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RedSnipe
19-09-2006, 12:47 PM
I am a mage lvl60. Who is currently looking for a guild to raid with. Most guilds state that they need about 100FR minimum. I've got about 60 and I fail to see how that is not adequate enough. I mean the only thing I'll get hit by is a AoE attack or something like that.
Thoughts?

Manago
19-09-2006, 01:08 PM
My guild has a min-100 FR requirment too for ranged classes, it's not unreasonable as on certain bosses you WILL take damage and frankly, why would any guild want to invest time to gear up a mage (who's not going to be topping the DPS charts) while having to dump more heals into him because he didn't get enough FR gear?

I thought 100 FR was hard to get too, so I asked a warrior in my guild how I was supposed to get 100? Just run BRD/UBRS a bunch and hope it drops? Kind of, there's some very easily obtained FR gear, you can reach the breaking point pretty quick.

+10 from bracers off incendius (very easy boss to get to in BRD)
+15 from Magmus Stone [off-hand](also in BRD, think mine dropped off emperor)
+10 from Jed Runewatcher drops Starfire Tiara [helm]
+10 from Vectus drops Skullsmoke pants, scholo (low drop %, might not be worth farming for)
+10 from your DM trinket
+10 from Dragon Rider Boots (off rend, low % but you should be running it enough that you will have a decent chance of seeing them)
+15 from your Onyxia attunement
If you got all these you'd have +80, watch the AH and you can pick up a pair of +10 (or +15) FR rings for 10-25g (or if you're lucky, much less).
I think my cape enchant (+7 FR) was 6g for mats/tip.

You can also toss on some green fire resist gear that you find/buy from AH, yeah you take a stat hit, but if it gets you into the raiding guild, you're going to be gearing up very fast, once you get your foot in the door you'll be good to go. Oh and AD has +5 shoulder enchants.

Fercil
19-09-2006, 01:23 PM
I am a mage lvl60. Who is currently looking for a guild to raid with. Most guilds state that they need about 100FR minimum. I've got about 60 and I fail to see how that is not adequate enough. I mean the only thing I'll get hit by is a AoE attack or something like that.

And when there's fire aoe or something like that you need fire resist gear. 100 is actually pretty low amount of res but it's something that can be reached with some effort without stepping inside any raid instance.

Baboon
19-09-2006, 02:20 PM
Yeah, it's a bit over the top sometimes with the FR. I went back from 110 to 90 as a priest. But I can always shield myself if I get into the fire zone. I'd say try to get at least 80. Getting 200 is madness imho.

Mallstrop
19-09-2006, 02:38 PM
Some guilds use FR and such as a measuring stick for the dedication of new members. If they can't be bothere to go get the things that you asked for, how much work do you think they'll put in once you accept them? It also shows how well they know their class, look at how much of their normal gear they're willing to sacrifice to get good FR.

As for 100, seems about right for me, especially on raggy where if you don't resist a hit, it can throw every one around you into the lava.

100 isn't too hard to manage since most slots can ofer a large chunk of the FR you need.

Also I should add that most of the more advance guilds understand that there's not much good FR gear around so sooner or later they'll make you some crafted stuff

drachedeeis
19-09-2006, 03:06 PM
The fact is you need FR for alot of MC, and while the ranged classes can to an extent get away with less, for 1 as previously mentioned it shows that you're willing to put in the effort and 2 if you're just breaking into MC you need every edge you can get and that 100 FR isn't that hard to get. If you really want to complain think about the tanks that need 200+ or the melee that are generally asked to bring about 200.

RedSnipe
19-09-2006, 05:46 PM
The thing is I'm picky.
I have a good mana pool at the moment about 6.5k with just tier 0 stuff pretty much. I'm trying to find FR gear where I won't have to give that much up, of course it's harder to obtain but I'm getting there.

Dynatos
19-09-2006, 06:06 PM
I am a mage lvl60. Who is currently looking for a guild to raid with. Most guilds state that they need about 100FR minimum. I've got about 60 and I fail to see how that is not adequate enough. I mean the only thing I'll get hit by is a AoE attack or something like that.
Thoughts?

