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View Full Version : New Warlock Talent / Spell


cdalman
03-11-2006, 01:22 AM
To start, let me say that I have not taken into consideration balancing issues or any real numbers . . . just had a general idea I figured I would post to maybe spark a discussion. :thumbsup:

I was feeling nostalgic (sp?) today and was talking with a buddy about the classic warcraft games before WoW. As many of us do, I have tons of stories of battles and so on . . . but i digress

As we were talking about abilities in the games, I remembered a spell I used to use all the time. Sadly the name escapes me atm, but your warlocks/necromancers used a spell to revive fallen units as skeletons for a short period of time.

So, I was thinking how great would that be in WoW?! When grouped or in a raid, a warlock could cast a spell that would battle rez a fallen party member as a skeleton. The skeleton would remain in the warlock's control for let's say 15 - 30 seconds or the duration of the current battle. The stats of the skeleton would be a set amount for the given lvl of the dead player. It wouldn't be even close to DPS if said player was still alive, but would give the party an extra boost to finish a tough fight or boss encounter.

I'm thinking that if a player is rezzed as a skeleton, they could maybe watch the action but not do anything. Once the skeleton dusted, they could be rezzed normally or run back to corpse etc.

I just think it would be a fun tool and add something extra to some of the raid encounters. Numbers or balance issues . . . I'm not a theorycrafter or mathcrafter, but just thought it would be a fun idea.

cheers!

eggo
03-11-2006, 01:28 AM
If you know how Mind Control works then u should know that you go first person in the mind controlled unit's view. If you have multiple skellies u can only control one. You can't really select and click in WoW like u can in WC.

Farq
03-11-2006, 01:47 AM
maybe they could introduce it as a control like a pet.. like if you have your imp out, you sacrifice your imp and control that player for said time...
Only downfall I see is would be annoying for a druid or something trying to Battle-Rez

Dutchgrass
03-11-2006, 11:45 AM
I'll settle for lagging the hell out of everyone with an army of 50 Skeletons and Revived mobs, in true D2 Necromancer style.

Mackrealtime
03-11-2006, 05:07 PM
I'll settle for lagging the hell out of everyone with an army of 50 Skeletons and Revived mobs, in true D2 Necromancer style.

Rofl, anyways.
I was thinking it could be like a melee class BR, they would do 50% normall damage for 2 minutes and then when the 2 minutes ran, they would just die again, and able to ressed to normal via skeleton corpse

And lets put a mana cost of... 2k with a 1 hour cooldown
maybe a soulshard to give it a name like "Recreate"
Sound good?

Eonblue
03-11-2006, 07:32 PM
How about something like this that works like a Soulstone


Ex...

http://wow.blupp.net/item.php?id=359201

Actually i should have added "effects last 2 minutes then the body turns to dust"

Another edit....no BOP and 30 min cooldown

Imagine after an ONY Deep breath gone wrong half the raid rezing as skelies and attacking her..lawl

cdalman
03-11-2006, 07:59 PM
Imagine after an ONY Deep breath gone wrong half the raid rezing as skelies and attacking her..lawl

Exactly what I was thinking about it for! Could be interesting in BG too . . . 12 players in AV get overwhelmed, but wait . . . now there are 24 skellies running around! heh

All the other ideas are great. 2 minutes may be a bit long . . . with the exception of raid bosses, but the mana cost and cooldown seem about right. As far as controling them, it could be treated like a warlock pet for the duration of the spell. Once the skeletons are rezzed, a new pet bar pops into the UI allowing the lock to control the mass of skeletons as one single unit . . . basically attack this or attack that. Adding any kind of spells or abilities to them like normal pets would be to much, but that would solve the issue of selection them controling them etc.

oh the possibilities!

Eonblue
03-11-2006, 08:15 PM
Yeah i picture it like the skelies on the baron fight...

i would venture to say instead of the warlock controlling them let the players control themselves.

Like when they die if they have the Necromancers stone up they would be given the option like a soul stone to rez as a skelly and if they did, poof they are in battle just with much less power and looking like a skely..then after a few minutes if they havent already been killed they auto die and can at that point release to GY

:) Total pwnege

Wintrow
14-11-2006, 04:58 PM
If someone in a group dies in a battle the battle starts to go downwards. Simply rezzing a corpse as a player-controlled (that is, the player that died is in control) skellie may be enough to finish an almost over fight, but not to turn it around.

I'd prefer to see:
- 40 man raid
- 35 ppl die, only the MT, a couple of healers and a Necromancing Warlock stand
- 5 players release their spirits
- Warlock burns his 1 hour Rise Skeletons cooldown and 35 skeletons rise up and are under the Warlocks control for 2 minutes
- They are controlled through one pet bar that has: Attack, Stay, Follow, Aggressive, Defensive, Passive
- The players that died can release and run back, but once they rez/get (battle) rezzed, their skelly dusts

...

What? I thought we were making stuff up??