View Full Version : New Class
mtgap
02-10-2006, 01:43 AM
I have to admit, the WoW classes seem to have it all. There's really only one thing they lack: fighters. They would be able to use ranged and melee equally. They could dps like a hunter or a dps-specced warrior or a rogue, pull (not as well as a hunter, though), and wear plate and tank (better than a shaman but worse than a paladin). Talent trees would improve tanking (to the point of a paladin or dps warrior), melee (to the point of a melee class) and ranged (to the point of a hunter). They would be like warriors, only a little more varied. They would probably use rage.
What do you think of that?
Stats:
tank 70%, dps 70%, pulling 70%, CC 0, buffs 25%, debuffs 50%
Mincemaker
02-10-2006, 05:07 AM
There's a problem, a class can do it all not only takes people from playing other classes, it is also disbalancing.
If there is a class that is able to do everything, then nobody needs everyone else anymore. Why don't drag 5 fighters to an instance as opposed to 1 tank/feral druid/paladin/shaman, a resto druid/resto shaman/holy priest/paladin, a rogue/feral druid/fury warrior/hunter and a warlock/mage/shaman/druid/hunter/shadow priest and anyone else who can CC?
Oh, and our ordinary tank CAN pull, and already has a certain degree of CC like stunning and can do decent DPS.
mtgap
02-10-2006, 02:13 PM
True . . .
Dynatos
02-10-2006, 05:40 PM
If there is a class that is able to do everything, then nobody needs everyone else anymore. Why don't drag 5 fighters to an instance.
Pfft, it's not like that's not done now with Druids, Shamans, and Paladins. I've run every endgame 5-man with all Druids. A group of guildmates also had a weekly game where they leveled to 60 and completed every instance with 5 Paladins. They are now doing the same thing with Shamans.
So, uh, how is it not possible now? :ponder:
EphemeralIntelligence
02-10-2006, 06:30 PM
There's a problem, a class can do it all not only takes people from playing other classes, it is also disbalancing.
If there is a class that is able to do everything, then nobody needs everyone else anymore. Why don't drag 5 fighters to an instance as opposed to 1 tank/feral druid/paladin/shaman, a resto druid/resto shaman/holy priest/paladin, a rogue/feral druid/fury warrior/hunter and a warlock/mage/shaman/druid/hunter/shadow priest and anyone else who can CC?
Oh, and our ordinary tank CAN pull, and already has a certain degree of CC like stunning and can do decent DPS.
Anybody else notice how Druid pops up in all your examples? You've just destroyed your argument in the next sentence by pointing out that you can already do 5-mans with just one class. In fact... there are examples of people 2 manning MC (Hunter+Priest). But that's not to say that those two people "don't need" everybody else.
Mincemaker
03-10-2006, 02:41 AM
Anybody else notice how Druid pops up in all your examples? You've just destroyed your argument in the next sentence by pointing out that you can already do 5-mans with just one class. In fact... there are examples of people 2 manning MC (Hunter+Priest). But that's not to say that those two people "don't need" everybody else.
That's because a Feral druid is not a good healer, and a resto druid is not exactly a good tank either. Same goes to the shamans.
These people are jack of all trades, but to actually excel in anything, they got to drop one aspect of their character and specialize in another.
The class that mtgap suggested on the other hand doesn't suffer from the specialization problem.
Remember, read the 'feral' and the 'resto' in front of the class name and you know that what these classes specializes at.
KalziEast
03-10-2006, 03:47 AM
There's two problems with your whole thing, 1. You said they'd be able to tank better than a Shaman, but worse than a Paladin, but Shaman's can tank better than Paladin's for the most part. 2. They'd be overpowered.
mtgap
03-10-2006, 06:57 PM
OK, they tank worse than a shaman or a paladin.
Think of it this way: they would be like a shaman that can use ranged weapons, can use melee weapons better, and can't heal/use spells/use totems.
WEAPONS
1h sword
2h sword
dagger
1h axe
2h axe
gun
crossbow
bow
mtgap
03-10-2006, 06:59 PM
Oops, forgot. Polearms too. Notice that they can't use staves or thrown.
Azmodious
03-10-2006, 07:17 PM
how about a new class with something new insteda of crap we already have. maybe like a monk ( someone already came up with some nice details on them) or maybe a bard, enchanter, psychic or something, i dont know.
Gormash
03-10-2006, 09:17 PM
How about a necromancer?
Sure, I can see why they would be unpopular, but at least they could bring something new to the game. Heres a few examples:
- Control Undead (like Mindcontrol, only with mobs)
- Turn Undead (fear on undead)
- Raise dead (creates several types of undead minions out of corpses. Minions only last a short while as opposed to the Warlocks pet)
- A healthy dose of disease debuffs
- A canibalize spell, possibly better than the undead ability
- Life leach (a channeled spell that restores your energy for each health dealt)
EndEffect
06-10-2006, 09:01 PM
what the OP is sounding off sounds like a blend of wariior/hunter...which doesnt make any sense at all...
Mincemaker
07-10-2006, 05:50 AM
How about a necromancer?
Sure, I can see why they would be unpopular, but at least they could bring something new to the game. Heres a few examples:
- Control Undead (like Mindcontrol, only with mobs)
- Turn Undead (fear on undead)
- Raise dead (creates several types of undead minions out of corpses. Minions only last a short while as opposed to the Warlocks pet)
- A healthy dose of disease debuffs
- A canibalize spell, possibly better than the undead ability
- Life leach (a channeled spell that restores your energy for each health dealt)
A good idea, but it doesn't seem to fit any race lore, seeing that most, if not all, necromancers are trained in Scholomance. And necromancers had always been exclusively Scourge, which is not a playable race (despite being Undead like the Forsaken. Wait, the Forsaken came from the Scourge!).
But of course, if Blizzard could think of something.....
KalziEast
07-10-2006, 07:25 AM
I think each race should get a semi-specific class to each of them.
Gormash
07-10-2006, 10:23 AM
Mincemaker:
You have to keep in mind that Kel'Thusad didn't seem to have any problem learning the art on his own. Sure, he didn't reach the really great heights until the Lich King contacted him, but you can bet where you find one you can find more. ;)
KalziEast:
That yould probably upset the game balance and make for WAY too many choices when creating a character.
I do wish, though, that every class had race spesific spells like the priest class does. Oh, and in case you didn't know that all priest gain a spell at 10th level and 20th level that differs based on the race they belong to.
Mincemaker
07-10-2006, 10:35 AM
Mincemaker:
You have to keep in mind that Kel'Thusad didn't seem to have any problem learning the art on his own. Sure, he didn't reach the really great heights until the Lich King contacted him, but you can bet where you find one you can find more. ;)
If you do read the 'Path to Damnation', Kel'thuzad was initially struggling with necromancy until he met the Lich King. He couldn't even make undead mice last a few minutes.