Pretty much the only places a ranged class (Mage, Warlock, Healer, Hunter) really needs FR are: MC Lava Packs, Ragnaros, and Vael (and Nef if you triggered Reds :( ). And, guess what, those are fights with a ton of AoE fire damage coming at you.

Everything else that does fire damage (Onyxia, Magmadar, Geddon, the BWL drakes) has either avoidable attacks or damage that can be healed through, so FR isn't as important.

Our goals are 150 FR for casters, 255 FR for tanks, and at least 200 for melee DPS before entering BWL. And, as a BWL healer, I pretty much only wear my full FR gear for Vael, with some moderate FR gear for Nef (in case we get Reds).

Grendo
19-09-2006, 06:13 PM
Youll find you basically need to run with 2 sets - your normal gear, and your FR gear. At first, your FR set will be highly gimped - relying on greens at points in order to obtain minimum requirements. As you raid, youll find youll be upgrading into gear with FR into it, and also find non-gimped replacements for your FR gear through guild tradeskills and quests (Tidal Loop anyone?).

All youre 'great' gear you have to 'give up' isn't worth anything if youre dead.

FR is really only needed in for a small percentage of MC (some of the later trash pulls, and boss fights), but becomes essential to pass encounters like Vael in BWL.

That said my guild has a 150FR requirement, 200requested, currently working on Vael without our previous alliance. With about two weeks of focus, Ive managed 187 FR in my gimped set. I have about 80 without gimped gear. I also powerleveled engineering to use a Hyper Radiant Flame Reflector (or 2).

Things that might help (in addition to the list above):
FR Libram (~200g), +20 FR enchant
Revered with AD, +5 FR shoulder enchant
MC Quest Chain from Hydraxis, +15 FR ring
Onyxia Scale Cloak, +16 FR cloak (+7/15 FR enchant)

In addition I would check out this site (ad-free) for mage FR Gear :

http://users.tkk.fi/~vsalento/wow/items/fire-resist.html

DrOsmius
19-09-2006, 06:21 PM
Things that might help (in addition to the list above):
FR Libram (~200g), +20 FR enchant
Revered with AD, +5 FR shoulder enchant
MC Quest Chain from Hydraxis, +15 FR ring
Onyxia Scale Cloak, +16 FR cloak (+7/15 FR enchant)



Please note that the FR libram can be applied to both head AND legs...so there's 40FR right there.

Honestly, putting together a >100FR suit with halfway decent stats is really not that hard. And as a healer, I'll throw my vote to "yes, you DO need it"

DrunkCajun
19-09-2006, 06:29 PM
You need it. If only as a crutch for some fights.

Also, it's good to have more than you need. What happens when you get a T1 piece in a slot where you're getting 15 of your FR? You're not gonna want to ditch the T1 for the FR junk if you can avoid it, but if you only have a little FR, you're going to need every little bit you can get.

FR will be important for you on a few fights until you're better geared up, and even once you're geared up, you'll need it for several more.

With my warlock, against Vael, I run with 210 unbuffed FR. Yes, you read that right. 210. I wear my FR set on Onyxia, as well, because she deep breaths so often these days. I can sit through her deep breaths and survive 9 times out of 10 with more than half of my lifebar when most people who get hit by it are wiped out. And since I spent a lot of time farming my FR gear and then later upgrading it with MC/BWL/Ony drops, I don't nerf my damage all that much in FR gear.

It doesn't matter how big your mana pool is if you're dead.

Oatmealsmurf
19-09-2006, 06:30 PM
You'll understand the first time you get hit with a fire blossom.

Dynatos
19-09-2006, 06:49 PM
I wear my FR set on Onyxia, as well, because she deep breaths so often these days. I can sit through her deep breaths and survive 9 times out of 10 with more than half of my lifebar when most people who get hit by it are wiped out.

