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Mysticknight
04-09-2006, 03:14 AM
First, please forgive my spelling / grammer.

Second, a disclamer. The foundation ideas for this I got from Arinnaya (thanks btw) [view her/his (don't know wich) thread -here - http://forums.worldofwar.net/showthread.php?t=374121 (http://forums.worldofwar.net/showthread.php?t=374121) If she/he got the idea of her thread from someone, I also give them some credit.

Now for the point.

Guild castles.

First off, where they would be -
6 locations, 3 on each continent (no consideration taken to burning crusades for now) Please notice these are all in contested arias (I think).
1- alliance - descolace
2 - horde - un goro crator
3 - horde - fellwood
4 - horde - Arathi highlands
5 - alliance - blasted lands
6 - alliance - darkshire
- These are ment to be isolated, and intentionaly dangerous (or fairly) arias. They are not ment to be increadably easy to get to.

Second, How they work. The GUILD LEADER dose a quest, there would be 6 of these (you can only do one, you cannot do them all, the one you finish first is the one you get, and you MUST have a guild with at least 20 people) After you finish the quest the guild gets a fairly small (200 yards x 100 yards [ that is small for a castle] basicly instanced) plot of land.
I'll explane how that works while i'm at it.
You buy the wall sections. I can't be bothered with figureing out prices right now :\
- they apear on a set location near the edge of the plot of land and must be carried into place... by 4, 6, 8, 10, 12 or 14 people, depending on the kind of wall (wood, soft stone, bronze, iorn, dark iorn and granite respectively)
Doors can be built, main gates use 50 bars of the metal of choice and average doors use 5 bars of the metal of choice - (obviously) you have to have walls on eather side. - all walls must be made of the same thing per room, but rooms of differant types can be touching - when a room is completely closed, a roof will automaticly apear over it. You can build stairs and build on the top of these, but the costs of the walls doubble per floor you add.
For esample, if a bronze wall costs 5g for the first floor, it would be 10 for the 2nd, 20 for the 3rd, 40 for the 4th, 80 for the 5th, 160 for the 6th, 320 for the 7th and so on...

You would also be able to craft tables, baracades, and a lot more (these cannot leave the aria)
the guildmaster can buy 50 yard by 50 yard chunks of land to expand the grounds for 100 gold (this last part is MENT to be expensive)

- the point of this whole thing -
- give people something to do on their spare time.
- allow for the creation of "castle storming" events, where the guild with the highest player level average attacks the castle and the guild with the lowest defends theirs (a limit of players that is the same as the number of people in the smaller guild) - a number of tools would be created to help you attack the castles, and defend them (siege ladders, battering rams, ext.) In this you would see enemy players on the minimap.
The first guild to wipe everyone else from the map (or for the whole other guild to leave the instance) wins, Or if no one has gotten in combat for 1 hour the defenders win by default, preventing people from just sitting out of range of the defenders. The defenders coulden't do this because they are constantly being attacked, and if the walls or any gates/doors are attacked everyone is considered "in combat"

Did i miss anything or dose something need clearing up? Also i'm looking for aditional sugjestions.

^looks up^ this is actualy a fairly long post...

KingFKA
07-09-2006, 06:20 PM
Wouldn't work. You can not add something into wow. Everything is stationary.
/sigh. Wish it would though. Would be a great idea.
-The reason why, is because of the .mpq, in your WoW Folder. It contains the map"Render of land, buildings..etc" and each person has it. If you added something in, it would have to change for Every person, I think you should be able to see the problem here.

rellnan
07-09-2006, 06:49 PM
Cool idea, but KingFKA is right. They should design a way to access everybody's computer and change the thing on their computer during Tuesday maintinence or something. Of course, then you wouldn't be able to use that account (computer acct, not WOW). When you install WoW, it should suggest that you make a new acct for WoW only. That would work, but it's too late for that.

