PDA

View Full Version : Ossy the unscarred =)


Mackrealtime
25-09-2006, 05:36 PM
Hey guys, Hows it going
My guild just owned aq20 last night, got moam down first try but, thats not what im here to talk about =P.

When we got to ossy, we were like. Damn this guy is hard, the fight has gotta be the most unique fight ive had yet.
I understand your supposed to kite him around but i do have a few questions which shouldnt be too much trouble to answer

When you pull him with a hunter pet or whatever you want lol, your supposed to active the first pylon when he leaves stairs so he wont 1-2hit your tanks right?

Also no dps untill the tanks can pull eneough aggro, since its hard to gain aggro, right?? (I heard by the time u get to the second pylon they should have enuff)

Say im a warlock (Which i am), and shadowvuln comes back, should i seriously hold back on my dps even after tank has aggro? (Constant 2k shadowbolts like to get ossirians attention.
Say you get to a pylon e arly and you know next location, do u sit there and dps him till 15 seconds-till alert comes up?

Thank you =)

Trepidation
25-09-2006, 07:53 PM
http://forums.worldofwar.net/showthread.php?t=376023&highlight=pylon

kahunha1
06-10-2006, 05:01 PM
As a warlock, you shouldn't be doing anything except spamming your dots. It doesn't matter what spec you are; I'm conflag spec, and I still keep up the dots. You should always, ALWAYS be on the move for this boss, so you don't really have time to stop and cast a shadowbolt.

This boss is all about patience. You need to whittle Ossirian down little by little. Ossirian is immune to taunts, from what my tanks tell me, and since the tanks often have to make a mad run for the next pylon it's hard to keep aggro up. So sustained, minimal dps is what you want. Not big bursty dps, which shadowbolt covers pretty well.

As a warlock, I usually start DPS after we down the third pylon. By sometime around the ninth or tenth pylon, I'm having to watch my aggro or I'll pull it, even with only using dots.

Don't worry too much about shadow vulnerabilty, unless it's one of the first ones that pops up. If you stick with just your dots, then you shouldn't worry too much about aggro, as the tanks should have Ossy under control. Enjoy your 500+ corruption ticks :thumbsup:

Dutchgrass
11-10-2006, 10:57 AM
I'd suggest also using his Shadow Vulnerable stages to use Deathcoil and Drain Life, the added hp is huge and will top you off again after LT.

As for the Ossirian fight itself, we wait with proper dps until 3 crystals, and then still take it easy. It's not a dps heavy fight, if we do wipe, it's purely because of an unfortunate, far away crystal spawn. It's an amusing encounter, but a bit too luck based for my taste.

Fynious
11-10-2006, 07:27 PM
I'd suggest also using his Shadow Vulnerable stages to use Deathcoil and Drain Life, the added hp is huge and will top you off again after LT.

As for the Ossirian fight itself, we wait with proper dps until 3 crystals, and then still take it easy. It's not a dps heavy fight, if we do wipe, it's purely because of an unfortunate, far away crystal spawn. It's an amusing encounter, but a bit too luck based for my taste.


Pretty much agree with everyone here. Wait for any DPS until the 3rd crystal. I can't speak to the Warlocks as I'm a Fire/Arcane mage but I'm usually pretty busy scaning for tornado's and decursing the healers so I don't have a lot of time to dps up on him when he's arcane or fire vulnerable.

When he's down to >100k I will try to position myself on short pylon pulls to all out DPS if Arcane or Fire comes up. The last thing you want to do on Ossy is pull aggro away from your tanks. The fight is a tactical fight, it's not about DPS. As other people have said, whittle him down take your time. It's more about tank rotation and pick up, then leading him quickly to the next pylon. Stay in the center (avoid the outer wall as most of the tornados are pathing there.) and don't go around the outside pillars if you can help it. Make sure one player is mounted and pinging on the closest pylon that is up and that he dosen't stop pinging that pylon until Ossy is there. The last thing you want to do is have the tank get turned around and have half the raid go one way and the other half in a different direction.

If you follow the simple rules, and have everyone focus. (mages/priests/tanks) Then it should be fairly easy for you to one shot him when you get it down.

Fyn

Battletorn
13-10-2006, 06:58 AM
<- Also a warlock...