You shouldn't have to sit through her deep breaths. If you're paying proper attention, and using a boss mod, you can quite easily avoid every single deep breath without taking any damage whatsoever.

It's the random firebolt volley she throws out that requires at least a little bit of FR.

Oatmealsmurf
19-09-2006, 08:08 PM
Most classes shouldn't need to worry about that either. If you're properly spaced it shouldn't hit more than a couple people at one time and it only does about 1500 damage if you don't resist any of it so you can easily bandage. That being said I still wear half of my FR gear for Ony though because there is always the off chance you get caught out of position or someone resists fear thus pulling aggro after she lands and she spits flame on you. But I don't sacrifice much... only replace my cloak and wear my drakefire amulet and my tier one helm which has the libram enchant on it adding +30 FR without really sacrificing stats.

Nothing is worse than getting that random fear resist and looking up after fear is gone from you and seeing Ony's mug pointed in your direction getting ready to breathe fire. I've lived through that 2-3 times thanks to fire resist while the 3-5 people around me got one shotted. But I definitely wouldn't recommend gimping yourself over it.

I do lose roughly 35+ plus spell damage but when I'm fully geared I have to back off some anyway to avoid pulling aggro (lock) so there isn't much difference at all in my end damage output.

DrunkCajun
19-09-2006, 08:36 PM
You shouldn't have to sit through her deep breaths. If you're paying proper attention, and using a boss mod, you can quite easily avoid every single deep breath without taking any damage whatsoever.

It's the random firebolt volley she throws out that requires at least a little bit of FR.

It's not easy to orient yourself on Ony, at least not for me. I tend to change my camera angle so I can see her (helps me tell when she moves around, so I can stay in range to DoT/DPS her). As a result, when the warning comes, I start to book it, but I lose a bit of time resetting my camera angle so I don't run straight into the whelp caves.

To be honest, it doesn't matter much. In my full DPS gear I pull aggro anyway. Safer to throw on the full FR set, not pull aggro, and have more survivability.

DrunkCajun
19-09-2006, 08:42 PM
I do lose roughly 35+ plus spell damage but when I'm fully geared I have to back off some anyway to avoid pulling aggro (lock) so there isn't much difference at all in my end damage output.
I lose quite a bit more than that, but frankly, at the end of the day it doesn't matter that much.

With 210 FR:
Health: 4634
Mana: 5173
+shadow dmg: 346
crit: 11.49%

With my DPS set (45 FR):
Health: 5004
Mana: 4903
+shadow dmg: 511
crit: 11.19%


IMO, 346 is PLENTY of +dmg for Ony. With the full 511 I tend to pull aggro. As it is I'm right behind the tank when phase III rolls around.

*sigh* I was going to share my profiles, but I see that Elly still keeps this place squashed under an iron fist for fear of people from this site realizing that there are actually other WoW resources out there besides this one. Since I'm not willing to screw up my computer any more than I already have with her addon from this site, you'll all have to take my word for it. :tongue:

Herald of Doom
19-09-2006, 09:16 PM
This may be a stupid question, but as I've only done the first boss of aq20 and zg and i'm getting into raiding, i have a related question. This unbuffed fire res, is that with or without mage armor? That would save me a slot and I always have it on, but my gutfeeling says "no, its without!!" but I want to be sure.

As for Fire resist, here's what I've gathered so far:


Flameweave Cuffs of Stamina (fire dude in brd)
Binds when picked up
Wrist Cloth
35 Armor
+10 Fire Resistance
+15 Stamina


Magebane Scion (questreward from the chain at sorrow hill)
Binds when picked up
Held In Off-hand
+10 Arcane Resistance
+10 Fire Resistance
+10 Frost Resistance


Drakefire Amulet (duh...)
Binds when picked up
Unique
Neck
+10 Stamina
+15 Fire Resistance

or, I'm not sure which is better?

