View Full Version : Jin'Do's Judgment: Healing Weapon?
Steamboat
20-11-2006, 10:27 PM
First off, I'm not sure whether Jin'Do's Judgment is the right name for the item I'm talking about. It's a 2H Staff with something like 10 sta, 10 int, 24 damage/healing, +1% to hit, and 14mp5. Anyway I'm talking about the one with 14mp5.
So, my guild will not allow any healers to roll on the item. They say if a stat is wasted on a class, they can't roll on it. So since it has the 1% hit on it, we can't roll because healers don't need +hit.
I feel like 14mp5 is a crapload and healers should be allowed to roll.
Thoughts?
AeroJonesy
20-11-2006, 10:39 PM
You should ask them how much healing the mages do.
It's got 27 dmg/healing and +2% chance to hit. If your guild is just now in ZG and AQ20 then it is probably better used by a DPS caster, namely mages. You can't really judge a guild's loot system by one item, since often the officers get together and agree that class A will get item X and class B will get item Y even when both would be an upgrade for either class.
Nitsujcm
20-11-2006, 10:41 PM
Its a bad rule. Lots of items have stats that would make it good for multiple classes. Who needs a staff with plus healing and plus hit? I would ask for the rule to be done away with or I would find a better guild.
Steamboat
20-11-2006, 11:32 PM
Well my personal feeling is that it's sort of a cruel item to put into the game. Like gloves with +50 healing and +50 ranged attack power. Yes, it has damage and healing, and yes it has the +hit. But 14 mp5 is an absolute crapload to a healer. To some people at that level of raiding it might be like a 50% increase in their mp5.
It's not a source of conflict in the guild at all. But discussion boards are for discussion and I felt like discussing it.
Dallana
21-11-2006, 01:29 AM
We had this discussion when it dropped and decided to let healers bid. Druid got it and was made up with it. It's one of those items that is good for both healers and DPS classes.
A lot of the loot in ZG has been designed that way I think.
inkmva
21-11-2006, 02:16 PM
A mage doing more substained damage really doesnt matter much of the healer runs out of mana.
Just saying ;).
And +hit for healers.. naxx anyone? I doubt that a healer would use this in there, but still. The game has encounters where healers need +hit as well.
Cerberus
22-11-2006, 05:18 AM
I've had some problems figuring out this weapon myself. The +hit makes up for the pretty low damage, but the 14 mp5 is just weird if they meant locks and mages to use it. Druid is the closest I get when trying to come up with an "intended" class. Pretty much any caster can make use of it, but a lot of itemvalue goes to waste on unwanted stats no matter unless you're an uhm.. balancedruid?
The dmg/healing stat is what's annoying. Even if it's easier now than it used to be, getting a decent +dmg weapon as a dps-caster is hard as well as being where the biggest upgrade usually lies. I'd probably recomend it for mages/locks with your current progress. As far as healing goes the options are plentiful compared to +dmg weapons. As for having fun in PvP for healers, the +2 hit and 14mp5 is wasted and 27 dmg alone just doesn't cut it if it means taking away a major upgrade from another class.
Could possibly be used as a switch for MCing in Naxx I guess, but that's not really making a lot of use of it ;)
AeroJonesy
22-11-2006, 06:13 AM
A guild that still has folks bidding or using DKP on ZG items probably isn't running around in Naxx, but I could be wrong...
Steamboat
22-11-2006, 03:12 PM
A guild that still has folks bidding or using DKP on ZG items probably isn't running around in Naxx, but I could be wrong...
Nah, we just took down the four horseman last week. It's Venoxis that's giving us trouble.
Dutchgrass
29-11-2006, 02:12 PM
To be honest, this staff is a rather poor weapon for DPS casters. I don't recall any that even wanted it so it tends to go to healers anyway. But the mana regen tends to make it more healer oriented than dps.
I do agree with the notion that +hit % is kind of waste on healers with regards to PvE progression. We give dps casters priority on items with +hit%.
The few encounters in Naxx that require a Priest to have +hit% for MC is easily fixed with less top end gear that contains +hit. Also, I believe their Tier 2.5 set has some as well.
tagkc
29-11-2006, 04:09 PM
Nah, we just took down the four horseman last week. It's Venoxis that's giving us trouble.
Damn you!! I just coughed up coffee over my keyboard!!!!
Seldom
30-11-2006, 01:58 AM
Looks like a shaman weapon to be honest. Before TBC, shaman is the only mana class that doesn't have some form of constant mana regen.
Gyoza
30-11-2006, 05:17 PM
personally, i think your guild decision on this is stupid. unless a drop is class specific or leads to a class specific or leads to a class specific item (T0 items) anyone who can use it should be able to roll on it.
that +14/mp5 is HUGE for healers tho... good for priests, shammys and druids...
I would yell... lots.
MellanCholera
01-12-2006, 08:11 PM
what are you asking? If you're asking "does my groups suck for forcing us to not roll/bid on things we want" then the answer is yes.
If you are asking would that item go better in the hands of a dps class? then the answer to that is also yes. Definitely Shaman , maybe druid and pally. dpsser hybrids, then other hybrids, then others. mana regen is awesome for healers but, I know many OOMkin druids that would like it :)
My raid group lets anyone bid on anything they want. But on my priest I generally don't roll or bid on +to hit since it's a very important stat that dpssers need (same for melee and melee +hit except tanks need it too). It depends how well geared they are already, i'll let them have it or bid/roll if they already have some nice things. Generally when you let people do what they want, people will make good decisions. It is easier to boot one guy who is always selfish than make everyone miserable and burn out by not letting them have a choice in the first place.
heh i like the "i can't imagine who would use it" obviously an alliance player :)
Cerberus
02-12-2006, 05:11 AM
My point was that you can make out a combo of blues that match or are very close to matching the healer-aspect of this weapon. Then there's the epics..
With your current progress your mages and locks have a lot harder time getting decent weapons for this slot.
If it was my guild I'd let anybody roll on it. Have to agree on the druid/shaman-thing tho.
silverpie
05-12-2006, 05:23 PM
Not a paladin, we can't use staffs ::( I saw that and thought druid, but can't rule out shaman, since I'veno experience with 'em.
Azorael
20-12-2006, 11:30 PM
It's a lovely Druid weapon for one who perhaps *shock* has got quite an even spread of talent between DPS and healing. I tend to heal in big instances, but sometimes I have to hit stuff, and I like to be equipped :)
If you can't/don't want to use it, don't roll for it. I'm lucky that my guild trusts our members to know which items they can use, so no restrictions.
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