View Full Version : Official: Patch 1.12 Today (US)/Tomorrow)EU).
Dark Matter
22-08-2006, 09:38 AM
That's right, Patch is due.
US http://forums.worldofwarcraft.com/thread.aspx?fn=wow-tech-support&t=1039879&p=1&tmp=1#post1039879
And if you have problems with it refer to http://forums.worldofwarcraft.com/thread.aspx?fn=wow-tech-support&t=1039882&p=1&tmp=1#post1039882
As the USA are patching today, EU will patch tomorrow
For those of you who use CTRA, remember that it has been substantially altered for Patch 1.12 (it no longer uses a chat channel as Blizzard have allocated them a dedicated 'hidden' channel) and will need updating. Old versions will no longer work:
CTMod -- Mods have already been updated for the 1.12 patch, and the transition should be smooth. CT_RaidAssist has the largest changes coming, in that it will require everyone to get a new version so the channel format is updated with the new changes Blizzard is making. This means the new version coming out with 1.12 will not be compatible with older versions; there's no real way around this.
DM
Sikhander
22-08-2006, 10:11 AM
Odd, the documents are now gone. The patch will not go live anymore? Confused.
/ Elog
Hettar
22-08-2006, 11:23 AM
Hum, good to hear, that patch has been on the PTR for a while now...
By the way, I can't remember if anyone mentionned this, but did Blizzard said whether there would be a 1.13 patch ? If not, I guess BC will definitely come out before Christmas, a MMO without a patch for 4 month would be... weird to say the least.
Danoxth
22-08-2006, 02:19 PM
I'd welcome the arrival of the path, most deffinately :)
By the way, I can't remember if anyone mentionned this, but did Blizzard said whether there would be a 1.13 patch ? If not, I guess BC will definitely come out before Christmas, a MMO without a patch for 4 month would be... weird to say the least.
I believe so far everyone is saying that The Burning Crusade will be released around november time, in which case i'd happily put money on a 1.13 patch, and even possibly a 1.14 at a push. But with MMORPG's you never can tell :smiley:
Morollan
22-08-2006, 03:10 PM
Amazon have the release date for TBC as 1st November. If this is true (a big if), then I would guess we will maybe get one more patch but it wouldn't be too surprising if we didn't.
Steamboat
22-08-2006, 03:25 PM
Could someone please post the patch notes for those of stuck at work?
Danoxth
22-08-2006, 03:29 PM
Could someone please post the patch notes for those of stuck at work?
Patch 1.12 notes can be found here (http://forums.worldofwar.net/showthread.php?t=372774)
You may also want to take a look at the undocumented changes, which there is a list of here (http://forums.worldofwar.net/showthread.php?t=372966)
:)
Stigg
22-08-2006, 03:36 PM
Those are the PTR patch notes an undocumented changes. When the ACTUAL patch notes come out can somebody please post them?
Thanks anyway!
neonenergy
22-08-2006, 03:41 PM
- +30 Spell Damage Enchantment: Fixed a bug with this enchantment
which was preventing it from benefiting healing spells.
odd... i thought +30 spell Damage only affected damage and Damage and Healing affected both..
oh well, good for us.
Steamboat
22-08-2006, 03:41 PM
Yeah, the people stuck at work can't follow links because of websense. So if someone would be kind enough to paste today's patch notes into a post, I'll buy them a pony.
Sikhander
22-08-2006, 03:47 PM
Patch notes from the US download:
http://a.wirebrain.de/wow/notes/enUS/5595
And regarding 1.13 - what has been stated (at least in the Schwick posts on EU forums (stickied) and in other half-official sources) is that 1.13 will be the patch that will allow non TBC players to play with TBC players. That is: 1.13 is the TBC patch with Draenei, BE and item graphics for everyone.
And since Blizzard has release one major patch every 2 months a November realease (at latest tbh) seems very likely.
/ Elog
Naigewron
22-08-2006, 03:49 PM
Up again already! Downloading now, weeeeeeeee!
Corporal Robinson
22-08-2006, 04:30 PM
Yeah, the people stuck at work can't follow links because of websense. So if someone would be kind enough to paste today's patch notes into a post, I'll buy them a pony.
--------------------------------------------------------------------------------
- World of Warcraft Public Test Patch 1.12.0
--------------------------------------------------------------------------------
Cross-Realm Battlegrounds
- For the first time in the history of World of Warcraft, you will be
able to face off against players from other realms in the
Battlegrounds. PvP Battlegrounds link Alterac Valley, Warsong Gulch,
and Arathi Basin so that players from several realms will be
combined into one huge matchmaking pool. Replenish your mana,
sharpen your blades, and get ready for some brand-new challengers!
World PvP
- The stage is set for intense, objective-based land battles as Horde
and Alliance vie for control over important strategic positions and
resources around Azeroth. Head out for Silithus and Eastern
Plaguelands to engage the enemy on the field!
General
- Threat Reduction Effects
This system has been redesigned to eliminate inconsistency in how
the effects work. Previously, some were additive (for example: 30%
reduction + 20% reduction = 50% reduction) while others were
multiplicative (30% threat reduction multiplied by 20% threat
reduction equals 44% threat reduction). They are now all
multiplicative. This also prevents unpredictable behavior when the
total reduction percentage was equal to or greater than 100%.
- Haste and Slow effects
Previously Haste and Slow effects worked inconsistently, with spells
working differently from weapons, and hastes and slows not acting as
inverses of each other. We have revised the system so that all haste
and slow effects work the same way, and haste and slow percentages
perfectly cancel each other out (30% haste and 30% slow combine to
no change). As a result, we had to change the tooltip numbers on all
spell haste effects, and on all melee and range slow effects. The
numbers in the tooltips are different, but the game functionality
is unchanged (other than slight rounding errors). Those tooltips
that changed will now display larger numbers than they used to
display. Conceptually, haste values indicate how much more of that
activity you can perform in a given time. 30% melee haste means 30%
more swings in a given time. Slow values indicate how much longer an
activity takes to complete. 30% slow means an action takes 30%
longer to finish. For those interested, the new haste and slow
effects work mathematically in the following way. Each effect
separately multiplies the attack timer of your weapon or casting
time of your spell. They are multiplied in sequence (order doesn't
matter) and the final result is the attack timer or casting time.