Beruen
07-09-2006, 07:02 PM
Actually, Horizons had a system that could handle that. Heck, during the GM events just before the server merges, in order to get the properly appocalyptic feel, the boss mobs would cast spells that would create mountains inside towns, and the mountain would quickly appear to everyone present, and anyone else who came by later.

Of course, Horizons had its own lag issues (even GM events that didn't alter the terrain would cause severe lag) that may or may not be resolvable by a larger development team.

Mysticknight
07-09-2006, 07:14 PM
Wouldn't work. You can not add something into wow. Everything is stationary.
/sigh. Wish it would though. Would be a great idea.
-The reason why, is because of the .mpq, in your WoW Folder. It contains the map"Render of land, buildings..etc" and each person has it. If you added something in, it would have to change for Every person, I think you should be able to see the problem here.

You have a point, but that is blizs own fault, the game I used to play before i started to play WoW had something similar to what I sugjested, only it was for every single player seperate.
A few hundred thousand people on at once and most of them haveing one of these - no lag.

The problem is that bliz stores all of the terrain on your computer, but i guess it is too late to change that, isn't it?

TeamRamrod
08-09-2006, 12:36 AM
What if they made each guilds castle like a instance? and you and your guild could queue like the BG's and each team gets a chance on defense and offense. Just make a common instance portal in each main city that only members in your guild could enter, build your castle, and queue when you are ready for battle. and each time you fought a different guild it would load the others guild's castle. not sure if that would make it any better or not though.

Mysticknight
08-09-2006, 02:14 AM
That just might work... Besides, it's not like bliz can't afford to buy better servers and conection boosts.

Arkane Dark
08-09-2006, 07:22 PM
I dont see why it couldn't work. Think about it, Guild Wars had a similiar thing where each guild got their own instanced island! (the island was the most expensive one)

KingFKA
12-09-2006, 05:54 PM
Hmm..Something to look into then eh? But about GW's. The game is different on many levels, Hence it is WoW's rival?

Hunter Noventa
13-09-2006, 01:07 PM
I dont see why it couldn't work. Think about it, Guild Wars had a similiar thing where each guild got their own instanced island! (the island was the most expensive one)

Yeah, but there was no customization of the islands at all in Guild Wars. To be able to customize the stuff they would have to store a version of the instance for each guild. About all that could be managed as it is would be banners based on your guild tabard.

Mysticknight
13-09-2006, 11:04 PM
*stef dosen't like guild wars*

Actualy, that isn't where I got the idea.

Yah, but the only reason bliz has to not do things like this is that they are lazy

Lord Feyrbrand
02-11-2006, 08:34 PM
It could work if they only gave you a single area instanced for particular guilds they would have to look the same but hey any area for Guild meetings and such would be great you could even have a Guild treasure chest or something of that sort dunno I like the idea though reminds me of GW

Wintrow
14-11-2006, 05:28 PM
Well, I'd be happy with some pre-made versions of castles designed by Blizzard.

Depending on what you're willing to spend you get a mini-castle or a big-ass castle, mote 'n everything

xxlebox
14-11-2006, 05:39 PM
yep and you can travel there with a single click on your map :)
it's getting a bit too much GW like then :P

Mincemaker
15-11-2006, 01:41 AM
I prefer the idea of instanced Guildhalls in major cities where the guild can display their raid trophies, have rosters, personal guild banks, discounted trainers, vendors with discount, message-boards and duelling areas. Only guild members or potential recruits given access by officers or guild leaders have access to it.

But the potential recruits who were invited are only allowed to just look around, and their entry pass, given by the guild leader or officer, will be expended upon entry.