Elder Magus Pendant (drop from the ghost in dire maul)
Binds when picked up
Neck
+6 Stamina
+10 Intellect
+7 Spirit
+10 Fire Resistance


Dragonrider Boots (drops at rend)
Binds when picked up
Unique
Feet Cloth
61 Armor
+5 Stamina
+16 Intellect
+10 Fire Resistance

That's what I've collected so far, and none of it is extremely hard to do. Add some wizardweave pants/chest/hat in the mix I guess. Any other options available?

HoD

KalziEast
19-09-2006, 09:47 PM
We have a min 100 FR also, for EVERYONE, doesn't matter who you are. Although, some of us (Mainly the MT and OT's.) have well over 250 FR. I think one guy in our guild has around 443 unbuffed =P Of course that's sacrificing some big stats.

DrunkCajun
20-09-2006, 05:04 AM
We have a min 100 FR also, for EVERYONE, doesn't matter who you are. Although, some of us (Mainly the MT and OT's.) have well over 250 FR. I think one guy in our guild has around 443 unbuffed =P Of course that's sacrificing some big stats.

315 is the maximum effective amount. Might want to tell him not to waste so many slots.

KalziEast
20-09-2006, 05:19 AM
*Shrug* I think he has it anyway just because it was drops or something. He doesn't wear it to tank or anything, lol.

Twoflower
20-09-2006, 07:47 AM
315 is the maximum effective amount. Might want to tell him not to waste so many slots.

and that s exactly what maintanks need on fire and later nature and frost resi. be happy that you just have to gather 100 :P

Arkane Dark
20-09-2006, 08:42 AM
I was thinking if grinding Thorium Brotherhood rep and trying to get the Flarecore patterns....Not sure if it's worth it though =/..

Fercil
20-09-2006, 09:40 AM
This may be a stupid question, but as I've only done the first boss of aq20 and zg and i'm getting into raiding, i have a related question. This unbuffed fire res, is that with or without mage armor? That would save me a slot and I always have it on, but my gutfeeling says "no, its without!!" but I want to be sure.

Unbuffed means without any buffs. Mage armor is a buff just like anything else.

That's what I've collected so far, and none of it is extremely hard to do. Add some wizardweave pants/chest/hat in the mix I guess. Any other options available?

Quite a few, too many to list here ;)

Herald of Doom
20-09-2006, 10:50 AM
Unbuffed means without any buffs. Mage armor is a buff just like anything else.
Thanks for conforming trollie :grin:



Quite a few, too many to list here ;)
Ah, see, some people already said that. But by checking out some sites I'm not allowed to mention, I've come to the temporary conclusion that in fact there aren't that many options :cry: There are no available gloves, no belt,no shoulders and the only pants you have a decent shot at acquiring is wizardweave. So that's 3 slots (gloves+belt+shoulder) that you can't have fire resist in for us clothies, and pants+headpiece you either have to buy stuff like eye of flame (too expensive) or funeral pyre vestment (WAY too expensive) or settle for wizardweave. I forgot to add I have Ward of Elements, a big must for everyone in need of resist. And you can always buy the cookbook for another +10. So it looks like i'll be running around in wizardweave :shocked:

HoD

Aerath
20-09-2006, 11:09 AM
DM trinket, Ward of Elements or Smoking Heart of the Mountain, essentially 'free' FR if you're an enchanter, already help.

And I'd find 100 pretty low. Having 200+ in the Baron Geddon fight (buffed) helps you resist a lot of Mana Ignites, which makes the fight a helluva lot easier on your end and that of the cleansers/healers.

--

Unbuffed is indeed without any buffs whatsoever. Simple reasons
1) It's easier to compare that way
2) Not all buffs stack, so it's easy to be overly optimistic about your 'buffed' FR.

