View Full Version : 45min. UD strat run
Wasabee
07-08-2006, 10:35 PM
How do you do it?
Guild runs we are short 10 minutes +.
PUG group = 2 hours.... :(
Oatmealsmurf
07-08-2006, 10:48 PM
I've never tried it because I determined that dungeon set two was a waste of time. From what I hear the trick is to never stop pulling. Have a back up healer so the Priest can drink for a few seconds when necessary and just bandage as necessary for DPS classes. Skip any and all groups possible... no looting the ones you do fight.
probably would help to use flasks as well... (titans for melee classes and supreme power for casters)
bhroam
07-08-2006, 11:59 PM
The warrior class lead for my guild explained to me that you start the next pull when the the mobs you're currently fighting are at 30%. When you kill a boss, split the party and have 2 kill the zig (mage+priest) and the rest go on and start the next pull.
I'm really upset at blizz for putting this 45m run in. IMHO there are several classes which are made for this run, and the rest who are fricken screwed. You need your 4: warrior+priest+hunter+mage+1
Warrior to tank, priest to heal/shackle, hunter to pull, mage to sheep and dps like mad. That leaves the rest of the classes to be the +1.
Of course I could care less about my .5 set... feralheart is _LAME_
sacrengreus
08-08-2006, 12:13 AM
You can skip the warrior all together if you like. We always ran this with 2 pallies. They hold aggro and do wonderful damage vs undead. 2 pallies, 2 hunters, (or 1 hunter and a lock or mage) and a priest was always a bang up group for us. This also makes the run go easy since a pally can solo clear the Zig while you continue on. By the way, this isn't just for getting your tier .5 either. It's a great rep farming run because you get 150 extra AD rep for finishing in under 45 minutes.
FodderCannoned
08-08-2006, 01:23 PM
Yes you never want to stop pulling, but you dont want to pull too many at once either. The biggest key.
Do not loot. This is the 10 minutes that you might be wasting, 5-10 seconds on a mob adds up when you are talking over 100's of mobs.
Baboon
08-08-2006, 02:30 PM
I did it once with my semi-epic guild, we aoed the whole bunch with 2 mages and a lock. Went very fast. We didn't even go for the 45 mins, we were just for ... no idea what actually.
5zigen
08-08-2006, 06:00 PM
5 tips. Everyone but the healer dpss
Make sure everyone has some of the best gear from the 10mans and 5mans. No greens or low lvl blues.
While the casters drink, do any single pulls.
Pull the abominations at the end of the instance instead of letting them wander to you.
Bring lots of holy water.
It should be obvious but dont wipe.
Wasabee
08-08-2006, 08:27 PM
Has anyone seen a video for this? I'm having issues sorting through all the videos when seraching google and yahoo.
brandondash
08-08-2006, 09:18 PM
I did it once with my semi-epic guild, we aoed the whole bunch with 2 mages and a lock. Went very fast. We didn't even go for the 45 mins, we were just for ... no idea what actually.
That's exactly what we did. 5 people with 3 or 4 epics a piece (all preraid) blew through it without even trying. 2 mages and a lock AOE'd the place to the ground.
b-
Akanil
08-08-2006, 09:30 PM
Video as requested
http://www.warcraftmovies.com/movieview.php?id=18610
oramac
09-08-2006, 02:35 PM
quick question i had. is it 45 mins to GET TO baron? or 45 mins to KILL baron? that could make a big difference i think.
Babobery
09-08-2006, 02:53 PM
Apparently to reach him, http://www.wowwiki.com/Baron_in_45
is a great guide and no gold ads there as far as I know ...
Cirdann
09-08-2006, 03:37 PM
I've done the 45 min run several times with diff chars. The key to completing it is to have very good DPS. Some players with Tier 1/2 gear helps immensely.
Everybody DPS's even the healers. I've managed it fine with my Priest Alt nuking away to help shave a few minutes off. Also buff up as much as you can, Mana Oils, Scrolls, Food etc, every little helps.
