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View Full Version : v1.11 Undocumented Patch Changes Thread


Rushster
25-06-2006, 02:04 AM
Discover anything that didn't make it into the v1.11 patch notes? Post your findings here.

WatcherZero
25-06-2006, 02:08 AM
diving from high places into water is hazardous to your health :{

witchdoctor
25-06-2006, 02:21 AM
hunters:

Goblins in neutral (shared towns) are immune to feign death.
(no more 60s ganking lowbies in booty bay and gadgetzan)

if you feign death to drink regen, as soon as you get back in combat it cancels the mana regen

shaman:

the ability in the resto tree that gives your totems a 30 yard range, does not stack with the 3 piece earthfury set bonus (bug imo) in theory if you had this bonus and specced into distance on totems you are supposed to get 40 yards.

priests:
New spirit of redemption animation where the spirit is the size of a regular graveyard spirit and is somewhat phase shifted. (spirits used to be regular toon size)

Ezeran
25-06-2006, 03:15 AM
Shammy talent not stacking with earthfury is intended, infact the tooltip for the talent it's self says they don't stack.

Naigewron
25-06-2006, 04:28 AM
When you loot stacks of items (such as cloth), the log will show the quantities. Previously, it would only say "You receive [Silk Cloth]", whereas now it reads "You receive [Silk Cloth]x2"

Thortok2000
25-06-2006, 04:43 AM
When you loot stacks of items (such as cloth), the log will show the quantities. Previously, it would only say "You receive [Silk Cloth]", whereas now it reads "You receive [Silk Cloth]x2"

Pretty sure that was documented, I knew that was coming in patch 1.11, probably from the patch notes and if not from somewhere else.

Another thing I thought /was/ coming. I play in windowed mode, but maximize it so it fills my screen. (But not the 'maximized' option in game, I'm talking about maximizing it the Windows way, that way I keep my toolbar with my clock and icons and stuff.) I thought I read something that in 1.11 it would 'remember' the position of the screen, but it doesn't. Next time I run WoW, it's back to only being like the top left corner of my screen instead and I have to maximize it again.

drJuris
25-06-2006, 04:58 AM
Priests doing their Benediction/Anathema quest can no longer use the Spectral Essence (from the Caer Darrow ghosts quest chain) to speak to the questgiver outside Stratholme.

This means that you have to have the Eye of Shadow from Domo's chest, no more getting the Splinter of Nordrassil before going into MC =(

-Dr. Juris

Naigewron
25-06-2006, 04:59 AM
Pretty sure that was documented, I knew that was coming in patch 1.11, probably from the patch notes and if not from somewhere else.

Probably mentioned in a thread discussing the test realms. I can't remember seeing it in the patch notes.

Quindo Ma
25-06-2006, 05:43 AM
Priests doing their Benediction/Anathema quest can no longer use the Spectral Essence (from the Caer Darrow ghosts quest chain) to speak to the questgiver outside Stratholme.
Wasn't this fixed a while back? I remember I was unable to see anything in that area with Spectral Essence. The trinket also says 'Only works on Caer Darrow'

This means that you have to have the Eye of Shadow from Domo's chest
It's the Eye of Divinity :smiley:

Stigg
25-06-2006, 09:15 AM
If you open more bags while in the Bank than can fit on the screen, they minimize in size.

Gorramit
25-06-2006, 09:30 AM
Seems the troll /silly about killing dwarves has been removed.

det
25-06-2006, 10:09 AM
Lung juice, Cerebral cotex, Gizzard gum et all (from Blasted Lands) now only increase stamina/spirit/Int etc for 25 per hour (was 50)

documeneted? If so, I overlooked it.

Azmodanrom
25-06-2006, 11:51 AM
warlocks that applied CoA on a target, can no longer reaply it. u have to wait to do it;s full damage (it saiz "a more powerfull spell is allready active")

dunno if it;s just me and my addons - the casting bar is now lower and overlaps pet buttons

Aerath
25-06-2006, 01:47 PM
Druids got broken by about 15 different bugs, some of which game play breaking enough that I'm considering cancelling my account (if they don't get fixed fast)...