The multipliers use the following equations:
Haste effects: multiplier=1/(1+percent/100)
Slow effects: multiplier=1*(1+percent/100)
As an example, a 50% haste generates a multiplier of 0.666; a 50%
slow generates a multiplier of 1.5. If they are multiplied together
the result is 1. A 50% haste on a 3.0 speed weapon makes it 2.0
speed, resulting in you getting 30 swings per minute instead of 20
swings per minute: 50% more swings. A 50% slow on a 3.0 casting time
spell generates a casting time of 4.5. It took you 50% longer to
finish casting the spell.
- The deserter debuff will now continue to expire even while you are
offline.
Druids
- Barkskin: The tooltip has been changed to 25% due to the haste
effect change.
- Ferocious Bite: The Book of Ferocious Bite (Rank 5) now drops
somewhere in the world.
- Furor: This talent now works correctly with Cat Form again.
- Improved Shred: The discounted cost for Shred will now be displayed
correctly even when you are not in Cat Form.
- Rip: Lesser potency Rips will no longer overwrite greater potency
ones.
Hunters
- Spirit Bond: This ability will now be correctly reapplied when you
resurrect in a battleground and your pet is polymorphed or otherwise
unable to act normally.
Mages
- Arcane Missiles: It is no longer possible to cast this spell on an
evading mob. In addition, the animation will now stop when the
target is dead.
- Arcane Power: It is no longer possible to gain the benefit of this
spell and Power Infusion at the same time by careful timing.
- Frost Armor Chilled effect: The tooltip has been changed to 100% due
to the haste effect change.
- Ice Armor Chilled effect: The tooltip has been changed to 100% due
to the haste effect change.
- Polymorph: This spell will now be removed when a player leaves a
battleground. This prevents some bugs involving polymorph from
occurring.
- Evocation will no longer be usable while silenced.
Paladins
- Divine Shield: The tooltip has been changed to 100% due to the haste
effect change.
Priests
- Mind Control: The tooltip has been changed to 25% due to the haste
effect change.
- Psychic Scream: This spell now uses the same resistance checks as
the Warlock spell Fear.
Rogues
- Due to significant talent changes, Rogues will have all talent
points refunded and can be respent. Training costs for all talent
spell replacements have been significantly reduced.
- Eviscerate: Manual of Eviscerate (Rank 9) now drops somewhere in the
world.
- Garrote: The damage from this ability has been increased
approximately 50%.
- Relentless Strikes: This ability will no longer trigger when your
finishing move does not hit your target.
- Sap: Enemy rogues will now always lose stealth when you Sap them.
Shaman
- Grounding Totem: This totem will no longer absorb multiple effects
from Entrapment in a 10 second period.
- Windfury Totem: The weapon enchantment from this totem will now only
trigger off normal melee swings. This means abilities such as
Sinister Strike, Mortal Strike, and Hamstring will no longer trigger
the Windfury Totem.
- Reincarnation should now display the cooldown timer when used.
- Chain Heal - After the initial target is healed, the healing effect
will jump to the most damaged target (by absolute health) within
range. In addition, if a raid member is the initial target it will
look for valid raid targets to jump to rather than non-raid targets
as a priority, making it consistent with group targeted Chain Heals.
Warlocks
- Cripple (Doomguard): The tooltip has been changed to 45% due to the
haste effect change.
- Enslave Demon: The tooltip has been changed to 40% due to the haste
effect change.
- Health Funnel: This spell will now work correctly on low-level
enslaved demons.
- Howl of Terror: This spell now uses the same resistance checks
as the Warlock spell Fear.
- Siphon Life will now properly gain a benefit from Shadow Mastery.
Warriors
- Flurry: The text on the tooltip has been corrected to indicate it
triggers on all types of attacks.
- Shield Slam: This ability will sometimes no longer remove more than
one beneficial effect from the target.
- Sword Specialization: This ability can no longer trigger off of
itself.
Items
- +30 Spell Damage Enchantment: Fixed a bug with this enchantment
which was preventing it from benefiting healing spells.
- Blade of Eternal Darkness: The triggered effect from this weapon
will no longer occur when the spell being cast has its effect broken
by causing damage.
- Blazefury Medallion: The triggered effect from this item will no
longer break Gouge.
- Bonescythe Armor: The Eviscerate bonus will no longer trigger when
your Eviscerate does not hit your target.
- Darkmoon Card- Twisting Nether: The dialog for this resurrection
will now always reappear after the Spirit of Redemption effect has
completed.
- Eye of the Dead: Holy Shock now interacts properly with this item.
- Ranged Elemental Damage: Our ranged combat system does not allow a
ranged weapon to do a mix of Elemental (Fire, Frost, Arcane, etc.)
and Physical damage. Many ranged weapons existed which were listed
as doing Elemental damage and did not function properly (the damage
was dealt, but was treated as Physical). All of those weapons have
been changed to deliver the Elemental damage as a chance on hit
effect. Hurricane was previously changed this way in 1.11. The
following ranged weapons are also fixed in 1.12: Bow of Searing
Arrows, Dwarven Hand Cannon, Heartseeking Crossbow, Dark Iron Rifle,
Galgann's Fireblaster, Quillshooter, Shell Launcher Shotgun,
Venomstrike, and Verdant Keeper's Aim.
- Talisman of Ascendence: This item will no longer trigger from
physical damage effects. In addition, if either of the buffs from
the item are cancelled, they will both be cancelled.
- Zandalarian Hero Charm: Item tooltip corrected to match the effect
tooltip.
- The Items that summon mounts have been changed in their color/
quality. Items that summon normal mounts are now blue(superior)items
and items that summon swift mounts are now purple(epic) items.
- Fixed a bug that allowed you to use items which restored health or
mana while you were already full health or mana.
- Fixed a bug with the Jom Gabbar trinket which was causing it to
trigger a category cooldown for a duration longer than intended.
- Fixed a bug that prevented Arcane Missiles from being able to
trigger the effect of Wrath of Cenarius.
- Clarified the tooltips for the Stormshroud armor and Kalimdor's
Revenge to explain that they deal Nature damage.
- Fixed a bug that caused the Blooddrenched Mask to hide a character's
hair.
- Warbear leather now stacks to 20.
Professions
- Engineering: The damage from sapper charges can now be resisted.
The overall DPS of the charges should not be significantly altered
from what it currently is.
- Engineering: Explosive sheep do fire damage instead of physical
damage.