If everything goes smoothly you should have 15-20 mins remaining when you are pulling Abominations just before Ramstein. More than enough time to finish the 45 min run.
Oatmealsmurf
09-08-2006, 05:29 PM
Would be wise to do a tribute run prior to your 45 minute attempt also ... and if you have the undead cleansing gear that'll help immensly as well.
Wasabee
09-08-2006, 06:23 PM
Which way do you go?
Baroness 1st, then Spider, then through the gate to Pallid? (Normal runs go Spider, Baroness, then Pallid).
Thanks for the video link!
sacrengreus
10-08-2006, 02:06 AM
To answer 2 questions:
It is 45 minutes from the 2nd gate (the one after the first set of pulls in the courtyard) to pulling the baron.
We ususally went baroness, Nerub and Malleki. Skip the one guy with the key and if you have 15 minutes when pulling the abominations you should finish pretty easily.
Pounamu
10-08-2006, 05:30 AM
Make sure everyone has some of the best gear from the 10mans and 5mans. No greens or low lvl blues.
This is the bit that annoys me. This quest is to get the fourth and fifth pieces of the Dungeon Set 2 so the assumption is that people running this will be all decked out in Dungeon Set 1. If you need epic gear to run a quest needed to collect pre-epic gear then I think Blizzard have failed in the quest difficulty.
Then again, I think Dungeon Set 2 gear sucks. Even given the set bonuses, I'm wearing black dragonscale gear plus some items from DM in preference to beaststalkers. At one point I had 4 pieces of beaststalkers in my backpacks, unworn.
P
Linch
10-08-2006, 05:43 AM
I also think that a pre run to work out which pulls get done etc is a really good idea.
bhroam
10-08-2006, 08:27 PM
Has anyone noticed that the respawn rate of the bats near the baroness has beein sped up? It happened at some point after 1.11 but not from a patch. It makes a already *****in' hard quest even harder.
Another big issue I have with the teir .5 set is the order you turn it in. You get a set bonus at 2, 4, 6, and 8 pieces. You turn them in 1/2/3/2. This means when you're up to doing your 45min run, you've turned in 3 pieces. This gives you your 2, 4, and 8 set piece bonus... but not your 6. wtf blizz? there are 4 quests... why not turn in 2 at each level? If you have your entire set, you'll never lose a set bonus.
I guess your turn in the 3 boe pieces first so you can buy another set just to get the 6 set bonus.
alanthecelt
17-08-2006, 05:08 PM
2 priests, 1 rogue (me) and a hunter, cant remember 5th member
did it with 1 minute to spare
nerub, baroness, malikei.... skipped NO mobs killed everything
me in tier 0
1 priest tier 2
1 priest tier 1 doing damage
hunter in mostly blues
although i dont remember all our gear beign so good we did clear the whole run
its nothing a good well practiced group shouldnt handle
warriors are not necessary, if the group can handle aggro amongst themselves it should be fine, the baron is the only boss that needs tanking, so a good rogue/druid or warrior can handle him, yes ive done a run with a rogue tank on several occasions, and tanked himself to a certain extent but our healer wasnt good enough
just only loot bosses
let the melee classes pull their own targets, casters help with the rest
just od a practice run with the group
get into the habit of working silently and learning each others abilities
bring every pot/consumable you can, it all helps
look at the groups damage after the run, if somone stands out particularly low then they dotn go on the run... simple as
Wasabee
17-08-2006, 06:19 PM
We Did it!
We had a tank, 2 Rogues, Mage, and 60 Priest (Me)
We wiped once on a bad pull near baroness...we reset...
Then we went in and cleared to Baroness (everything in the courtyard near that first gate...) Spanked her by the gate (Myself getting killed by the over eager Rogues, when I got MC'ed...) Ran back as they wiped from another bad pull...lol (No reset)...Came in and regrouped...took Nerub...went through the gate with the deadly rats...cleared the right side and made a half circle counter clockwise...Whooped Pallid...the into the gate with the fatties...wiped because 1. we pulled 3 2. Someone broke my shackle on #3...so ran back...slapped everyone around...got into Baron room at 12 secs...With a shot on Baron at 1 sec...