MrPhump
25-06-2006, 02:42 PM
you no longer fall when using the portal in maraudon

Acragas
25-06-2006, 04:15 PM
The Hypnotic Blade (drop from Arcanist Doan in SM) has been buffed, as it now adds +9 to spell damage/healing effects in addition to +8Int/+3 Spirit.

Filnari
25-06-2006, 05:58 PM
Druids got broken by about 15 different bugs, some of which game play breaking enough that I'm considering cancelling my account (if they don't get fixed fast)...

Care to elaborate?

Aerath
25-06-2006, 06:22 PM
HotW: Lose 10% Health when shifting into bear form
Aqua form: Drowning damage is saved and applied when you shift out (hello 50k damage !!)
Faerie Fire appears to get resisted about 400% more often (on players)
Furor rage arrives up to one tick late
Furor rage decays nearly instantly
Crit gives Rage on Swipe talent apparently is broken
Feline Swiftness doesn't update speed properly when moving out of an 'inside'.

There's about a dozen more, most of which are detailed on the official druid forums.

Draadorian
25-06-2006, 07:35 PM
New boss added to SM Graveyard, named Scorn. Dunno if that was in the patch notes or not.

Azmodanrom
25-06-2006, 11:18 PM
whan u inspect a player and he has set items, u see now how many item he has, instead of u :)

Laringar
26-06-2006, 02:26 AM
Aqua form: Drowning damage is saved and applied when you shift out (hello 50k damage !!)

So, when you go seal, you die as soon as you shift out?

WatcherZero
26-06-2006, 03:32 AM
might be related to the falling into water bug :P

if you jump off a tall cliff into water you pass through the water as if it wernt there and take falling dmg from hitting the river/sea bed.

Laringar
26-06-2006, 04:16 AM
A new post, since I just found this... for people who want to know about the druid bugs, good list of them here (http://forums.worldofwarcraft.com/thread.aspx?fn=wow-bugs&t=150633&s=new&tmp=1#new). No evidence that Blizzard gives a <This section of the post has been deleted, as it is both an overused phrase, and obscene. Please make your own guesses as to what was posted.> yet. The bugs aren't in the "known bugs" thread, just in that post. Some really, really painful stuff in there... something like 17 talent points worth of the feral tree have been broken.

ShadisLecrou
26-06-2006, 04:57 AM
I've never done alot of WSG with my Warlock, but it seems to me that it used to be that when you died in a BG, you would get resurrected with an Imp if your pet died before you, or resurrected with your previous pet if you died first. Now it seems to only resurrect you with your previous pet. Which is great. I hope it's a feature, and not a bug that they'll be fixing.

Azlan
26-06-2006, 08:25 AM
Switching your helmet ON in the interface menu now show for other people.
Before you had to remove he helmet in your inventory and put it back before it was updated on other peoples screens.

I have been waiting for this fix :thumbsup:

Seduto
26-06-2006, 10:38 AM
Icons of buffs that have charges like lightning shield, flurry and stormstrike now show a number indicating the number of charges remaining.

(Horde) Reputation with Revantusk Trolls has disappeared: now you are automatically Friendly without chance of changing it.

KalziEast
26-06-2006, 10:41 AM
New boss added to SM Graveyard, named Scorn. Dunno if that was in the patch notes or not.

Well, they kind of did. It went something like "New bosses have been added to Undead parts of the game, such as Stratholme and Scholomance." or something.

moopy
26-06-2006, 12:17 PM
Wasn't this fixed a while back? I remember I was unable to see anything in that area with Spectral Essence. The trinket also says 'Only works on Caer Darrow'


No, it wasn't. One of our priests did the quest with the essence a week or two ago, and now has a shiny magic priesty stick, after securing the last eye.

j1mb0x99
26-06-2006, 04:09 PM
Sulfuron's priests in MC now have a gigantic range, and heal for about 4x as much. Revise your strat to accomodate this.