And the number of race that will learn to be a necromancer will be very limited. Orcs have very little history with necromancy (unless they still have Death Knights in their ranks), taurens had never attempted necromancy. The Forsaken don't have necromancers in their ranks either since those necromancers are way too loyal to the Lich King. And then, trolls do have a degree of necromancy knowledge, but the way they raise the dead was via voodoo rituals and stuff rather than actual spells.
As for the Alliance, dwarves and gnomes never had a history with necromancy seeing that actual necromancy started with the orcish Death Knights and the necromancy we see now started with Kel'Thuzad. Seeing that Kel'thuzad was human, it makes humans possible candidates to be necromancers.
Now, let's discuss the possibility of the Draenai and the Blood Elves to be necromancers. The Draenai won't ever become a necromancer seeing that they will view such magic as being demonic in nature, and they totally refuse to be associated with demons. As for the Blood Elf, to them, necromancy has always been associated with the Scourge and they hated the Scourge to the core.
Meaning, according to race lore, the only likely candidate of being necromancers would be the Orcs or the Humans. Very limited choice. But seeing that only Night elves and taurens could be druids, then it might be possible....
KalziEast
08-10-2006, 11:08 AM
There's pretty much no such thing as "too many classes to choose from" unless there were at least 2 entirely the same classes.
Gormash
10-10-2006, 05:15 PM
Invoker
A spellcaster, specializing in buffing/debuffing inanimate objects, and aura-effects.
The Invoker would be decent in hand to hand combat, partially due to his spells buffing different parts of a players gear (Chest, helmet, weapon, etc) with different effects.
He's also have a healthy array of aura-spells, abilities that affect every friend/foe within 5 (or 10) yard of the caster.
Example abilities:
- Spell that deal low damage to every foe adjacent, and also have a chance of putting the enemy on fire.
- Aura of Feebleness, reducing the attack power of every foe within the casters radius.
- A helmet buff that increase a players chance of detecting stealthing enemies.
- A boot buff that increases the players jumping distance/height.
- Melt armor, a chest debuff that deal X damage over time (can be stopped by unequiping the chest piece).
- Spiritual focus, and aura effect that restore X mana over Y seconds for every friend within 10 feet of caster.
- A weapon buff that increases your skill in that weapon by 10% (may exceed max).
All of these buff would be stackable with other types of buffs, though two similiar buffs will NOT stack (that is, two chest or two weapon, etc).
xxlebox
10-10-2006, 08:17 PM
Vampire
Although vampire might be only accepted as a 'bad' class,
since the invasion of the burning legion and the scourge, the vampires have got under pressure and have decided to fight against, instead of along with them.
None know of the existence of vampire's though, as all who sees one in their real identity, won't survive.
Maybe instead of having a friendly reputation with friendly's, get a neutral rep. as with the undead.
Available only to Alliance: Human, Night elf.
Horde: (Troll?), Undead, Blood elf.
Works on mana.
Has low health, like a rogue, perhaps.
A class that can wear cloth, leather.
Uses daggers, claws, 1 handed swords, (maybe insert a class only weapon, like: whips?).
May Dual Wield.
Consists of an arrange of vampiric spells, such as armour ignoring life stealing(deal damage/heal self) spells. Instant to 1-2 second cast spells.
Has several weapon skills/spells too.
(This could either be a skill, or a talent (a lvl 40 one, that is):
Can take on a true form; a short lasting shapeshift into something that looks like how blizzard would imagine a vampire in it's true shape. Whilst in this form, all attacks heal you for ... (insert a good percentage here) health.
rgirty
10-10-2006, 09:04 PM
While I don't have a long list of abilities for each class I think two classes should be considered.
Bard
Monk
I think either would be great for RP, we could have some monestary type home area for the monk and something similiar for the bard.
i like AD&D's multi class :p
or auctioneer: dont have to pay deposit or auction fee <3
frazil
11-10-2006, 01:10 AM
Im on an RP server now and i get sick of some of the lame emo high school hi-jinx with existing classes. theres too many Nelfs in goldshire dancing on tables as is.
new classes would be nice but they would have to :
1. Soloable to 60
2. fits in to a group dynamic or cover more than one role (DPS, heal, Tank are the basic examples)
3. Lorewise fit into the universe.
those are my prerequisites, i think some people would have more ideas for a roles too.
Nitroussquirrel
11-10-2006, 02:28 PM
I have to admit, the WoW classes seem to have it all. There's really only one thing they lack: fighters. They would be able to use ranged and melee equally. They could dps like a hunter or a dps-specced warrior or a rogue, pull (not as well as a hunter, though), and wear plate and tank (better than a shaman but worse than a paladin). Talent trees would improve tanking (to the point of a paladin or dps warrior), melee (to the point of a melee class) and ranged (to the point of a hunter). They would be like warriors, only a little more varied. They would probably use rage.
What do you think of that?
Stats:
tank 70%, dps 70%, pulling 70%, CC 0, buffs 25%, debuffs 50%
I thought that was the roll for Druids and Shammys. ;)
Wintrow
11-10-2006, 03:10 PM
Yep, remember: "Concentrated Coolness". Put all the coolness in lesser classes. We may yet see the Warlock take on Necromancy, and the shaman is really like an Invoker.
The class the OP described made me think: isn't that just a Fury Warrior with some bow-enhancing skills?
or a Survivalist Hunter with Plate?
waaaaay too many similarities...
Linch
13-10-2006, 02:06 AM
BATMAN!!
Abilities:
Kills the sh!t out of everyone!!
Linch
13-10-2006, 02:11 AM
BATMAN!!
Abilities:
Kills the sh!t out of everyone!!
xxlebox
13-10-2006, 07:15 PM
I'll go for an samurai then.
only able to wield katana and wear robes.
Kills 10 opponnents in one strike.
Never dies.
Fursphere
13-10-2006, 09:43 PM
I think the one class Blizzard could realistically add would be spellbinders, from teh WC3 games.
Although, in TBC, they've given mages a little bit of that functionality.
Mincemaker
14-10-2006, 07:06 AM
Blah, just give us a suicide bomber just like those mad goblins from WC3. One skill: Kamikaze. You die, they die!
Lord Feyrbrand
02-11-2006, 08:28 PM
While I don't have a long list of abilities for each class I think two classes should be considered.
Bard
Monk
I think either would be great for RP, we could have some monestary type home area for the monk and something similiar for the bard.
