View Full Version : ZG: Mod to help with DKP
eXeel
18-09-2006, 05:38 PM
Hey,
As written here (http://forums.worldofwar.net/showthread.php?p=3775275#post3775275), we will try to go into Zul'Gurub. We've set up a small zero DKP system and points will be awarded for epic drops, raid attendance, each our spent and each wipe.
But I need to keep track of who is in the raidgroup when the time hits, say, 14:00. I also need to keep track of the drops, who get it and so on.
I've tried getting CTRaidTracker and AutoDKP mods to help with this. Are there any other, better mods for this purpose? These might work, but I haven't tried them in practise. Just setup both so they are ready, but if there are other better alternatives out there, feel free to bring them to the table!
What do you others use in MC or wherever you use DKP? Do you manually write names down, add up points etc?
The perfect thing would be, if I could e.g. type in a certain value to each item, like 570 for Aegis of the Blood God. And then it would give all players attending at that time 570/(People in the raid) and it would give subtract points from the person buying it.
How do you do it? :)
Wasabee
18-09-2006, 08:11 PM
Look up EQDKP or search guild websites and see what they do.
What server and side you on?
Dallana
18-09-2006, 10:38 PM
We have a bidding system. The first couple of times you go in you roll on stuff, but give people DKP as well. Then for the 3rd run, you can start using DKP.
When an item drops, the minimum bid is 50. people then /w the Master looter with their bid and the ML announces the higest bid to the raid and people keep bidding up until there is a winner. There are other ways to do it of course but this has always worked pretty well for us.
construct
19-09-2006, 12:27 AM
ZG will become rather trivial after awhile, plus it resets every 3 days meaning it can be ran twice a week. IMO, a DKP system is not necessary, just add priorities to each items (like for your tanks and caster DPS and whatnot) and you shouldn't have any issues. If loot becomes a huge deal for some people, you probably dont' want them in your guild anyways.
Just my 2 cents, doesn't really answer your question though.
Aerath
19-09-2006, 11:02 AM
I seriously hate bid systems.
You see a nice (say) sword drop, and three rogues want it. Eventually it winds up going for 120 DKP.
Next run, you bring 2 rogues, one of which has the sword... it drops again, the other gets it for 50 DKP.
There's a discrepancy of 70 DKP for one item over the course of a single run. That's actually enough to give the other rogue -2- items, so essentially he got a 'buy one, get one free'-deal from your favourite supermarket...
I suggest you give items a fixed value (quite a few sites list item values, but they have to correspond with how much DKP you give out during a run...), as it'll prevent a LOT of whining.
drachedeeis
19-09-2006, 03:12 PM
But the advantage of a bidding system is the players set the cost in dkp and generally for my guilds runs, 120 is almost 3 runs of dkp and 70 is a little over 2, so that's still a sizable chunk of dkp. In my experience having a closed bidding system works well cause while some well get sizable amounts of dkp that will then be spent in big bids and then someone else will be in the lead.
WingedNazgul
19-09-2006, 03:22 PM
I'd recommend EQDKP as well. It's a proven system used by many guilds and easy to maintain with a slew of ingame mods and out-of-game web apps.
Mallstrop
19-09-2006, 04:13 PM
Out side the game, I'd agree with every one else, EQDKP is probably the best DKP tracker going.
In game there's a raid tracker from CTmod.net (same as CT raid assist) that remembers who gets which item, you can also put a note with each item as to what DKP was paid for it.
However, the system isn't perfect, it's a lot of work to tell who was around for each kill. I'm almost sure if you looked on the UI section of this site you could probably find a beter program.
I also tnd to forget to note down some values
construct
19-09-2006, 10:31 PM
If you're worried about inflation, try using a zero-sum DKP system.
Each item has a preset value that one pays in DKP when they are interested in getting it. The amount of DKP everyone gets is equal to the value of looted items divided by the number of people in the raid.
example:
Cloak of Consumption drops (worth 40 dkp)
Soul Corruptor's Necklace drops (worth 30 dkp)
Player X recieves Cloak of Consumption, pays 40 dkp.
Player Y recieves Soul Corruptor's Necklace, pays 30 dkp.
Everyone in the raid (which is full) recieves (30 + 40) / 20 = 3.5 DKP
Eonblue
20-09-2006, 11:29 PM
I understand every guild and player has their own way of doing thing so take this as my 2 cents and just something to consider, please dont flame :). The transistion between UBRS and ZG farm status is arguably one of the biggest in the game in my opinion. ZG is a fun and a fantastic learning experience and its a great feeling that is extremley rewarding going from 5 man lvl 60 instances through UBRS past ZG with the same basic group/guild. Having said this if you guild is in the learning process and continues to push through ZG by the time you get ZG on farm status (most likely a few months) most of your guild who have been raiding should have majority of the items they need including class epics from Zand rep. Therefore, at this stage of learning and having fun, do you really want to get bogged down with DKP? Instead it might be better to concentrate on the learning aspect and working as a group . How you set up your DKP system may present issues with members and recruiting at a time where you want to grow in skill and numbers. Once you have ZG down..everything else seems to go much quicker including bigger and better loots where a DKP system is a little more needed and by this point most everyone should know their roll very well how the team works together which at this point it would make sense to concentrate on other matters such as loot.
My view is askewed as I am in a fun casual guild who has grown together past ZG and our method has always been, if you will use it roll for it (with a few exeptions which are monitored by officers of course).
Just my 2 cents :)
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