to get my hands on the former.
Havoc Jack
15-06-2006, 09:30 PM
At lower levels, I'd like to see an easing of the material requirements for some items.
When I'm leveling my skills, I look at things as "fourteen leather, twelve leather, six leather, ok, we'll do six leather, it's the most efficient". Odds are that item that needed 14 leather won't get made, unless it provides a significant increase over my other items.
I'd also like to see an easing of the level requirements for these. Or an increase in the stats. I'm not worried about the stuff being worse than the corresponding instance loot, but it'd be nice if it was a bit better than the BoE world drop greens. If you ease the level requirements, the items become a bit better, because really they're intended for a higher level than you get them at.
And possibly an increase in the autosell value of these crafted items. if you aren't selling them to fellow players, It'd be nice if you could autosell it for around the value of the mats.
XCompanion
16-06-2006, 01:32 AM
As far as endgame PvE raiding is concerned, I've always considered Truefaith Vestments to be vastly superior to Robe of Prophecy - in fact, I powerlevelled Tailoring to 300 just to get my hands on the former.
Really? i can't see my way to giving up that much in stats. Maybe it depends on where your gear is at... Also, the idea of spending 300g just for the pattern is a big turnoff to me.
As far as raid healing goes, i do abort my heals when i can, but often my reaction isn't fast enough, or, sometimes i get put in the rogue group....
vBulletin® v3.8.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.