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View Full Version : End of naxx a bit dissapointing?


qwaszxqazwsx
05-09-2006, 10:35 PM
With tonights news of heavy progress on KT and Saph down in mere days after the 4h world first do you think, as I do the end of naxx is a bit dissapointing? I just hope KT has some supreme mode at 20% or something, don't like to such a beautiful place on farm so fast.

dorn
06-09-2006, 03:36 AM
I think your missing a point here
Bliz is not trying to make a instance that DNT cant kill.
its trying to make a instance that keeps the hundreds (thousands?) of guilds that now have finished BWL or aq40 busy until the expansions comes out.

for that u need to make it so its to hard to walse true, and not so hard ppl hit a brick wall they cant pass.

That that means a few guilds who have a substantial higher dedication to raiding (and a total lack of social life :) ) wil kill Kt in not to long a time is just a byproduct of that

(btw for the record. from the numerous guilds in NAX only 8 have sofar killed the 4 horsemen)

CreslinHellscream
06-09-2006, 12:36 PM
Yeah in a way its a good thing.. It means theres no serious blocks in Naxx that make it impossible to progress (Like C'thun before the hotfix).

qwaszxqazwsx
06-09-2006, 07:10 PM
I'll admit i'm a bit of a lore fan this somewhat contributes to my dissapointment, such a grand place being decimated.

think your missing a point here
Bliz is not trying to make a instance that DNT cant kill.

There are more guilds than DnT...

Also, there are many many many guilds who are stuck on the 4HM funnel, as soon as it breaks we will see the many guilds eat the rest of naxx.

The point I'm making is that the END of naxx is dissapointing in the truth that 4HM is way harder than Saph or KT or so it seems... such figures surely should be considered the harder bosses?

zkajan
06-09-2006, 09:03 PM
let me put it this way: are you and your guild killing Kel'Thuzad anytime soon? How about the 4H? Are you even in Naxx (and I don't mean farming trash, I mean actualy boss fights)? Unless you are at least on the 4H, I don't see how this issue affects you at all.

qwaszxqazwsx
06-09-2006, 10:15 PM
I don't see how this issue affects you at all.

ARE YOU ******* BLIND?!?

/pi**off to these forums, WoWforums > this hole

Please don't bypass the word filter. Consider this your one and only warning.
-AJ

zkajan
06-09-2006, 10:31 PM
what a nice mature response. i hope you get that finkel's skinner you've been gunning for on your next UBRS run btw, maybe one day in the second expansion you can actualy kill a mob in Naxxramas

qwaszxqazwsx
06-09-2006, 11:49 PM
I lol'd Yes I was pi**ed off at the time because you made a point which i'd already answered. At least I can be happy in the knowlage of KT despawning at 1% /grin


Whats the rate on finkel's skinner anyway?

And yes I am in naxx, wanna prove it then PM me and we'll talk.

Dynatos
07-09-2006, 12:13 AM
I see nowhere in this thread that you expressly said "I'm raiding Naxx", until this last post. You mentioned "tonights news of heavy progress on KT and Saph down in mere days after the 4h" and "there are many many many guilds who are stuck on the 4HM funnel, as soon as it breaks we will see the many guilds eat the rest of naxx.".

Neither of those above quotes indicate that you are in a guild actively raiding Naxx.

Your above rude and immature reply to zkajan was unwarranted.

qwaszxqazwsx
07-09-2006, 12:31 AM
www.dontcarewhatyouthink.com

no its not a real site

/not reading this thread anymore since i'm a smurf

Dynatos
07-09-2006, 12:36 AM
Head back to the worldofwarcraft.com forums. You won't be missed.

Shellar
07-09-2006, 03:28 AM
The unusual difficulty of Four Horsemen encounter is caused by the fact that it is highly non-linear, thus requiring an extraordinary amount of effort to master it (compared to other Naxx bosses). Once someone figures out the optimal strategies and makes them public, 4H will fall in line with the rest of difficulty curve.

As for Kel'Thuzad encounter, it is akin to a hair-thin bridge strung across the abyss. Can you see it? Yes. Can you understand its purpose? Of course. Can you walk it? Ah, there's the rub. ;)

SLAKpOOper
07-09-2006, 03:51 AM
/not reading this thread anymore since i'm a smurf

More like a Muppet!