-JiM

Your Average WoW Player
26-06-2006, 04:34 PM
The Deeprun Tram has it's own loading screen now. Or I just haven't been to the Tram in a LOOOONG time and it was mentioned in bygone patches.

Seduto
26-06-2006, 06:11 PM
Ah, new Tips on loading screen added, btw :P

edandor
26-06-2006, 06:29 PM
ok, so i found something that upsets me greatly :( before the patch, when my ud lock was wearing a cowl, it made her eyes not glow. i dont like glowing eyes, but the only way i can have a face that looks good is to have glowing eyes. so no biggy right, i figured that once i hit 24 i can get my asure silk hood and glowness will go away. nope, not anymore, eyes always glow :(

Kirga
26-06-2006, 10:48 PM
Sulfuron's priests in MC now have a gigantic range, and heal for about 4x as much. Revise your strat to accomodate this.

-JiM

This seems to be errant behavior, I believe there's a blue post about this being an AI bug. However, my guild did it last night and had no problems once we started dragging them way up the hill one by one (about twice as far as we had to previous). It was about a wipe before we figured it out, so be forwarned.

sailnit
27-06-2006, 01:33 AM
The cat I trained in Winterspring (the lavender colored one, sorry I forget the name) doesn't bark anymore. It was a known bug in the hunter forums but I didn't see the fix being mentioned in the patch notes. I was happy once I found out though.

chrull
27-06-2006, 01:32 PM
Another thing I thought /was/ coming. I play in windowed mode, but maximize it so it fills my screen. (But not the 'maximized' option in game, I'm talking about maximizing it the Windows way, that way I keep my toolbar with my clock and icons and stuff.) I thought I read something that in 1.11 it would 'remember' the position of the screen, but it doesn't. Next time I run WoW, it's back to only being like the top left corner of my screen instead and I have to maximize it again.


that was under the Mac-section of the patch notes. So get Mac OS X and it will be all good :)

KalziEast
27-06-2006, 01:39 PM
Bah, I forget what I saw that wasn't on the patch notes but I saw it in-game, but yeah =(.

Hettar
27-06-2006, 02:14 PM
Previously, when your config.wtf was in read-only mode, you'd alway get the same tips in the same order at loading screens.
Now it is random as intended.

(for those curious as to why this specific file is in raed-only mode on my computer, here is the reason : I own a pentium-M based notebook, hence with a varying processor frequency. If I run the game while the processor is at a different frequency than the previous time, WoW thinks I've changed hardware and resets my graphic settings, which is rather annoying. This is how I fexed it :p )

hikaricore
27-06-2006, 02:29 PM
50% of this post has been in the patch notes... :P

Your Average WoW Player
27-06-2006, 05:26 PM
Ah, new Tips on loading screen added, btw :P

That was in there.

Perrin1977
27-06-2006, 05:49 PM
Has anyone else verified the troll /silly removal of the dwarf song (I kill two dwarves in the morning . . .) That was one of my favorites.

Steamboat
27-06-2006, 06:18 PM
They changed the landscape in Lethlor Ravine in the Badlands. I used to do mining runs circling through there, then go over the mountain and come out behind the Ogre camp. You can't get out of Lethlor Ravine behind the Ogre camp anymore. Not a big deal, just an undocumented patch change.

amgyn
27-06-2006, 07:42 PM
yup they def. changed the mc boss fight. sulfurons adds heal each other from a longer ranges PLUS they heal themselves.. which i dont recall they did before.

rgirty
27-06-2006, 07:54 PM
They changed the landscape in Lethlor Ravine in the Badlands. I used to do mining runs circling through there, then go over the mountain and come out behind the Ogre camp. You can't get out of Lethlor Ravine behind the Ogre camp anymore. Not a big deal, just an undocumented patch change.