Raids and Dungeons
- Uldaman
Reduced the number of Shadowforge Ambushers that attack after
looting the quest chest.
Shadowforge Ambushers are no longer elite.
The respawn of the Stone Stewards has been changed to 2 hours
(from 30 minutes).
- Zul'Farrak
The respawn of the 2 Troll/1 Basilisk patrollers should now be 2
hours.
Reduced the damage dealt by the Sul'lithuz Abomination and
Sul'lithuz Sandcrawler.
Dead Heroes are no longer elites.
Theka the Martyr will now only remain immune to physical damage for
30 seconds before reverting to normal.
Antu'sul's Sul'lithuz Broodlings now only hatch 4 at a time and are
significantly weaker.
Witch Doctor Zum'rah will no longer call as many dead heroes to his
aid when aggroed.
Weegli Blastfuse now has slightly more hit points.
Antu'sul's Warden no longer attempts to knock adventurers into
Antu'sul's lair.
Sandfury Cretins who engage the party during the pyramid event are
no longer able to cast shadow bolt.
- Mauradon
Noxxious Scions will no longer spawn when you cleanse Celebrian Vines.
User Interface
- V key functionality has been improved in several ways.
V key now shows summoned monsters (such as the gargoyles in
Stratholme.)
V key now shows both monsters and player enemies.
V now shows enemies only (no longer shows friendly targets.)
Shift-V now shows friendly targets only, not enemies (with a new
bindable hotkey.)
Control-V shows both friendly targets and enemy targets (with a new
bindable hotkey.)
- New floating combat text has been added to the game with a number
of options. You can see when you take damage, when you are healed
and how much, when you acquire and lose auras and much more. You can
turn on the new options in the newly revised options screen.
- The Need Before Greed and Group Loot countdown timers will now have
a 3 minute countdown when there is a bind on acquire item on the
corpse. This should allow a bit more time in making a decision to
roll for an item.
- Automatic Quest Tracking has been added to the game and is turned
on by default. Any time you advance a quest by advancing one of the
requirements, the quest information will appear on your screen for 5
minutes before fading. You can turn this option off from the options
screen.
- There is now a confirmation dialogue when you attempt to disband
your guild.
Bug Fixes
- Fixed a bug that caused some non-combat pets to be referred to as
Minions instead of Pets. Mini Diablo however has escaped this fate
and will continue to be referred to as a Minion.
Now where's my pony? :tongue:
Steamboat
22-08-2006, 04:55 PM
Now where's my pony? :tongue:
Thank you Corporal! Come on over to Laughing Skull for your pony. :thumbsup:
I wonder if the warlock changes made it into the release...supposedly on the PTR you got shards back on Gryffon rides and when you released your minion. Also I heard that all the warlock pets talked to you now - but there was no mention of any of that in the patch notes. :sad:
Ebgreen
22-08-2006, 04:56 PM
Now where's my pony?
Well since what you posted is clearly labeled as the test patch notes and not the production patch note, I don't think a pony is in order.
satarina
22-08-2006, 05:10 PM
i'm downloading today's patch now, it's 1.11.2.
guess we'll have to wait a bit longer... :(
UPDATE: k, i'm totally confused... while downloading, it said 1.11.2... but when installing, it gave me patch notes for 1.12... ???
amgyn
22-08-2006, 05:12 PM
World of Warcraft Client Patch 1.12.0
Drums of War
Cross-Realm Battlegrounds
* For the first time in the history of World of Warcraft, you will be able to face off against players from other realms in the Battlegrounds. PvP Battlegrounds link Alterac Valley, Warsong Gulch, and Arathi Basin so that players from several realms will be combined into one huge matchmaking pool. Replenish your mana, sharpen your blades, and get ready for some brand-new challengers!
World PvP
* The stage is set for intense, objective-based land battles as Horde and Alliance vie for control over important strategic positions and resources around Azeroth. Head out for Silithus and Eastern Plaguelands to engage the enemy on the field!
General
* Threat Reduction Effects
o This system has been redesigned to eliminate inconsistency in how the effects work. Previously, some were additive (for example: 30% reduction + 20% reduction = 50% reduction) while others were multiplicative (30% reduction and 20% reduction made 44% reduction, from 0.7*0.8). They are now all multiplicative. This also prevents unpredictable behavior when the total reduction percentage was equal to or greater than 100%. Please note that in almost all cases, when stacking multiple threat reduction effects you will experience less threat reduction than previously.
* Haste and Slow effects
o Previously Haste and Slow effects worked inconsistently, with spells working differently from weapons, and hastes and slows not acting as inverses of each other. We have revised the system so that all haste and slow effects work the same way, and haste and slow percentages of the same magnitude perfectly cancel each other out (30% haste and 30% slow combine to no change). As a result, we had to change the tooltip numbers on all spell haste effects, and on all melee and range slow effects. The numbers in the tooltips are different, but the game functionality is unchanged (other than slight rounding errors). Those tooltips that changed will now display larger numbers than they used to display. Conceptually, haste values indicate how much more of that activity you can perform in a given time. 30% melee haste means 30% more swings in a given time. Slow values indicate how much longer an activity takes to complete. 30% slow means an action takes 30% longer to finish.
* The deserter debuff will now continue to expire even while you are offline.
* Honorable Kills now diminish at a rate 10% per kill rather than 25% per kill.
* Temporary item buffs (e.g. poisons, sharpening stones and shaman weapon buffs) will no longer persist through zoning or logging out due to technical issues. This feature is anticipated to be activated once more with the expansion.
Druids
* Barkskin: The tooltip has been changed to 25% due to the haste effect change.
* Cat Form: This form now has an innate threat reduction component.
* Ferocious Bite: Book of Ferocious Bite (Rank 5) now drops off The Beast in Black Rock Spire. In addition, Ferocious Bite now increases in potency with greater attack power.
* Furor: This talent now works correctly with Cat Form again.
* Improved Shred: The discounted cost for Shred will now be displayed correctly even when you are not in Cat Form.
* Rip: Lesser potency Rips will no longer overwrite greater potency ones.
* Fixed a bug where the incorrect sound was being played by the Claw attack.
Hunters
* Spirit Bond: This ability will now be correctly reapplied when you resurrect in a battleground and your pet is polymorphed or otherwise unable to act normally.