Mallstrop
20-09-2006, 11:31 AM
A few usefull items:
Wildfire cloak - 20Fr and you can cheaply stick +7 enchant on it.
Drakefire amulet - 15FR got to have it if you want to go to onyxia.
Royal Seal of Eldre'Thalas - 10FR Just get the cheap book from the AH
Ward of elements - 8 FR Might be green but a lot of guilds accept it.
Fire strider boots - 15fr From balnazzar in Strat Scarlet
Dragonrider boots - 10FR nice spell damage boots even before the FR
Starfire tiara - 10FR with lots of Int
Blazing emblem - 15FR trinket BoE depends how much cash you have, I got mine for 130g and 140g


The database was slow or I would link them for you.

If you're joining a new guild, you'll not need these for a while nd by then you can have some T1 stuff with extra FR on it.

If you're into a bigger guild, they'll probably make you a couple of bits of Flarecore to help you out, once they trust you enough.

Herald of Doom
20-09-2006, 12:15 PM
Woah, that wildfire cloak is awesome, I totally missed that one. Guess I'll be running ubrs some more :o

I have now for fire resist:

+8 (ward)
+15 (drakefire)
+10 (firerider boots)
+10 (offhand, combined with shivs from aq20+zg)
+10 (bracers)

giving me 53 fire resist, combine that with the mage trinket for another 10 gives me 63 and then hopefully the wildfire cloak giving me 90 in total and then one piece of wizardweave somewhere and it's done! Thanks a lot for the advice guys, especially mallstrop for mentioning that lovely cloak i totally missed :)

HoD

Aerath
20-09-2006, 01:04 PM
There's also a +10 Shadow/+15 FR offhand item that drops in Strat Undead.

Mallstrop
20-09-2006, 01:31 PM
I forgot my favorite item, Torch of Austen, a wand with 10FR, it goes for quite cheap on the AH and since it's a wand, it's generally taking up a slot a lot of people forget about.

The off hand is called Skull of Burning shadows or something like that

Herald of Doom
20-09-2006, 05:36 PM
I forgot my favorite item, Torch of Austen, a wand with 10FR, it goes for quite cheap on the AH and since it's a wand, it's generally taking up a slot a lot of people forget about.

The off hand is called Skull of Burning shadows or something like that
105g
107g
125g


current min offers for torch of austen :shocked: I already had to offer 35g to get the arcanist cookbook, so i only have 150g left :)

ps: hurray for threadhijacks!

HoD

Wasabee
20-09-2006, 05:40 PM
Lol, the thing with the torch is that you do no damage in MC with it. (okay some) It's nice for the FR and when wisdom is judged on a target...other then that...meh!

Mackrealtime
20-09-2006, 06:01 PM
Same thing with that 10FR 10+int wand in MC that i happended to forget its name
Im currently running unbuffed 167 FR wearing epics and 300+dmg, not to shabby for normally only have +350 dmg =)
But yeah if u find a arcanist belt on the AH for cheap, some easy FR and purpleness

As a warlock, Wand = who gives a crap, =)
2400 mana back in 11 seconds

Dynatos
20-09-2006, 06:35 PM
Same thing with that 10FR 10+int wand in MC that i happended to forget its name
Im currently running unbuffed 167 FR wearing epics and 300+dmg, not to shabby for normally only have +350 dmg =)
But yeah if u find a arcanist belt on the AH for cheap, some easy FR and purpleness

As a warlock, Wand = who gives a crap, =)
2400 mana back in 11 seconds

Yeah, I can push my Druid's FR to close to 200, but my "operational" FR (i.e., my FR without sacrificing much) is at 149, with 300 +heal, 36 mp5, and 6k mana unbuffed.

(My "main" healing gear is around 450 +heal, 40 mp5 and 6.5k mana unbuffed. Not great, but not bad either. The mp5 can use some work.).

KalziEast
20-09-2006, 08:10 PM
My MAX FR gear currently is around 140 unbuffed, that's sacrificing a bit of stats... Once I get most of my T1 I'll be able to tear through BWL =D.

Trepidation
20-09-2006, 09:55 PM
I am a mage lvl60. Who is currently looking for a guild to raid with. Most guilds state that they need about 100FR minimum. I've got about 60 and I fail to see how that is not adequate enough. I mean the only thing I'll get hit by is a AoE attack or something like that.
Thoughts?

