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View Full Version : Burning Crusade 41-pt talents.....


swaldman
18-08-2006, 01:34 PM
I hope nobody has posted this already... shamelessly stolen from another forum =8-) :


Here they are, folks: one of the most closely-guarded secrets stolen from Blizz HQ by an agent heavily disguised as a perculator. Without further ado... I give you the 41 point talents!


DRUID
Balance: Tree Form. The druid metamorphoses into a leafy shrubbery, gaining 60,000 HP and and extra 1400 armour. In addition, all aggro is lost from non-humanoid enemies. This effect lasts 30 minutes. The druid cannot move or attack whilst this effect is in place. -100 Fire Resistance. Only usable outdoors.

Feral: Bunny Form. Turns the druid into an adorable bundle of fluff (pink), reducing threat by 500% and increasing attack power of all party members except the caster by 750. Whilst active, the druid's movement speed is decreased by 30% and health points decreased to 25.

Restoration: Innervate. (Developer's note: the decision to implement innervate as a trainable skill had the unforeseen consequence of not forcing druids to roll the restoration tree as intended. We feel that re-implementing innervate as the final skill in the restoration tree will restore the class to it's true nature. As a compensation, innervate will now regen 10 more mana per tick. However, it will cost 800 more mana to cast and disable all healing spells for 15 seconds after it is cast.)

HUNTER
Beast Mastery: Improved Bestial Wrath. Send your pet into a rage, causing 100% additional damage for 25 seconds. While enraged, the beast and hunter cannot be stopped by any means. In addition, both the hunter's hair and pet's fur will turn spikey, and a bright yellow colour.

Marksmanship: Enchanted Shot. This skill will cause your next three shots to automatically crit, as well as applying a random damaging magical effect (including sleep, poison, fear, slow, freeze, and curse of doom). In addition, your skill with ranged weapons will increase by 60. 2 second cooldown.

Survival: Annoyance. Traps will now be constantly available for you to use, even in combat. Additionally, traps no longer use mana and cannot be resisted. These improved traps also cause your opponant to use the /angry or /cry emote.

MAGE
Arcane: Improved Polymorph. Now you can choose what animal to turn your opponant into! Includes the standard sheep and pig, as well as the new polymorph forms of goat, cow, turtle, squirrel, and black drake.

Fire: Conjure Curry. Restores 2550 health over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 25 Stamina for 15 min. Also causes player to randomly emit the new spell, Poison Gas Cloud. This debuff causes all party members to run in fear for 15 seconds.

Frost: Vending. Increases amount of water produced per conjure to 40. In addition, it's ice cold! Perfect for chilling out in Molten Core. Requires the engineering item [SnowMaster 9000].

PALADIN
(Developer's note: Due to the significant change in paladin lore, the nature and names of the new talents have been carefully considered to cater for the Blood Knights as well as the more traditional paladins.)
Holy: Mortal Grasp. The paladin rips the heart out of the enemy and consumes it whole, instantly killing the target and gaining a +50 bonus to stamina.

Protection: Tactical Nuclear Strike. To prevent any damage coming to the party from a hostile attack, the paladin may now call in a bombardment from the orbital ion cannon positioned in space just above Azeroth. Please note that in accordance to lore, only Draenei and Blood Elves may obtain this talent. Causes 'fallout' debuff, which instantly kills the entire group and resets current instance if applicable.

Retribution: Heroic Strike. (Developer's note: We feel that the inclusion of Heroic Strike as the paladin's 41-point talent in the retribution tree will bring the class one step closer to what the paladins playing this specification truely desire.)

PRIEST
Discipline: Martial Artist. The priest's melée attack power is increased by 50% of their total spirit. This talent requires a staff.

Holy: Aggro Magnet. Increases threat by 200% for 40 seconds. This is to satisfy all priests' subliminal desire to tank.

Shadow: Frustrated Warlock. The priest grows small horns. Shadow damage is increased by 3%.

ROGUE
Assassination: Humiliation. Instantly owns the target for Unknown Quantity, providing a +1337 buff to spirit for 5 seconds. This talent is only usable on targets 40 levels or more below the rogue.

Combat: Bullet-time. The rogue enters a state of extreme mental discipline and skill, parrying or dodging all attacks for six seconds. However, if a warrior should use overpower, the rogue will die instantly. This talent requires that [Sunglasses] are equipped.