* Improved Concussive Shot: The effect of this talent will now still be placed on the victim if the hunter is killed before their shot reaches the target.
* Growl now correctly initiates combat when used by a pet in passive mode.
* The Ferocity talent now correctly applies to non-physical hunter pet abilities such as Lightning Breath and Thunderstomp.
* If a hunter has tamed one of the following creature types, they will no longer potentially change colors if resummoned:
o Son of Hakkar - Red
o Frenzied Bloodseeker Bat - Brown
o Deep Stinger - Red
o Dark Screecher - Gray
o Cave Creeper - Brown
o Bloodaxe Worg - Black
o Scarshield Worg -Brown
Mages
* Arcane Missiles: It is no longer possible to cast this spell on an evading mob. In addition, the animation will now stop when the target is dead.
* Arcane Power: It is no longer possible to gain the benefit of this spell and Power Infusion at the same time by careful timing.
* Frost Armor Chilled effect: Due to the haste effect change, the tooltip has been changed to 25%.
* Ice Armor Chilled effect: Due to the haste effect change, the tooltip has been changed to 25%.
* Ignite: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
* Impact: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
* Frostbite: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
* Polymorph: This spell will now be removed when a player leaves a battleground. This prevents some bugs involving polymorph from occurring.
* Evocation will no longer be usable while silenced.
* Reduced the number of messages that appear in the combat log when using Combustion.
* Winter's Chill: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
Paladins
* Divine Shield: Due to the haste effect change, the tooltip has been changed to 100%.
Priests
* Mind Control: Due to the haste effect change, the tooltip has been changed to 25%.
* Psychic Scream: This spell now uses the same resistance checks as the Warlock spell Fear.
* Spirit of Redemption: Fixed an issue preventing Twisting Nether from retriggering when the Spirit of Redemption effect runs out.
Rogues
* Due to significant talent changes, Rogues will have all talent points refunded and can be re-spent. Training costs for all talent spell replacements have been significantly reduced.
* Vanish now removes effects that allow the caster to always remain aware of their target (currently Hunter's Mark and Mind Vision).
* Pickpocket can now be used on targets that are in combat, as long as the rogue remains stealthed.
* All manner of rogue reagents can be found in locked junkboxes (obtained from pickpocketing).
* Fixed a bug where the Slice and Dice ability wasn't playing an animation.
* Lethargy Root has been removed from poison vendors and is now a gray item.
* Reduced the number of messages in the combat log when using the Vanish ability.
* Fixed a bug that made Combo Points disappear from your target when using Vanish.
* Eviscerate: Manual of Eviscerate (Rank 9) now drops off Blackhand Assassins in Black Rock Spire. In addition, Eviscerate now increases in potency with greater attack power.
* Garrote: The damage from this ability has been increased. In addition, Garrote now increases in potency with greater attack power.
* Relentless Strikes: This ability will no longer trigger when your finishing move does not hit your target.
* Rupture: Rupture now increases in potency with greater attack power.
* Sap: Enemy rogues will now always lose stealth when you Sap them.
Shaman
* Reincarnation should now display the cooldown timer when used.
* Chain Heal - After the initial target is healed, the healing effect will jump to the most damaged target (by absolute health) within range. In addition, if a raid member is the initial target it will look for valid raid targets to jump to rather than non-raid targets as a priority, making it consistent with group targeted Chain Heals.
* Lightning Shield: Air Bubble pockets in underwater regions will no longer consume a charge from this spell.
Warlocks
* Cripple (Doomguard): Due to haste effect change, the tooltip has been changed to 45%.
* Curse of Tongues: This spell will no longer debuff the target if they are immune to the spellcast slowing effect
* Enslave Demon: Due to haste effect change, the tooltip has been changed to 40%.
* Health Funnel: This spell will now work correctly on low-level enslaved demons.
* Howl of Terror: This spell now uses the same resistance checks as the Warlock spell Fear.
* Siphon Life will now properly gain a benefit from Shadow Mastery.
* A soul shard will be refunded to the caster any time a summoned pet despawns rather than dies.
* Aftermath: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
* Improved Shadowbolt: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
* Life Tap: This spell now benefits from effects which increase your spell damage. At rank 3 and above, the base amount of health lost and mana gained will increase by 80% of your bonus spell damage effects. Talents and items can further modify those values. Rank 1 and 2 receive reduced effect.
Warriors
* Bloodthirst: This ability will now correctly benefit from attack power bonuses versus specific creature types.
* Flurry: The text on the tooltip has been corrected to indicate it triggers on all types of attacks.
* Shield Slam: This ability will sometimes no longer remove more than one beneficial effect from the target.
* Thunderclap: This ability was left at 10% despite the haste effect changes. This means its potency has been reduced slightly.
Items
* +30 Spell Damage Enchantment: Fixed a bug with this enchantment which was preventing it from benefiting healing spells.
* Blade of Eternal Darkness: The triggered effect from this weapon will no longer occur when the spell being cast has its effect broken by causing damage.
* Blazefury Medallion: The triggered effect from this item will no longer break Gouge.
* Bonescythe Armor: The Eviscerate bonus will no longer trigger when your Eviscerate does not hit your target.
* Darkmoon Card- Twisting Nether: The dialog for this resurrection will now always reappear after the Spirit of Redemption effect has completed.
* Earthfury Set: The mana refund effect can now only occur once per Healing Wave spell cast.
* Earthshatter Set: The Lightning Shield bonus will now be removed if you lose the set bonus.
* Eye of the Dead: Holy Shock now interacts properly with this item.
* Ranged Elemental Damage: Our ranged combat system does not allow a ranged weapon to do a mix of Elemental (Fire, Frost, Arcane, etc.) and Physical damage. Many ranged weapons existed which were listed as doing Elemental damage and did not function properly (the damage was dealt, but was treated as Physical). All of those weapons have been changed to deliver the Elemental damage as a chance on hit effect. Hurricane was previously changed this way in 1.11. The following ranged weapons are also fixed in 1.12: Bow of Searing Arrows, Dwarven Hand Cannon, Heartseeking Crossbow, Dark Iron Rifle, Galgann's Fireblaster, Quillshooter, Shell Launcher Shotgun, Venomstrike, and Verdant Keeper's Aim.
* Talisman of Ascendance: This item will no longer trigger from physical damage effects. In addition, if either of the buffs from the item are canceled, they will both be canceled.