I totally agree Bard and Monk would be perfect classes
Bard usable by
Human
Gnome
Nightelf
Orc
Troll
Tauren
Most spells would be channeled of course they can only wear cloth they expert in buff and debuff but they could have some cool skills like controlling an enemy with song or like Bard's Tale (good sound) they could summon creatures of song. As for monk no clue but it would still be cool
Your Average WoW Player
03-11-2006, 01:31 AM
The problem with adding new classes in WoW is you begin asking, what purpose would it serve?
Monk? Lemme guess, Melee DPS? Already have that, it's called a Rogue.
Fighter? Good at everything? Already have that we call it them Druids and Shamans.
Bard? Channeled affects. Damage over time? Locks and Shadow priests are good at that. Heck, locks have a channeled DOT. Summoning creatures from songs? Locks can kinda do the same thing. Controlling creatures? Priests can do that.
By adding some of these classess, you take away from the existing classes. You can't add classes at this point in WoW, without taking away from the existing classes.
And while I love RP, you practically have to turn an RP server inside out to find RP sadly. It was practically a mob decision of an online petition and huge pressure from a ton of players to get RP servers included in the first place, back during the Betas.
Lord Feyrbrand
03-11-2006, 08:10 PM
Ya i guess so still music based classes rock
Linch
08-11-2006, 03:30 AM
The problem with adding new classes in WoW is you begin asking, what purpose would it serve?
Monk? Lemme guess, Melee DPS? Already have that, it's called a Rogue.
Fighter? Good at everything? Already have that we call it them Druids and Shamans.
Bard? Channeled affects. Damage over time? Locks and Shadow priests are good at that. Heck, locks have a channeled DOT. Summoning creatures from songs? Locks can kinda do the same thing. Controlling creatures? Priests can do that.
By adding some of these classess, you take away from the existing classes. You can't add classes at this point in WoW, without taking away from the existing classes.
What about Druids?
Basically you would have to make another hybrid class that cant perform thier abilities as good as a pure class.
Linch
08-11-2006, 03:31 AM
But thinking about it a monk, with hand to hand skills would be pretty cool.
hehe, my favourite part about these new toons:
The Melee power of a Rogue or DPS warrior, the Ranged power of a hunter, able to wear plate, heal, off-tank... so just how the hell do you kill it? You can be close, far away, and regardless they are gonna pwn your fricken face.
The whole point to current classes is they have strengths and weaknesses, they fight in a certain style... and no "not being able to tank as good as a warrior" is not a weakness
futureking
09-11-2006, 04:56 AM
i think there should be a class like a monk that is harder to play. you know like make it harder than just pressing one button loading up and firing.
xxlebox
10-11-2006, 10:42 AM
[QUOTE=frazil;3790657]
1. Soloable to 60
QUOTE]
any class is soloable to lvl 60 -.-'
Wintrow
14-11-2006, 04:46 PM
One or two cool abilites does not a new class make.
Now Batman, that's another story. Unfortunately it's another MMO as well :grin:
Velishurm
15-11-2006, 08:10 PM
Im on an RP server now and i get sick of some of the lame emo high school hi-jinx with existing classes. theres too many Nelfs in goldshire dancing on tables as is.
new classes would be nice but they would have to :
1. Soloable to 60
2. fits in to a group dynamic or cover more than one role (DPS, heal, Tank are the basic examples)
3. Lorewise fit into the universe.
those are my prerequisites, i think some people would have more ideas for a roles too.
I believe Rangers would work
First they would be another hybrid which is the only way i see of using rangers they would be like the ones from D&D lol i played pallies and rangers only when i played D&D they would be a mixture of a fighter and archer so a mixture of a Hunter and Warrior. They wouldnt be as good as either of those classes but they would have skills of thier own that would make them a worthwhile class. They would only be for Belves and Nelves due to the fact those were the only races that ever had them in the game. Belves go back to the starting of their race and they had rangers since Belves and Nelves are related the Nelves and rangers go way back so i believe Rangers would work i also like the Monk and Bard class ideas
Mincemaker
16-11-2006, 02:03 AM
You do know that rangers in the WoW lore are very VERY close to hunters?
Besides, hunters weren't that bad in melee if they spec in survival.
xxlebox
16-11-2006, 07:03 PM
I believe Rangers would work
First they would be another hybrid which is the only way i see of using rangers they would be like the ones from D&D lol i played pallies and rangers only when i played D&D they would be a mixture of a fighter and archer so a mixture of a Hunter and Warrior. They wouldnt be as good as either of those classes but they would have skills of thier own that would make them a worthwhile class. They would only be for Belves and Nelves due to the fact those were the only races that ever had them in the game. Belves go back to the starting of their race and they had rangers since Belves and Nelves are related the Nelves and rangers go way back so i believe Rangers would work i also like the Monk and Bard class ideas
rangers = hunters
monk = unhanded combat specialist? (where does he get his dmg from -.- ?)
bard = singer... makes me think of jigglypuff...
come on people, if blizzard doesnt make new classes, it's mostly because they already got the ones that are really needed :)
rgirty
16-11-2006, 08:01 PM
No, WoW needs a bard especially with all the lore.
Just think of it, during a battle with the horde he could sing the ballad of stormwind for buffs or on the horde side play a battle rallying cry of "for the horde"
I think it would rock
oledurt
17-11-2006, 12:17 AM
I think if another class was added it would have to be in line with the extensive lore of Warcraft. If it is not then that is another step closer to WoW becomming EQ2.
I think a better way of doing it is to keep the core classes but allow for specialization utelizing the already in place talent trees. I guess what I am saying is take the specializiton that can currently be done via talents and turn it into a whole new sub classification with a new title, gear etc...for example instead of being known as a "fire" mage because you spec'd fire, maybe become an actual fire mage...with access to more fire spells etc...
This wouldnt destroy the lore of Warcraft but would allow for more uniqueness among the player base.
xxlebox
21-11-2006, 09:26 PM
No, WoW needs a bard especially with all the lore.
Just think of it, during a battle with the horde he could sing the ballad of stormwind for buffs or on the horde side play a battle rallying cry of "for the horde"
I think it would rock
but at least dont call it a bard then, it just sucks. and where's the soloability of a bard? he sings his enemies into death?
@ oledurt: now that would be a good idea :)
NegativeBeef
21-11-2006, 11:48 PM
How about a mentalist? or some kind of psychic class.
buttersouthpark
22-11-2006, 09:23 PM
I was thinking of an illusion class, as fragile as a druid, but can buff groups or attack in lower damaging spells that attack the whole group or can for an extra 1 sec focus the whole thing on one person for more damage. I also was thinking about a snake form for the druids maybe obtainible from a fang druid by a super hard quest, Yes all these suggestions/ideas are very stupid indeed.