Magikhat
07-09-2006, 01:45 PM
most guilds cant even down C'thun or the other big worm thing yet. Nevermind Naxx.

dorn
07-09-2006, 10:49 PM
most guilds cant even down C'thun or the other big worm thing yet. Nevermind Naxx.

actually quite a few quilds are putting aq40 on a sidetrack and going straight from bwl to nax. u can get quite a few bosses down that way :)

Redmumba
07-09-2006, 11:00 PM
One thing to keep in mind is, Blizzard was literally not expecting _anybody_ to down Kal'thezzud before the patch. I have a few friends who are in Risen, who are at the final boss as well... and they literally can't down the boss because Blizzard hasnt' completed their Phase 2. Apparently, the guilds have more or less been asked to not even attempt him until Blizzard hs finalized his scripting.

Just food for thought.

rgirty
07-09-2006, 11:08 PM
Apparently, the guilds have more or less been asked to not even attempt him until Blizzard hs finalized his scripting.

are you serious here, the guild has been contacted and told to not try and take down this boss because his coding isn't finished?

Wasabee
08-09-2006, 12:33 AM
One thing to keep in mind is, Blizzard was literally not expecting _anybody_ to down Kal'thezzud before the patch. I have a few friends who are in Risen, who are at the final boss as well... and they literally can't down the boss because Blizzard hasnt' completed their Phase 2. Apparently, the guilds have more or less been asked to not even attempt him until Blizzard hs finalized his scripting.

Just food for thought.

Proof Please!

I heard that a guy that Soloed Naxx was asked not to tell anyone. When asked how he did it he said. "it's easy...just type {Pew, Pew}"

So try that next time...

Kalos
08-09-2006, 03:33 AM
One thing to keep in mind is, Blizzard was literally not expecting _anybody_ to down Kal'thezzud before the patch. I have a few friends who are in Risen, who are at the final boss as well... and they literally can't down the boss because Blizzard hasnt' completed their Phase 2. Apparently, the guilds have more or less been asked to not even attempt him until Blizzard hs finalized his scripting.

Just food for thought.
Seeing as you spelt Kel'thuzard wrong, I doubt the authenticity of your claim.

Shellar
08-09-2006, 04:57 AM
Interview with the leaders of the Sapph-killing guilds reveal that, while 4H fight takes more time to learn, Sapphiron is far more difficult and unforgiving, as far as actual execution is concerned.

snowieken
08-09-2006, 05:44 AM
www.dontcarewhatyouthink.com

no its not a real site

/not reading this thread anymore since i'm a smurfIf you don't care what people think, then maybe a discussion forum is a bit too much for you to handle. AeroJonesy already warned you - granted, you didn't bypass the filter anymore, but your behavior is certainly very questionable. I suggest you keep your tone down a bit, because you are on very thin ice now.

Oh, and I am pretty sure you will still read this, even though you announced you wouldn't.

det
08-09-2006, 01:34 PM
The point I'm making is that the END of naxx is dissapointing in the truth that 4HM is way harder than Saph or KT or so it seems... such figures surely should be considered the harder bosses?

Ragnaros is not the hardest Boss in MC and the progression of difficulty in BWL is a out of order as well (for some Vael was harder than Nef). C'Thun..now here is a boss that deserves his name as a god.

But the four Horsemen...well..if they are the apocalyptical four horsemen - why should they not be harder that a bony dragon or Kel? After all, they exist in the mythology everywhere.....

zkajan
08-09-2006, 06:43 PM
Ragnaros is not the hardest Boss in MC and the progression of difficulty in BWL is a out of order as well (for some Vael was harder than Nef). C'Thun..now here is a boss that deserves his name as a god.

But the four Horsemen...well..if they are the apocalyptical four horsemen - why should they not be harder that a bony dragon or Kel? After all, they exist in the mythology everywhere.....
they're not the mythical 4 horsemen of apocalypse lol, it's 4 deathknights, as in, KT's subordinates

Dynatos
08-09-2006, 06:51 PM
Seeing as you spelt Kel'thuzard wrong, I doubt the authenticity of your claim.

You know what's funny? So did you!