While we are on the topic of instanced personal areas, I heard rumors that there are plans for 'apartments' for players which acts as their personal hangout place.

rottentomato
23-12-2006, 01:09 AM
i think the castle is a good idea...with something like a guild bank...where once you reach a certain rank within your guild you can access the bank, bu tyoud have to do things for the guild first, IE donate money, make items, etc just to get to this point. you could create it as an instance with a portal in a remote town...the idea of being able to share items easier would aliviate some of the hassles on being in a guild where players are on at different times, you could access the bank, deposit an item, buy trade items off other guildies, donate to a "mount fund" donate cloth and other items much like you do for "a donation of..." quests. it would make a lot of sense and build a sense of power with being in a guild rather than..oh im in a guild...we do instances sometimes when they are on

Gungral
28-12-2006, 08:24 AM
Look if you want get a Guild home, just make an instance with the major cities, that only your guildmates can use. if a non-guildmate wants in, they can simply party with a guildmate to enter your guild home.

wonkey
03-01-2007, 01:47 PM
I prefer the idea of instanced Guildhalls in major cities where the guild can display their raid trophies, have rosters, personal guild banks, discounted trainers, vendors with discount, message-boards and duelling areas. Only guild members or potential recruits given access by officers or guild leaders have access to it.

But the potential recruits who were invited are only allowed to just look around, and their entry pass, given by the guild leader or officer, will be expended upon entry.

While we are on the topic of instanced personal areas, I heard rumors that there are plans for 'apartments' for players which acts as their personal hangout place.

Sounds like the townhalls in SWG to me but instanced instead of out in the open.

worldoffatcraft
05-01-2007, 04:56 AM
this idea of player homes is kiinda like the game DAoC they have 1 area in each of the 3 realms were players can own there own house or a guild can buy a house but you have to bid for the houses they are very expensive to buy them, and you have to pay rent(sucks) but, you can put pictures, beds, chairs, tables,statues,flags you've stolen from enemy's and vendors outside for people to buy drops u got your also able to decorate outside of your home to.

but remember how hard it is to get and keep money so is houses really worth the hassle lol

shifttusk
05-01-2007, 08:56 PM
I think the easiest way for this to be implimented based on the current setup in game would be as follows:

Blizard builds several new homes/farms/castles of various sizes into the game. Inside these castles are various NPC's of a certain faction. For a guild to "own" a guild home/farm/castle they would have to complete various quests and turn ins to gain reputation with the faction. Once Honored was reached the following would happen.

1) The NPC's faction would change to of YOUR GUILD NAME
2) THE NPC's would become hostile to anyone not in the guild. Upon GQUITTING the NPC's would become hostile, upon a guild invite they would become Honored(unless a higher reputation has been achieved by the guild). No other guild may compete for this home, these NPC's will remain hostile to all others unless a condition described below is met.
3) The home of this faction would now have an inn available for guild members to make "home" however one would recieve a "guild" trinket to return there, same as hearth 1 hour cooldown.
4) Based on the size (house/farm/castle) of the guild residence different NPC's would be present selling everything from food to munitions to tabards and such.
5) The guild home would display a guild banner, all guild members in the area should recieve some sort of buff (20 stam or something nice but not overpowered).
6) If any attempt is made by the guild to gain reputation with another vacant home, they will immediatly be "evicted" from their current home and this home will be up for grabs once more, rep for all players will reset with regards to that faction.

These homes would be scalled by level and would be attainable to a guild. For example there would be several homes available in the barens that could be achieved by killing mobs, running WC/RFK and via turnins available in that area. The lower level homes would have fewer vendors. At higher levels homes would require turn ins from certain instances (dungeons/raids). As a guild progressed into BWL from MC they would begin collecting things that could earn them a new home, a nice way to show the guilds status. The higher level homes would have more NPC's with more items (FR pots or something like this for guilds moving to say BWL). As you continue to increase reputation past honored the prices in the homes drop, and should drop lower than what is available in a faction town.

I think this is doable under the current system. What do you guys think?

worldoffatcraft
06-01-2007, 02:05 AM
I think the easiest way for this to be implimented based on the current setup in game would be as follows:

Blizard builds several new homes/farms/castles of various sizes into the game. Inside these castles are various NPC's of a certain faction. For a guild to "own" a guild home/farm/castle they would have to complete various quests and turn ins to gain reputation with the faction. Once Honored was reached the following would happen.