I like yours however its to similar to the warrior
No, WoW needs a bard especially with all the lore.
Just think of it, during a battle with the horde he could sing the ballad of stormwind for buffs or on the horde side play a battle rallying cry of "for the horde"
I think it would rock
I dont know what the heck a "bard is" But im thinking its those guys that blow the war horn that'd be cool stunning attacks and stuff, just imagine how cool the default attack would be a guy Blowing a horn I like it, I think itd be really cool for the tauren
Mincemaker
23-11-2006, 01:55 AM
I was thinking of an illusion class, as fragile as a druid, but can buff groups or attack in lower damaging spells that attack the whole group or can for an extra 1 sec focus the whole thing on one person for more damage. I also was thinking about a snake form for the druids maybe obtainible from a fang druid by a super hard quest, Yes all these suggestions/ideas are very stupid indeed.
I like yours however its to similar to the warrior
No, WoW needs a bard especially with all the lore.
Just think of it, during a battle with the horde he could sing the ballad of stormwind for buffs or on the horde side play a battle rallying cry of "for the horde"
I think it would rock
I dont know what the heck a "bard is" But im thinking its those guys that blow the war horn that'd be cool stunning attacks and stuff, just imagine how cool the default attack would be a guy Blowing a horn I like it, I think itd be really cool for the tauren
A bard plays a lute and tells stories and sings epics. You find many of them in medieval times, telling tales of myth and legends and singing ballads inspired by tales of heroic deeds.
I think bard should be a profession. What's stopping a warrior from playing a lute?
AaManiac
23-11-2006, 10:17 AM
I don't think tauren's have thumbs ^_^
-Maniac
Linch
24-11-2006, 06:25 AM
They dont need a bard they just could have trinkets (horns) that would have the same effect.
for example:
--------------------------------------
Horn of xxxxxx
trinket
use: you and your party gain X buff for X time.
--------------------------------------
but hey with all the other buffs you can get from party members that pretty much kills the idea of the bard as a class.
kallekula
24-11-2006, 07:13 AM
I would have liked to see a multiclass who could turn them self into another shape that would fit for the task (much like the druids of today).
They would turn them self into a:
Earthelemental to: tank
Waterelemental to: heal
Fireelemental to: pound on heavy armorclasses
Windelemental: to rip the clothies/leather
but since we have that in the drooids =) then it's never gonna happen but I would have looooved the graphics =D
Mincemaker
24-11-2006, 07:58 AM
I would have liked to see a multiclass who could turn them self into another shape that would fit for the task (much like the druids of today).
They would turn them self into a:
Earthelemental to: tank
Waterelemental to: heal
Fireelemental to: pound on heavy armorclasses
Windelemental: to rip the clothies/leather
but since we have that in the drooids =) then it's never gonna happen but I would have looooved the graphics =D
Elements? Ask a shaman. I don't think shamans will ever shapeshift because you can't turn your flesh into something elemental. Most they can do is to throw an elemental spell into your face.
buttersouthpark
28-11-2006, 05:55 PM
A bard plays a lute and tells stories and sings epics. You find many of them in medieval times, telling tales of myth and legends and singing ballads inspired by tales of heroic deeds.
I think bard should be a profession. What's stopping a warrior from playing a lute?
I like that, I wasnt too sure because I never heard of them lol I was kinda close though they play something they have to blow on lol
xxlebox
11-12-2006, 07:28 PM
and will they sing a lullaby or something to put that massive gnome that's running towards you with a 120dps weapon to sleep?
heck no
frazil
17-12-2006, 05:29 PM
i think a hybrid ability , kind of a learnable trait hero class abilities. A list of abilities that would benefit generically (that everyone could pick) or more specific, like profession upgrades for special bonus.
a whole new class would be hard to implement. it could be a welcome change though.
Michony
24-12-2006, 06:26 PM
hehe, my favourite part about these new toons:
The Melee power of a Rogue or DPS warrior, the Ranged power of a hunter, able to wear plate, heal, off-tank... so just how the hell do you kill it? You can be close, far away, and regardless they are gonna pwn your fricken face.
The whole point to current classes is they have strengths and weaknesses, they fight in a certain style... and no "not being able to tank as good as a warrior" is not a weakness
we already have one of theese its called a Paladin
Gungral
28-12-2006, 08:18 AM
All and all Blizzard should realy bring new class to the game. and the resourse is right there in the story books, and the warcraft RTSgames.
Blizzard rangers are not like the hunters nor are not alike D&D Rangers. The rangers are gurilla fighters. This can represnt as having an energy bar and combo points. no pets to back them up, the gotta rely on stealth, hit and run tactics, and gear like Trick arrows and traps.
I wish we can have Death knights in the game, but warcraft storyline say we cant, Deathknight belongs to the Scorge. But we can have something close like it. Say some group of warlocks & warriors faught aginst Deathknights before, and they wish to dupplicate that type of fighter, they trained a new type of fighter that gives way to a Dread Knight - Hybrid DOT Spell caster/Tank.
luvlyluna
09-01-2007, 06:01 AM
I agree that blizzard should add a new class, too bad they didn't add it on BC. Though I understand that balance is the reason why blizzard still reluctant to add new class.
btw, this is my new class suggestion
Demon Hunter
This class combine some talents of other classes, which is from warrior, rogue, hunter and warlock. The talents are demon hunter/anti demon, demon's art/demonology and fighting.
- Demon hunter/anti demon talents specified on demon hunting. Thus include greater damage to demons, resistance to demon attacks or spells and other things that greatly helped against demons. This kind of demon hunter greatly help on raid against demons, either as DPS or tank.
- Demon's art/demonology talents specified on curse or damage spells that demons kind monster used, such as mana burn. This kind of demon hunter focused to hunt physically weak foes, such as priest, mage, warlocks.
- Fighting talents specified on fighting skills. This kind of demon hunter are the only class that capable to wield double edged sword/blade/scimitar (the one that Illidan use) at his/her offhand. With other bonuses that helped that weapons become more deadly.
Demon hunter and warrior.
- >Only better against demons. Though in 1on1 combat, both had 50:50 chance.
Demon hunter and rogue
- >Better against demons, but doesn't had any stealth and assasination skills
Demon hunter and warlock
- >Both are good against demons, only DH as fighter while warlock as caster.
Demon hunter and hunter
- >Only better against demons. Though on 1on1 DH had better chance to win.
Races that applicable to this class are
Night Elves and Blood Elves, because of their ancestral grudge against burning legion.
Humans and undead, because of their capability to balance their knowledge and fighting skills.
I don't know about other races, but I think DH should be limited to some races.
