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WatcherZero
20-10-2006, 10:54 PM
first at level 60:

Weapon Skill Rating 2.5 rating grants 1 weapon skill
Hit Rating 10 rating grants 1% hit chance
Spell Hit Rating 8 rating grants 1% spell hit chance
Critical Strike Rating 14 rating grants 1% critical strike chance
Spell Critical Strike Rating 14 rating grants 1% spell critical strike chance
Defense Skill Rating 1.5 rating grants 1 defense skill
Dodge Rating 12 rating grants 1% dodge
Parry Rating 20 rating grants 1% parry
Block Rating 5 rating grants 1% block chance
Haste 10 rating 1% haste
Spell Haste 10 rating grants 1% spell haste
Resilience 25 rating grants 1% resilience

now at level 70:

Combat Ratings conversions at level 70 (rounded to 1 decimal point):
Weapon Skill Rating: 3.9 rating grants 1 skill point
Defense Rating: 2.4 rating grants 1 defense skill.
Dodge Rating: 18.9 rating grants 1% dodge
Parry Rating: 31.5 rating grants 1% parry
Block Rating: 7.9 rating grants 1% block chance
Hit Rating: 15.8 rating grants 1% hit chance
Spell Hit Rating: 12.6 rating grants 1% spell hit chance
Critical Strike Rating: 22.1 rating grants 1% critical strike chance
Spell Critical Strike Rating: 22.1 rating grants 1% spell critical strike chance
Haste Rating: 15.8 rating grants 1% haste
Spell Haste Rating: 15.8 rating grants 1% spell haste
Resilience Rating: 39.4 rating grants 1% less chance of being struck by any type of critical strike, and 2% less damage taken from critical strikes

Kyusoath
22-10-2006, 09:57 AM
whats spell haste ? lowers casting time ? never seen it before

Choperos
22-10-2006, 10:34 AM
I suppose the % that derive from the scaling of the ratings is calculated against mobs of equal level,no?

WatcherZero
22-10-2006, 10:37 AM
presumably yes

Gealach
22-10-2006, 06:04 PM
Haste rating and spell haste rating are the same at 15.8%, and hit rating is also 15.8 so why is spell hit at 12.8? Kinda weird the lack of consistency there. I know it won't matter due to the actual percentages being on the character sheet, but its still weird.

I really hope someone comes up with a mod that shows how a given item will change your % stats without you having to actually wear said item.

KalziEast
22-10-2006, 06:41 PM
Why don't they just make it to where they're all the same number, like 20, then at 70 it's 35 or something. That would make it much easier, it would also make people not have to go "Guys! I'm at 150 spell crit rating right now!" then everyone goes "Uhh... Is that good?"

WatcherZero
22-10-2006, 06:44 PM
This is gonna be a total pain in the ass as you will have to remember the conversion rations (or get a mod that puts % st your level on the items)

e.g. 30 block rating is 3 times as effective as 30 parry rating, however 18.9 dodge is the same as 33 parry :P

Cthonctic
22-10-2006, 11:24 PM
I'm pretty sure the effective percent values will be displayed in the character window. Did you see the revamped statistics frame yet? Displays quite a couple of things you could only guess at before.

I see the items having only +rating but the UI showing you what your effecitve current percent value is.

Cheers.

Kyusoath
22-10-2006, 11:53 PM
maybe you'll have to think about things differently, rather than trying to figure out how +x rating = +y% . i think the system needed changing but this seems a little hit and miss (pardon the pun)

WatcherZero
23-10-2006, 12:22 AM
Cthonic, it shows you the rating and % on your charachter sheet, but that wont tell you what the value on the item your considering means.

Cthonctic
23-10-2006, 10:57 PM
Hm, true. Maybe an advanced wardrobe feature that shows the percentage changes when "equipping" something as a preview?

Oh well, then smart add-ons it will be. :smiley:

lancevance
24-10-2006, 12:54 PM
Gaaah Math!

Sarnat
24-10-2006, 02:08 PM
This is gonna be a total pain in the ass as you will have to remember the conversion rations (or get a mod that puts % st your level on the items)

e.g. 30 block rating is 3 times as effective as 30 parry rating, however 18.9 dodge is the same as 33 parry :P

Yep it's a pain. However, they should be roughly so that 10 rating in whatever is about equal...

Note that block is way different from parry. A parry will stop 100% of any hit, while block only stops the block value of your shield. I don't know why dodge rating is different from parry, though... maybe something to do with dodge being derived from agi while parry has no stat that affects the chance.

GlowSticky
24-10-2006, 03:14 PM
This is gonna be a total pain in the ass as you will have to remember the conversion rations (or get a mod that puts % st your level on the items)

e.g. 30 block rating is 3 times as effective as 30 parry rating, however 18.9 dodge is the same as 33 parry :P

The character info data given in BC will be much more detailed than it is now and most, if not all, of the combat ratings and effects will be shown. For individual items you're more than likely going to need a mod.

Gaelan
24-10-2006, 05:28 PM
The character info data given in BC will be much more detailed than it is now and most, if not all, of the combat ratings and effects will be shown. For individual items you're more than likely going to need a mod.

Bah, you won't need any mods for individual items. Just look at the ratings. Everything will be a rating. And the ratings across things like parry/dodge/block are equal in value. i.e. although at level 60 dodge is 12 rating for 1% while parry is 20 rating for 1%, parry is also more valuable since it adds an offensive component (when you parry your next auto attack is guaranteed to go off in ~ 1 sec. - little known aspect to parry people don't notice). While only 5 block rating is 1% block at 60, block itself is not very strong. 5 dodge rating (~.4% dodge at 60) is just as valuable as 1% block in the big scheme of things (at 60). It streamlines how good each stat is and easily lets you compare one stat to another, such as parry to dodge to block.

Or hit to crit. Crit is more valuable since it works on all yellow and white hits, while hit only works on yellow hits up to 5% and then all white hits. Hence the need for more crit rating points than hit rating points to = 1%.

drachedeeis
25-10-2006, 03:17 PM
Ratings were implemented to make it possible for bliz to introduce new items as your level without the end result being 100% crit, dodge whatever. Take Blackhand's Breadth 2% crit is 2% crit it will never change meaning it's as good at 60 as it is at any higher level which is a little ridicilous.

While it's more complicated I'm glad it was implemented.

Gyoza
25-10-2006, 10:38 PM
Ratings were implemented to make it possible for bliz to introduce new items as your level without the end result being 100% crit, dodge whatever. Take Blackhand's Breadth 2% crit is 2% crit it will never change meaning it's as good at 60 as it is at any higher level which is a little ridicilous.

While it's more complicated I'm glad it was implemented.

that trink is actually the thing blizz cites most to illustrate why they are changing the system. They never meant a 40 something trink to be better than pretty much any 60 trink.