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Rushster
19-07-2006, 03:01 AM
<h5>Tuesday 18 July 2006</h5>
<p><b>Trinket Rotation Guide</b> -- <small>Posted by
<a href="mailto:rush@worldofwar.net">Rushster</a>
at 19:31 PM [<a href="/cgi-bin/news/viewnews.cgi?id=EEVFkZpAEplGjinDVQ">Link News</a>]
[<a href="http://forums.worldofwar.net/showthread.php?threadid=372971">Comments
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</small>
<br><br><p>The Pig has been busy putting fingers to keyboard and whipped up a*new WorldofWar.Net*guide, the <a href="http://www.worldofwar.net/guides/items/trinket.php">Trinket Rotation Guide</a>. Here's a snip...</p><blockquote dir="ltr" style="MARGIN-RIGHT: 0px"><p>Trinkets in World of Warcraft come in one of two varieties. Most are passive – they do not need to be activated by the player – but have an innate usefulness. They provide some basic, passive benefit – bonuses to dodge, some positive stats, some extra damage to spell attacks, or something similar – and are regarded by players as the equivalent of a helmet, belt, or any other item of clothing. These passive trinkets require no effort to use. Trinkets of this type are extremely popular, and provide some moderate bonuses to the players that equip them. </p><p>Other trinkets have an “on activation” (OA) quality to them. These need to be activated by the player. Many of these OA trinkets are very odd, quirky gadgets. They cast protective shields, make you run fast, shoot fire, summon combat pets, and even “call peasants”. These generally have a cooldown timer, and are usually very situational in their usefulness. The biggest problem with OA trinkets is that they are either low-powered, or they have very long (up to an hour) cooldown timers. </p></blockquote><p dir="ltr">Read the full*<a href="http://www.worldofwar.net/guides/items/trinket.php">guide</a> and leave your comments, and don't forget, community members can submit their own guides right <a href="http://guides.worldofwar.net/">here.</a></p>

Hayek
19-07-2006, 11:04 AM
Nice write-up for the pre-endgame. It would benefit from some thoughts about trinket use in the endgame. Point is that there you get OA trinkets with a shorter cooldown and more massive effect. (Talisman of Ephemeral Power, Zandalar Hero Charm) With these you're often not really rotating them - cooldown is short, fights are long - but you do have to decide which one to use, and when.

And there comes the problem: like in the earlier game, you tend to forget to activate the trinket, or do it at the wrong moment. The latter is rather class dependent, but the first problem is shared between the endgame and the pre-end-game. I actually did try a trinket rotation for a while, but I noticed that I frequently forgot to activate the damn thing anyway. Whenever you really need some extra power, you're too busy not dying to use it... Now if some-one could give some pointers in that direction, it would be great.

bhroam
20-07-2006, 09:42 PM
I choose my OA trinkets carefully... especially if they have short cooldowns. I do suffer from the 'forget to use it' syndrome everyone does.

My current favorate trinket is the AB trinket. It pops up a little heftier shield than the Mark of Resolution for 5 more seconds (15sec vs 10 -- 600 dmg absorb vs 500). The huge benefit of it is the 3m cooldown.

I'm gonna try and create some space on my right action bar and try the trinket rotation. I do carry around about 3-4 of them to be used in different sitations (PvP trinket / AV trinket / AB trinket etc).... I wanna go grab that tidal trinket for PvPing too.

oh and the big action bar savings I see is that macro. I didn't realize you could create a macro which'll activate your trinket. Now only if we could make it change the picture to the pic of the active trinket =]