Stigg
19-01-2007, 04:42 PM
I agree that blizzard should add a new class, too bad they didn't add it on BC. Though I understand that balance is the reason why blizzard still reluctant to add new class.
btw, this is my new class suggestion
Demon Hunter
This class combine some talents of other classes, which is from warrior, rogue, hunter and warlock. The talents are demon hunter/anti demon, demon's art/demonology and fighting.
- Demon hunter/anti demon talents specified on demon hunting. Thus include greater damage to demons, resistance to demon attacks or spells and other things that greatly helped against demons. This kind of demon hunter greatly help on raid against demons, either as DPS or tank.
- Demon's art/demonology talents specified on curse or damage spells that demons kind monster used, such as mana burn. This kind of demon hunter focused to hunt physically weak foes, such as priest, mage, warlocks.
- Fighting talents specified on fighting skills. This kind of demon hunter are the only class that capable to wield double edged sword/blade/scimitar (the one that Illidan use) at his/her offhand. With other bonuses that helped that weapons become more deadly.
Demon hunter and warrior.
- >Only better against demons. Though in 1on1 combat, both had 50:50 chance.
Demon hunter and rogue
- >Better against demons, but doesn't had any stealth and assasination skills
Demon hunter and warlock
- >Both are good against demons, only DH as fighter while warlock as caster.
Demon hunter and hunter
- >Only better against demons. Though on 1on1 DH had better chance to win.
Races that applicable to this class are
Night Elves and Blood Elves, because of their ancestral grudge against burning legion.
Humans and undead, because of their capability to balance their knowledge and fighting skills.
I don't know about other races, but I think DH should be limited to some races.
I don't think a class designed purely to kill one type of mob would be good....at all..
luvlyluna
30-01-2007, 06:42 PM
I agree with you that a class designed purely to kill one type of mob won't be good. But since the everyone's bad guys at Warcraft world is the Burning Legion, which is demons and demons and demons, I think its quite make sense for a class designed (though not purely) against them.
Lanowar
02-02-2007, 11:54 PM
Two ideas I gotten are they need 2 classes on different ends of the spectrum that don't take ideas from other races. Some suggestions seem to just be other classes but given a new name. Geomancers are basically shamans, beastmasters are hunters etc. Since hero classes are very much in the void I think they should fill it with things that draw from Warcraft Lore on top of practical suggestions.
Brewmaster
Is your monk class but with the Warcraft twist basically there on the Hunter/Paladin/Warrior end of the spectrum and a melee fighter for the most part. Your trainers are followers of either Chen Stormshout or Mojo Dark-Ale thus both Alliance & Horde can have them. There passive skills lets them increase there dodge bonus (drunkan brawl) along the way they learn attacks that increases the defence of there armor (which would be cloth). There fists become harder then rock through various abilites. For certain abilities the Brewmasters will be sent on class quests to discover new drink and learn the abilites assoicated with them. Including dousing them in booze or simply breathing fire for a ranged attack.
Humans, Dwarves, Blood Elves and Trolls can be Brewmasters due to either there love of drink or just there lore connection to the first Brewmasters
Illusionist
This is almost like a Rouge with magic powers rather then fighting the enemy directly they cast spells that trick and fool. Fear would be a spell they get but they would get stuff that summons an image of an higher level enemy, or mist that confuses mobs and even spells to trick mobs into attacking themselves. They'll get some offensive spells but it would be more about confusing, scaring and tricking foes. Unlike the brewmaster this would be a more support group and since there not direct melee fighters they could wear Leather armour but while there have stuff to solo it be more a group character.
Humans, Gnomes, Blood Elves, Foresaken should be Illusionist's due to trickery or just connections to magic.
EL MACISH
16-02-2007, 09:43 AM
greetings all,
I do not think W.o.W should have another class, because it would just give blizzard a harder time trying to keep balance.I've read thru this thread, only to notice some class names being thrown out there like illusionists,bard,necromancer,and vampire.So i fell that i must tell there is a game called Dark Age of Camelot, that has these classes plus more if you would like to read into more detail about what I'm going to write about go to darkageofcamelot.com or just go to google/video and type in darkageofcamelot to see some footage of actual gameplay.
some game details:
you can dye any piece of your armor any color you want.
you can get a last name when you hit lvl 10 or 20(I'm not sure).
cloaks you can buy them with hoods or no hoods with hooded ones you type /hood to take them on or off cloaks are also dye able.
instead of tabards your guild emblem goes on the back of your cloak or the front of your shield.
on pvp servers you can attack any person you want doesn't matter if they are in your faction or not only reason you would not be able to attack is if they were in your guild or group or were not yet lvl 10.
Once you have 2 or it might be 3 lvl 50s(which is the highest lvl)
instead of having to go thru the pain of lvling, You can just simply go to your class trainer and type /level after you do that, right click your trainer till you ding 20! doesn't work for the classes vampiir,heretics,warlocks,bainshee,and valkyrie's because they are overpowered(im very serious) but fear not because on DAoC you can power lvl which means a lvl 50 can take you to a place thats hard for him and could have you reach 50 in like 2 days or lvl 20 in a hour or 2.
The lvl 50 battlegrounds are the size of all of kalimador im serious! You use
rams and those giant bows (i forget what there called )to take over keeps
you also use boiled tar or oil (i forget) and those bow things plus the keeps have gaurds that defend smaller lvls like 10 thru whatever are the size of AB.
there is alot more choices when you make a avatar you can change the size of your nose eyes mouth head the color of your hair height and skin tone and also you put points in streangth, dex, intel,etc yourself depending on what race you pick lets say you plan on making like a Briton armsman the bar will show all your features like 60dex,60str,60stam,60intl, etc and it will have the most important three to your class highlighted so they give you like 30 points to do place were you will so you can change it to like
80str,65stam,65dex,etc.
theres is three realms ALBION,HIBERNIA,MIDGARD each is about the size of of both W.o.W continents put together.
there is 18 races 6 per realm and 44 classes.
ALBION races
the Briton(this realms human average at everything)
the Highlander(second strongest fighter class and average casters there the white version of Tongans or Samoans except there white and where kilts which don't come off and hand out the bottom of your chest pieces lol looks kinda cool thoe).
the Saracean(look like middle eastern and the closest your going to get to having a dark skinned avatar average infiltrators and reavors great scouts suck at anything else).
the Avalonian(very skinny and tall the best albion caster class).
the Inconnu(the shortest Albion class they are small like blueish toned humanoid/demon make average classes like infiltrator and reavers).
the Half Ogre(strongest Albion class make the best tanks and worst casters).