I wouldn't have dots on him at all times, instead just save mana for when he is vuln. Switching wands for each vuln will give you great dps, no matter how ****ty the wand is. I usually go full out when I can, but watching the threat meters and TA totem ><.
Make sure you change debuffs (coe/cos) for appropiate vulnerbilities. The hardest part of this enounter is that the tanks need to live and for that to happen, you can't have slow healers, tornados in the way, or a supreme ossy.. If you can keep aggro under control, (just wait a while, healers shouldn't worry) then your job is set.

Dutchgrass
13-10-2006, 09:18 AM
Your Shamans actually put down totems during the Ossirian fight?
The nature of the encounter is so mobile that totems tend to be a waste of mana as you barely have enough time to get use out of the buffs.

Secondly, your Shamans actually use TA? Pretty much 99% of my raiding time there simply aren't enough Shamans to give casters TA, those that we do have along are in either tank or Rogue/Hunter groups, using WF or GoA.

TA should never have been an air totem. :undecided:

Morollan
13-10-2006, 01:31 PM
I've been toying with the idea of "Sacrificial 'Locks". Basically, you have all your 'locks SS themselves then, when Shadow Vulnerability crops up, one 'lock goes full-out dps. CoS, shadowbolts, deathcoil, shadowburn, lifedrain - the whole nine yards. If he doesn't pull agro before shadow vulnerability ends, great. If he does then he dies and the tanks regain agro as they should still be next on the threat list. Use the SS and you're back up and in the fight. Obviously you can only do this a few times per fight or you will run out of 'locks but it should provide a relatively safe increase to dps and make the fight go that little bit quicker.

I hasten to add that I have not tried this yet so I am NOT recommending it as a tactic at this point.

Dutchgrass
13-10-2006, 02:48 PM
You forget that there is a buffer between MT threat and caster threat of 30% (you have to do 130% of MT threat to gain aggro), in between which other players could potentially be.
If you rip aggro off the MT and get killed, Ossirian will proceed to first kill all other players that are in that 30% buffer.

Secondly, you getting aggro means Ossirian could move where the tanks don't want him, possibly pulling him out of crystal range.

I strongly recommend against pissing off your fellow raid members by doing this.
If you do insist on trying this for some reason, Hellfire suicide after massive dps but before getting aggro.

Mallstrop
13-10-2006, 03:05 PM
depends how much repair costs it would mean for the locks?

Morollan
13-10-2006, 03:18 PM
If you rip aggro off the MT and get killed, Ossirian will proceed to first kill all other players that are in that 30% buffer.

Secondly, you getting aggro means Ossirian could move where the tanks don't want him, possibly pulling him out of crystal range. Fair comment but with the rest of the raid doing slow dps (wands and dots) it should be very easy for the tanks to regain agro. And obviously the chosen lock would be moving back from Ossy to the next crystal whilst doing this.

Will see how the Ossy fight goes next time and maybe suggest it as alternative strategy.

Dutchgrass
13-10-2006, 03:32 PM
Why put the raid at risk and eat 10% durability loss if you can Hellfire suicide safely, and at no repair costs whatsoever?

Morollan
13-10-2006, 03:43 PM
Why put the raid at risk and eat 10% durability loss if you can Hellfire suicide safely, and at no repair costs whatsoever? Firstly, the raid leader wouldn't agree to it if he felt that the raid would be at risk. Secondly, I'm not sure I'd have time to Hellfire myself to death before Ossy one-shotted me. And thirdly, is there a difference between death by hellfire and death by Ossy? I didn't realise that the durability loss didn't apply to suicide.

Dutchgrass
13-10-2006, 04:22 PM
That's my point, you significantly reduce the risk if you stop to Hellfire suicide before getting aggro. The raid leader might sooner be inclined to agree to trying it then.
Hellfiring yourself to death goes much faster if you Life Tap first, and if you plan on dying soon anyway, why run around with 100% hp. Notify the healers not to heal you.
And you'll have plenty of time to Hellfire suicide because you're not supposed to get aggro. Use KTM, stop at 120-ish% threat, and kill yourself once you're about halfway in the encounter. Voila, 0 threat left and barely any risk involved.

And yes, Hellfire suicide means no durability loss. Learn to embrace the gift Blizzard bestowed upon us. :wink:
During our raids, people know it's a wipe when all the Warlocks run to a safe corner, Life Tap to 5% life and Hellfire suicide.

I still think it's not worth the hassle, the encounter itself isn't that hard if you just keep steady dps, but if you insist on trying it, at least do it with the least possible risk.

