View Full Version : +100 Health or +135 Armor
cozen
24-07-2006, 08:00 PM
I am trying to decide what librams to get for my helm and legs. I am a 19 Druid and am primarily a flag runner in WSG. I am trying to see what would be more effective against the many, many twinked out rogues on my opposition’s team. My current health is 1043/1225. My current armor is 972/1938. Caster Form/Bear Form
I have done some of the calculations using the Formula in the sticky, and it appears that I will bet getting ≈ 6.28% more damage reduction from each of the Libram of Tenacity (+135 armor).
100*135(armor)/135 + 85*19(level) + 400 = 6.27906...
On the other hand I could get +100 Health from each of the Libram of Constitutions.
I am not sure what the average Dps for a fully twinked rogue is at level 19, as I haven't played one. So I am missing a rather important variable. Hopefully someone can provide that data.
The main goal of this character is survival. The longer it takes to take me down the better my chances of capturing the flag.
I welcome your input.
brandondash
24-07-2006, 09:33 PM
I'm interested in this answer as well. Any math crafters out there?
Randomeyes
27-08-2006, 06:09 AM
I regret to inform you that your initial presumption is entirely wrong.
You have indeed got the correct formula for armour damage mitigation but you have followed it up with a common error.
Mitigation = AC/(AC+400+(85*level))
which in your case is Mit = AC/AC + 2050
Lets imagine you have zero armour and now add +135 to yout tuxedo which you are wearing for reasons of style rather than substance.
Previously Mitigation = 0%
Now Mitigation = 6.28%
At the other end of the scale, lets go nuts and presume youhave 2000 armour.
Previously Mitigation = 49.69% (2000/2000+2025)
Now Mitigation = 51.32% (2135/2135+2025)
Wierd stuff isn't it.
So, lets presume that your rogue will hit for 1000, not realistic, just a very easy number to work with.
Guy in Tuxedo.
Formely hit for 1000
Now hit for 937
Guy in Armour plated Tux
Formely hit for 503
Now hit for 487
Interesting, but your question is, who gained more.
Guy in tux is hit for 6.3% less (937/1000)
Guy with armour plate gets hit for 4.2% less (487/503)
So to answer your precise question we need to know your current armour values.
A more important question is this; Presuming I am not healed, is X% damage mitigation more or less than x% of my health.
The subject of healing on the other hand is a whole new topic.
(BTW, this was written after the best part of a bottle of scotch, I reserve the right to edit it at a later date)
KalziEast
27-08-2006, 10:17 AM
O.o They have +135 armor now?
Amiral
04-09-2006, 11:45 AM
hum, triqui made an excellent post about armour-reduction in the warrior forum once, but think its gone now...
core of it was that the resultant health loss/gain in mitigation from armour reduction is linear, evern though the percentage difference is proportional.
Yanah
04-09-2006, 10:43 PM
Well, with the armor, your effective health would be
1043/((135+972)/(135+972+400+85*19))=~1616
while if you take the 100 health your effect health would be
(1043+100)/(1-972/(972+400+85*19))=~1694
So I'd say that the +100 health would be the best thing to go with
Jerkazoid
24-09-2006, 08:05 PM
only if u dont heal
the more dmg you take the more the mitigation adds up
how much team work will you be involved with :)? 10 organized mediocre twinks will own a few pug twinks
imo
if ur getting heals, mitigation will be much better.
solo;go for all +stam/life
AddictedFanatic
17-11-2006, 11:19 PM
Go with +100 health (on legs and head too). It is better by the calculations being attempted in the thread, but it also expands your survivability in other ways. Hit points give a bigger cushion when you are taking damage and a healer can drop spells on you without wasting overheal or having you die while they are casting it. You don't want to have a small health pool and get killed by a crit when your priest was half a second from casting her spell.
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