ALBION classes
armsman:tanks who can were plate use the largest shields&1h's
can use polearms and 2h maces,swords etc and use crossbows to pull no magic capabilities also cant dual weild.
cabalist:caster who sends like sum dwarf mountain giant looking thing on you while the caster blinds & DoTs you with diseases.
cleric :casters who can were chain use shields and maces specialize in buffs,smite,heal solo they are worse than a mage trying to kill you with a staff but they have the best buffs and heals in the realm so they are basically priests with better armor.
friar:basically a paladin that wears cloth and uses a staff but don't let that fool you because 1on1 they will own any class
infiltrator:rogues except they are not as good as W.o.W rogues in 1on1 situations against tanks unless they tank has not seen you then you will most likely own'em.
mercenary:like a fury warrior you can dual weild maces,short swords,and axes they have a instant called dirty tricks that blinds you and makes you miss every move for like 20 sec were if they run up to instant and just style the crap out of you lol (my personal favorite Albion class).
minstrel:rogues who use very small shields and a 1h and drum that makes music to buff themselves and make themselves or party members run fater then a epic mount i think they can also put animals in a transe for awhile were it fights for the minstrel.
necromancer :2nd most overpowered class in Albion it this is how it works the necro summons a pet depending on the spec of the necro it will look like a zombie,demon knight,and some weirdo starving 9 foot tall long fingered zombie but when it summons there pet run heres why the necro buffs the pet can cast and wep dps on you while the necro himself casts these super dps spells like a mage on you and you cant attack the necro unless the pet is lol cause once the necro summons the pet it goes seethru like a lowbie rogue.
paladin :same as W.o.W pally except you will not be asked to be main healer because you only have self heals and buffs that works like a a superman version of craze but you can res people but only like every 30 mins
good class kinda like a W.o.W protection specced warrior with self heals and buffs.
reaver :wears chain armor fights with a shield and uses a chain whip, leather whip, or ball&chain in main hand can life tap and use instants.
scout: rogue that uses a long bow sucks at up close attacks but from far away will put a dent in your in your hp.
sorcerer:like a cabalist with more spells except for you have to go get your own pet.
theurgist:elementalist they have the ability to send out as many monsters as the want until there mana is gone don't let them see you b4 you see them in pvp lol you will be fighting one person and then next thing you know 20 little ice/air/earth creatures will be on your heels.
wizard:same as W.o.Ws mage but you don't get a blink LMFAO.
heretic :the most over powered class possibly in the game wears cloth uses 1h and shield super dps spells and the ability to tank!!!!!
(from the site)The Heretic is a Dark Priest/Evil Cleric. They are hybrids who can use flexible weapons, but are restricted to cloth armor and small shields. They have the ability to heal, buff, use focus damage spells, resurrect realmmates into horribly twisted monsters and more.
HIBERNIA races(don't know much about the races cause i played Albion)
the Celt(this realms human which makes it average at all playable classes)
the Firbolg(make the best Hibernian tanks or fighter classes kin of like Albions Half Ogre).
the Lurikeen(make gnomes look like fat giants).
the Elf(self explanatory).
the Sylvan(humanoid race looks like a tree and elf had a baby).
the Shar(IF YOU MAKE A SHAR VAMP YOU WILL OWN EVERYTHING!!
PEOPLE WILL GANK YOU AND SEND YOU STUFF LIKE "THATS NOT A REAL CLASS" OR "MAKE A REAL CHAR" AND "I VAMPS!!" YOU STYLE WITH YOUR RIGHT HAND PIERCE WEP AND SPAM CLAW LIFE TAP THE WHOLE NINE YARDS ONCE YOU GET THE HANG OF THE VAMP CLASS YOU WILL PROBABLY ONLY DIE IF YOU GO AFK AND CATCH AGGRO!! OVERPOWERED VAMPS FTW!! PLUS YOU CAN FLY WELL ITS LIKE FLOATING BUT YOU FLOAT WHILE YOU MOVE IN ANY DIRECTION YOU WANT TO)
HIBERNIAN classes
Animist: are a Hibernian primary spellcasting class that has an affinity with plants. They are able to animate plant life and other natural phenomena (phosphorescence, etc.) and use it to craft spells that damage their opponents. This class is only available to Shrouded Isles users.
Bard :Straight from the pages of Celtic Lore, the Bard is a combination Druid, fighter, and songmaster. He is adept at exhorting his friends in battle.
Blademaster :The light fighter of Hibernia. Specializes in combat styles that require him to focus on his position in combat, as well as the ability to use two weapons at once.
Champion :A combination spellcaster and fighter, the Champion can fight with arms as well as cast debuffing spells on his opponents.
Druid :The primary healer of the Hibernia, the Druid can cast nature-based spells as well as fight adequately when the need arises. He is also able to summon Nature's spirits as companions to travel or fight beside him.(nothing like the W.o.Ws druid lol no shapeshifting also wont be tanking any tanking jobs)
Eldritch :Specializing in powerful destructive magic, the Eldritch bends the elements of the world and the void to annihilate Hibernia's enemies.
Enchanter Utilizes magical forces to summon and control magical creatures to do his bidding - the Enchanter additionally has spells that assist their realm mates and damage their enemies.
Hero :The basic fighting class of the Realm. Can use almost all weapons and armor in Hibernia. Not flashy, but effective and an essential component of any well-rounded group.
Mentalist :A combination spellcasting class that relies on mind control and power, Mentalist have the ability both to damage their enemies and heal their friends.
Nightshade :A sneaky assassin that has the ability to move about unseen, attack using ly backstab combat styles, as well as limited magical ability.
Ranger The Archer of Hibernia, the Ranger also gains some magical spells, as well as the ability to wield weapons in both hands.
Valewalker :are cloth-wearing Hibernian mages who are given the ability to wield a large Scythe as a weapon. They are the strong arm of the Sylvan community - they are the primary fighters of this natural magic-using people. This class is only available to Shrouded Isles users.
Warden The Hibernian protectors of nature, Wardens are hybrid healers/fighters. They have the ability to specialize in some weapons as well as cast healing, defensive, and enhancing spells on their friends
Bainshee : is a female avatar-only class who specializes in Area of Effect (AoE) sound-based magic. Among their many skills, they can protect group members with shields which absorb spell damage and wreak havoc on enemies using their powerful AoE damage spells.
Vampiir :is a powerful fighter who wields a piercing weapon in the right hand and casts Vampiir magic with the left. By attacking their enemies, they drain the power needed for their spells. Often once the spell casting starts, a victorious Vampiir standing over a fallen foe soon follows.
Midgard races (got info from the site)
The Kobold
Mischievous, quick, and small, Kobolds are natural at any task involving feats of dexterity, sneaking, and other Rogue-ish skills. They are also capable of performing magic.