I heard that Blizzard would be surprised if at least one guild didn't down Kel'Thuzad pre-expansion.

j1mb0x99
08-09-2006, 07:28 PM
One thing to keep in mind is, Blizzard was literally not expecting _anybody_ to down Kal'thezzud before the patch. I have a few friends who are in Risen, who are at the final boss as well... and they literally can't down the boss because Blizzard hasnt' completed their Phase 2. Apparently, the guilds have more or less been asked to not even attempt him until Blizzard hs finalized his scripting.

Just food for thought.


HAHA... foot in mouth.

-JiM

Wasabee
08-09-2006, 07:35 PM
Ok Kelly's Dead...now what?

rgirty
08-09-2006, 08:09 PM
Now we discuss if someone actually beat wow? Should it have been harder? etc etc, some will say yes, some will say no.. some will come by to complain (some people will always find something to complain about) some will come by and moan about lore.

But almost everyone will just keep on playin'

Ezzaral
08-09-2006, 08:27 PM
Now we discuss if someone actually beat wow? Should it have been harder? etc etc, some will say yes, some will say no.. some will come by to complain (some people will always find something to complain about) some will come by and moan about lore.

But almost everyone will just keep on playin'
I'd like to complain about your assertion that some people will always find something to complain about...
:wave:

Wasabee
08-09-2006, 10:49 PM
Ok this thread is Glue...

...move along.

Shellar
11-09-2006, 02:26 AM
Nihilum's GM says this (note the bold):

"Alot of bosses were hard due to our server being a piece of **** server. But without lag the hardest boss is Kel'thuzad by FAR, he's at another level then all other bosses in the game. Loatheb - Horsemen - Saphiron all died on the first try when we had the right setup and flasked raid. On kel'thuzad we failed for 4 hours with a flasked raid (80 flasks used) and when we popped another 40 and he despawned. Then we got him on first try after the maintenance with a flasked raid. All bosses are on complete farm status atm beside Kel'thuzad."

KalziEast
11-09-2006, 04:35 AM
Wasn't AQ40 harder to beat when it first came out? Took like, at least 1 1/2 months to kill C'thun I believe.

Fercil
11-09-2006, 11:30 AM
Wasn't AQ40 harder to beat when it first came out? Took like, at least 1 1/2 months to kill C'thun I believe.

C'thun was bugged beyond all recognition and simply could not be killed. He was was eventually killed immediately by several guilds after he got fixed.

Jerkey
11-09-2006, 02:02 PM
I am actually going to take a suggestion, and whine about the lore briefly :P.
While bosses like Rag, Nef, and big C are all ones that I deem acceptable to kill (lore-wise), I just don't understand the reasoning behind Kel, and especially not the reasoning behind making (in TBC) Illidan a killable boss. I mean, I understand that they have to keep new content coming, but honestly, these are really some key characters in the lore of Warcraft. Warcraft IS a lore based game, and in killing these characters off, they're killing the RTS franchise part of this game (since without a backstory, Warcraft wouldn't be anywhere near as fun- personally speaking)

Anyway, just my two cents there.

zkajan
11-09-2006, 05:37 PM
I am actually going to take a suggestion, and whine about the lore briefly :P.
While bosses like Rag, Nef, and big C are all ones that I deem acceptable to kill (lore-wise), I just don't understand the reasoning behind Kel, and especially not the reasoning behind making (in TBC) Illidan a killable boss. I mean, I understand that they have to keep new content coming, but honestly, these are really some key characters in the lore of Warcraft. Warcraft IS a lore based game, and in killing these characters off, they're killing the RTS franchise part of this game (since without a backstory, Warcraft wouldn't be anywhere near as fun- personally speaking)

Anyway, just my two cents there.
while the RTS games were great, they never had 7 million concurrent subscribesr paying a monthly fee worldwide. at this point the MMORPG supercedes the RTS games

Shellar
11-09-2006, 05:38 PM
I beg you to remember what happened to the last person who thought that he had killed Kel'Thuzad for good.

