View Full Version : Noob Question about my Paladin
Thoragord
06-11-2006, 10:20 PM
Ok i have these two awesome abilities, Exorcism and Turn Undead, but they wont work on undead players. Is this a bug or are they supposed to not work?
Oh and on a side note, what is all this talk of the way the BGs are being redone? I thought the only people in the BGs were from your server or am I wrong?
Dynatos
06-11-2006, 10:44 PM
Undead players are classified as Humanoids for the sole reason you just mentioned; so that Exorcism and Turn Undead do not work against them.
The servers are in clusters of 16. Each cluster is also a battlegroup. So, you'll be joining BGs with 15 realms besides your own.
That's why you see, as an example, "Bob@Kel'Thuzad" (or something along those lines). It means player Bob is from server Kel'Thuzad.
swaldman
07-11-2006, 01:28 PM
Ok i have these two awesome abilities, Exorcism and Turn Undead, but they wont work on undead players. Is this a bug or are they supposed to not work?
Not supposed to work - apparently undead players were indeed undead in the beta, and the complained about how paladins could hurt them... ;-)
To be honest I'm not convinced that they get a better deal this way - presumably as undead, rather than humanoid, they were vulnerable to priests & paladins (every 15 seconds, anyway) but immune to sheep & fear...
Thoragord
07-11-2006, 02:20 PM
So are undead still immune to sheep and fear? I know I wish I was. Those are the two most annoying things ever. As a paladin what can I do to defend against that stuff?
swaldman
07-11-2006, 03:05 PM
So are undead still immune to sheep and fear? I know I wish I was.
Undead mobs are, but undead players are considered by the game as humanoids, and so subject to the same rules as other races.
They do have an increased resistance to fear, I think, and they have a racial ability called Will of the Forsaken which can break sheep/fear/etc once every (I think?) 5 minutes.
Those are the two most annoying things ever. As a paladin what can I do to defend against that stuff?
Your bubble will break either one, but of course you have to consider whether that's worth using tactically at that point and blowing the cooldown.
Also if you PvP as far as Corporal rank (which is very little effort) you can buy a trinket called Insignia of the Alliance, which allows you to break fear, polymorph and stuns once every 5 minutes.
Thoragord
08-11-2006, 04:38 PM
Which Bubble? I have the one now that Blessing of Sactuary or Protection that lasts 8 sec and makes me immune to att but I cant attack. Later I think I get one that will allow me to still attack at half speed, will that one also break fear sheep etc?
perfectbody
17-11-2006, 04:15 PM
yes it will and it not only protects against mele but all damage and makes you immune to kick etc from rogues and DOT's from people (also from my recolection gets rid of all dots and poisons on you drops your agro on to another player if another has got agro and (allows paladins to hearthstone out of trouble whish is funny lol
fedwinmorr
20-11-2006, 06:05 PM
"So are undead still immune to sheep and fear? I know I wish I was. Those are the two most annoying things ever. As a paladin what can I do to defend against that stuff?"
Insignia of the alliance/horde anyone? You are allowed to get it from a vendor close to the officer's hall in the major cities once you reach rank 2(corporal in alliance case, what was it called for horde?) for a small price. 5 min cooldown but it will instantly negate both fear and sheep and slowing effects on you.
Weebull
21-11-2006, 05:56 PM
They do have an increased resistance to fear, I think, and they have a racial ability called Will of the Forsaken which can break sheep/fear/etc once every 5 minutes
No, I wish that was the case. Will of the Forsaken will break Fear, charm and sleep (the later too pretty much never happen in BG) and works every 3 or 5 minutes. It does not effect sheeping or stuns. And undead characters don't have a higher resistance to Fear. Only +10 to Shadow damage. Hope that clears up the confusion.
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