The Dwarf
Wise, short, and stocky creatures hailing from the deep underground caverns of Midgard, the Dwarf makes a good priest and fighter.
The Norseman
Common man of Midgard. Tall and strong, loves the snow and ice of his native land. Norsemen are good at just about anything, but do not excel at any one task
.
The Troll
Huge, strong, and slow, the Troll is one of the largest races in all three Realms. Due to their large size, Trolls have a natural advantage in physical combat.(to me look like hairless stone giants nothing like W.o.W trolls)
The Valkyn
A pre-historic race of humanoids, the Valkyn are a domesticated splinter group of the Morvalt, the race that has taken over Aegir, the mythological land of the Troll Fathers. The Valkyn have allied with Midgard and the Troll Fathers to liberate Aegir from the Morvalt.(look like half human quart of wolf and a quart of bear lol)
The Frostalf
Magical and mysterious are the Frostalf of the snowy reaches of Midgard's great realm. Their short, dexterous, and magical nature make them ideal casters. (look like a elf and human had a grey baby)
Midgard classes(straight from site)
Berserker Patrons of Modi, the Norse god of battle-rage, Berserkers are light fighters who eschew heavy armor and rely on wielding two weapons at once, as well as positional combat styles.
Bonedancer the Bonedancer is a Midgard pet caster who follows the Valkyn ancient pre-Norse god Bogdar. The heart of this new class is that they are a pet caster who can summon more than one pet at a time, at higher levels. However, they control only one pet directly, the commander - all the other minions are controlled by the commander. This class is only available to Shrouded Isles users.
Healer Followers of Eir, the Norse goddess of healing, Healers aid their comrades in battle with a variety of healing and buffing magic as well as powerful crowd-control spells.
Hunter The archer of Midgard, Hunters worship Skadi, the Norse goddess of the Hunt. They have ranged combat skills, as well as the ability to hide, and even charm animals to do their bidding.
Runemaster Worshippers of Odin, the arch-god of the Norse pantheon, Runemasters use the mystical knowledge of Runes to craft ly magic spells that provide offensive firepower.
Savage The Savage is a studded-armor wearing fighter who disdains normal weapons in favor of hand-to-hand combat. Savages aren't interested in mastering the art of complicated weapons - instead they affix simple sharp or blunt weapons to their hands and swing away.
Shadowblade A sneaky class specializing in devastating hidden attacks, as well as the ability to wield two weapons at once, Shadowblades are patrons of Loki, the Norse trickster god.
Shaman Patrons of Ymir, the ancient god whose body comprises the world of Midgard, Shaman are Trollish and Kobold tribal spellcasters who specialize in a variety of healing and combat magic.
Skald Followers of Bragi, the Norse god of poetry and song, Skalds are a fighting class that utilitize their musical abilities to enhance the battle prowess of their friends, and to soothe their allies after the battle is done.
Spiritmaster A spellcasting class that receives aid from Hel, queen of the Norse underworld, Spiritmasters are given the ability to summon and control undead Norse spirits to aid them in battle.
Thane Worshippers of Thor, the Norse god of thunder, lightning, and weather, Thanes are a fighting class that is also given some ability to cast offensive spells.
Warrior The stock fighting class of Midgard, Warriors worship Tyr, the Norse god of battle. Warriors have no magical abilities, but they can use almost all weapons and armor.
Valkyrie is a female avatar-only class who specializes in both melee and magic to damage her enemies. They can use swords, shields, and spears, and they have special styles in each which are available only to them. Their magic line uses primarily Cone Area Effect (CAE) spells which affect every enemy in front of the Valkyrie who is in range of the spell.
Warlocks are masters of spell weaving. Warlock primary spells take about twice as long to cast as regular spells in the game�however, anytime the Warlock casts a primary spell, they can (at no cost) add in a secondary spell that will land at the same time as the primary. This allows Warlocks to mix and match pairs of spells to fit whatever situation they find themselves in.
i got all the info for hibernia and midgard from the site.
its a good game only problem is noone is playing it lol there is only like two servers with like 500 people on it out of like 50 servers lol sad good game just wasting away
Icefrost
16-02-2007, 06:31 PM
Waaaaaaay too many ideas based on "this would be cool and would even work for itself too".
What you look at first when you think of a new class is what new do we need, not what might be cool.
We have "only" 2 full physical melee classes in the game, warrior and rogue. And they ALREADY have a fight over who gets to do the melee dps in groups. Rogue is usually chosen as there is always one around and they are a bit better in it as well.
But if there was a class like this samurai/monk/ninja/vampire/brwemaster/whateverthehell, then what happens? Who gets to do what?
And please, don't even get me started on all these "double reversed druid" and "shaman's new clothes" -ideas. Hybrid classes already have a hard time fighting for a role to utilise themselves fully without having recolored coolness-factor copies of them to join the fight.
Spannercogg
26-02-2007, 08:57 PM
A runemaster would be good. The dwarves and tauren need another class. Basically a runemaster uses his fists and buffs to increase his own and his parties offensive capability (possibly sacrificing defensive power). There could be 'fist weapons' that would be 2 handed.
Sacroth
27-02-2007, 05:05 PM
I stand by my statement below from a thread in the Community Forum. I know that it's currently overpowered, flawless in fact, but I still think it has a few good ideas.
If I were to make up a class, however, I'd go for some Dark Knight-type, who could wield 2H swords (need more of those) and perhaps empower them with Shadow and Frost damage (Frost is too rare). Sort of the missing link between rogues and warriors in both offense and defense. A counterpart to the paladin, perhaps even having an attack bonus against him (and vice versa), by specializing in offensive combat and utilizing abilities such as Fear, Control/Turn/Summon Demon or Undead, Sneak Attack, Strength enhancement, Critical Strike etc.
Foonyak
27-02-2007, 05:44 PM
I like the Frost damage idea, as well as the two handed swords. As a matter of fact, I like your entire idea as is, Sacroth.
:thumbsup:
Tanitha
27-02-2007, 07:20 PM
Yes, the Blood Elf Paladin should have been a "new" Paladin class rather than a rehash of the existing one. But other than that - the RP "coolness" reasons people seem to be suggesting some of these classes can already be covered by playing them that way. Most of the ideas in this thread have counterparts in World of Warcraft that match the lore.
And vampires? Are you serious? Whenever I read a class suggestion containing that word I want to weep.
Mincemaker
28-02-2007, 03:01 AM
According to lore, there were never vampires. If there were, they would all be in the Scourge by now.