* Talisman of Ascendance: Holy Shock heals will now trigger the effect from this trinket.
* Zandalarian Hero Charm: Item tooltip corrected to match the effect tooltip.
* The Items that summon mounts have been changed in their color/quality. Items that summon normal mounts are now blue(superior)items and items that summon swift mounts are now purple(epic) items.
* Fixed a bug that allowed you to use items which restored health or mana while you were already full health or mana.
* Fixed a bug with the Jom Gabbar trinket which was causing it to trigger a category cooldown for a duration longer than intended.
* Wrath of Cenarius: This item will now trigger from Arcane Missiles.
* Clarified the tooltips for the Stormshroud armor and Kalimdor's Revenge to explain that they deal Nature damage.
* Fixed a bug that caused the Blooddrenched Mask to hide a character's hair.
* Warbear leather now stacks to 20.
* Thunderfury, Blessed Blade of the Windseeker may now be equipped in either hand.
* Argent Shoulders no longer require a righteous orb to make.
* The cooldown timer on transforming Anathema and Benediction may no longer be circumvented by zoning or logging out.
Professions
* Engineering: The damage from sapper charges can now be resisted. The overall DPS of the charges should not be significantly altered from what it currently is.
* Engineering: Explosive sheep do fire damage instead of physical damage.
* Goblin Land Mines and Compact Harvest Reapers will no longer lock out using other engineering devices until the land mine/reaper dies. Harvest Reaper was given a 10 min self cooldown to prevent too many reapers from being summoned at once.
Raids and Dungeons
* Uldaman
o Reduced the number of Shadowforge Ambushers that attack after looting the quest chest.
o Shadowforge Ambushers are no longer elite.
o The respawn of the Stone Stewards has been changed to 2 hours (from 30 minutes).
* Zul'Farrak
o The respawn of the 2 Troll/1 Basilisk patrollers should now be 2 hours.
o Reduced the damage dealt by the Sul'lithuz Abomination and Sul'lithuz Sandcrawler.
o Zul'Farrak Dead Heroes are no longer elites.
o Theka the Martyr will now only remain immune to physical damage for 30 seconds before reverting to normal.
o Antu'sul's Sul'lithuz Broodlings now only hatch 4 at a time and are significantly weaker.
o Witch Doctor Zum'rah will no longer call as many Zul'Farrak Zombies to his aid when aggroed.
o Weegli Blastfuse now has slightly more hit points.
o Antu'sul's Warden no longer attempts to knock adventurers into Antu'sul's lair.
o Sandfury Cretins who engage the party during the pyramid event are no longer able to cast shadow bolt.
* Maraudon
o Noxxious Scions will no longer spawn when you cleanse Celebrian Vines.
* Ruins of Ahn'Qiraj
o Lieutenant General Andronov's Aura of Command should no longer generate threat. This will hopefully prevent him from pulling aggro on the entire wave, leading to his untimely death.
o Hive'Zara Hatchlings can now swim.
o Egg Explosion will no longer burn charges from spells such as Lightning Shield.
o It should no longer be possible for Emperor Vek'lor and Vek'nilash to Unbalancing Strike or Arcane Burst immediately after a teleport.
amgyn
22-08-2006, 05:13 PM
User Interface
* V key functionality has been improved in several ways.
o V key now shows summoned monsters (such as the gargoyles in Stratholme.)
o V key now shows both monsters and player enemies.
o V now shows enemies only (no longer shows friendly targets.)
o Shift-V now shows friendly targets only, not enemies (with a new bindable hotkey.)
o Control-V shows both friendly targets and enemy targets (with a new bindable hotkey.)
* New floating combat text has been added to the game with a number of options. You can see when you take damage, when you are healed and how much, when you acquire and lose auras and much more. You can turn on the new options in the newly revised options screen.
* There is now an option to turn on the display of your own name above your head. You can find the option in the interface options screen.
* The Need Before Greed and Group Loot countdown timers will now have a 3 minute countdown when there is a bind on acquire item on the corpse. This should allow a bit more time in making a decision to roll for an item.
* Automatic Quest Tracking has been added to the game and is turned on by default. Any time you advance a quest by advancing one of the requirements, the quest information will appear on your screen for 5 minutes before fading. You can turn this option off from the options screen.
* The options screen has be redone and expanded due to space required for additional options. Also the location of various options has been changed in the options screen. They should make more sense now, though they will not be in quite the place you remember them being.
* There is now a confirmation dialogue when you attempt to disband your guild.
* When you destroy a superior quality (blue) or better item, you will get a dialogue that has you confirm deletion of that item.
* Raid Pullout frames are now created on demand and will not take up any memory if you are not using them.
* The player inspect range has been increased to 10 yards.
* New API Functions
o Add-ons can send hidden chat messages to players in the party, raid or guild, using SendAddonMessage("prefix", "message", "PARTY"|"RAID"|"GUILD"|"BATTLEGROUND"). When players receive these messages, a new event "CHAT_MSG_ADDON" is sent, with arg1-arg3 being the parameters to SendAddonMessage(), and arg4 being the name of the player that sent it. The combined length of "prefix" and "message" must be less than or equal to 254 bytes.
o Added UnitPlayerOrPetInParty() and UnitPlayerOrPetInRaid().
Bug Fixes
* Fixed a bug that caused some non-combat pets to be referred to as Minions instead of Pets. Mini Diablo however has escaped this fate and will continue to be referred to as a Minion.
* Fixed a bug that was causing Ice Block to trigger a 5 minute cooldown on the Gnomish Cloaking Device.
* Summon Dreadsteed no longer briefly puts you into combat.
* Chain-targeted abilities cast by creatures no longer hit stealthed or invisible players.
* Will of the Forsaken is no longer gray on the action bar while you are charmed.
* Fixed a bug where large amounts of damage could go negative.
* Non-combat pets are no longer affected by environmental damage.
* The dressing room window will remain open and functional while zoning.
* Fixed a bug allowing linked combat groups to be split when pathing fails.
* Soul Link will persist across instance boundaries.
* Item bonuses, buffs, and enchants will no longer be lost when swapping an equipped item with another equipped item.
* Stats will no longer fluctuate when putting points into stat improving talents.
* Devouring Plague will continue to heal the caster after the target is Mind Controlled.
* Using /assist on a Mind Controlled target works properly now.