Your response just stated that "I really don't understand how the fire based damage works in MC". It is okay...you just don't know any better. The point of FR is survivability.....proper FR with reasonable stats makes you more survivable...a dead mage does NO DPS.

The more FR the raid has, the less overall damage the raid takes and therefore the better chance that multiple people won't be in critical situations where their life is in jeopardy.

Tell me first couple times you get gibbed by a fire blossom that FR doesn't matter. :rolleyes:

P.S. go watch the Naxx Saph kill video...the raid is taking a 600 damage AoE pulse to every toon every 2 seconds the way it looks....how do you think the raid survives w/o resisting @ least 2/3-3/4 of the damage? :ponder:

Stigg
20-09-2006, 10:09 PM
One thing that also helps for major fights in MC and BWL is to get the +83 FR UBRS buff. Lasts an hour and it takes about 15 minutes for the entire raid to get buffed. I just say that for guilds starting out MC and dont have the huge amount of FR needed. Or for guilds going against Rag that havent had MC on farm status long enough to get all players SOME flarecore or equivalent. If you get your guild to go into there, get the buff, get through MC about 10 times, you could make a few flarecore items for the tanks...which will help porgression through MC a lot.

I can have 250 buffed(not including the 83 FR buff, and semi-gimped) FR. I take off all but 100 on some trash mobs (those few pulls in MC) and I maintain 150 for Rag. That is just enough for me to resist a good number of his knockbacks and the few that do hit me, I have pots and a fire ward for that. Besides those very few pullsin MC, I have about 35 FR, which is what is naturally on me in my +dmg gear. For Vael I have precisely 250 FR. I may still be a bit gimped, but it will guaruntee a decent amount more of dps (resisting the spell interruption a lot and keep me alive longer.)

One item that I recommend is the Cape off the first boss in UBRS. Its the fire guy and it has +20 to FR, throw a +7 FR enchant on it and there is almost a third of what you need. PLUS if you are just getting into a raiding guild, your back item is probably one of your worst items regardless. Might as well lose that for +27 FR. Father flame also drops a +20 to all resistances cloth chestpiece (Polychromatic something). I recommend getting that purely for the upcoming fights you will be doing that require other resistances as well.

Cerberus
21-09-2006, 05:46 AM
Try getting items that give you more than just fire res. Giving up sta/int/+dmg for [green item of fire res] should be avoided if possible.

Hopefully you will get some item boosting your fire res after a bit of raiding. Getting Flarecore mantle, flarecore leggings with libram, arcanist crown with libram or the like will allow you to choose more freely (not forcing you to do bad trade-offs) on the other slots and will make it worthwhile even if that dkp could have been used on more "wanted" equipment. Most guilds will start helping out other members after the tanks are well enough equipped. Remember, dead mages with mageblade have bad dps..

Some tips on the fire res encounters:
Most of the damage from the packs after garr can outranged if tanks are doing a good job and locks hit banish fast enough, very few people seem to realize however. You can blink out of the stun/dmg ticks if you get hit by pyroblast barrage.

Geddons fire aoe can ofc also be outranged complettely as a mage. If you get the "ignite mana" debuff you are too close.

I aim for ~200 fire res at rag buffed, but can go higher. Remember that this encounter also is a lot about dmg. Getting knocked takes a lot of time to recover from that could be spent doing dmg. You will probably also need to waste pot cooldowns to survive. After a while it's all about finding the balance.

If you have a good fire res item like a flarecore or arcanist crown with libram use it on Razorgore. It will help you mitigate some dmg if you pull aggro from the mages in phase 1. You most likely will.

You will learn to hate Vael ;) bring all your fire res. Using some fire resist on the packs after him can also be a good idea.

Maxing fire resist on Firemaw will help you resist some of the stacking debuffs and keep you in there doing dmg and not running out of line of sight to get rid of them all the time. The other drakes do not require fire resist if handled correctly.

