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View Full Version : We need this! (Leatherworking, Tailoring, and Blacksmithing updates) Petition


Aramaeus
19-08-2006, 05:08 PM
The ability to repair armor! Tailors repair cloth, leatherworkers repair leather, and blacksmiths repair mail and plate. It tends to get very expensive repairing after raids and instances and just in general, especially at high levels. Would'nt it be great if you could repair within your group/party, or employ someone to repair your gear at a fraction of the cost an NPC charges. You save money, he earns a little, everybody wins. There would be some restrictions like you need some raw mats like leather, cloth, bars, thread, depending on how much damage needs to be repaired. What do you all think??

/sign

Alvandrax
20-08-2006, 12:23 AM
The ability to repair armor! Tailors repair cloth, leatherworkers repair leather, and blacksmiths repair mail and plate. It tends to get very expensive repairing after raids and instances and just in general, especially at high levels. Would'nt it be great if you could repair within your group/party, or employ someone to repair your gear at a fraction of the cost an NPC charges. You save money, he earns a little, everybody wins. There would be some restrictions like you need some raw mats like leather, cloth, bars, thread, depending on how much damage needs to be repaired. What do you all think??

/sign

Sounds like a great idea! :D
-Less power to the system, more to the players ;)
/signs petition with the blood of a slain enemy

Hunter Noventa
24-08-2006, 06:32 AM
A way to balance would be to either have the classes make repair kits, or have the skill cost some basic material.

i.e. you can make a Linen Repair Kit that would restore 5 durability to any cloth armor, or a Silk one that would restore 15. This seems realistic and balanced to me personally.

Stigg
24-08-2006, 04:45 PM
They already do....

Field Repair Bot 74A
Requires Engineering (300)
Use: Unfolds into a Field Repair Bot that can repair damaged items and purchase unwanted goods. After 10 minutes its internal motor fails.
Charges: 1

Mats:
2x Thorium Bar
4x Rugged Leather
1x Fused Wiring
2x Elemental Earth
1x Elemental Fire

Generally during raids, People provide mats and we use it if it is necessary.

kcma
24-08-2006, 04:56 PM
REAL man fight naked when their gear broke, ROAR!!

Kodonn
24-08-2006, 05:32 PM
They already do....

Field Repair Bot 74A
Requires Engineering (300)
Use: Unfolds into a Field Repair Bot that can repair damaged items and purchase unwanted goods. After 10 minutes its internal motor fails.
Charges: 1


I think maybe Aramaeus was referring to something similar for the rest of the professions. Field Repair Bots require Engineering 300. Why not have something similar but less expensive for the other 300 level professionials ?

It doesn't make sense that a tailor can make a piece of gear "entirely from scratch" but if it gets a hole in...he can't even repair it. :ponder: Doesn't sound like much of an artisan to me. That's a bit like having 300 first aid but not being able to patch someone up with a bandage. "I'm sorry friend...I could bring you back to life if you were completely dead...but I don't think I know how to patch up that cut". :laughing:

Personally, I like the idea of the repair kits. That would take the "tipping" variable out of the equation and add some open ended recipes (things that will always be needed) into the professions.

/sign me up

Stigg
25-08-2006, 08:07 PM
Ahh ok I see now....sorry.

I dont know...I mean, sure it would be awesome, but Blizz put the durability into the game for a reason. It sucks that there even is durability, but I dunno. I dont think it would be equally fair for the items to have repair kits out of their own material. I mean, being a mage, I can easily go farm 1000's of Runecloth for my repair kits, but a plate wearer needing to mine thorium would suck if he was an herbalist/alchemist.

If it was implemented I would see it taking say 100 runecloth for 5 repair points, which is a good amount to always have 2 or 3 repair kits on you at all times, but too much to be able to fully repair yourself from 0 four times.

I definatly don't see Blizz implementing a system where you can get repaired for cheaper than going to a vendor.