* Recasting Feed Pet while using Feed Pet will reset the duration of the cast.
* Activating passive pet abilities while targeting an opposite faction player will no longer aggro neutral town guards.
* If a Hunter is unflagged for PvP, an enemy faction rogue won't be able to disarm his trap.
* Fixed a bug causing the floating combat text from a killing blow to be delayed until another unit is attacked.
* Text with a scroll bar should no longer get clipped while in windowed mode.
* Heals from spells such as Frenzied Regeneration will no longer close the loot window.
* Casting a spell while a loot window containing a disenchantment is open will autoloot the item.
* Pet spells can now be toggled in the pet spell book.
* Grand Widow Faerlina's Rain of Fire no longer damages players outside the area of effect.
* Players can no longer drop from combat by repeatedly placing their pet into passive mode.
World Environment
* Cities
o Neutral guards are now able to see through the rogue Vanish ability.
* Silithus
o Tortured Druids and Sentinels will now call only one Hive'Ashi drone on death.
Mac
* Added support for controlling iTunes from within World of Warcraft. You can bind a set of keys for play/pause, next track, back track and volume up and down.
Now i want a pony :P
rgirty
22-08-2006, 05:14 PM
Can anyone confirm that the actual 1.12 patch is live today?
amgyn
22-08-2006, 05:15 PM
i can, i just downloaded it. no realms are up tho.
Sikhander
22-08-2006, 05:19 PM
Here are the ones that I linked (the official ones) - do not understand why some people cannot follow the link though ;)
I have not made a comparison to the test notes.
/ Elog
World of Warcraft Client Patch 1.12.0
Drums of War
Cross-Realm Battlegrounds
For the first time in the history of World of Warcraft, you will be able to face off against players from other realms in the Battlegrounds. PvP Battlegrounds link Alterac Valley, Warsong Gulch, and Arathi Basin so that players from several realms will be combined into one huge matchmaking pool. Replenish your mana, sharpen your blades, and get ready for some brand-new challengers!
World PvP
The stage is set for intense, objective-based land battles as Horde and Alliance vie for control over important strategic positions and resources around Azeroth. Head out for Silithus and Eastern Plaguelands to engage the enemy on the field!
General
Threat Reduction Effects
This system has been redesigned to eliminate inconsistency in how the effects work. Previously, some were additive (for example: 30% reduction + 20% reduction = 50% reduction) while others were multiplicative (30% reduction and 20% reduction made 44% reduction, from 0.7*0.8). They are now all multiplicative. This also prevents unpredictable behavior when the total reduction percentage was equal to or greater than 100%. Please note that in almost all cases, when stacking multiple threat reduction effects you will experience less threat reduction than previously.
Haste and Slow effects
Previously Haste and Slow effects worked inconsistently, with spells working differently from weapons, and hastes and slows not acting as inverses of each other. We have revised the system so that all haste and slow effects work the same way, and haste and slow percentages of the same magnitude perfectly cancel each other out (30% haste and 30% slow combine to no change). As a result, we had to change the tooltip numbers on all spell haste effects, and on all melee and range slow effects. The numbers in the tooltips are different, but the game functionality is unchanged (other than slight rounding errors). Those tooltips that changed will now display larger numbers than they used to display. Conceptually, haste values indicate how much more of that activity you can perform in a given time. 30% melee haste means 30% more swings in a given time. Slow values indicate how much longer an activity takes to complete. 30% slow means an action takes 30% longer to finish.
The deserter debuff will now continue to expire even while you are offline.
Honorable Kills now diminish at a rate 10% per kill rather than 25% per kill.
Temporary item buffs (e.g. poisons, sharpening stones and shaman weapon buffs) will no longer persist through zoning or logging out due to technical issues. This feature is anticipated to be activated once more with the expansion.
Druids
Barkskin: The tooltip has been changed to 25% due to the haste effect change.
Cat Form: This form now has an innate threat reduction component.
Ferocious Bite: Book of Ferocious Bite (Rank 5) now drops off The Beast in Black Rock Spire. In addition, Ferocious Bite now increases in potency with greater attack power.
Furor: This talent now works correctly with Cat Form again.
Improved Shred: The discounted cost for Shred will now be displayed correctly even when you are not in Cat Form.
Rip: Lesser potency Rips will no longer overwrite greater potency ones.
Fixed a bug where the incorrect sound was being played by the Claw attack.
Hunters
Spirit Bond: This ability will now be correctly reapplied when you resurrect in a battleground and your pet is polymorphed or otherwise unable to act normally.
Improved Concussive Shot: The effect of this talent will now still be placed on the victim if the hunter is killed before their shot reaches the target.
Growl now correctly initiates combat when used by a pet in passive mode.
The Ferocity talent now correctly applies to non-physical hunter pet abilities such as Lightning Breath and Thunderstomp.
If a hunter has tamed one of the following creature types, they will no longer potentially change colors if resummoned:
Son of Hakkar - Red
Frenzied Bloodseeker Bat - Brown
Deep Stinger - Red
Dark Screecher - Gray
Cave Creeper - Brown
Bloodaxe Worg - Black
Scarshield Worg -Brown
Mages
Arcane Missiles: It is no longer possible to cast this spell on an evading mob. In addition, the animation will now stop when the target is dead.
Arcane Power: It is no longer possible to gain the benefit of this spell and Power Infusion at the same time by careful timing.
Frost Armor Chilled effect: Due to the haste effect change, the tooltip has been changed to 25%.
Ice Armor Chilled effect: Due to the haste effect change, the tooltip has been changed to 25%.
Ignite: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
Impact: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
Frostbite: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
Polymorph: This spell will now be removed when a player leaves a battleground. This prevents some bugs involving polymorph from occurring.
Evocation will no longer be usable while silenced.
Reduced the number of messages that appear in the combat log when using Combustion.
Winter's Chill: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
Paladins
Divine Shield: Due to the haste effect change, the tooltip has been changed to 100%.
Priests
Mind Control: Due to the haste effect change, the tooltip has been changed to 25%.
Psychic Scream: This spell now uses the same resistance checks as the Warlock spell Fear.
Spirit of Redemption: Fixed an issue preventing Twisting Nether from retriggering when the Spirit of Redemption effect runs out.
Rogues
Due to significant talent changes, Rogues will have all talent points refunded and can be re-spent. Training costs for all talent spell replacements have been significantly reduced.