I'll have to check this out, I go there all the time to kill the welpings just run up behind the ogre camp and there was a small trail and a bunch of welpings there that no one ever went to. I have never run into anyone else there. There are always some people a little farther south killing the large elites and you are sure to get ganked by horde if you hang around that section, but up north it was empty.

DrOsmius
27-06-2006, 10:31 PM
might be related to the falling into water bug :P

if you jump off a tall cliff into water you pass through the water as if it wernt there and take falling dmg from hitting the river/sea bed.

I just jumped off the highest cliff in Azshara last nite...I hit the water and didn't lose a single health.

kapzin
27-06-2006, 11:01 PM
I just jumped off the highest cliff in Azshara last nite...I hit the water and didn't lose a single health.

Same......

neonpenguin
28-06-2006, 04:36 AM
they removed the crystal at the mc entrance, now you talk to the toon only there to get in, no more jumping through the window.

WatcherZero
28-06-2006, 05:08 AM
I just jumped off the highest cliff in Azshara last nite...I hit the water and didn't lose a single health.

its intermittent, ive died twice from jumping dun modr bridge into the river.


they removed the crystal at the mc entrance, now you talk to the toon only there to get in, no more jumping through the window.


yep removed the crystal as it says in patchnotes, you can still jump through the window to zone though, for those wondering the BWL entrance change is they removed about half the mobs, a pair in tunnel and most of the ones in the orb room itself.

yup they def. changed the mc boss fight. sulfurons adds heal each other from a longer ranges PLUS they heal themselves.. which i dont recall they did before.

we did it last night, no change we saw, took adds to same place no healing problems, only hiccup was one tank aoe taunted, which resulted in him getting about 4 sw:p's and blackouts on him, he died in seconds, and priest he was supposed to tank ran around killing healers:rolleyes:
p.s. have your rogues kick them to stop them healing themselves:laugh:

deathgrasp
28-06-2006, 07:15 PM
additional to the post above: the guy that drop the BWL attunement quest is not near orb to BWL but to the left.

bhroam
28-06-2006, 08:19 PM
The druid flight point in the moonglade doesn't use the standard flight map interface. When you talk to the flight master, she asks you if you want to goto the villiage, rather than bringing up the map.

it's kinda annoying actually. I like it when I could fly straight through to auberdine using the 1.10 connected flight map. Now you fly to the villiage and then have to talk to the flight master to continue on... =[

TDurden
04-07-2006, 01:18 AM
Formerly grey classified poor (junk) drops like Glowing Scorpid Blood, Evil Bat Eye, etc. have been changed to white (common) items to indicate they have value as reward items with the Darkmoon Faire.

Basketcase
04-07-2006, 06:54 PM
hunters:
Goblins in neutral (shared towns) are immune to feign death.
(no more 60s ganking lowbies in booty bay and gadgetzan)


Shammy Fire Nova totems do not aggro the guards though, so it's time to get your own back on them nelf huntards :grin:

silkfire
08-07-2006, 03:27 AM
New Bansee Boss added to RFD, has this been mentioned somewhere?

Aerath
08-07-2006, 12:12 PM
Part of the Scourge invasion bosses added this patch. Listed in the Patch notes, just not detailed.

atman
09-07-2006, 06:21 PM
anyone noticed that BOP loot has a new "elite" graphic. No more "i didnt know it was BOP!" excuses!

Ashoran
10-07-2006, 09:50 AM
Formerly grey classified poor (junk) drops like Glowing Scorpid Blood, Evil Bat Eye, etc. have been changed to white (common) items to indicate they have value as reward items with the Darkmoon Faire.

Alot of items have had their colours rejudged. Nat Pagles Fishing Rod that you get from the Snapjaws quest in Revantusk Village is no longer a blue, for example.