"I told you that my death would change nothing..."

yavvy
11-09-2006, 05:41 PM
Ooh yes, perhaps we'll all encounter him later as a ghost and become corrupted by him... that would be cool :grin:

Wasn't there something about him saying that he wasn't really dead when you kill him?

zkajan
11-09-2006, 07:19 PM
Wasn't there something about him saying that he wasn't really dead when you kill him?
the phylactory quest (he drops a phylactory that one person can pick up per kill that gives a quest that gives you a better version of the argent dawn trinket, melee reward is +150AP vs undead and demons for example), much like onyxia head/nefarion head/eye of c'thun quests. in the quest text it says something like "you know you should destroy this thing or KT will come back but you're greedy for magic so you take it back to Light's Hope Chapel"

Wasabee
11-09-2006, 07:22 PM
How does Lore fit into weekly Jaunts to killing these guys over and over and over and ... etc.

Seriously, make some "sealable" instances. (Just don't put set pieces into it...)

I swear, I 've cleaned the stockades out a million times, but they keep putting "masterminded" criminals that get out everytime. Not to mention Dexter has more hands then that Indian Godess...

Jerkey
12-09-2006, 01:19 PM
If Kel comes back to life, I am seriously going to question where the hell the money that Blizzard should be spending on lore writers is going.

And yes, the RTS was nowhere near as popular as the MMO, but there's a good chance that more people would purchase the RTS now (after the MMO's popularity). I have no doubt WC3 and TFT sales went up sometime around the release of WoW.

KalziEast
14-09-2006, 02:18 PM
They're still making WC's (WC4 or whatever.), I'm sure they'll just change it to where you take your World of Warcraft char and transfer him onto WC4 or whatever, then you can do quests/kill people/go to places/etc. to make up for all the Lore they've screwed up in WoW, lol.

Wasabee
14-09-2006, 05:47 PM
If/When they make WC4, they will jump ahead a few generations, make assumptions about current times, then introduce a new "threat" and dimension.

KalziEast
16-09-2006, 07:09 AM
*Shrug* They better not make WC4 or whatever a "futuristic" like thing (AKA Warhammer 40K in a way.) where everyone can get guns and stuff.

Jerkey
16-09-2006, 09:08 AM
I believe that franchise is called Starcraft :wink:. Well at any rate, it better have a great storyline- that's what I liked about the other games above all else.

Trepidation
17-09-2006, 03:12 AM
I'm sorta glad Kel is down for the reasoning of duty cycle raiding. Expecting people to raid 6 days a week 12 months is a year is in no way healthy. What is healthy is maybe doing that for a month or two then backing down. Being able to see the power gamers actualy in the main cities, BG's, and in the wild is always nice. They are having a chance to enjoy other parts of the game.

I firmly believe the AQ40 --> Nax window was too small. The best time to introduce new content is when the power guilds start gearing up their alts with the current end game content.

KalziEast
18-09-2006, 08:47 PM
If they're "Power Guilds" then they should have at least 450 members, to which at least 95% of them are level 60, and if they're truely a "Power Guild" then at least 1/4th of them have level 60 alts.

Peter
21-09-2006, 07:08 PM
Congrats to the raid guilds that have downed KT, in saying that I won't be in a naxx farming guild any time soon. The expansion itself should change a lot, since in my current guild our largest obstacle by far is raid attendance, not quality players.

We already have a core of 25-30 dedicated raiders who go above and beyond (raid level skill) but waiting for an additional 20 people to organize their schedules and generally get a clue puts a crimp in our raid plans.

Mark my words, you will be a surge of quality raid and pvp guilds once the expansion goes live, and individual servers will be healthier and more sociable.

Cerberus
26-09-2006, 11:29 AM
The first thing that came to mind when they released Naxx was ofc "Oh great, two instances we can't handle". The difficulty of the first parts of Naxx wasn't that bad however. We even have some guilds on my server going for Anub'rehkan and Razuvius without having killed C'thun.

We have a term including "block" for those fights that takes a bit more than the usual wiping. Fights having some components that makes them take a bit more, be it resistance or just some nasty special ability you need time to learn to handle. AQ40 has a lot of those at the end, the first part of Naxx does not imo. Loatheb, Patchwerk and 4h are very much "blocks" in that sense. Probably a lot later on as well ;)

Lore-wise I kinda like the idea of having some progress in the battle between good and evil when raiding. Wow has so many things like the same named lvl 7 NPCs getting decapitated every 20 mins anyway. Doesn't bother me at all to (eventually.. ) kill kel'thuzad.