KalziEast
21-09-2006, 11:28 AM
I don't really understand why T1 has Shadow Resist... Yes, there's like, 2 bosses in there that use Shadow spells, but the other 8 are fire oriented, and what's that additional 15ish SR going to do, especially considering those 2 bosses are fairly easy.

Trepidation
21-09-2006, 03:50 PM
I don't really understand why T1 has Shadow Resist... Yes, there's like, 2 bosses in there that use Shadow spells, but the other 8 are fire oriented, and what's that additional 15ish SR going to do, especially considering those 2 bosses are fairly easy.

Fear = shadw
Dots from sulf = shadow
Domo damage = shadow
Luci damage = shadow
Gehennas = shadow

The entire raid with 100 SR with buffs is enough to greatly reduce the edge off the fight.

Dutchgrass
21-09-2006, 04:07 PM
Resisting boss AE Fear when MT is feared = bad.

Oatmealsmurf
21-09-2006, 04:30 PM
Well maybe there is a different way but we fight Geddon in Garr's room. And the problem with being at max range on Geddon (thus avoiding the ignite mana debuff) is if everyone stands at max range then you will be too close to the wall and when someone becomes the bomb they are in danger of killing their party.

Mackrealtime
21-09-2006, 04:50 PM
I don't really understand why T1 has Shadow Resist... Yes, there's like, 2 bosses in there that use Shadow spells, but the other 8 are fire oriented, and what's that additional 15ish SR going to do, especially considering those 2 bosses are fairly easy.

Roll a warlock, find someone with 15 shadowresist, even tho its not much it actualy helps ALOT.(Not full resists but im talking occasional 500 damage reductions, Plus it gives all you people who complain about shadowpriests and warlocks a big of a edge, so dont complain =))

Also, About a cloak, Yeah that 20+fr one is nice, but when you get your ony scale cloak id put a +15 fire resist on it, and just shard the wildfire cloak
Thats just my 2 cents

Aswer
21-09-2006, 05:00 PM
Well, I (mage) had 120ish unbuffed ages ago when our guild was just starting MC, so pre-flarecore and whatnot. Coincidentally, as the mage CL, this is the minimum amount I ask from applicants, and then, if selected, they are expected to have 150 within the 3 week trial period.

This is not only about the FR, it's also helpful to see the dedication and the seriousness of the player. And ofc there are some places in BWL where it's really handy, even necessary (unless you've had it on farm for ages), to have that amount of unbuffed FR. On techie groups after Broodlord, for example, it helps immensely. The techies are another test I give to mages on trial. :D

Wasabee
21-09-2006, 05:12 PM
ZOMG! As A priest with moderate amount of purples (ZG baby!) I pieced together some stuff from UBRS and MC. (83 FR) with Pally buff (121ish?).

Okay Rag. - FIrst AoE Knockback, Wasabee is in the air....he's going, going, gone right into the lava (of course near Rag.) *Stupid wall kept me from flying backwards... Pop a Greater FR pot, hop twice through the lave to get out...and Bam...dead.

Next week 150 FR FTW. (WHat good are stats if you are dead?) I'm thinking Flarecore shoulders and FR enchant to shoulders.

:( Stupid Rag and fire!

Grendo
21-09-2006, 05:40 PM
Well maybe there is a different way but we fight Geddon in Garr's room. And the problem with being at max range on Geddon (thus avoiding the ignite mana debuff) is if everyone stands at max range then you will be too close to the wall and when someone becomes the bomb they are in danger of killing their party.
We do the same, though we keep everyone clustered. We call out bombs and have that person run either direction (we keep max range, standing on the rune) to keep from asploding the raid. Makes it easier for healers to keep you alive on your way back down, and buys you precious seconds should someone be slacking when they are the bomb.

KalziEast
21-09-2006, 05:46 PM
15 SR to a Shadowpriest is nothing. If you resist one spell of his, he'll just fear you and do it again. Same with Warlocks.