Morollan
13-10-2006, 05:10 PM
But if you don't pull agro there's no point in suicide at all.

Fynious
13-10-2006, 05:11 PM
Well, for my 2cents.. Pulling aggro off of the tanks in the Ossy fight is one of the VERY last things you ever want to do. You are basing the timing of this on Shadow Vulernability which means it will happen at a random time. There for you won't know the placement of Ossy according to where he needs to go.

One of the biggest problems a lot of people have with the Ossy fight is they think it's a DPS fight, it's not. It's a tactial fight that just requires focus and disipline. With 2-3 good tanks and good healers it won't matter if it takes you 10 or 15 mins to take Ossy down. The most important part of this raid is moving Ossy to the next Crystal before he gains "Super Mode".

Back to the Warlock Banzi strat... This is what would happen a lot of times if you tried this strat. The Warlock waits for a Shadow Vuln time, starts casting like mad.. Running up the DPS knowing that he might get aggro and if he does he will die and just SoulStone up. (Assuming repair costs aren't an issue, as they shouldn't be in a raid..) You do massive amounts of damage and pull aggro from Ossy once you die Ossy should go back to the tanks as they would still be #2-3 or 4 on the threat list. But here are the two problems you're not seeing. Ossy has a Kick back effect and a "whirlwind" effect. Those two effects will get your raid wiped more times then the Warlock damage will help win the fight.

Once Ossy turns on you he might knock you back and then chase you down which would more then likely put him far away from the next Crystal and the tanks might not be able to herd him back to the crystal in time. The other problem that is similar is that Ossy walks up and does the "Whirlwind" effect on you which takes you off the threat list for a moment. He then rushes back to the next tank. But before the time for the Crystal happens you pop out of the effect.. are now back on the top of the threat list.. Ossy rushes over to you and is now in the wrong spot for the Crystal.

There are just to many things that can go horribly wrong for this to be a good thing. This fight is actually very simple once your raid learns to focus and just do their job. As a mage I do almost no DPS in this fight till the very end, I'm a decursing bot for the healers 99% of the time. Sometimes when I'm in the perfect position and I've already decursed for this cycle AND fire or arcane vuln come up I'll rip off a few fireballs and insta pyros to help out. But thats few and far between. In this fight it's simple, tanks hold aggro and move him, healers keep tanks up at all costs, and your ping'er and crystal people do their job. The rest of the raid just needs to follow do their simple tasks and avoid the tornados.. It's a basic fight once you boil it down.

Fyn

Morollan
13-10-2006, 05:24 PM
Oh well. If we can get the job done just using the normal strategy then I guess we'll do it that way. I always like to look at other ways of doing stuff and of improving existing methods though.

Dutchgrass
19-10-2006, 12:48 PM
But if you don't pull agro there's no point in suicide at all.

I thought the point was to reduce your total threat to allow you to dps more over the course of the fight?

Anyway, Fynious pretty much explained why it's not needed, and he's spot on.

LordXeper
22-10-2006, 12:48 AM
We had ALOT of trouble with Ossy, we got him down once when we where well into BWL. Then after tons of wipes we tried a new tactic.

We pull him to the bottom left corner and have 2 hunter click away ALL the chystals not near him. This way he will basically ALWAYS be in range of a chrystal. Our DPS just goes all out then and the fight is trivial.

Morollan
23-10-2006, 03:24 PM
I thought the point was to reduce your total threat to allow you to dps more over the course of the fight? No, the point was to increase the raids overall dps throughout the fight without compromising their survival. And the specific point relating to the quote was that if you've not pulled agro then committing suicide is utterly pointless. Which it is. If shadow vulnerability fades without you having pulled agro then you've managed to increase dps without any downside whatsoever. If you do pull agro then sure, you might prefer to hellfire yourself to death if possible. If not though, Ossy will 1-shot you and then you SS back once the tanks have agro again and continue to do low dps with the rest of the raid.

Redmumba
23-10-2006, 04:26 PM
We had ALOT of trouble with Ossy, we got him down once when we where well into BWL. Then after tons of wipes we tried a new tactic.

We pull him to the bottom left corner and have 2 hunter click away ALL the chystals not near him. This way he will basically ALWAYS be in range of a chrystal. Our DPS just goes all out then and the fight is trivial.

That's really smart, actually. But how does that work? I mean, can't multiple crystals spawn away from the locks...?