EDIT:

But this is an awesome idea. Don't get me wrong, you can sign me up too! It would be awesome to never have to pay for repairs again and never have to port people out of instances to get repairs and wait for 20 minutes for them to get back!

rellnan
07-09-2006, 03:35 PM
Linen Repair Kit-repairs 10 to cloth (1 linen bolt+light repairing cloth[costs 50c from vendor])
Wool Repair Kit-repairs 15 (1 wool bolt+2 light repairing cloth)
Silk Repair Kit-repairs 20 (1 silk bolt+1 repairing cloth[costs 1s from vendor])
Mageweave Repair Kit-repairs 25 (1 mageweave bolt+2 repairing cloth)

will continue later-I have to go.

KingFKA
07-09-2006, 06:04 PM
On the contrary. I would pay MORE for a repair kit, then I would at a vendor. Just for the sheer fact that you can repair while in an instance! Like he said no more porting out. I would spend 5g or even 10g, to counter spending 20 mins outside the instance.
/sign

Ripperjack
20-09-2006, 05:20 AM
Tired of shelling out tens of gold for repairs?
Fed up with having a 300 blacksmith or leather worker skill and having nothing good to make?

The get behind this idea and make your craft something to be proud of!

This feature will allow blacksmiths, tailors, leather workers and engineers to repair items associated with their craft. Repairs can be affected on any drop item or crafted item, with the range of items to be repaired as follows:

Blacksmiths –
All mail armour
All plate armour (Need Master level skill to repair plate)
All swords, 1 and 2 handed.
All maces, 1 and 2 handed.
All axes, 1 and 2 handed.
All shields.

Leather workers –
All leather armour.
All mail armour (Need Master level skill to repair mail)

Tailors –
All cloth armour.

Engineers –
All guns.
All bows.

Leather workers, Tailors and Engineers can undertake repairs in any location. Blacksmiths on the other hand need to be at an anvil to affect their repairs. (This too serves to balance out this feature, as blacksmiths can repair 3 times the items that other crafting professions can allow.)

The potency of items that can be repaired is as follows:

Apprentice (Skill 1 to 75)
Fix all grey and white title items to full durability.
Fix all green title items with chance of permanent durability loss.

Journeyman (Skill 75 to 150)
Fix all grey, white and green title items to full durability.
Fix all blue items title with chance of permanent durability loss.

Expert (Skill 150 to 225)
Fix all grey, white, green and blue title items to full durability.
Fix all purple items title with chance of permanent durability loss.

Master (Skill 225 to 300)
Fix all grey, white, green, blue and purple title items to full durability.
Fix all orange items title with chance of permanent durability loss.

Durability loss.
When repairing an item that is slightly beyond your abilities, there is a small chance, that the item will be permanently damaged as a result of the repair. The chance of this happening is a base of 5%. This chance will reduce by 1% for ever 25 points of skill you have over the base value of that level of craft mastery.

e.g. A character with a blacksmith skill of 125 will have a 3% of durability loss when repairing a blue title item.

When durability loss is determined to occur, the item will loose 10% of its total durability. This value will affect the items maximum durability state and cannot be repaired short of replacing the item. However, the player is given a warning on the screen that repairing the item will incur a loss to its durability. If they click on the “continue” button, then the repair is made with durability lowered. If they click “cancel” no repair is made.

Players can now opt to pay for repairs as normal, or fix their own armour if they have the skill and avoid costly repairs.

beramy
25-09-2006, 07:41 PM
I am up for this.

Tired of spending x amount of gold after doing instance on repairs. When I can spend it on talents. Then at the same time you need to save up for better gear and mount if not 40.

Angurus
25-09-2006, 10:38 PM
looks like my earlier post started something :laughing: (armorsmiths are unloved) hehe of course im behind this too SIGN ME UP !

totung
04-10-2006, 05:22 AM
i dont know i think the pally should b given a spell that repairs 5 durability at the cost of all mana and a -1 to strength for each use, lasts for 30min... it ends either when time runs out or if killed:lipsrsealed::tongue: ...