Fercil
22-09-2006, 09:46 AM
I don't really understand why T1 has Shadow Resist... Yes, there's like, 2 bosses in there that use Shadow spells, but the other 8 are fire oriented, and what's that additional 15ish SR going to do, especially considering those 2 bosses are fairly easy.

T1 isn't restricted to be used in MC, it can be used althrough the game. For example some pieces of T1 are still essential part of my fire/shadow resist gear in Naxx.

Oatmealsmurf
22-09-2006, 06:09 PM
ZOMG! As A priest with moderate amount of purples (ZG baby!) I pieced together some stuff from UBRS and MC. (83 FR) with Pally buff (121ish?).

Okay Rag. - FIrst AoE Knockback, Wasabee is in the air....he's going, going, gone right into the lava (of course near Rag.) *Stupid wall kept me from flying backwards... Pop a Greater FR pot, hop twice through the lave to get out...and Bam...dead.

Next week 150 FR FTW. (WHat good are stats if you are dead?) I'm thinking Flarecore shoulders and FR enchant to shoulders.

:( Stupid Rag and fire!

That's not how the knock back works. You actually didn't get hit Wasabee. What happens is the spell will hit a target and won't knock them back at all. But everyone who is around them gets knocked away. If you're in front of the target you will fly forward... if you're in back you'll fly backwards... etc.

That's why it's important to have proper spacing on Rags. I've got my little space reserved on the far side of rags near where the melee classes jump over to him. Sometimes can be a pain because I'm usually a good distance from the healers but the upshot is... I never get hit with that AOE knock back attack or thrown in the lava and what damage I do take can be easily bandaged.

The only draw back is I have to be very cognizant of when the Sons of Flame spawn because I have the furthest to run to get into position for that phase.

KalziEast
22-09-2006, 06:09 PM
There's like, 2 pieces of T1 that have SR on it. How's that helpful? I'd much rather see 15 more FR rather than 15 SR.

keylight
22-09-2006, 07:00 PM
I think people are getting stuck thinking they need purpz to have good FR.

My FR is 167, and the only epic of that bunch is the Eye of Flame (World Drop). In addition, I have not done any of the libram's. If I would do both of those and put +15 on my ony cloak, I would have 222.

100 FR is very easy to obtain if you needed to:
Polychromatic Visionwraps (chest) +20
Wildfire Cape (cloak) +20 or Smoky's Drape (cloak) +10
Libram of Resilience (head/leg enchant) +20 X 2 = +40
Enchant Cloak - Fire +15
Various bracers from Incindius in BRD +10

As you can see, with only collecting 3 items and investing some gold, you can easily get over 100 FR, this does not take into account the various FR rings that can go fairly cheap in the Auction House.

KalziEast
23-09-2006, 07:16 PM
A single +16 FR ring on my server costs around 20g, a +20 FR ring costs around 50g. I'd much rather do a BRD run.

Cerberus
25-09-2006, 05:47 AM
We do the same, though we keep everyone clustered. We call out bombs and have that person run either direction (we keep max range, standing on the rune) to keep from asploding the raid. Makes it easier for healers to keep you alive on your way back down, and buys you precious seconds should someone be slacking when they are the bomb.

That's what we do as well. Not in garr's room, but if you have one big bunch the 10 secs(?) should be more than enough to get out of range of anyone.

Keylight
I wouldn't use 2xLibram of Resilience on anything non-epic. It just isn't worth the money, same goes for spending nexus, go for the +7 or +5 all imo.
2xlibram and +15 on back is easily 300g on any server and should be saved for better gear you won't replace that fast.
About having epic fire res I'm just saying that 1 good epic fire res piece will allow you to not gimp yourself with fire res on that many slots.

KalziEast
25-09-2006, 05:24 PM
I got 3 set T1 on Saturday, so, my DPS gear is around 28 or so unbuffed FR, to get to 100 FR is fairly easy, all I have to do is throw on my cape (+27 FR) my ring (+16) my boots (+20) and I've got 91 right there, that's only a very slight DPS drop.