Vanish now removes effects that allow the caster to always remain aware of their target (currently Hunter's Mark and Mind Vision).
Pickpocket can now be used on targets that are in combat, as long as the rogue remains stealthed.
All manner of rogue reagents can be found in locked junkboxes (obtained from pickpocketing).
Fixed a bug where the Slice and Dice ability wasn't playing an animation.
Lethargy Root has been removed from poison vendors and is now a gray item.
Reduced the number of messages in the combat log when using the Vanish ability.
Fixed a bug that made Combo Points disappear from your target when using Vanish.
Eviscerate: Manual of Eviscerate (Rank 9) now drops off Blackhand Assassins in Black Rock Spire. In addition, Eviscerate now increases in potency with greater attack power.
Garrote: The damage from this ability has been increased. In addition, Garrote now increases in potency with greater attack power.
Relentless Strikes: This ability will no longer trigger when your finishing move does not hit your target.
Rupture: Rupture now increases in potency with greater attack power.
Sap: Enemy rogues will now always lose stealth when you Sap them.
Shaman
Reincarnation should now display the cooldown timer when used.
Chain Heal - After the initial target is healed, the healing effect will jump to the most damaged target (by absolute health) within range. In addition, if a raid member is the initial target it will look for valid raid targets to jump to rather than non-raid targets as a priority, making it consistent with group targeted Chain Heals.
Lightning Shield: Air Bubble pockets in underwater regions will no longer consume a charge from this spell.
Warlocks
Cripple (Doomguard): Due to haste effect change, the tooltip has been changed to 45%.
Curse of Tongues: This spell will no longer debuff the target if they are immune to the spellcast slowing effect
Enslave Demon: Due to haste effect change, the tooltip has been changed to 40%.
Health Funnel: This spell will now work correctly on low-level enslaved demons.
Howl of Terror: This spell now uses the same resistance checks as the Warlock spell Fear.
Siphon Life will now properly gain a benefit from Shadow Mastery.
A soul shard will be refunded to the caster any time a summoned pet despawns rather than dies.
Aftermath: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
Improved Shadowbolt: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
Life Tap: This spell now benefits from effects which increase your spell damage. At rank 3 and above, the base amount of health lost and mana gained will increase by 80% of your bonus spell damage effects. Talents and items can further modify those values. Rank 1 and 2 receive reduced effect.
Warriors
Bloodthirst: This ability will now correctly benefit from attack power bonuses versus specific creature types.
Flurry: The text on the tooltip has been corrected to indicate it triggers on all types of attacks.
Shield Slam: This ability will sometimes no longer remove more than one beneficial effect from the target.
Thunderclap: This ability was left at 10% despite the haste effect changes. This means its potency has been reduced slightly.
Items
+30 Spell Damage Enchantment: Fixed a bug with this enchantment which was preventing it from benefiting healing spells.
Blade of Eternal Darkness: The triggered effect from this weapon will no longer occur when the spell being cast has its effect broken by causing damage.
Blazefury Medallion: The triggered effect from this item will no longer break Gouge.
Bonescythe Armor: The Eviscerate bonus will no longer trigger when your Eviscerate does not hit your target.
Darkmoon Card- Twisting Nether: The dialog for this resurrection will now always reappear after the Spirit of Redemption effect has completed.
Earthfury Set: The mana refund effect can now only occur once per Healing Wave spell cast.
Earthshatter Set: The Lightning Shield bonus will now be removed if you lose the set bonus.
Eye of the Dead: Holy Shock now interacts properly with this item.
Ranged Elemental Damage: Our ranged combat system does not allow a ranged weapon to do a mix of Elemental (Fire, Frost, Arcane, etc.) and Physical damage. Many ranged weapons existed which were listed as doing Elemental damage and did not function properly (the damage was dealt, but was treated as Physical). All of those weapons have been changed to deliver the Elemental damage as a chance on hit effect. Hurricane was previously changed this way in 1.11. The following ranged weapons are also fixed in 1.12: Bow of Searing Arrows, Dwarven Hand Cannon, Heartseeking Crossbow, Dark Iron Rifle, Galgann's Fireblaster, Quillshooter, Shell Launcher Shotgun, Venomstrike, and Verdant Keeper's Aim.
Talisman of Ascendance: This item will no longer trigger from physical damage effects. In addition, if either of the buffs from the item are canceled, they will both be canceled.
Talisman of Ascendance: Holy Shock heals will now trigger the effect from this trinket.
Zandalarian Hero Charm: Item tooltip corrected to match the effect tooltip.
The Items that summon mounts have been changed in their color/quality. Items that summon normal mounts are now blue(superior)items and items that summon swift mounts are now purple(epic) items.
Fixed a bug that allowed you to use items which restored health or mana while you were already full health or mana.
Fixed a bug with the Jom Gabbar trinket which was causing it to trigger a category cooldown for a duration longer than intended.
Wrath of Cenarius: This item will now trigger from Arcane Missiles.
Clarified the tooltips for the Stormshroud armor and Kalimdor's Revenge to explain that they deal Nature damage.
Fixed a bug that caused the Blooddrenched Mask to hide a character's hair.
Warbear leather now stacks to 20.
Thunderfury, Blessed Blade of the Windseeker may now be equipped in either hand.
Argent Shoulders no longer require a righteous orb to make.
The cooldown timer on transforming Anathema and Benediction may no longer be circumvented by zoning or logging out.
Professions
Engineering: The damage from sapper charges can now be resisted. The overall DPS of the charges should not be significantly altered from what it currently is.
Engineering: Explosive sheep do fire damage instead of physical damage.
Goblin Land Mines and Compact Harvest Reapers will no longer lock out using other engineering devices until the land mine/reaper dies. Harvest Reaper was given a 10 min self cooldown to prevent too many reapers from being summoned at once.
Raids and Dungeons
Uldaman
Reduced the number of Shadowforge Ambushers that attack after looting the quest chest.
Shadowforge Ambushers are no longer elite.
The respawn of the Stone Stewards has been changed to 2 hours (from 30 minutes).
Zul'Farrak
The respawn of the 2 Troll/1 Basilisk patrollers should now be 2 hours.
Reduced the damage dealt by the Sul'lithuz Abomination and Sul'lithuz Sandcrawler.
Zul'Farrak Dead Heroes are no longer elites.