When we got to the Baron we were a mess (Half life and next to No mana)...so the tank and a rogue was down with 20% left on Baron...we eeek'ed out a victory with 1 rogue, mage and priest (me).
I swear I have never been so stressed in my life. I want to do it again!!!
Unfortunately/Fortunately I learning from doing something. So a wipe to me is a chance to learn the how and why's...then going forward it's not an issue. (first time with Ony...PUG with a 75% Guild that has done here before...wiped 1st try...not my fault...2nd time she went down with losing 3 people...)
Morollan
18-08-2006, 10:58 AM
I tried this the other day. I joined a group for Strat UD and they decided, on the spur of the moment, to do a 45 minute run. Unfortunately nobody in the group had tried it before and they were sitting around, eating, drinking etc whilst I'm screaming "PULL, PULL, PULL!" :grin:
I think we got to the 2nd Ziggurat in 30 mins and knew we didn't stand a chance so just decided to make it a normal Baron run instead. At the end of the run I just said that if they wanted to do this in the future they should remember one thing - throughout the entire 45 minutes there should always be a fight going on.
Wasabee
18-08-2006, 05:22 PM
Seriously, I wish they would give the option for most instances. Aside from picking up next to No Loot (Scourge Stones from the bosses) I really enjoyed it.
Pug = extra +45min. - 2 hrs. a run.
(Timed run + Pug)/noobness = FTW! if noobness < X where x= ability to play your class then statement is true. If noobness > x then disband and try guildies.
Guild Run = either (Timed Run)/noobness^2
Or some junk...
Suave
31-08-2006, 06:20 PM
Another big issue I have with the teir .5 set is the order you turn it in. You get a set bonus at 2, 4, 6, and 8 pieces. You turn them in 1/2/3/2. This means when you're up to doing your 45min run, you've turned in 3 pieces. This gives you your 2, 4, and 8 set piece bonus... but not your 6. wtf blizz? there are 4 quests... why not turn in 2 at each level? If you have your entire set, you'll never lose a set bonus.
It's so you don't get the 4 piece bonus twice...
maladroit2000
05-09-2006, 12:51 AM
I prefer a feral druid to a warrior for a quick run.
Morollan
14-09-2006, 04:14 PM
I seem to remember something about cutting out a portion of the run by use of a Soulstone?
Basically a pally or priest gets a SS and the party runs like crazy through some mobs until they find a safe place to die. The mobs kill them and go back to their start position, the priest or pally SS's and res's the rest of the group.
Anyone else heard this and, if so, which bit of the run can it be used to best effect on? Does it actually save any time, after taking into account res'ing and the associated rebuffing etc?
Wasabee
14-09-2006, 05:50 PM
I heard of a thing where a lock summons himself through the gate, then you clear, run back and open the gate, then take the boss on. (Or some junk...)
Morollan
15-09-2006, 10:46 AM
I heard of a thing where a lock summons himself through the gate, then you clear, run back and open the gate, then take the boss on. (Or some junk...) Hmmm, possible tactic coming to mind now. Anyone know if the timer operates for people not on the quest? If not, just go in and clear everything up to the Slaughterhouse with a group that isn't on the quest, then switch party members for those with the quest, go through the gate, start the timer, run to Slaughterhouse and kill the baron.
I'm sure Blizz must have thought of that though.
swaldman
15-09-2006, 11:30 AM
Hmmm, possible tactic coming to mind now. Anyone know if the timer operates for people not on the quest?
It does. You get the "debuff" appearing regardless.
Morollan
15-09-2006, 11:38 AM
It does. You get the "debuff" appearing regardless. Well, that's that plan out the window then. :grin:
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