Subtlety: Inperceptible. An improved stealth that is undetectable by any enemy. However, to reflect the complete state of concealment achieved by this talent, the rogue's movement speed is reduced to 5% of normal.

SHAMAN
(Developer's Note: In order to keep the intended faction balance, only horde faction shamans will be able to progress to the 41-point talents in the new shaman trees.)
Elemental: More Lightning. Gives the shaman even more lightning.

Enhancement: Stormy Wrath. Summons an elementally-charged tornado that sweeps up the target and throws him 120 yards in a random direction, causing 3000-5000 nature damage. Also heals the shaman for damage caused.

Restoration: Emergency Healer. Gives the shaman +300 first aid skill.

WARLOCK
(Developer's note: /hug warlock.)
Affliction: Horrific Plague. Afflicts the target with a horrific plague, slowly dissolving their insides. This plague is contagious within an area of 40 feet, but only to the affected player's faction. Death comes within 30 seconds. This disease is not dispellable in any way.

Demonology: Demonic Aid. Summons every demon available to the warlock to fight at once. The warlock, meanwhile, automatically uses the macro /cackle.

Destruction: Withering Look. Slays targets in a cone in front of the warlock merely from the warlock glancing at them. This effect is applicable both in PvP and PvE situations. 3 second cooldown.

WARRIOR
Arms: Killstealer. Assigns the warrior one killing blow for every HK made by his party in the next 20 seconds. This is to cover the possible unintended situation in which the warrior cannot use execute due to being too far away, AFK, or dead.

Fury: Insanity. (Developer's note: As a reward for progressing this far into the tree, we decided to give the warriors a useful skill.) The warrior strips down to his loincloth, paints his skin with woad and charges into the enemy. Should the warrior not be a dwarf, he will develop a Scottish accent for the buff duration. When in amongst the enemy he will crit with every melee attack and automatically use revenge, overpower, execute and retaliation. Effect lasts 1 second.

Protection: Meatshield. The warrior gains an extra 2000 armour. However, due to the armour's weight, he may not move. Additionally, the first person to heal the warrior will fully transfer all threat to themselves. Lasts 35 seconds, or however long it takes to wipe.

det
18-08-2006, 02:08 PM
WARLOCK
(Developer's note: /hug warlock.)
Affliction: Horrific Plague. Afflicts the target with a horrific plague, slowly dissolving their insides. This plague is contagious within an area of 40 feet, but only to the affected player's faction. Death comes within 30 seconds. This disease is not dispellable in any way.

Demonology: Demonic Aid. Summons every demon available to the warlock to fight at once. The warlock, meanwhile, automatically uses the macro /cackle.

Destruction: Withering Look. Slays targets in a cone in front of the warlock merely from the warlock glancing at them. This effect is applicable both in PvP and PvE situations. 3 second cooldown.

Sounds sensible...I want that. :king:

yavvy
18-08-2006, 02:18 PM
:laughing:

Thanks for making me live longer :grin:

MellanCholera
18-08-2006, 03:33 PM
I've seen a few of these.

I had written some up:
HUNTERS:
Marksmanship: - Arrow of Annoyance: Improved Hunters mark that cannot be dispelled or vanished out of. +1000 ranged damage, slows the targets. Has no cooldown AND can be put on multiple targets. 2 hour duration. Now lasts through death.

all trees: free ability at lvl 1: IWIN button: instantly win rolls for all "hunter items", which means loot with any of the following stats: +agi, +crit, +def, +sta, +str (for when hunters have to melee), +AP (same reason), +int (hunters use mana), +arcane damage, +spirit (hey we can't make our own water), +mana regen. Has 2 second cooldown

ROGUES:
Subtlety: IWHINE button: instantly opens a ticket to a GM when killed by a hunter, or when they can't 1-shot a clothie.

PRIESTS:
Holy: Holyform: Makes you all white and holy looking n' stuff. Cannot move or cast spells while in this form. Yes, it's just as useful as the new Spirit of Redemption and Lightwell!

Discipline: JustMakeItPainless - passive. instantly die when a rogue gets within 10 yards, but you at least suffer no equipment deterioration

Shadow: UseFeintN00b!: passive. Instantly kills anyone in your group or raid who uses the /heal emote