Theka the Martyr will now only remain immune to physical damage for 30 seconds before reverting to normal.
Antu'sul's Sul'lithuz Broodlings now only hatch 4 at a time and are significantly weaker.
Witch Doctor Zum'rah will no longer call as many Zul'Farrak Zombies to his aid when aggroed.
Weegli Blastfuse now has slightly more hit points.
Antu'sul's Warden no longer attempts to knock adventurers into Antu'sul's lair.
Sandfury Cretins who engage the party during the pyramid event are no longer able to cast shadow bolt.
Maraudon
Noxxious Scions will no longer spawn when you cleanse Celebrian Vines.
Ruins of Ahn'Qiraj
Lieutenant General Andronov's Aura of Command should no longer generate threat. This will hopefully prevent him from pulling aggro on the entire wave, leading to his untimely death.
Hive'Zara Hatchlings can now swim.
Egg Explosion will no longer burn charges from spells such as Lightning Shield.
It should no longer be possible for Emperor Vek'lor and Vek'nilash to Unbalancing Strike or Arcane Burst immediately after a teleport.
User Interface
V key functionality has been improved in several ways.
V key now shows summoned monsters (such as the gargoyles in Stratholme.)
V key now shows both monsters and player enemies.
V now shows enemies only (no longer shows friendly targets.)
Shift-V now shows friendly targets only, not enemies (with a new bindable hotkey.)
Control-V shows both friendly targets and enemy targets (with a new bindable hotkey.)
New floating combat text has been added to the game with a number of options. You can see when you take damage, when you are healed and how much, when you acquire and lose auras and much more. You can turn on the new options in the newly revised options screen.
There is now an option to turn on the display of your own name above your head. You can find the option in the interface options screen.
The Need Before Greed and Group Loot countdown timers will now have a 3 minute countdown when there is a bind on acquire item on the corpse. This should allow a bit more time in making a decision to roll for an item.
Automatic Quest Tracking has been added to the game and is turned on by default. Any time you advance a quest by advancing one of the requirements, the quest information will appear on your screen for 5 minutes before fading. You can turn this option off from the options screen.
The options screen has be redone and expanded due to space required for additional options. Also the location of various options has been changed in the options screen. They should make more sense now, though they will not be in quite the place you remember them being.
There is now a confirmation dialogue when you attempt to disband your guild.
When you destroy a superior quality (blue) or better item, you will get a dialogue that has you confirm deletion of that item.
Raid Pullout frames are now created on demand and will not take up any memory if you are not using them.
The player inspect range has been increased to 10 yards.
New API Functions
Add-ons can send hidden chat messages to players in the party, raid or guild, using SendAddonMessage("prefix", "message", "PARTY"|"RAID"|"GUILD"|"BATTLEGROUND"). When players receive these messages, a new event "CHAT_MSG_ADDON" is sent, with arg1-arg3 being the parameters to SendAddonMessage(), and arg4 being the name of the player that sent it. The combined length of "prefix" and "message" must be less than or equal to 254 bytes.
Added UnitPlayerOrPetInParty() and UnitPlayerOrPetInRaid().
Bug Fixes
Fixed a bug that caused some non-combat pets to be referred to as Minions instead of Pets. Mini Diablo however has escaped this fate and will continue to be referred to as a Minion.
Fixed a bug that was causing Ice Block to trigger a 5 minute cooldown on the Gnomish Cloaking Device.
Summon Dreadsteed no longer briefly puts you into combat.
Chain-targeted abilities cast by creatures no longer hit stealthed or invisible players.
Will of the Forsaken is no longer gray on the action bar while you are charmed.
Fixed a bug where large amounts of damage could go negative.
Non-combat pets are no longer affected by environmental damage.
The dressing room window will remain open and functional while zoning.
Fixed a bug allowing linked combat groups to be split when pathing fails.
Soul Link will persist across instance boundaries.
Item bonuses, buffs, and enchants will no longer be lost when swapping an equipped item with another equipped item.
Stats will no longer fluctuate when putting points into stat improving talents.
Devouring Plague will continue to heal the caster after the target is Mind Controlled.
Using /assist on a Mind Controlled target works properly now.
Recasting Feed Pet while using Feed Pet will reset the duration of the cast.
Activating passive pet abilities while targeting an opposite faction player will no longer aggro neutral town guards.
If a Hunter is unflagged for PvP, an enemy faction rogue won't be able to disarm his trap.
Fixed a bug causing the floating combat text from a killing blow to be delayed until another unit is attacked.
Text with a scroll bar should no longer get clipped while in windowed mode.
Heals from spells such as Frenzied Regeneration will no longer close the loot window.
Casting a spell while a loot window containing a disenchantment is open will autoloot the item.
Pet spells can now be toggled in the pet spell book.
Grand Widow Faerlina's Rain of Fire no longer damages players outside the area of effect.
Players can no longer drop from combat by repeatedly placing their pet into passive mode.
World Environment
Cities
Neutral guards are now able to see through the rogue Vanish ability.
Silithus
Tortured Druids and Sentinels will now call only one Hive'Ashi drone on death.
Mac
Added support for controlling iTunes from within World of Warcraft. You can bind a set of keys for play/pause, next track, back track and volume up and down.
Mysticfire
22-08-2006, 05:34 PM
Patch finally downloaded :laugh: I can't wait for the new cross-rhealm BGs, hope that this does reduce the ridiculous wait times just to get in... time is money, friend.
Ebgreen
22-08-2006, 05:54 PM
Do you play on Aegwyn?
Kesselle
22-08-2006, 06:46 PM
Some of us can't click on links because we're at work, and most companies now use software to screen out non work related websites
Computer Games sites tend to be one on that list
So at best you'll get your little IE blue bar that will never get there :tongue:
THAT'S why we're asking for the notes to be posted :laugh:
Xrevas
22-08-2006, 07:55 PM
^ ^ Couldn't have said it better. btw thanks for the patch notes link, you my friend are the man :afro:
MadVlad
22-08-2006, 09:14 PM
Could someone post them again please?
:P
Nitsujcm
22-08-2006, 10:19 PM
Post them twice in one post!
FodderCannoned
22-08-2006, 10:22 PM
Could someone post them again please?
:P
the first ones were wrong, is why they were posted again.
Eldermaster
22-08-2006, 10:27 PM
Oh god..."Your computer appears to behind a firewall" - not again :sad:
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