LordXeper
23-10-2006, 08:24 PM
That's really smart, actually. But how does that work? I mean, can't multiple crystals spawn away from the locks...?

Well, there are some fixed things about this fight.

1: Fixed Chrystal spawn points
2: Always 3 chrystals up (or 4, doesn't matter).

If the playing field is like this:

----------------------
| Y |
| |
| X|
| |
| a b |
----------------------


Where:

X = Ozzy spawn
Y= Ozzy tank spot
a = corner 1
b = corner 2

We have 1 hunter covering Corner a with the left and half the bottom of the map we have hunter 2 covering Corner b with rightside, middle and half of the bottom side.

We hunters run in fixed laps around 4-5 possible spawn points, we click em and run to next spawn point, so we keep lapping them. So if 2-3 spawn on our side we can all click em away giving chrystals to the kill group.

We use hunters because we have aspect of the pack.

With this tactic and 2 good tanks the fight is easy as pie and better yet: ALMOST NO LUCK FACTOR.

This fight is about luck (good spawn points, good tornados) eliminate the luck factor and he is easier then a corehound :P.

AeroJonesy
23-10-2006, 09:08 PM
Instead of hunters, use rogues on mounts. We have 2 rogues on epic mounts stay mounted the entire fight and they just go crystal hunting. Hunters should be doing DPS since they can stand still, do DPS, then turn on cheetah and catch back up to the group.

LordXeper
23-10-2006, 10:58 PM
Instead of hunters, use rogues on mounts. We have 2 rogues on epic mounts stay mounted the entire fight and they just go crystal hunting. Hunters should be doing DPS since they can stand still, do DPS, then turn on cheetah and catch back up to the group.

Mate, don't forget you cannot CLICK chrystals while mounted. And you is the rogue gonna re-mount after clicking?

THe tactic actually involves CLICKING the chrystals.

Morollan
24-10-2006, 10:47 AM
Druids in travel form? Not sure what speed increase aspect of the pack gives.

LordXeper
25-10-2006, 10:00 PM
Druids in travel form? Not sure what speed increase aspect of the pack gives.

On the given raid we where short on healing and the druids where needed. Ofc druids in travelform can be used. But from our experience the gross of the damage comes from the mages and warlocks anyway. Plus it's a nice change for us hunters who normally just stand still at a boss fight pressing (for me) "6" (aimed shot) and "8" (multishot) for 10 minutes.

But yea, druids in travelform can do it when you have enough other healers.

Dutchgrass
26-10-2006, 09:57 AM
Mate, don't forget you cannot CLICK chrystals while mounted. And you is the rogue gonna re-mount after clicking?

THe tactic actually involves CLICKING the chrystals.

I’m pretty sure he is aware of that basic fact. He’s not referring to your specific tactic (which indeed would require dismount).

His point is that you let a melee class (which has a harder time in this encounter due to the mobile nature of the fight) scout for crystals and ping the map. Anyone who runs along with the main group and the tanks can click the crystal.
We too use Rogue scouts.



No, the point was to increase the raids overall dps throughout the fight without compromising their survival. And the specific point relating to the quote was that if you've not pulled agro then committing suicide is utterly pointless. Which it is. If shadow vulnerability fades without you having pulled agro then you've managed to increase dps without any downside whatsoever.

It seems you don’t understand the concept of aggro wiping to improve overall dps.
Hunters and Rogues can do all out dps and Vanish/Feign to wipe threat, allowing them for large overall dps and quick bursts. This same concept applies to Warlocks that use a SS to wipe their aggro.
Committing suicide before aggro is not pointless. Pulling aggro and then suicide is actually compromising raid survival.

If you keep going all out during Shadow Vulnerability, at some point you are going to be close or over tank aggro. Maybe not MT, but OT then. What if for some reason the MT dies and you are the next in line? You die, if any other dps was high on aggro, they die too, because Ossirian might have come in melee range of them, and suddenly the 130% aggro threshhold for casters turns into 110% due to the range, and more dps dies.

If you do pull agro then sure, you might prefer to hellfire yourself to death if possible. If not though, Ossy will 1-shot you and then you SS back once the tanks have agro again and continue to do low dps with the rest of the raid.

If you kill yourself when on par with the tanks, you prevent aggro risk, suicide, wipe your entire threat, and can go all out again because it’ll take a massive amount of dps to catch up with the tanks.
You don’t do low dps after having used the SS.
You have zero threat due to having died and can go for maximum dps.