1) The NPC's faction would change to of YOUR GUILD NAME
2) THE NPC's would become hostile to anyone not in the guild. Upon GQUITTING the NPC's would become hostile, upon a guild invite they would become Honored(unless a higher reputation has been achieved by the guild). No other guild may compete for this home, these NPC's will remain hostile to all others unless a condition described below is met.
3) The home of this faction would now have an inn available for guild members to make "home" however one would recieve a "guild" trinket to return there, same as hearth 1 hour cooldown.
4) Based on the size (house/farm/castle) of the guild residence different NPC's would be present selling everything from food to munitions to tabards and such.
5) The guild home would display a guild banner, all guild members in the area should recieve some sort of buff (20 stam or something nice but not overpowered).
6) If any attempt is made by the guild to gain reputation with another vacant home, they will immediatly be "evicted" from their current home and this home will be up for grabs once more, rep for all players will reset with regards to that faction.

These homes would be scalled by level and would be attainable to a guild. For example there would be several homes available in the barens that could be achieved by mobs, running WC/RFK and via turnins available in that area. The lower level homes would have fewer vendors. At higher levels homes would require turn ins from certain instances (dungeons/raids). As a guild progressed into BWL from MC they would begin collecting things that could earn them a new home, a nice way to show the guilds status. The higher level homes would have more NPC's with more items (FR pots or something like this for guilds moving to say BWL). As you continue to increase reputation past honored the prices in the homes drop, and should drop lower than what is available in a faction town.

I think this is doable under the current system. What do you guys think?

i kinda like your idea but if u have to compete for the place all the guilds will be the ones winning the homes

worldoffatcraft
07-01-2007, 04:04 AM
i ment 2 say hacker guilds lol srry

milqueman
31-01-2007, 07:16 PM
I like the idea and have thougt about this often (at work, lol) and it actually could work if Blizz put forth some effort. Here is how I envisioned it:

1. Blizz would have to create a building in every city. This building would have to be big enough from the outside to give the appearance that it could hold hundreds of people. The graphics could be implemented in patch. This builing would, in all intents and purposes, be an Instance, just like a dungeon.

2. When you go through the front door of this building, it would have a desk with the "landlord" so to speak, standing behind it. From him you can purchase your "Guild House" (I'll get into that in a sec) and next to this desk would be the Instance Portal. You can't go through the Portal until you "Own" your house, or are in a guild that "owns" a house.

3. all houses look the same on the inside and when you go through the portal, you go to the "House" that belongs to your guild.

~~ How to "Purchase a "Guild House" ~~

1. First you have to have a guild, DUH!

2. The Guild leader talks to the "landlord" and sets up a payment program. The cost of the house would have to be pretty high (there's benifits from having a house listed below) So maybe 500G or even 1000G per guild. But IMO this would ensure only high level, strong guilds that have put forth a lot of effort and time would be willing to go the extra mile and be able to recieve the below mention benifits.

3. Each guild member would then have a chance to, at there own time, talk to the "landlord" and deposit a some of money (of there choosing). And when the required amount of money has been raised, the Guild has access to the Portal and can enter their "House". The guild leader has the option (being the guild leader) of viewing the deposit amounts to see who deposited how much.

4. Once the Portal is open to the Guild, each member has to talk to the landlord and get a "Portal Pass" this pass must be Re-Newed by each individaul guild member every month (game time) for a fee, lets say 10G. Without a current pass, you can't go through the portal. If a guild member didn't deposit at least 10G to make the inital purchase, he must purchase a Portal Pass for 10G before entering the "House" all others that deposited at least 10G get there pass for free.

5. If the required money is not raised in a given amout of time, then the already deposited money is sent back to those that deposited. Or if the guild disbands before the purchase, then the money is returned.

