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estee
29-06-2006, 11:17 PM
I was just wondering (since i'm farely new at this game) what profession is best for a warlock?

LordXeper
30-06-2006, 08:00 PM
Tailoring.

bhroam
30-06-2006, 09:18 PM
Tailoring is indeed a good one for any cloth wearer. It also provides bags, which are very useful.

Along with that I'd pick up a gathering profession to make some money on the auction house. I'd go with herbalism because herbs are very prolific

As a note, First Aid is a secondary skill (everyone can take it) and it also uses the same materials used for tailoring. You generally raise one or the other.

Another useful pair of skills for pretty much any class is alchemy / herbalism. You make potions which are very useful... healing potions, mana potions, defense potions, + int potions etc... all good.

I'm a tailor on my main (a druid), and found it to be both really hard to level and not as satisfying as it could be. I also only have first aid at like 70 at level 60.

Leonavice
01-07-2006, 12:43 AM
Tailoring for Robe of the Void and something else as your 2nd prof

Dobablo
03-07-2006, 11:06 AM
Tailoring is useful for Robe of the Void but once you have that it is only worth continuing for the money you can make from mooncloth.

Engineering is great with the goggles all through the levels and you get lots of toys with which to play. A warlock engineer is a major challenge in PvP

Alchemy is nice to boost power and provides a small income but you need herbalism to get it working to it's full potential.

det
03-07-2006, 11:34 AM
Maybe it differs from server to server, but as a raiding warlock I would say Herbalism and Alchemy. Makes all the potions the raid needs and also some decent extra money from selling surplus herbs, stonescale oil, elixir of demonslaying etc.

However tailoring is also quiet nice, bags sell always and there are some nice damage items on your way as you level to be made (Dreamweave stuff, Robe of Winters Night).

Sooooo...a raid really only needs so many skilled Alchemists, but every Alchemist can easily do with 3 herbalists supporting him.

My warlock is a tailor / enchanter and I absolutely loathe enchanting. Luckily I have alts with all kinds of professions, so I am not changing here.

Herbalism/Tailoring might be an option for a peaceful, raid supporting warlock.
Mining/skinning for a money making warlock
Engineering for a PvP warlock

FodderCannoned
04-07-2006, 06:18 PM
engineering gets you the double buff if you want to go demonolgy.

But i would say mining/skinning till 57, then change to tailoring/enchanting. Cause at that point you can run vc to begin with and get all your cloth for tailoring and low level greens for enchanting to get you to 100 in both profesions. Then move on to sfk, and then finally sm to take you up in the 200's in each profesion. The best way to deal with all your terrible greens you make is to just disenchant them. Once you get to about 225 in each profesion you can switch to a grinding guys that drop runecloth, or running brd.

bhroam
06-07-2006, 12:43 AM
So if the reason to go tailoring is for the robe of the void, don't bother at low levels. You won't be making it until 60 anyways (required 300 tailor, pattern has a really low drop rate... insane materials).

Having money at the beginning of the game is important... especally at 40 to get your mount. A gathering prof or two will get you that. I'm a bigger fan of herbalism over mining myself. I'm a miner on my main and have 165 herb on my alt. Herbilism is a lot easier to level because you get a max of 1 pt per herb pick or mine. Mines are less common then herbs but you get more ore out of a mine than an herb... but since you get a max of 1 pt per pick/mine, you higher herblism faster than mining.... plus mining has these annoying curves where you're previous skill turns green about 5-10pts before you get your next one. This means you have this painful period where you need to mine 2-3 mines to get a point, but can't move onto a higher level mine/smelt.

As for the money you get from them, troll the AH. I used to get tons of moeny from mining on my server, but now I'm getting crap. Mithril/Iron used to go for 6-7g a stack of 20, now I get 3 if I'm lucky. Herbs are still expensive. That all changes due to supply and demand though.

For all I complain about tailoring, Both my wife and I have full 16s bags on us and 5 in the bank.... where I jsut replaced a 12s on one of my lvl 60 guildies with a 14s (ran out of mooncloth).

Zeroxx
12-07-2006, 09:50 AM
I'd say you should go for tailoring and enchanting, mainly because a lot of people I know in my guild have those enchants (the warlocks anyway). Tailoring gives green items at quite a low tailoring level, so you can disenchant those and use them to get enchanting up as well.

Falchan
12-07-2006, 04:22 PM
Armorsmithing :) 'lock in plate!

SkipsH
15-07-2006, 01:12 AM
Having money at the beginning of the game is important... especally at 40 to get your mount.


Huh?

567890

Eliandor
16-07-2006, 02:58 AM
I can second the suggestion to wait on tailoring, and most production professions like LW and BS until later. It is usually hard to get the materials you need to make things when you would use them early in your career. Eng and Alch however can be made and used right away and pots especially can be sold for reasonable profit while skilling up, or you can just sell the herbs you're gathering along the way.