Wasabee
12-09-2006, 09:27 PM
Er...Huzzah fellow travellers of the cosmic void that is readily accessible by a box made in foregin...aw crap forget it.
What's so good about RPG servers? What do they able/disable? (CHuck Norris Filter?)
Umm seeing as I haven't read anyhting about them I think they are the following:
1. You have to manually select "common" to speak in the language that everyone understands. (Alliance side)
2. Lot's of ti-thers, thous, thithers, and thouts.
3. You have to party to get any quest.
4. a GM, for seemingly no reason, smites/curse/or impales you for failing to move along the story line.
5. All channels removed, unless your psychic - uses one main trade skill spot
6. No ! or ? above peoples heads. You actually have to read the text/find people on your own.
7. Drunk Guards
8. Once an instance is done, it's done. (What...praytell, hath we not slayed that foul Dragon Onyxia prior quarter moon? I hear voices in the air requesting aide to slay her yet again!)
9. No guild chat. Just a board with notes...that you have to pay copper to get paper, ink, and pushpins.
10. KCMA
11. Ability to kill anyone...understanding the GM will smite THee!
12. Pirate/Victorian/Elfy mod activated so all dialogue is conformed appropriatley. YARG! (I ran with somone that had the pirate one...what a hoot!)
13. Wenches everywhere
14. Priests charge 10,000 G to res you
15. You have Permanent Debuffs ("Ha, Poor Jim, lost an eye, got ganked by a bunch a murlocs in South Shore!")
16. More loot for killing things. ("Dude...err Brother...this guy has 2 swords, a sheild, fullset of armour, and some sweet boxers!")
17. Ability to learn cross faction languages ("hmm...I can talk to the Furbolongs in Felwood, and that undead guy can talk to him...but I can't talk to the undead guy...hey furball get over here...I need you to translate!")
18. Rogues can actually use their pick pocketing skill...on anyone. (That should free up some lag issues in the cities...)
19. Warlock summons are really scary.
20. Mages portals don't "always" work. (Mage [Stormwind]:"I wonder where poor Jim is at? I ported him here last night!" Jim [Black Wing Lair]: "Stupid mage, I told him to take more care in preparing the portal")
21. Mobs actually see you, and respond to a sap. (Orc 1: "So I was saying to Crocitch..." Orc 2 [sapped]: Droooooolll...Orc 1 "I so hate it Bob when you do that...anyway I was telling Crocitch...")
22. Okay you get the gist. What is it really about?
What's so good about RPG servers? What do they able/disable? (CHuck Norris Filter?)
Umm seeing as I haven't read anyhting about them I think they are the following:
1. You have to manually select "common" to speak in the language that everyone understands. (Alliance side)
2. Lot's of ti-thers, thous, thithers, and thouts.
3. You have to party to get any quest.
4. a GM, for seemingly no reason, smites/curse/or impales you for failing to move along the story line.
5. All channels removed, unless your psychic - uses one main trade skill spot
6. No ! or ? above peoples heads. You actually have to read the text/find people on your own.
7. Drunk Guards
8. Once an instance is done, it's done. (What...praytell, hath we not slayed that foul Dragon Onyxia prior quarter moon? I hear voices in the air requesting aide to slay her yet again!)
9. No guild chat. Just a board with notes...that you have to pay copper to get paper, ink, and pushpins.
10. KCMA
11. Ability to kill anyone...understanding the GM will smite THee!
12. Pirate/Victorian/Elfy mod activated so all dialogue is conformed appropriatley. YARG! (I ran with somone that had the pirate one...what a hoot!)
13. Wenches everywhere
14. Priests charge 10,000 G to res you
15. You have Permanent Debuffs ("Ha, Poor Jim, lost an eye, got ganked by a bunch a murlocs in South Shore!")
16. More loot for killing things. ("Dude...err Brother...this guy has 2 swords, a sheild, fullset of armour, and some sweet boxers!")
17. Ability to learn cross faction languages ("hmm...I can talk to the Furbolongs in Felwood, and that undead guy can talk to him...but I can't talk to the undead guy...hey furball get over here...I need you to translate!")
18. Rogues can actually use their pick pocketing skill...on anyone. (That should free up some lag issues in the cities...)
19. Warlock summons are really scary.
20. Mages portals don't "always" work. (Mage [Stormwind]:"I wonder where poor Jim is at? I ported him here last night!" Jim [Black Wing Lair]: "Stupid mage, I told him to take more care in preparing the portal")
21. Mobs actually see you, and respond to a sap. (Orc 1: "So I was saying to Crocitch..." Orc 2 [sapped]: Droooooolll...Orc 1 "I so hate it Bob when you do that...anyway I was telling Crocitch...")
22. Okay you get the gist. What is it really about?