Alakon
01-03-2007, 08:41 AM
Although when races like Dreadlords (in the strategy version) have abilities like Vampiric Aura, and can summon swarms of bats, as well as looking generally less than benevolent, there's probably a hint there. :grin:
Although I reckon that WoW suffers from enough classes already, I think that an Illusionist sounds extremely cool. And Bards would be super powerfully popular, if they had songs that gave, for example, en-mass HP and mana regen, and damage reduction, or effectiveness of strikes and spells and all sorts of niggly things that would have to be cannibalized. As well as putting some bonus points in your Dis-Harmonious tree to distract spell casters with bad lyrics :D.
An illusionist would be awesome, for things like doppelgangers etc, or transferring damage from one player to a stronger one.
But what I wold love to see most of all (if I wanted to see any new class) is a Servant!
An acolyte that lets his body be the conduit for darker powers. ( I suppose similiar to a Warlock in that respect), but is in effect a chained soul.
A Servant can be the foci for summoning demon manifest powers and abilities, draining aura, summoning small ghostly fiends etc, while the body is virtually helpless, merely a Pawn for the greater darkness.
I guess a Tech tree would go most like Dark Attunement, Soul Chains and Damnation.
Basically the dark Servant can chain others, or the demons will chain others, in particular as regards to spell casting, having a negative effect on all spells cast. And can use abilities such as Demon Touch etc, which in effect targets a dude, to become especially vulnerable.
Damnation affects the Servants survivability. A key ability would be originally enough Damnation, which when the Servant is killed, his 'life' is extended for a short period of time. Time enough to get off one last killer spell. Or maybe it should be that whatever spell is being cast is instantly fired off as he dies.
Dark Servants, I would would figure could exist almost anywhere, those dark and depraved souls that lust for power and turn to unsavoury methods. A cult of evil people! Such as the acolytes of Kel'thuzad etc...
So, Servant = Evil dude, good cursing and buff summons. Physically weak, but annoying to kill.
A enemy would try to avoid merely stomping on temporary summons, as they aren't meant to last anyway, and simply try to stomp the Servant.
Mincemaker
01-03-2007, 12:36 PM
Dreadlords are vampiric, true, but fundamentally, they are demons. So that does not count. Traditional vampires are undead, and there's no such entities in the WoW lore.
phishluva
19-05-2007, 12:13 PM
I think a monk class could be implemented. Let's make their talent trees unarmed combat, stealth and ki. Unarmed combat could get just better than a munter in dps with some stuns mixed in and a diamond skin ac buff . The stealth tree starts out with weapon skills then gives steath and aggro reduction. Ki would have group beneficial abilities like + attack speed or misdirection increasing mobs chance to miss. Way up the tree they could evac the party when the peanut butter hits the fan. They can self heal every couple minutes like 2x a potion of appropriate level. They would were cloth until 40 then leather. Let them train dodge, parry, the ability warriors have to counterstrike when they dodge successfully I can't think of the name right now.
Yeah they would borrow from some classes but I this class would be diverse enough to handle a few different roles without overshadowing any other. I like the undead summoning Deathknight idea too. He could grab aggro by summoning the mob to his spot like Scorpions "Get Over Here!". This wouldn't guaruntee an agro grab though and the mob would be slowed getting back to the healer/rogue whoever by a chain being held by the Knight.
Commence ripping.
Darkscion
21-05-2007, 11:10 PM
I also agree there should be another melee class in the WoW.
I believe the DRAGOON would be a suitable candidate since it would be extremely easy to introduce into the game's current lore and gameplay.
ROLE
Heavy armored fighter with Offensive AoE Spells and trained to inflict lethal damage to enemy Dragons.
CLASSES ALLOWED
Human,Dwarf,Undead,Orc
LORE
A Dragoon is a humanoid gifted with the mystic powers and abilities of Dragons. Previously only a position held exclusively by Dragonspawn, the Dragoon represents the ultimate alliance of the Dragon Aspects and the forces of Azeroth dedicated to the war versus the Burning Legion.
Don't know if anyone mentioned a wizard, when I first bought WoW I was suprised that this was not available to choose.
Tanitha
22-05-2007, 08:48 PM
Mage? How would a Wizard be different to a Mage?
Darkscion
23-05-2007, 04:07 PM
Mage? How would a Wizard be different to a Mage?
I was thinking the same thing to but you can't take anything for granted just because of the name.
A Warlock is just a different name for a Mage really except in Warcraft lore they divided the two by the Spell talents they learn. I seriously don't think the Wow needs another Caster main type class though......
Sacroth
03-08-2007, 11:03 PM
EDIT - Right post, wrong thread.
Too many tabs, sorry. :grin:
dasecrus
22-08-2007, 10:54 PM
I'd like to see a Witchhunter class. I'd dump my priest any day for a Witchhunter. Like the Paladin who is a hybrid of a Warrior/Priest but instead it would be a hybrid of a Hunter/Priest.
Mincemaker
23-08-2007, 03:04 AM
No witchhunters. This is not Warhammer where you have heretics running rampant. This is WoW, where warlock population is supposedly low among the Horde and Alliance (at least by lore), and all we have are really organized demons running around (you can't call that Chaos then, eh?) and the Undead Scourge on a rampage.
dasecrus
23-08-2007, 09:12 AM
They don't have to be called witchhunters. They can be called something else.
Wintrow
28-08-2007, 05:15 PM
I propose the Deathknight
He'd be a tank/DPS guy that uses Unholy spells and melee. A bit like a Paladin, but he can't use shields. A big difference is that he doesn't use mana. A Death Knight is, in WoW-lore bound by his runesword. So perhaps he can like (out of combat) sketch runes on it and then (in combat) use those runes to do stuff. Off course those runes recharge after a certain time, but it would allow him to maybe burn all his runes at ones or burn only one at a time.
:grin:
Mincemaker
30-08-2007, 09:17 AM
They don't have to be called witchhunters. They can be called something else.
Like, what? Demon hunters? They don't interrogate, they merely butcher the demons they could get their hands on. They don't wipe out an entire village to weed out a demon, they kill the demon and leave the village alone (unless the whole village is filled with cultists and demons, then demon hunters will wipe that village off the face of the map).
Unless in lore, people start doing things like the Scarlet Crusade, then we might have someone very similar to Witch Hunters, except they kill undead and the Cult of the Damned. Chances are, there are zealots in the Scarlet Crusade who does things the Witch Hunters do.
Wintrow
30-08-2007, 11:55 AM
Concentrated coolness: don't make something new that looks too much like something that already exists.
moopy
30-08-2007, 01:17 PM
There should be a new class which has bombs and guns and swords and pew pew lasers, and MKAE MAGIC WITH HANDS and armour and heals and stealth and flying and...
I don't see the point of this thread at all.
vBulletin® v3.8.1, Copyright ©2000-2009, Jelsoft Enterprises Ltd.