~~ What are the benifits of having a "Guild House" and what can you do in there? ~~

1. Inside the "House" you would find several rooms, maybe an upstairs with rooms and a balcony. Make it look like a "home" atmosphere.

2. There would be a room with a Guild Trade Vault. This would function like a Guild Bank, but would stop the need for people to create Alts, that function like a Guild bank. This Guild Trade Vault would operate like the AH, but without the bid and Buyout. everybody can view the Trade Vault and even make deposits into it, but nobody can take anything out without the guild leaders approval. The guild leader also can't remove items without officer approval. When someone in the guild see's and item they like and want, they put in a "Request" which shows up like a Bid in the AH, the Guild leader and officers can scan these request when they log on, and make the apporpriate choice of who it goes to. If items stay in there for more then 5 days with no requests, the Items is sent back to the depositer.

3. There would be another room with a Bank, this bank is only usable while in the "House" but would act as a second bank to the one you already have. Effictivly doubling your bank size.

4. While in your "House" you gain rested XP 50% faster, but the amout of rested XP is still capped at the current limits, you just gain it a little faster.

5. In the main room, there would be 2 bulliton boards. (Simaliar to the signs sometimes found around the world, where when you mouse over it there is a "gear" and a quest) One board will be used to schedule Raids and Instances runs. It will use the games date and time. The guild leader and officers can post Raid times and there will be a sign up sheet for all guild members interested to sign up. the appointed raid leader for a paticualr run can set up a date and time, and if your logged on at that time and have signed up, no matter where in the world you are, a message will appear on your screen simaliar to when your qeue is up for a BG, asking if you want to join your guilds raid that you signed up for. If you click "Yes" then you are automaticly added to the raid group. If you click "No" then you are removed form the raid qeue. The second board can be used for general guild information ei.. loot rules, Guild rules, etc...

~~ other things to do with a "Guild House" ~~
1. The guild leader can boot people from the house if they are not good guild members. This won't kick them out of the Guild, just suspend there "House" privileges for a short period of time. A tool to encourage good behavior.

2. There can be a roster located outside the Portal by the LandLord listing all the guilds that have purchased a "House" in that building. This list would include the guilds name, number of people and if they are a Raiding / PVP or Casual guild. Also on this list there could be a recuitment sheet that non-guilded people could use to ask for acceptance into one of the listed guilds. This request would go to the guild leader, perhaps on the bulliton board inside the "House"

3. There could be a "Guild House Hearthstone" that has a different cooldown then the normal game hearthstone. Of course the Guild House Hearthstone would take you back to your guild house.

4. If your'e removed from a guild, whatever time is left on your Portal Pass will be converted back to money and you will be mailed the remainder of your 10G.

5. If your'e removed form the uild, anything in your Guild Bank or anything your deposited in the Guild Trade Vault, will be mailed back to you.



Well, this is about all I could come up with.

Klysandral
31-01-2007, 07:33 PM
I personally wouldnt want to pay each month for a portal pass
when we already have in each guild our own bank system thats free

milqueman
01-02-2007, 09:25 AM
Yeah I was thinking about that too, but that's why I said each month "Game time" thats like 4 or 5 months depending on much you play. and maybe it would only be like 5G or something. The intent would be so that not every little guild started by some 10 year old kid with 10 whole people in it could afford a house. The prices would make it so that the bigger more succesful guilds could afford a house. This would add a little reward too those that have put in some serious effort towards there guilds. This would also help control lag around the guild house, as not everybody on the server would be in there.

Also the reason i thought there would be a need to have a portal pass, was so that lets say the guild payed the whole 10000G ( or whetever the cost would be) to purchase the house, then as 'New' people join then guild, they have to put in something too in order to use it. If not, then after a year or so, you would notice EVERYBODY woud have a house and the lag would be horrible. Plus your getting more then just the bank, your also getting the hearthstone, 50% faster rested XP, and other things that blizz can through in there. Just some ideas.

It will never happen anyway, just random thoughts, lol.